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authorXanadu <none@none>2010-07-17 01:06:40 +0200
committerXanadu <none@none>2010-07-17 01:06:40 +0200
commit377d05e15d4d769fee22fae6070973a8fe186846 (patch)
treeb79ba842b078facedd3eb0b36cc81255ca219a8e /src/server/game/Map
parent4c992095a96dfc2b5fab4567d5dd5c2e7e5ddec8 (diff)
Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
--HG-- branch : trunk rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h
Diffstat (limited to 'src/server/game/Map')
-rw-r--r--src/server/game/Map/Cell/Cell.h177
-rw-r--r--src/server/game/Map/Cell/CellImpl.h297
-rw-r--r--src/server/game/Map/Grid/GridDefines.h193
-rw-r--r--src/server/game/Map/Grid/GridNotifiers.cpp353
-rw-r--r--src/server/game/Map/Grid/GridNotifiers.h1232
-rw-r--r--src/server/game/Map/Grid/GridNotifiersImpl.h453
-rw-r--r--src/server/game/Map/Grid/GridStates.cpp76
-rw-r--r--src/server/game/Map/Grid/GridStates.h76
-rw-r--r--src/server/game/Map/Grid/ObjectGridLoader.cpp325
-rw-r--r--src/server/game/Map/Grid/ObjectGridLoader.h134
-rw-r--r--src/server/game/Map/Map.cpp3936
-rw-r--r--src/server/game/Map/Map.h689
-rw-r--r--src/server/game/Map/MapInstanced.cpp268
-rw-r--r--src/server/game/Map/MapInstanced.h80
-rw-r--r--src/server/game/Map/MapManager.cpp395
-rw-r--r--src/server/game/Map/MapManager.h158
-rw-r--r--src/server/game/Map/MapRefManager.h45
-rw-r--r--src/server/game/Map/MapReference.h53
-rw-r--r--src/server/game/Map/MapUpdater.cpp129
-rw-r--r--src/server/game/Map/MapUpdater.h40
-rw-r--r--src/server/game/Map/ObjectPosSelector.cpp157
-rw-r--r--src/server/game/Map/ObjectPosSelector.h155
-rw-r--r--src/server/game/Map/ZoneScript.h51
23 files changed, 0 insertions, 9472 deletions
diff --git a/src/server/game/Map/Cell/Cell.h b/src/server/game/Map/Cell/Cell.h
deleted file mode 100644
index 49e0329ace6..00000000000
--- a/src/server/game/Map/Cell/Cell.h
+++ /dev/null
@@ -1,177 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITY_CELL_H
-#define TRINITY_CELL_H
-
-#include <cmath>
-
-#include "GameSystem/TypeContainer.h"
-#include "GameSystem/TypeContainerVisitor.h"
-
-#include "GridDefines.h"
-
-class Map;
-class WorldObject;
-
-enum District
-{
- UPPER_DISTRICT = 1,
- LOWER_DISTRICT = 1 << 1,
- LEFT_DISTRICT = 1 << 2,
- RIGHT_DISTRICT = 1 << 3,
- CENTER_DISTRICT = 1 << 4,
- UPPER_LEFT_DISTRICT = (UPPER_DISTRICT | LEFT_DISTRICT),
- UPPER_RIGHT_DISTRICT = (UPPER_DISTRICT | RIGHT_DISTRICT),
- LOWER_LEFT_DISTRICT = (LOWER_DISTRICT | LEFT_DISTRICT),
- LOWER_RIGHT_DISTRICT = (LOWER_DISTRICT | RIGHT_DISTRICT),
- ALL_DISTRICT = (UPPER_DISTRICT | LOWER_DISTRICT | LEFT_DISTRICT | RIGHT_DISTRICT | CENTER_DISTRICT)
-};
-
-struct CellArea
-{
- CellArea() : right_offset(0), left_offset(0), upper_offset(0), lower_offset(0) {}
- CellArea(int right, int left, int upper, int lower) : right_offset(right), left_offset(left), upper_offset(upper), lower_offset(lower) {}
- bool operator!() const { return !right_offset && !left_offset && !upper_offset && !lower_offset; }
-
- void ResizeBorders(CellPair& begin_cell, CellPair& end_cell) const
- {
- begin_cell << left_offset;
- begin_cell -= lower_offset;
- end_cell >> right_offset;
- end_cell += upper_offset;
- }
-
- int right_offset;
- int left_offset;
- int upper_offset;
- int lower_offset;
-};
-
-struct Cell
-{
- Cell() { data.All = 0; }
- Cell(const Cell &cell) { data.All = cell.data.All; }
- explicit Cell(CellPair const& p);
-
- void operator|=(Cell &cell)
- {
- data.Part.reserved = 0;
- cell.data.Part.reserved = 0;
- uint32 x, y, old_x, old_y;
- Compute(x, y);
- cell.Compute(old_x, old_y);
-
- if (std::abs(int(x-old_x)) > 1 || std::abs(int(y-old_y)) > 1)
- {
- data.Part.reserved = ALL_DISTRICT;
- cell.data.Part.reserved = ALL_DISTRICT;
- return;
- }
-
- if (x < old_x)
- {
- data.Part.reserved |= LEFT_DISTRICT;
- cell.data.Part.reserved |= RIGHT_DISTRICT;
- }
- else if (old_x < x)
- {
- data.Part.reserved |= RIGHT_DISTRICT;
- cell.data.Part.reserved |= LEFT_DISTRICT;
- }
- if (y < old_y)
- {
- data.Part.reserved |= UPPER_DISTRICT;
- cell.data.Part.reserved |= LOWER_DISTRICT;
- }
- else if (old_y < y)
- {
- data.Part.reserved |= LOWER_DISTRICT;
- cell.data.Part.reserved |= UPPER_DISTRICT;
- }
- }
-
- void Compute(uint32 &x, uint32 &y) const
- {
- x = data.Part.grid_x*MAX_NUMBER_OF_CELLS + data.Part.cell_x;
- y = data.Part.grid_y*MAX_NUMBER_OF_CELLS + data.Part.cell_y;
- }
-
- bool DiffCell(const Cell &cell) const
- {
- return(data.Part.cell_x != cell.data.Part.cell_x ||
- data.Part.cell_y != cell.data.Part.cell_y);
- }
-
- bool DiffGrid(const Cell &cell) const
- {
- return(data.Part.grid_x != cell.data.Part.grid_x ||
- data.Part.grid_y != cell.data.Part.grid_y);
- }
-
- uint32 CellX() const { return data.Part.cell_x; }
- uint32 CellY() const { return data.Part.cell_y; }
- uint32 GridX() const { return data.Part.grid_x; }
- uint32 GridY() const { return data.Part.grid_y; }
- bool NoCreate() const { return data.Part.nocreate; }
- void SetNoCreate() { data.Part.nocreate = 1; }
-
- CellPair cellPair() const
- {
- return CellPair(
- data.Part.grid_x*MAX_NUMBER_OF_CELLS+data.Part.cell_x,
- data.Part.grid_y*MAX_NUMBER_OF_CELLS+data.Part.cell_y);
- }
-
- Cell& operator=(const Cell &cell)
- {
- this->data.All = cell.data.All;
- return *this;
- }
-
- bool operator == (const Cell &cell) const { return (data.All == cell.data.All); }
- bool operator != (const Cell &cell) const { return !operator == (cell); }
- union
- {
- struct
- {
- unsigned grid_x : 6;
- unsigned grid_y : 6;
- unsigned cell_x : 6;
- unsigned cell_y : 6;
- unsigned nocreate : 1;
- unsigned reserved : 7;
- } Part;
- uint32 All;
- } data;
-
- template<class T, class CONTAINER> void Visit(const CellPair&, TypeContainerVisitor<T, CONTAINER> &visitor, Map &) const;
- template<class T, class CONTAINER> void Visit(const CellPair&, TypeContainerVisitor<T, CONTAINER> &visitor, Map &, const WorldObject&, float) const;
- template<class T, class CONTAINER> void Visit(const CellPair&, TypeContainerVisitor<T, CONTAINER> &visitor, Map &, float, float, float) const;
-
- static CellArea CalculateCellArea(const WorldObject &obj, float radius);
- static CellArea CalculateCellArea(float x, float y, float radius);
-
-private:
- template<class T, class CONTAINER> void VisitCircle(TypeContainerVisitor<T, CONTAINER> &, Map &, const CellPair&, const CellPair&) const;
-};
-
-#endif
-
diff --git a/src/server/game/Map/Cell/CellImpl.h b/src/server/game/Map/Cell/CellImpl.h
deleted file mode 100644
index d906e81a5c9..00000000000
--- a/src/server/game/Map/Cell/CellImpl.h
+++ /dev/null
@@ -1,297 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITY_CELLIMPL_H
-#define TRINITY_CELLIMPL_H
-
-#include <cmath>
-
-#include "Cell.h"
-#include "Map.h"
-#include "Object.h"
-
-inline Cell::Cell(CellPair const& p)
-{
- data.Part.grid_x = p.x_coord / MAX_NUMBER_OF_CELLS;
- data.Part.grid_y = p.y_coord / MAX_NUMBER_OF_CELLS;
- data.Part.cell_x = p.x_coord % MAX_NUMBER_OF_CELLS;
- data.Part.cell_y = p.y_coord % MAX_NUMBER_OF_CELLS;
- data.Part.nocreate = 0;
- data.Part.reserved = 0;
-}
-
-template<class T, class CONTAINER>
-inline void
-Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m) const
-{
- if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- return;
-
- uint16 district = (District)this->data.Part.reserved;
- if (district == CENTER_DISTRICT)
- {
- m.Visit(*this, visitor);
- return;
- }
-
- // set up the cell range based on the district
- // the overloaded operators handle range checking
- CellPair begin_cell = standing_cell;
- CellPair end_cell = standing_cell;
-
- switch(district)
- {
- case ALL_DISTRICT:
- {
- begin_cell << 1; begin_cell -= 1; // upper left
- end_cell >> 1; end_cell += 1; // lower right
- break;
- }
- case UPPER_LEFT_DISTRICT:
- {
- begin_cell << 1; begin_cell -= 1; // upper left
- break;
- }
- case UPPER_RIGHT_DISTRICT:
- {
- begin_cell -= 1; // up
- end_cell >> 1; // right
- break;
- }
- case LOWER_LEFT_DISTRICT:
- {
- begin_cell << 1; // left
- end_cell += 1; // down
- break;
- }
- case LOWER_RIGHT_DISTRICT:
- {
- end_cell >> 1; end_cell += 1; // lower right
- break;
- }
- case LEFT_DISTRICT:
- {
- begin_cell -= 1; // up
- end_cell >> 1; end_cell += 1; // lower right
- break;
- }
- case RIGHT_DISTRICT:
- {
- begin_cell << 1; begin_cell -= 1; // upper left
- end_cell += 1; // down
- break;
- }
- case UPPER_DISTRICT:
- {
- begin_cell << 1; begin_cell -= 1; // upper left
- end_cell >> 1; // right
- break;
- }
- case LOWER_DISTRICT:
- {
- begin_cell << 1; // left
- end_cell >> 1; end_cell += 1; // lower right
- break;
- }
- default:
- {
- assert(false);
- break;
- }
- }
-
- // loop the cell range
- for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; x++)
- {
- for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; y++)
- {
- CellPair cell_pair(x,y);
- Cell r_zone(cell_pair);
- r_zone.data.Part.nocreate = this->data.Part.nocreate;
- m.Visit(r_zone, visitor);
- }
- }
-}
-
-inline int CellHelper(const float radius)
-{
- if (radius < 1.0f)
- return 0;
-
- return (int)ceilf(radius/SIZE_OF_GRID_CELL);
-}
-
-inline CellArea Cell::CalculateCellArea(const WorldObject &obj, float radius)
-{
- return Cell::CalculateCellArea(obj.GetPositionX(), obj.GetPositionY(), radius);
-}
-
-inline CellArea Cell::CalculateCellArea(float x, float y, float radius)
-{
- if (radius <= 0.0f)
- return CellArea();
-
- //lets calculate object coord offsets from cell borders.
- //TODO: add more correct/generic method for this task
- const float x_offset = (x - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
- const float y_offset = (y - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
-
- const float x_val = floor(x_offset + CENTER_GRID_CELL_ID + 0.5f);
- const float y_val = floor(y_offset + CENTER_GRID_CELL_ID + 0.5f);
-
- const float x_off = (x_offset - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
- const float y_off = (y_offset - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
-
- const float tmp_diff = radius - CENTER_GRID_CELL_OFFSET;
- //lets calculate upper/lower/right/left corners for cell search
- int right = CellHelper(tmp_diff + x_off);
- int left = CellHelper(tmp_diff - x_off);
- int upper = CellHelper(tmp_diff + y_off);
- int lower = CellHelper(tmp_diff - y_off);
-
- return CellArea(right, left, upper, lower);
-}
-
-template<class T, class CONTAINER>
-inline void
-Cell::Visit(const CellPair& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, float radius, float x_off, float y_off) const
-{
- if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- return;
-
- //no jokes here... Actually placing ASSERT() here was good idea, but
- //we had some problems with DynamicObjects, which pass radius = 0.0f (DB issue?)
- //maybe it is better to just return when radius <= 0.0f?
- if (radius <= 0.0f)
- {
- m.Visit(*this, visitor);
- return;
- }
- //lets limit the upper value for search radius
- if (radius > 333.0f)
- radius = 333.0f;
-
- //lets calculate object coord offsets from cell borders.
- CellArea area = Cell::CalculateCellArea(x_off, y_off, radius);
- //if radius fits inside standing cell
- if (!area)
- {
- m.Visit(*this, visitor);
- return;
- }
-
- CellPair begin_cell = standing_cell;
- CellPair end_cell = standing_cell;
-
- area.ResizeBorders(begin_cell, end_cell);
- //visit all cells, found in CalculateCellArea()
- //if radius is known to reach cell area more than 4x4 then we should call optimized VisitCircle
- //currently this technique works with MAX_NUMBER_OF_CELLS 16 and higher, with lower values
- //there are nothing to optimize because SIZE_OF_GRID_CELL is too big...
- if (((end_cell.x_coord - begin_cell.x_coord) > 4) && ((end_cell.y_coord - begin_cell.y_coord) > 4))
- {
- VisitCircle(visitor, m, begin_cell, end_cell);
- return;
- }
-
- //ALWAYS visit standing cell first!!! Since we deal with small radiuses
- //it is very essential to call visitor for standing cell firstly...
- m.Visit(*this, visitor);
-
- // loop the cell range
- for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
- {
- for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
- {
- CellPair cell_pair(x,y);
- //lets skip standing cell since we already visited it
- if (cell_pair != standing_cell)
- {
- Cell r_zone(cell_pair);
- r_zone.data.Part.nocreate = this->data.Part.nocreate;
- m.Visit(r_zone, visitor);
- }
- }
- }
-}
-
-template<class T, class CONTAINER>
-inline void
-Cell::Visit(const CellPair& l, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const WorldObject &obj, float radius) const
-{
- //we should increase search radius by object's radius, otherwise
- //we could have problems with huge creatures, which won't attack nearest players etc
- Visit(l, visitor, m, radius + obj.GetObjectSize(), obj.GetPositionX(), obj.GetPositionY());
-}
-
-template<class T, class CONTAINER>
-inline void
-Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER> &visitor, Map &m, const CellPair& begin_cell, const CellPair& end_cell) const
-{
- //here is an algorithm for 'filling' circum-squared octagon
- uint32 x_shift = (uint32)ceilf((end_cell.x_coord - begin_cell.x_coord) * 0.3f - 0.5f);
- //lets calculate x_start/x_end coords for central strip...
- const uint32 x_start = begin_cell.x_coord + x_shift;
- const uint32 x_end = end_cell.x_coord - x_shift;
-
- //visit central strip with constant width...
- for (uint32 x = x_start; x <= x_end; ++x)
- {
- for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
- {
- CellPair cell_pair(x,y);
- Cell r_zone(cell_pair);
- r_zone.data.Part.nocreate = this->data.Part.nocreate;
- m.Visit(r_zone, visitor);
- }
- }
-
- //if x_shift == 0 then we have too small cell area, which were already
- //visited at previous step, so just return from procedure...
- if (x_shift == 0)
- return;
-
- uint32 y_start = end_cell.y_coord;
- uint32 y_end = begin_cell.y_coord;
- //now we are visiting borders of an octagon...
- for (uint32 step = 1; step <= (x_start - begin_cell.x_coord); ++step)
- {
- //each step reduces strip height by 2 cells...
- y_end += 1;
- y_start -= 1;
- for (uint32 y = y_start; y >= y_end; --y)
- {
- //we visit cells symmetrically from both sides, heading from center to sides and from up to bottom
- //e.g. filling 2 trapezoids after filling central cell strip...
