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authorjoschiwald <joschiwald.trinity@gmail.com>2015-01-18 23:56:01 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2015-01-18 23:56:01 +0100
commitfd6668d17a12704187f4fa3ab30efbee3ebbfe5a (patch)
treea51d0cd333456db9b746af42afe3a73b7c299d24 /src/server/game/Handlers/GroupHandler.cpp
parent1a4b1beb141182bd050ed8fa1220597e8ed837a8 (diff)
Core/NetworkIO: sync opcode values with wpp and removed duplicate ones
Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index a8a4feeca67..0f010f5e21e 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -163,7 +163,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
if (group2)
{
// tell the player that they were invited but it failed as they were already in a group
- WorldPacket data(SMSG_GROUP_INVITE, 45);
+ WorldPacket data(SMSG_PARTY_INVITE, 45);
data.WriteBit(0);
@@ -265,7 +265,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
}
// ok, we do it
- WorldPacket data(SMSG_GROUP_INVITE, 45);
+ WorldPacket data(SMSG_PARTY_INVITE, 45);
data.WriteBit(0);