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authorShauren <shauren.trinity@gmail.com>2022-03-29 11:30:49 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-29 11:30:49 +0200
commitd611925dc7ab2b3f19c5ee9e0f75b8dfb6de1291 (patch)
tree4428ac0728c043ca1cb4fc55427f87268ab4860c /src/server/game/Handlers
parentc02b829788cb274a68b125aee4dab35b9a56a2b8 (diff)
Core/Units: Reduce differences between branches part 1 - unit updatefield accessors
Diffstat (limited to 'src/server/game/Handlers')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
-rw-r--r--src/server/game/Handlers/LootHandler.cpp4
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp8
-rw-r--r--src/server/game/Handlers/PetHandler.cpp8
-rw-r--r--src/server/game/Handlers/TaxiHandler.cpp2
5 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 5fa661038fc..f6e51d9aeb7 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -883,7 +883,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder const& holder)
// Set FFA PvP for non GM in non-rest mode
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
- pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP);
+ pCurrChar->SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
pCurrChar->SetContestedPvP();
@@ -1333,7 +1333,7 @@ void WorldSession::HandleAlterAppearance(WorldPacket& recvData)
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
- _player->SetStandState(0); // stand up
+ _player->SetStandState(UNIT_STAND_STATE_STAND);
}
void WorldSession::HandleRemoveGlyph(WorldPacket& recvData)
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index b711826f51e..05b25c334b2 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -258,7 +258,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
player->SetLootGUID(ObjectGuid::Empty);
player->SendLootRelease(lguid);
- player->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
+ player->RemoveUnitFlag(UNIT_FLAG_LOOTING);
if (!player->IsInWorld())
return;
@@ -358,7 +358,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
loot = &creature->loot;
if (loot->isLooted())
{
- creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ creature->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
// skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
if (!creature->IsAlive())
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index f549f75b49f..ec577cf5f77 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -394,7 +394,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequ
if (GetPlayer()->GetStandState() == UNIT_STAND_STATE_STAND)
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
GetPlayer()->SetRooted(true);
- GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ GetPlayer()->SetUnitFlag(UNIT_FLAG_STUNNED);
}
SetLogoutStartTime(GameTime::GetGameTime());
@@ -424,7 +424,7 @@ void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCance
GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
//! DISABLE_ROTATE
- GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ GetPlayer()->RemoveUnitFlag(UNIT_FLAG_STUNNED);
}
}
@@ -491,7 +491,7 @@ void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData)
return;
}
- _player->SetStandState(animstate);
+ _player->SetStandState(UnitStandStateType(animstate));
}
void WorldSession::HandleBugOpcode(WorldPacket& recvData)
@@ -635,7 +635,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->ID);
if (sWorld->IsFFAPvPRealm())
- player->RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP);
+ player->RemovePvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
return;
}
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 95409b0a88d..a068faff376 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -598,7 +598,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
PetStable* petStable = _player->GetPetStable();
Pet* pet = ObjectAccessor::GetPet(*_player, petguid);
- if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET || !pet->HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED) ||
+ if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET || !pet->HasPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED) ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() ||
!petStable || !petStable->CurrentPet || petStable->CurrentPet->PetNumber != pet->GetCharmInfo()->GetPetNumber())
return;
@@ -621,7 +621,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
if (pet->GetOwner()->GetGroup())
pet->GetOwner()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
- pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED);
+ pet->RemovePetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED);
petStable->CurrentPet->Name = name;
petStable->CurrentPet->WasRenamed = true;
@@ -669,7 +669,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
CharacterDatabase.CommitTransaction(trans);
- pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime())); // cast can't be helped
+ pet->SetPetNameTimestamp(uint32(GameTime::GetGameTime())); // cast can't be helped
}
void WorldSession::HandlePetAbandon(WorldPackets::Pet::PetAbandon& packet)
@@ -901,7 +901,7 @@ void WorldSession::HandleRequestPetInfo(WorldPackets::Pet::RequestPetInfo& /*pac
if (charm->HasUnitState(UNIT_STATE_POSSESSED))
_player->PossessSpellInitialize();
// Packet sent when player controlling a vehicle
- else if (charm->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && charm->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
+ else if (charm->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && charm->HasUnitFlag(UNIT_FLAG_POSSESSED))
_player->VehicleSpellInitialize();
// Packet sent when player has a charmed unit
else
diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp
index a2793fa2e98..1c6cdf1ce89 100644
--- a/src/server/game/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Handlers/TaxiHandler.cpp
@@ -43,7 +43,7 @@ void WorldSession::SendTaxiStatus(ObjectGuid guid)
{
Player* const player = GetPlayer();
Creature* unit = ObjectAccessor::GetCreature(*player, guid);
- if (!unit || unit->IsHostileTo(player) || !unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER))
+ if (!unit || unit->IsHostileTo(player) || !unit->HasNpcFlag(UNIT_NPC_FLAG_FLIGHTMASTER))
{
TC_LOG_DEBUG("network", "WorldSession::SendTaxiStatus - %s not found or you can't interact with him.", guid.ToString().c_str());
return;