- CellPair cell_pair_left(x_start - step, y);
- Cell r_zone_left(cell_pair_left);
- r_zone_left.data.Part.nocreate = this->data.Part.nocreate;
- m.Visit(r_zone_left, visitor);
-
- //right trapezoid cell visit
- CellPair cell_pair_right(x_end + step, y);
- Cell r_zone_right(cell_pair_right);
- r_zone_right.data.Part.nocreate = this->data.Part.nocreate;
- m.Visit(r_zone_right, visitor);
- }
- }
-}
-#endif
-
diff --git a/src/server/game/Map/Grid/GridDefines.h b/src/server/game/Map/Grid/GridDefines.h
deleted file mode 100644
index 5269d0a094d..00000000000
--- a/src/server/game/Map/Grid/GridDefines.h
+++ /dev/null
@@ -1,193 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITY_GRIDDEFINES_H
-#define TRINITY_GRIDDEFINES_H
-
-#include "Common.h"
-#include "GameSystem/NGrid.h"
-#include <cmath>
-
-// Forward class definitions
-class Corpse;
-class Creature;
-class DynamicObject;
-class GameObject;
-class Pet;
-class Player;
-
-#define MAX_NUMBER_OF_CELLS 8
-
-#define MAX_NUMBER_OF_GRIDS 64
-
-#define SIZE_OF_GRIDS 533.33333f
-#define CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2)
-
-#define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2)
-
-#define MIN_GRID_DELAY (MINUTE*IN_MILISECONDS)
-#define MIN_MAP_UPDATE_DELAY 50
-
-#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
-
-#define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2)
-#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
-
-#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
-
-#define MAP_RESOLUTION 128
-
-#define MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS)
-#define MAP_HALFSIZE (MAP_SIZE/2)
-
-// Creature used instead pet to simplify *::Visit templates (not required duplicate code for Creature->Pet case)
-typedef TYPELIST_4(Player, Creature/*pets*/, Corpse/*resurrectable*/, DynamicObject/*farsight target*/) AllWorldObjectTypes;
-typedef TYPELIST_4(GameObject, Creature/*except pets*/, DynamicObject, Corpse/*Bones*/) AllGridObjectTypes;
-
-typedef GridRefManager<Corpse> CorpseMapType;
-typedef GridRefManager<Creature> CreatureMapType;
-typedef GridRefManager<DynamicObject> DynamicObjectMapType;
-typedef GridRefManager<GameObject> GameObjectMapType;
-typedef GridRefManager<Player> PlayerMapType;
-
-typedef Grid<Player, AllWorldObjectTypes,AllGridObjectTypes> GridType;
-typedef NGrid<MAX_NUMBER_OF_CELLS, Player, AllWorldObjectTypes, AllGridObjectTypes> NGridType;
-
-typedef TypeMapContainer<AllGridObjectTypes> GridTypeMapContainer;
-typedef TypeMapContainer<AllWorldObjectTypes> WorldTypeMapContainer;
-
-template<const unsigned int LIMIT>
-struct CoordPair
-{
- CoordPair(uint32 x=0, uint32 y=0) : x_coord(x), y_coord(y) {}
- CoordPair(const CoordPair<LIMIT> &obj) : x_coord(obj.x_coord), y_coord(obj.y_coord) {}
- bool operator == (const CoordPair<LIMIT> &obj) const { return (obj.x_coord == x_coord && obj.y_coord == y_coord); }
- bool operator != (const CoordPair<LIMIT> &obj) const { return !operator == (obj); }
- CoordPair<LIMIT>& operator=(const CoordPair<LIMIT> &obj)
- {
- x_coord = obj.x_coord;
- y_coord = obj.y_coord;
- return *this;
- }
-
- void operator<<(const uint32 val)
- {
- if (x_coord > val)
- x_coord -= val;
- else
- x_coord = 0;
- }
-
- void operator>>(const uint32 val)
- {
- if (x_coord+val < LIMIT)
- x_coord += val;
- else
- x_coord = LIMIT - 1;
- }
-
- void operator-=(const uint32 val)
- {
- if (y_coord > val)
- y_coord -= val;
- else
- y_coord = 0;
- }
-
- void operator+=(const uint32 val)
- {
- if (y_coord+val < LIMIT)
- y_coord += val;
- else
- y_coord = LIMIT - 1;
- }
-
- uint32 x_coord;
- uint32 y_coord;
-};
-
-typedef CoordPair<MAX_NUMBER_OF_GRIDS> GridPair;
-typedef CoordPair<TOTAL_NUMBER_OF_CELLS_PER_MAP> CellPair;
-
-namespace Trinity
-{
- template<class RET_TYPE, int CENTER_VAL>
- inline RET_TYPE Compute(float x, float y, float center_offset, float size)
- {
- // calculate and store temporary values in double format for having same result as same mySQL calculations
- double x_offset = (double(x) - center_offset)/size;
- double y_offset = (double(y) - center_offset)/size;
-
- int x_val = int(x_offset+CENTER_VAL + 0.5);
- int y_val = int(y_offset+CENTER_VAL + 0.5);
- return RET_TYPE(x_val, y_val);
- }
-
- inline GridPair ComputeGridPair(float x, float y)
- {
- return Compute<GridPair, CENTER_GRID_ID>(x, y, CENTER_GRID_OFFSET, SIZE_OF_GRIDS);
- }
-
- inline CellPair ComputeCellPair(float x, float y)
- {
- return Compute<CellPair, CENTER_GRID_CELL_ID>(x, y, CENTER_GRID_CELL_OFFSET, SIZE_OF_GRID_CELL);
- }
-
- inline CellPair ComputeCellPair(float x, float y, float &x_off, float &y_off)
- {
- double x_offset = (double(x) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
- double y_offset = (double(y) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
-
- int x_val = int(x_offset + CENTER_GRID_CELL_ID + 0.5);
- int y_val = int(y_offset + CENTER_GRID_CELL_ID + 0.5);
- x_off = (float(x_offset) - x_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
- y_off = (float(y_offset) - y_val + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
- return CellPair(x_val, y_val);
- }
-
- inline void NormalizeMapCoord(float &c)
- {
- if (c > MAP_HALFSIZE - 0.5)
- c = MAP_HALFSIZE - 0.5;
- else if (c < -(MAP_HALFSIZE - 0.5))
- c = -(MAP_HALFSIZE - 0.5);
- }
-
- inline bool IsValidMapCoord(float c)
- {
- return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5);
- }
-
- inline bool IsValidMapCoord(float x, float y)
- {
- return IsValidMapCoord(x) && IsValidMapCoord(y);
- }
-
- inline bool IsValidMapCoord(float x, float y, float z)
- {
- return IsValidMapCoord(x,y) && finite(z);
- }
-
- inline bool IsValidMapCoord(float x, float y, float z, float o)
- {
- return IsValidMapCoord(x,y,z) && finite(o);
- }
-}
-#endif
diff --git a/src/server/game/Map/Grid/GridNotifiers.cpp b/src/server/game/Map/Grid/GridNotifiers.cpp
deleted file mode 100644
index b10dfa8791e..00000000000
--- a/src/server/game/Map/Grid/GridNotifiers.cpp
+++ /dev/null
@@ -1,353 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "UpdateData.h"
-#include "Item.h"
-#include "Map.h"
-#include "Transports.h"
-#include "ObjectAccessor.h"
-#include "CellImpl.h"
-
-using namespace Trinity;
-
-void
-VisibleNotifier::SendToSelf()
-{
- // at this moment i_clientGUIDs have guids that not iterate at grid level checks
- // but exist one case when this possible and object not out of range: transports
- if (Transport* transport = i_player.GetTransport())
- for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr != transport->GetPassengers().end();++itr)
- {
- if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
- {
- vis_guids.erase((*itr)->GetGUID());
-
- i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow);
-
- if (!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- (*itr)->UpdateVisibilityOf(&i_player);
- }
- }
-
- for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
- {
- i_player.m_clientGUIDs.erase(*it);
- i_data.AddOutOfRangeGUID(*it);
-
- if (IS_PLAYER_GUID(*it))
- {
- Player* plr = ObjectAccessor::FindPlayer(*it);
- if (plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- plr->UpdateVisibilityOf(&i_player);
- }
- }
-
- if (!i_data.HasData())
- return;
-
- WorldPacket packet;
- i_data.BuildPacket(&packet);
- i_player.GetSession()->SendPacket(&packet);
-
- for (std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
- i_player.SendInitialVisiblePackets(*it);
-}
-
-void
-VisibleChangesNotifier::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- if (iter->getSource() == &i_object)
- continue;
-
- iter->getSource()->UpdateVisibilityOf(&i_object);
-
- if (!iter->getSource()->GetSharedVisionList().empty())
- for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
- i != iter->getSource()->GetSharedVisionList().end(); ++i)
- if ((*i)->m_seer == iter->getSource())
- (*i)->UpdateVisibilityOf(&i_object);
- }
-}
-
-void
-VisibleChangesNotifier::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- if (!iter->getSource()->GetSharedVisionList().empty())
- for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
- i != iter->getSource()->GetSharedVisionList().end(); ++i)
- if ((*i)->m_seer == iter->getSource())
- (*i)->UpdateVisibilityOf(&i_object);
-}
-
-void
-VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
-{
- for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
- if (Player* caster = (Player*)iter->getSource()->GetCaster())
- if (caster->m_seer == iter->getSource())
- caster->UpdateVisibilityOf(&i_object);
