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authortreeston <treeston.mmoc@gmail.com>2016-01-13 15:33:17 +0100
committerShauren <shauren.trinity@gmail.com>2016-03-22 22:56:43 +0100
commite2f2c70ba4ee0205dbe7f6ebb81e79dd0872d9e8 (patch)
tree462105f4bd862b5b2d0a761aa6c5912151bda68a /src/server/game/Instances
parent78885769cbc52940993064b34f347e50c018dd52 (diff)
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
(cherry picked from commit 5b8b8c653039ec2add0b3a66468abb85e6f35054)
Diffstat (limited to 'src/server/game/Instances')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp31
-rw-r--r--src/server/game/Instances/InstanceScript.h39
2 files changed, 22 insertions, 48 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 6700ca07646..2e3ae5e4875 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -96,6 +96,13 @@ void InstanceScript::SetHeaders(std::string const& dataHeaders)
headers.push_back(header);
}
+void InstanceScript::LoadBossBoundaries(const BossBoundaryData& data)
+{
+ for (BossBoundaryEntry entry : data)
+ if (entry.bossId < bosses.size())
+ bosses[entry.bossId].boundary.insert(entry.boundary);
+}
+
void InstanceScript::LoadMinionData(const MinionData* data)
{
while (data->entry)
@@ -113,7 +120,7 @@ void InstanceScript::LoadDoorData(const DoorData* data)
while (data->entry)
{
if (data->bossId < bosses.size())
- doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type, BoundaryType(data->boundary))));
+ doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type)));
++data;
}
@@ -236,28 +243,6 @@ void InstanceScript::AddDoor(GameObject* door, bool add)
if (add)
{
data.bossInfo->door[data.type].insert(door->GetGUID());
- switch (data.boundary)
- {
- default:
- case BOUNDARY_NONE:
- break;
- case BOUNDARY_N:
- case BOUNDARY_S:
- data.bossInfo->boundary[data.boundary] = door->GetPositionX();
- break;
- case BOUNDARY_E:
- case BOUNDARY_W:
- data.bossInfo->boundary[data.boundary] = door->GetPositionY();
- break;
- case BOUNDARY_NW:
- case BOUNDARY_SE:
- data.bossInfo->boundary[data.boundary] = door->GetPositionX() + door->GetPositionY();
- break;
- case BOUNDARY_NE:
- case BOUNDARY_SW:
- data.bossInfo->boundary[data.boundary] = door->GetPositionX() - door->GetPositionY();
- break;
- }
}
else
data.bossInfo->door[data.type].erase(door->GetGUID());
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 02c9bfa408e..e77c6c00883 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -19,9 +19,11 @@
#ifndef TRINITY_INSTANCE_DATA_H
#define TRINITY_INSTANCE_DATA_H
+#include <set>
#include "ZoneScript.h"
#include "World.h"
#include "ObjectMgr.h"
+#include "CreatureAI.h"
#include "Packets/WorldStatePackets.h"
#define OUT_SAVE_INST_DATA TC_LOG_DEBUG("scripts", "Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
@@ -69,32 +71,19 @@ enum DoorType
MAX_DOOR_TYPES
};
-enum BoundaryType
-{
- BOUNDARY_NONE = 0,
- BOUNDARY_N,
- BOUNDARY_S,
- BOUNDARY_E,
- BOUNDARY_W,
- BOUNDARY_NE,
- BOUNDARY_NW,
- BOUNDARY_SE,
- BOUNDARY_SW,
- BOUNDARY_MAX_X = BOUNDARY_N,
- BOUNDARY_MIN_X = BOUNDARY_S,
- BOUNDARY_MAX_Y = BOUNDARY_W,
- BOUNDARY_MIN_Y = BOUNDARY_E
-};
-
-typedef std::map<BoundaryType, float> BossBoundaryMap;
-
struct DoorData
{
uint32 entry, bossId;
DoorType type;
- uint32 boundary;
};
+struct BossBoundaryEntry
+{
+ uint32 const bossId;
+ AreaBoundary const* const boundary;
+};
+typedef std::list<BossBoundaryEntry> BossBoundaryData;
+
struct MinionData
{
uint32 entry, bossId;
@@ -112,16 +101,15 @@ struct BossInfo
EncounterState state;
GuidSet door[MAX_DOOR_TYPES];
GuidSet minion;
- BossBoundaryMap boundary;
+ CreatureBoundary boundary;
};
struct DoorInfo
{
- explicit DoorInfo(BossInfo* _bossInfo, DoorType _type, BoundaryType _boundary)
- : bossInfo(_bossInfo), type(_type), boundary(_boundary) { }
+ explicit DoorInfo(BossInfo* _bossInfo, DoorType _type)
+ : bossInfo(_bossInfo), type(_type) { }
BossInfo* bossInfo;
DoorType type;
- BoundaryType boundary;
};
struct MinionInfo
@@ -225,7 +213,7 @@ class InstanceScript : public ZoneScript
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
static std::string GetBossStateName(uint8 state);
- BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
+ CreatureBoundary const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
// Achievement criteria additional requirements check
// NOTE: not use this if same can be checked existed requirement types from AchievementCriteriaRequirementType
@@ -255,6 +243,7 @@ class InstanceScript : public ZoneScript
protected:
void SetHeaders(std::string const& dataHeaders);
void SetBossNumber(uint32 number) { bosses.resize(number); }
+ void LoadBossBoundaries(BossBoundaryData const& data);
void LoadDoorData(DoorData const* data);
void LoadMinionData(MinionData const* data);
void LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData);