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authorxinef1 <w.szyszko2@gmail.com>2016-12-27 22:14:55 +0100
committerDoctorKraft <DoctorKraft@users.noreply.github.com>2018-03-18 00:19:40 +0100
commit044a38629e91648e1efb7991de0c770bccea9fed (patch)
tree1dcd7a3058b66f29594f65812f9cd7d92178ed2d /src/server/game/Handlers/MovementHandler.cpp
parent236aea4dde35c5e2c68977ed468029027f0aa6c3 (diff)
Core/Movement: Typo fix for falling to void case (#18611)
(cherry picked from commit 3ea9f3b0e2bc46fdbefda88a0c6aa9c675042899)
Diffstat (limited to 'src/server/game/Handlers/MovementHandler.cpp')
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 2df32d947ee..66373496997 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -432,7 +432,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
- if (!plrMover->IsAlive())
+ if (plrMover->IsAlive())
plrMover->KillPlayer();
}
}