-}
-
-inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
-{
- if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight())
- return;
-
- if (c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
- if (c->_IsWithinDist(u, c->m_SightDistance, true) && c->IsAIEnabled)
- c->AI()->MoveInLineOfSight_Safe(u);
-}
-
-void PlayerRelocationNotifier::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- Player* plr = iter->getSource();
-
- vis_guids.erase(plr->GetGUID());
-
- i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
-
- if (plr->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- continue;
-
- plr->UpdateVisibilityOf(&i_player);
- }
-}
-
-void PlayerRelocationNotifier::Visit(CreatureMapType &m)
-{
- bool relocated_for_ai = (&i_player == i_player.m_seer);
-
- for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- Creature * c = iter->getSource();
-
- vis_guids.erase(c->GetGUID());
-
- i_player.UpdateVisibilityOf(c,i_data,i_visibleNow);
-
- if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- CreatureUnitRelocationWorker(c, &i_player);
- }
-}
-
-void CreatureRelocationNotifier::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- Player * pl = iter->getSource();
-
- if (!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- pl->UpdateVisibilityOf(&i_creature);
-
- CreatureUnitRelocationWorker(&i_creature, pl);
- }
-}
-
-void CreatureRelocationNotifier::Visit(CreatureMapType &m)
-{
- if (!i_creature.isAlive())
- return;
-
- for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- Creature* c = iter->getSource();
- CreatureUnitRelocationWorker(&i_creature, c);
-
- if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- CreatureUnitRelocationWorker(c, &i_creature);
- }
-}
-
-void DelayedUnitRelocation::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- Creature * unit = iter->getSource();
- if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- continue;
-
- CreatureRelocationNotifier relocate(*unit);
-
- TypeContainerVisitor<CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
- TypeContainerVisitor<CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
-
- cell.Visit(p, c2world_relocation, i_map, *unit, i_radius);
- cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius);
- }
-}
-
-void DelayedUnitRelocation::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- Player * player = iter->getSource();
- WorldObject const *viewPoint = player->m_seer;
-
- if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- continue;
-
- if (player != viewPoint && !viewPoint->IsPositionValid())
- continue;
-
- CellPair pair2(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
- Cell cell2(pair2);
- //cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented
-
- PlayerRelocationNotifier relocate(*player);
- TypeContainerVisitor<PlayerRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
- TypeContainerVisitor<PlayerRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
-
- cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius);
- cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius);
-
- relocate.SendToSelf();
- }
-}
-
-void AIRelocationNotifier::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- Creature *c = iter->getSource();
- CreatureUnitRelocationWorker(c, &i_unit);
- if (isCreature)
- CreatureUnitRelocationWorker((Creature*)&i_unit, c);
- }
-}
-
-void
-MessageDistDeliverer::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- Player *target = iter->getSource();
- if (!target->InSamePhase(i_phaseMask))
- continue;
-
- if (target->GetExactDistSq(i_source) > i_distSq)
- continue;
-
- // Send packet to all who are sharing the player's vision
- if (!target->GetSharedVisionList().empty())
- {
- SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
- for (; i != target->GetSharedVisionList().end(); ++i)
- if ((*i)->m_seer == target)
- SendPacket(*i);
- }
-
- if (target->m_seer == target || target->GetVehicle())
- SendPacket(target);
- }
-}
-
-void
-MessageDistDeliverer::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- if (!iter->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (iter->getSource()->GetExactDistSq(i_source) > i_distSq)
- continue;
-
- // Send packet to all who are sharing the creature's vision
- if (!iter->getSource()->GetSharedVisionList().empty())
- {
- SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
- for (; i != iter->getSource()->GetSharedVisionList().end(); ++i)
- if ((*i)->m_seer == iter->getSource())
- SendPacket(*i);
- }
- }
-}
-
-void
-MessageDistDeliverer::Visit(DynamicObjectMapType &m)
-{
- for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- if (!iter->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (iter->getSource()->GetExactDistSq(i_source) > i_distSq)
- continue;
-
- if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
- {
- // Send packet back to the caster if the caster has vision of dynamic object
- Player* caster = (Player*)iter->getSource()->GetCaster();
- if (caster && caster->m_seer == iter->getSource())
- SendPacket(caster);
- }
- }
-}
-
-/*
-void
-MessageDistDeliverer::VisitObject(Player* plr)
-{
- if (!i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam()))
- {
- SendPacket(plr);
- }
-}
-*/
-
-template<class T> void
-ObjectUpdater::Visit(GridRefManager<T> &m)
-{
- for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- if (iter->getSource()->IsInWorld())
- iter->getSource()->Update(i_timeDiff);
- }
-}
-
-bool CannibalizeObjectCheck::operator()(Corpse* u)
-{
- // ignore bones
- if (u->GetType() == CORPSE_BONES)
- return false;
-
- Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
-
- if (!owner || i_funit->IsFriendlyTo(owner))
- return false;
-
- if (i_funit->IsWithinDistInMap(u, i_range))
- return true;
-
- return false;
-}
-
-template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
-template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);
diff --git a/src/server/game/Map/Grid/GridNotifiers.h b/src/server/game/Map/Grid/GridNotifiers.h
deleted file mode 100644
index b0abf0aae79..00000000000
--- a/src/server/game/Map/Grid/GridNotifiers.h
+++ /dev/null
@@ -1,1232 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITY_GRIDNOTIFIERS_H
-#define TRINITY_GRIDNOTIFIERS_H
-
-#include "ObjectGridLoader.h"
-#include "UpdateData.h"
-#include <iostream>
-
-#include "Corpse.h"
-#include "Object.h"
-#include "DynamicObject.h"
-#include "GameObject.h"
-#include "Player.h"
-#include "Unit.h"
-#include "CreatureAI.h"
-
-class Player;
-//class Map;
-
-namespace Trinity
-{
- struct VisibleNotifier
- {
- Player &i_player;
- UpdateData i_data;
- std::set<Unit*> i_visibleNow;
- Player::ClientGUIDs vis_guids;
-
- VisibleNotifier(Player &player) : i_player(player), vis_guids(player.m_clientGUIDs) {}
- template<class T> void Visit(GridRefManager<T> &m);
- void SendToSelf(void);
- };
-
- struct VisibleChangesNotifier
- {
- WorldObject &i_object;
-
- explicit VisibleChangesNotifier(WorldObject &object) : i_object(object) {}
- template<class T> void Visit(GridRefManager<T> &) {}
- void Visit(PlayerMapType &);
- void Visit(CreatureMapType &);
- void Visit(DynamicObjectMapType &);
- };
-
- struct PlayerRelocationNotifier : public VisibleNotifier
- {
- PlayerRelocationNotifier(Player &pl) : VisibleNotifier(pl) {}
-
- template<class T> void Visit(GridRefManager<T> &m) { VisibleNotifier::Visit(m); }
- void Visit(CreatureMapType &);
- void Visit(PlayerMapType &);
- };
-
- struct CreatureRelocationNotifier
- {
- Creature &i_creature;
- CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
- template<class T> void Visit(GridRefManager<T> &) {}
- void Visit(CreatureMapType &);
- void Visit(PlayerMapType &);
- };
-
- struct DelayedUnitRelocation
- {
- Map &i_map;
- Cell &cell;
- CellPair &p;
- const float i_radius;
- DelayedUnitRelocation(Cell &c, CellPair &pair, Map &map, float radius) :
- cell(c), p(pair), i_map(map), i_radius(radius) {}
- template<class T> void Visit(GridRefManager<T> &) {}
- void Visit(CreatureMapType &);
- void Visit(PlayerMapType &);
- };
-
- struct AIRelocationNotifier
- {
- Unit &i_unit;
- bool isCreature;
- explicit AIRelocationNotifier(Unit &unit) : i_unit(unit), isCreature(unit.GetTypeId() == TYPEID_UNIT) {}
- template<class T> void Visit(GridRefManager<T> &) {}
- void Visit(CreatureMapType &);
- };
-
- struct GridUpdater
- {
- GridType &i_grid;
- uint32 i_timeDiff;
- GridUpdater(GridType &grid, uint32 diff) : i_grid(grid), i_timeDiff(diff) {}
-
