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| author | Treeston <treeston.mmoc@gmail.com> | 2016-06-17 12:46:13 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-29 21:51:04 +0100 |
| commit | d8911a9dd6c4458d05e3a806f95170d6400726ee (patch) | |
| tree | f65ff095bcabb475d5106b35e6ca1bf65d3e0480 /src/server/game/Handlers/LootHandler.cpp | |
| parent | a95ff3a93109f8095cb843bff9113b95100a8681 (diff) | |
Creature/Loot: Do not display "lootable" sparkles for player even if others in the group still have quest items to be looted from creature. (#16265)
(cherry picked from commit a49544cc187d3a156b4615907d6b82057364fcc4)
# Conflicts:
# src/server/game/Handlers/LootHandler.cpp
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 57304a95966..fadb884f1a8 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -429,13 +429,10 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) loot->roundRobinPlayer.Clear(); if (Group* group = player->GetGroup()) - { group->SendLooter(creature, NULL); - - // force update of dynamic flags, otherwise other group's players still not able to loot. - creature->ForceValuesUpdateAtIndex(OBJECT_DYNAMIC_FLAGS); - } } + // force dynflag update to update looter and lootable info + creature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS); } } |
