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authorleak <leakzx@googlemail.com>2012-01-01 01:09:38 +0100
committerleak <leakzx@googlemail.com>2012-01-01 01:09:38 +0100
commitcdbeb42e0f0d062a3cb742a624b76d0a725d00c5 (patch)
tree7d6b2eb5ac468b7425f8ac6b523db9594d0dfb8a /src/server/game/Instances/InstanceScript.cpp
parentbd37ed23c940661498823d8eb17e1a14c7149e38 (diff)
Core/DBLayer: Refactor prepared statement defines to new format (char db)
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index b8987be9adb..055d1035381 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -32,7 +32,7 @@ void InstanceScript::SaveToDB()
if (data.empty())
return;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_INSTANCE_DATA);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_DATA);
stmt->setUInt32(0, GetCompletedEncounterMask());
stmt->setString(1, data);
stmt->setUInt32(2, instance->GetInstanceId());