- template<class T> void updateObjects(GridRefManager<T> &m)
- {
- for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
- iter->getSource()->Update(i_timeDiff);
- }
-
- void Visit(PlayerMapType &m) { updateObjects<Player>(m); }
- void Visit(CreatureMapType &m){ updateObjects<Creature>(m); }
- void Visit(GameObjectMapType &m) { updateObjects<GameObject>(m); }
- void Visit(DynamicObjectMapType &m) { updateObjects<DynamicObject>(m); }
- void Visit(CorpseMapType &m) { updateObjects<Corpse>(m); }
- };
-
- struct MessageDistDeliverer
- {
- WorldObject *i_source;
- WorldPacket *i_message;
- uint32 i_phaseMask;
- float i_distSq;
- uint32 team;
- Player const* skipped_receiver;
- MessageDistDeliverer(WorldObject *src, WorldPacket *msg, float dist, bool own_team_only = false, Player const* skipped = NULL)
- : i_source(src), i_message(msg), i_distSq(dist * dist), i_phaseMask(src->GetPhaseMask())
- , team((own_team_only && src->GetTypeId() == TYPEID_PLAYER) ? ((Player*)src)->GetTeam() : 0)
- , skipped_receiver(skipped)
- {
- }
- void Visit(PlayerMapType &m);
- void Visit(CreatureMapType &m);
- void Visit(DynamicObjectMapType &m);
- template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
-
- void SendPacket(Player* plr)
- {
- // never send packet to self
- if (plr == i_source || (team && plr->GetTeam() != team) || skipped_receiver == plr)
- return;
-
- plr->GetSession()->SendPacket(i_message);
- }
- };
-
- struct ObjectUpdater
- {
- uint32 i_timeDiff;
- explicit ObjectUpdater(const uint32 &diff) : i_timeDiff(diff) {}
- template<class T> void Visit(GridRefManager<T> &m);
- void Visit(PlayerMapType &) {}
- void Visit(CorpseMapType &) {}
- void Visit(CreatureMapType &);
- };
-
- // SEARCHERS & LIST SEARCHERS & WORKERS
-
- // WorldObject searchers & workers
-
- template<class Check>
- struct WorldObjectSearcher
- {
- uint32 i_phaseMask;
- WorldObject* &i_object;
- Check &i_check;
-
- WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
- void Visit(GameObjectMapType &m);
- void Visit(PlayerMapType &m);
- void Visit(CreatureMapType &m);
- void Visit(CorpseMapType &m);
- void Visit(DynamicObjectMapType &m);
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- template<class Check>
- struct WorldObjectListSearcher
- {
- uint32 i_phaseMask;
- std::list<WorldObject*> &i_objects;
- Check& i_check;
-
- WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
-
- void Visit(PlayerMapType &m);
- void Visit(CreatureMapType &m);
- void Visit(CorpseMapType &m);
- void Visit(GameObjectMapType &m);
- void Visit(DynamicObjectMapType &m);
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- template<class Do>
- struct WorldObjectWorker
- {
- uint32 i_phaseMask;
- Do const& i_do;
-
- WorldObjectWorker(WorldObject const* searcher, Do const& _do)
- : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {}
-
- void Visit(GameObjectMapType &m)
- {
- for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- i_do(itr->getSource());
- }
-
- void Visit(PlayerMapType &m)
- {
- for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- i_do(itr->getSource());
- }
- void Visit(CreatureMapType &m)
- {
- for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- i_do(itr->getSource());
- }
-
- void Visit(CorpseMapType &m)
- {
- for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- i_do(itr->getSource());
- }
-
- void Visit(DynamicObjectMapType &m)
- {
- for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- i_do(itr->getSource());
- }
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- // Gameobject searchers
-
- template<class Check>
- struct GameObjectSearcher
- {
- uint32 i_phaseMask;
- GameObject* &i_object;
- Check &i_check;
-
- GameObjectSearcher(WorldObject const* searcher, GameObject* & result, Check& check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
- void Visit(GameObjectMapType &m);
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- // Last accepted by Check GO if any (Check can change requirements at each call)
- template<class Check>
- struct GameObjectLastSearcher
- {
- uint32 i_phaseMask;
- GameObject* &i_object;
- Check& i_check;
-
- GameObjectLastSearcher(WorldObject const* searcher, GameObject* & result, Check& check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
-
- void Visit(GameObjectMapType &m);
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- template<class Check>
- struct GameObjectListSearcher
- {
- uint32 i_phaseMask;
- std::list<GameObject*> &i_objects;
- Check& i_check;
-
- GameObjectListSearcher(WorldObject const* searcher, std::list<GameObject*> &objects, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {}
-
- void Visit(GameObjectMapType &m);
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- // Unit searchers
-
- // First accepted by Check Unit if any
- template<class Check>
- struct UnitSearcher
- {
- uint32 i_phaseMask;
- Unit* &i_object;
- Check & i_check;
-
- UnitSearcher(WorldObject const* searcher, Unit* & result, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
- void Visit(CreatureMapType &m);
- void Visit(PlayerMapType &m);
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- // Last accepted by Check Unit if any (Check can change requirements at each call)
- template<class Check>
- struct UnitLastSearcher
- {
- uint32 i_phaseMask;
- Unit* &i_object;
- Check & i_check;
-
- UnitLastSearcher(WorldObject const* searcher, Unit* & result, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
- void Visit(CreatureMapType &m);
- void Visit(PlayerMapType &m);
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- // All accepted by Check units if any
- template<class Check>
- struct UnitListSearcher
- {
- uint32 i_phaseMask;
- std::list<Unit*> &i_objects;
- Check& i_check;
-
- UnitListSearcher(WorldObject const* searcher, std::list<Unit*> &objects, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
-
- void Visit(PlayerMapType &m);
- void Visit(CreatureMapType &m);
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- // Creature searchers
-
- template<class Check>
- struct CreatureSearcher
- {
- uint32 i_phaseMask;
- Creature* &i_object;
- Check & i_check;
-
- CreatureSearcher(WorldObject const* searcher, Creature* & result, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
- void Visit(CreatureMapType &m);
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- // Last accepted by Check Creature if any (Check can change requirements at each call)
- template<class Check>
- struct CreatureLastSearcher
- {
- uint32 i_phaseMask;
- Creature* &i_object;
- Check & i_check;
-
- CreatureLastSearcher(WorldObject const* searcher, Creature* & result, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
- void Visit(CreatureMapType &m);
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- template<class Check>
- struct CreatureListSearcher
- {
- uint32 i_phaseMask;
- std::list<Creature*> &i_objects;
- Check& i_check;
-
- CreatureListSearcher(WorldObject const* searcher, std::list<Creature*> &objects, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
-
- void Visit(CreatureMapType &m);
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- template<class Do>
- struct CreatureWorker
- {
- uint32 i_phaseMask;
- Do& i_do;
-
- CreatureWorker(WorldObject const* searcher, Do& _do)
- : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {}
-
- void Visit(CreatureMapType &m)
- {
- for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- i_do(itr->getSource());
- }
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- // Player searchers
-
- template<class Check>
- struct PlayerSearcher
- {
- uint32 i_phaseMask;
- Player* &i_object;
- Check & i_check;
-
- PlayerSearcher(WorldObject const* searcher, Player* & result, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
-
- void Visit(PlayerMapType &m);
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- template<class Check>
- struct PlayerListSearcher
- {
- uint32 i_phaseMask;
- std::list<Player*> &i_objects;
- Check& i_check;
-
- PlayerListSearcher(WorldObject const* searcher, std::list<Player*> &objects, Check & check)
- : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
-
- void Visit(PlayerMapType &m);
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- template<class Do>
- struct PlayerWorker
- {
- uint32 i_phaseMask;
- Do& i_do;
-
- PlayerWorker(WorldObject const* searcher, Do& _do)
- : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {}
-
- void Visit(PlayerMapType &m)
- {
