diff options
author | kaelima <kaelima@live.se> | 2012-09-13 11:38:27 +0200 |
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committer | kaelima <kaelima@live.se> | 2012-09-13 11:38:50 +0200 |
commit | f746c2d975477e1f84a11f3c06e8f1175ebe5106 (patch) | |
tree | b9af022beffef42dcf15b42c15410373296586c9 /src/server/game/Handlers/ItemHandler.cpp | |
parent | 2ff0910d670f05e68eb1168ff6569b6330ad738e (diff) |
Core/ItemTemplate:
Rename unk0 column.
Weapons have special sounds on impact. This column is used to override these sounds by specifying another subclass. For example an item with misc subclass can sound like a stave on impact by overriding the subclass here.
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/ItemHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 260220bb8d5..76c719443bb 100755 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -306,7 +306,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data) data << pProto->ItemId; data << pProto->Class; data << pProto->SubClass; - data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache? + data << pProto->SoundOverrideSubclass; data << Name; data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name... data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00); |