- for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- i_do(itr->getSource());
- }
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- template<class Do>
- struct PlayerDistWorker
- {
- WorldObject const* i_searcher;
- float i_dist;
- Do& i_do;
-
- PlayerDistWorker(WorldObject const* searcher, float _dist, Do& _do)
- : i_searcher(searcher), i_dist(_dist), i_do(_do) {}
-
- void Visit(PlayerMapType &m)
- {
- for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_searcher) && itr->getSource()->IsWithinDist(i_searcher,i_dist))
- i_do(itr->getSource());
- }
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
- // CHECKS && DO classes
-
- // WorldObject check classes
- class RaiseDeadObjectCheck
- {
- public:
- RaiseDeadObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {}
- bool operator()(Creature* u)
- {
- if (i_funit->GetTypeId() != TYPEID_PLAYER || !((Player*)i_funit)->isHonorOrXPTarget(u) ||
- u->getDeathState() != CORPSE || u->isDeadByDefault() || u->isInFlight() ||
- (u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0 ||
- (u->GetDisplayId() != u->GetNativeDisplayId()))
- return false;
-
- return i_funit->IsWithinDistInMap(u, i_range);
- }
- template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
- private:
- Unit* const i_funit;
- float i_range;
- };
-
- class ExplodeCorpseObjectCheck
- {
- public:
- ExplodeCorpseObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {}
- bool operator()(Player* u)
- {
- if (u->getDeathState() != CORPSE || u->isInFlight() ||
- u->HasAuraType(SPELL_AURA_GHOST) || (u->GetDisplayId() != u->GetNativeDisplayId()))
- return false;
-
- return i_funit->IsWithinDistInMap(u, i_range);
- }
- bool operator()(Creature* u)
- {
- if (u->getDeathState() != CORPSE || u->isInFlight() || u->isDeadByDefault() ||
- (u->GetDisplayId() != u->GetNativeDisplayId()) ||
- (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL) != 0)
- return false;
-
- return i_funit->IsWithinDistInMap(u, i_range);
- }
- template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
- private:
- Unit* const i_funit;
- float i_range;
- };
-
- class CannibalizeObjectCheck
- {
- public:
- CannibalizeObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {}
- bool operator()(Player* u)
- {
- if (i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight())
- return false;
-
- return i_funit->IsWithinDistInMap(u, i_range);
- }
- bool operator()(Corpse* u);
- bool operator()(Creature* u)
- {
- if (i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() ||
- (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
- return false;
-
- return i_funit->IsWithinDistInMap(u, i_range);
- }
- template<class NOT_INTERESTED> bool operator()(NOT_INTERESTED*) { return false; }
- private:
- Unit* const i_funit;
- float i_range;
- };
-
- // WorldObject do classes
-
- class RespawnDo
- {
- public:
- RespawnDo() {}
- void operator()(Creature* u) const { u->Respawn(); }
- void operator()(GameObject* u) const { u->Respawn(); }
- void operator()(WorldObject*) const {}
- void operator()(Corpse*) const {}
- };
-
- // GameObject checks
-
- class GameObjectFocusCheck
- {
- public:
- GameObjectFocusCheck(Unit const* unit,uint32 focusId) : i_unit(unit), i_focusId(focusId) {}
- bool operator()(GameObject* go) const
- {
- if (go->GetGOInfo()->type != GAMEOBJECT_TYPE_SPELL_FOCUS)
- return false;
-
- if (go->GetGOInfo()->spellFocus.focusId != i_focusId)
- return false;
-
- float dist = (go->GetGOInfo()->spellFocus.dist)/2;
-
- return go->IsWithinDistInMap(i_unit, dist);
- }
- private:
- Unit const* i_unit;
- uint32 i_focusId;
- };
-
- // Find the nearest Fishing hole and return true only if source object is in range of hole
- class NearestGameObjectFishingHole
- {
- public:
- NearestGameObjectFishingHole(WorldObject const& obj, float range) : i_obj(obj), i_range(range) {}
- bool operator()(GameObject* go)
- {
- if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_FISHINGHOLE && go->isSpawned() && i_obj.IsWithinDistInMap(go, i_range) && i_obj.IsWithinDistInMap(go, go->GetGOInfo()->fishinghole.radius))
- {
- i_range = i_obj.GetDistance(go);
- return true;
- }
- return false;
- }
- float GetLastRange() const { return i_range; }
- private:
- WorldObject const& i_obj;
- float i_range;
-
- // prevent clone
- NearestGameObjectFishingHole(NearestGameObjectFishingHole const&);
- };
-
- class NearestGameObjectCheck
- {
- public:
- NearestGameObjectCheck(WorldObject const& obj) : i_obj(obj), i_range(999) {}
- bool operator()(GameObject* go)
- {
- if (i_obj.IsWithinDistInMap(go, i_range))
- {
- i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check
- return true;
- }
- return false;
- }
- float GetLastRange() const { return i_range; }
- private:
- WorldObject const& i_obj;
- float i_range;
-
- // prevent clone this object
- NearestGameObjectCheck(NearestGameObjectCheck const&);
- };
-
- // Success at unit in range, range update for next check (this can be use with GameobjectLastSearcher to find nearest GO)
- class NearestGameObjectEntryInObjectRangeCheck
- {
- public:
- NearestGameObjectEntryInObjectRangeCheck(WorldObject const& obj,uint32 entry, float range) : i_obj(obj), i_entry(entry), i_range(range) {}
- bool operator()(GameObject* go)
- {
- if (go->GetEntry() == i_entry && i_obj.IsWithinDistInMap(go, i_range))
- {
- i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check
- return true;
- }
- return false;
- }
- float GetLastRange() const { return i_range; }
- private:
- WorldObject const& i_obj;
- uint32 i_entry;
- float i_range;
-
- // prevent clone this object
- NearestGameObjectEntryInObjectRangeCheck(NearestGameObjectEntryInObjectRangeCheck const&);
- };
-
- class GameObjectWithDbGUIDCheck
- {
- public:
- GameObjectWithDbGUIDCheck(WorldObject const& obj,uint32 db_guid) : i_obj(obj), i_db_guid(db_guid) {}
- bool operator()(GameObject const* go) const
- {
- return go->GetDBTableGUIDLow() == i_db_guid;
- }
- private:
- WorldObject const& i_obj;
- uint32 i_db_guid;
- };
-
- // Unit checks
-
- class MostHPMissingInRange
- {
- public:
- MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) {}
- bool operator()(Unit* u)
- {
- if (u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp)
- {
- i_hp = u->GetMaxHealth() - u->GetHealth();
- return true;
- }
- return false;
- }
- private:
- Unit const* i_obj;
- float i_range;
- uint32 i_hp;
- };
-
- class FriendlyCCedInRange
- {
- public:
- FriendlyCCedInRange(Unit const* obj, float range) : i_obj(obj), i_range(range) {}
- bool operator()(Unit* u)
- {
- if (u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
- (u->isFeared() || u->isCharmed() || u->isFrozen() || u->hasUnitState(UNIT_STAT_STUNNED) || u->hasUnitState(UNIT_STAT_CONFUSED)))
- {
- return true;
- }
- return false;
- }
- private:
- Unit const* i_obj;
- float i_range;
- };
-
- class FriendlyMissingBuffInRange
- {
- public:
- FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {}
- bool operator()(Unit* u)
- {
- if (u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
- !(u->HasAura(i_spell)))
- {
- return true;
- }
- return false;
- }
- private:
- Unit const* i_obj;
- float i_range;
- uint32 i_spell;
- };
-
- class AnyUnfriendlyUnitInObjectRangeCheck
- {
- public:
- AnyUnfriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
- bool operator()(Unit* u)
- {
- if (u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u))
- return true;
- else
- return false;
- }
- private:
- WorldObject const* i_obj;
- Unit const* i_funit;
- float i_range;
- };
-
- class AnyUnfriendlyNoTotemUnitInObjectRangeCheck
- {
- public:
- AnyUnfriendlyNoTotemUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
- bool operator()(Unit* u)
- {
- if (!u->isAlive())
- return false;
-
- if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
- return false;
-
- return i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u);
- }
- private:
- WorldObject const* i_obj;
- Unit const* i_funit;
- float i_range;
- };
-
- class AnyUnfriendlyVisibleUnitInObjectRangeCheck
- {
- public:
- AnyUnfriendlyVisibleUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range)
- : i_obj(obj), i_funit(funit), i_range(range) {}
-
- bool operator()(Unit* u)
- {
- return u->isAlive()
- && i_obj->IsWithinDistInMap(u, i_range)
- && !i_funit->IsFriendlyTo(u)
- && u->isVisibleForOrDetect(i_funit, false);
- }
- private:
- WorldObject const* i_obj;
- Unit const* i_funit;
- float i_range;
- };
-
- class CreatureWithDbGUIDCheck
- {
- public:
- CreatureWithDbGUIDCheck(WorldObject const* obj, uint32 lowguid) : i_obj(obj), i_lowguid(lowguid) {}
- bool operator()(Creature* u)
- {
- return u->GetDBTableGUIDLow() == i_lowguid;
- }
- private:
- WorldObject const* i_obj;
- uint32 i_lowguid;
- };
-
- class AnyFriendlyUnitInObjectRangeCheck
- {
- public:
- AnyFriendlyUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
- bool operator()(Unit* u)
- {
- if (u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && i_funit->IsFriendlyTo(u))
- return true;
- else
- return false;
- }
- private:
- WorldObject const* i_obj;
- Unit const* i_funit;
- float i_range;
- };
-
- class AnyUnitInObjectRangeCheck
- {
- public:
- AnyUnitInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
- bool operator()(Unit* u)
- {
- if (u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
- return true;
-
- return false;
- }
- private:
- WorldObject const* i_obj;
- float i_range;
- };
-
- // Success at unit in range, range update for next check (this can be use with UnitLastSearcher to find nearest unit)
- class NearestAttackableUnitInObjectRangeCheck
- {
- public:
- NearestAttackableUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range) : i_obj(obj), i_funit(funit), i_range(range) {}
- bool operator()(Unit* u)
- {
- if (u->isTargetableForAttack() && i_obj->IsWithinDistInMap(u, i_range) &&
- !i_funit->IsFriendlyTo(u) && u->isVisibleForOrDetect(i_funit,false))
- {
- i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check
- return true;
- }
-
- return false;
- }
- private:
- WorldObject const* i_obj;
- Unit const* i_funit;
- float i_range;
-
- // prevent clone this object
- NearestAttackableUnitInObjectRangeCheck(NearestAttackableUnitInObjectRangeCheck const&);
- };
-
- class AnyAoETargetUnitInObjectRangeCheck
- {
- public:
- AnyAoETargetUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range)
- : i_obj(obj), i_funit(funit), i_range(range)
- {
- Unit const* check = i_funit;
- Unit const* owner = i_funit->GetOwner();
- if (owner)
- check = owner;
- i_targetForPlayer = (check->GetTypeId() == TYPEID_PLAYER);
- }
- bool operator()(Unit* u)
- {
- // Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems
- if (!u->isTargetableForAttack())
- return false;
- if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isTotem())
- return false;
-
- if ((i_targetForPlayer ? !i_funit->IsFriendlyTo(u) : i_funit->IsHostileTo(u))&& i_obj->IsWithinDistInMap(u, i_range))
- return true;
-
- return false;
- }
- private:
- bool i_targetForPlayer;
- WorldObject const* i_obj;
- Unit const* i_funit;
- float i_range;
- };
-
- // do attack at call of help to friendly crearture
- class CallOfHelpCreatureInRangeDo
- {
- public:
- CallOfHelpCreatureInRangeDo(Unit* funit, Unit* enemy, float range)
- : i_funit(funit), i_enemy(enemy), i_range(range)
- {}
- void operator()(Creature* u)
- {
- if (u == i_funit)
- return;
-
- if (!u->CanAssistTo(i_funit, i_enemy, false))
- return;
-
- // too far
- if (!u->IsWithinDistInMap(i_enemy, i_range))
- return;
-
- // only if see assisted creature's enemy
- if (!u->IsWithinLOSInMap(i_enemy))
- return;
-
- if (u->AI())
- u->AI()->AttackStart(i_enemy);
- }
- private:
- Unit* const i_funit;
- Unit* const i_enemy;
- float i_range;
- };
-
- struct AnyDeadUnitCheck
- {
- bool operator()(Unit* u) { return !u->isAlive(); }
- };
-
- struct AnyStealthedCheck
- {
- bool operator()(Unit* u) { return u->GetVisibility() == VISIBILITY_GROUP_STEALTH; }
- };
-
- // Creature checks
-
- class NearestHostileUnitCheck
- {
- public:
- explicit NearestHostileUnitCheck(Creature const* creature, float dist = 0) : me(creature)
- {
- m_range = (dist == 0 ? 9999 : dist);
- }
- bool operator()(Unit* u)
- {
- if (!me->IsWithinDistInMap(u, m_range))
- return false;
-
- if (!me->canAttack(u))
- return false;
-
- m_range = me->GetDistance(u); // use found unit range as new range limit for next check
- return true;
- }
-
- private:
- Creature const *me;
- float m_range;
- NearestHostileUnitCheck(NearestHostileUnitCheck const&);
- };
-
- class NearestHostileUnitInAttackDistanceCheck
- {
- public:
- explicit NearestHostileUnitInAttackDistanceCheck(Creature const* creature, float dist = 0) : me(creature)
- {
- m_range = (dist == 0 ? 9999 : dist);
- m_force = (dist == 0 ? false : true);
- }
- bool operator()(Unit* u)
- {
- if (!me->IsWithinDistInMap(u, m_range))
- return false;
-
- if (m_force)
- {
- if (!me->canAttack(u))
- return false;
- }
- else
- {
- if (!me->canStartAttack(u, false))
- return false;
- }
-
- m_range = me->GetDistance(u); // use found unit range as new range limit for next check
- return true;
- }
- float GetLastRange() const { return m_range; }
- private:
- Creature const *me;
- float m_range;
- bool m_force;
- NearestHostileUnitInAttackDistanceCheck(NearestHostileUnitInAttackDistanceCheck const&);
- };
-
- class AnyAssistCreatureInRangeCheck
- {
- public:
- AnyAssistCreatureInRangeCheck(Unit* funit, Unit* enemy, float range)
- : i_funit(funit), i_enemy(enemy), i_range(range)
- {
- }
- bool operator()(Creature* u)
- {
- if (u == i_funit)
- return false;
-
- if (!u->CanAssistTo(i_funit, i_enemy))
- return false;
-
- // too far
- if (!i_funit->IsWithinDistInMap(u, i_range))
- return false;
-
- // only if see assisted creature
- if (!i_funit->IsWithinLOSInMap(u))
- return false;
-
- return true;
- }
- private:
- Unit* const i_funit;
- Unit* const i_enemy;
- float i_range;
- };
-
- class NearestAssistCreatureInCreatureRangeCheck
- {
- public:
- NearestAssistCreatureInCreatureRangeCheck(Creature* obj, Unit* enemy, float range)
- : i_obj(obj), i_enemy(enemy), i_range(range) {}
-
- bool operator()(Creature* u)
- {
- if (u == i_obj)
- return false;
- if (!u->CanAssistTo(i_obj,i_enemy))
- return false;
-
- if (!i_obj->IsWithinDistInMap(u, i_range))
- return false;
-
- if (!i_obj->IsWithinLOSInMap(u))
- return false;
-
- i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check
- return true;
- }
- float GetLastRange() const { return i_range; }
- private:
- Creature* const i_obj;
- Unit* const i_enemy;
- float i_range;
-
- // prevent clone this object
- NearestAssistCreatureInCreatureRangeCheck(NearestAssistCreatureInCreatureRangeCheck const&);
- };
-
- // Success at unit in range, range update for next check (this can be use with CreatureLastSearcher to find nearest creature)
- class NearestCreatureEntryWithLiveStateInObjectRangeCheck
- {
- public:
- NearestCreatureEntryWithLiveStateInObjectRangeCheck(WorldObject const& obj, uint32 entry, bool alive, float range)
- : i_obj(obj), i_entry(entry), i_alive(alive), i_range(range) {}
-
- bool operator()(Creature* u)
- {
- if (u->GetEntry() == i_entry && u->isAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range))
- {
- i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check
- return true;
- }
- return false;
- }
- float GetLastRange() const { return i_range; }
- private:
- WorldObject const& i_obj;
- uint32 i_entry;
- bool i_alive;
- float i_range;
-
- // prevent clone this object
- NearestCreatureEntryWithLiveStateInObjectRangeCheck(NearestCreatureEntryWithLiveStateInObjectRangeCheck const&);
- };
-
- class AnyPlayerInObjectRangeCheck
- {
- public:
- AnyPlayerInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
- bool operator()(Player* u)
- {
- if (u->isAlive() && i_obj->IsWithinDistInMap(u, i_range))
- return true;
-
- return false;
- }
- private:
- WorldObject const* i_obj;
- float i_range;
- };
-
- class AllFriendlyCreaturesInGrid
- {
- public:
- AllFriendlyCreaturesInGrid(Unit const* obj) : pUnit(obj) {}
- bool operator() (Unit* u)
- {
- if (u->isAlive() && u->GetVisibility() == VISIBILITY_ON && u->IsFriendlyTo(pUnit))
- return true;
-
- return false;
- }
- private:
- Unit const* pUnit;
- };
-
- class AllGameObjectsWithEntryInRange
- {
- public:
- AllGameObjectsWithEntryInRange(const WorldObject* pObject, uint32 uiEntry, float fMaxRange) : m_pObject(pObject), m_uiEntry(uiEntry), m_fRange(fMaxRange) {}
- bool operator() (GameObject* pGo)
- {
- if (pGo->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(pGo,m_fRange,false))
- return true;
-
- return false;
- }
- private:
- const WorldObject* m_pObject;
- uint32 m_uiEntry;
- float m_fRange;
- };
-
- class AllCreaturesOfEntryInRange
- {
- public:
- AllCreaturesOfEntryInRange(const WorldObject* pObject, uint32 uiEntry, float fMaxRange) : m_pObject(pObject), m_uiEntry(uiEntry), m_fRange(fMaxRange) {}
- bool operator() (Unit* pUnit)
- {
- if (pUnit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(pUnit,m_fRange,false))
- return true;
-
- return false;
- }
-
- private:
- const WorldObject* m_pObject;
- uint32 m_uiEntry;
- float m_fRange;
- };
-
- class PlayerAtMinimumRangeAway
- {
- public:
- PlayerAtMinimumRangeAway(Unit const* unit, float fMinRange) : pUnit(unit), fRange(fMinRange) {}
- bool operator() (Player* pPlayer)
- {
- //No threat list check, must be done explicit if expected to be in combat with creature
- if (!pPlayer->isGameMaster() && pPlayer->isAlive() && !pUnit->IsWithinDist(pPlayer,fRange,false))
- return true;
-
- return false;
- }
-
- private:
- Unit const* pUnit;
- float fRange;
- };
-
- class GameObjectInRangeCheck
- {
- public:
- GameObjectInRangeCheck(float _x, float _y, float _z, float _range) : x(_x), y(_y), z(_z), range(_range) {}
- bool operator() (GameObject* go)
- {
- return go->IsInRange(x, y, z, range);
- }
- private:
- float x, y, z, range;
- };
-
- // Player checks and do
-
- // Prepare using Builder localized packets with caching and send to player
- template<class Builder>
- class LocalizedPacketDo
- {
- public:
- explicit LocalizedPacketDo(Builder& builder) : i_builder(builder) {}
-
- ~LocalizedPacketDo()
- {
- for (size_t i = 0; i < i_data_cache.size(); ++i)
- delete i_data_cache[i];
- }
- void operator()(Player* p);
-
- private:
- Builder& i_builder;
- std::vector<WorldPacket*> i_data_cache; // 0 = default, i => i-1 locale index
- };
-
- // Prepare using Builder localized packets with caching and send to player
- template<class Builder>
- class LocalizedPacketListDo
- {
- public:
- typedef std::vector<WorldPacket*> WorldPacketList;
- explicit LocalizedPacketListDo(Builder& builder) : i_builder(builder) {}
-
- ~LocalizedPacketListDo()
- {
- for (size_t i = 0; i < i_data_cache.size(); ++i)
- for (size_t j = 0; j < i_data_cache[i].size(); ++j)
- delete i_data_cache[i][j];
- }
- void operator()(Player* p);
-
- private:
- Builder& i_builder;
- std::vector<WorldPacketList> i_data_cache;
- // 0 = default, i => i-1 locale index
- };
-}
-#endif
diff --git a/src/server/game/Map/Grid/GridNotifiersImpl.h b/src/server/game/Map/Grid/GridNotifiersImpl.h
deleted file mode 100644
index 26a9c0bd328..00000000000
--- a/src/server/game/Map/Grid/GridNotifiersImpl.h
+++ /dev/null
@@ -1,453 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITY_GRIDNOTIFIERSIMPL_H
-#define TRINITY_GRIDNOTIFIERSIMPL_H
-
-#include "GridNotifiers.h"
-#include "WorldPacket.h"
-#include "Corpse.h"
-#include "Player.h"
-#include "UpdateData.h"
-#include "CreatureAI.h"
-#include "SpellAuras.h"
-
-
-template<class T>
-inline void
-Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
-{
- for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- vis_guids.erase(iter->getSource()->GetGUID());
- i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
- }
-}
-
-inline void
-Trinity::ObjectUpdater::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- if (iter->getSource()->IsInWorld() && !iter->getSource()->isSpiritService())
- iter->getSource()->Update(i_timeDiff);
-}
-
-// SEARCHERS & LIST SEARCHERS & WORKERS
-
-// WorldObject searchers & workers
-
-template<class Check>
-void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
-{
- // already found
- if (i_object)
- return;
-
- for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- {
- i_object = itr->getSource();
- return;
- }
- }
-}
-
-template<class Check>
-void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
-{
- // already found
- if (i_object)
- return;
-
- for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- {
- i_object = itr->getSource();
- return;
- }
- }
-}
-
-template<class Check>
-void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
-{
- // already found
- if (i_object)
- return;
-
- for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- {
- i_object = itr->getSource();
- return;
- }
- }
-}
-
-template<class Check>
-void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
-{
- // already found
- if (i_object)
- return;
-
- for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- {
- i_object = itr->getSource();
- return;
- }
- }
-}
-
-template<class Check>
-void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
-{
- // already found
- if (i_object)
- return;
-
- for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- {
- i_object = itr->getSource();
- return;
- }
- }
-}
-
-template<class Check>
-void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- if (i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
-}
-
-template<class Check>
-void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- if (i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
-}
-
-template<class Check>
-void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
-{
- for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- if (i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
-}
-
-template<class Check>
-void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
-{
- for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- if (i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
-}
-
-template<class Check>
-void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
-{
- for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- if (i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
-}
-
-// Gameobject searchers
-
-template<class Check>
-void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
-{
- // already found
- if (i_object)
- return;
-
- for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- {
- i_object = itr->getSource();
- return;
- }
- }
-}
-
-template<class Check>
-void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
-{
- for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- i_object = itr->getSource();
- }
-}
-
-template<class Check>
-void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
-{
- for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- if (i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
-}
-
-// Unit searchers
-
-template<class Check>
-void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
-{
- // already found
- if (i_object)
- return;
-
- for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- {
- i_object = itr->getSource();
- return;
- }
- }
-}
-
-template<class Check>
-void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
-{
- // already found
- if (i_object)
- return;
-
- for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- {
- i_object = itr->getSource();
- return;
- }
- }
-}
-
-template<class Check>
-void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- i_object = itr->getSource();
- }
-}
-
-template<class Check>
-void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- i_object = itr->getSource();
- }
-}
-
-template<class Check>
-void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- if (i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
-}
-
-template<class Check>
-void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- if (i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
-}
-
-// Creature searchers
-
-template<class Check>
-void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
-{
- // already found
- if (i_object)
- return;
-
- for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- {
- i_object = itr->getSource();
- return;
- }
- }
-}
-
-template<class Check>
-void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- i_object = itr->getSource();
- }
-}
-
-template<class Check>
-void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- if (i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
-}
-
-template<class Check>
-void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if (itr->getSource()->InSamePhase(i_phaseMask))
- if (i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
-}
-
-template<class Check>
-void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
-{
- // already found
- if (i_object)
- return;
-
- for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- {
- if (!itr->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (i_check(itr->getSource()))
- {
- i_object = itr->getSource();
- return;
- }
- }
-}
-
-template<class Builder>
-void Trinity::LocalizedPacketDo<Builder>::operator()(Player* p)
-{
- int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
- uint32 cache_idx = loc_idx+1;
- WorldPacket* data;
-
- // create if not cached yet
- if (i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
- {
- if (i_data_cache.size() < cache_idx+1)
- i_data_cache.resize(cache_idx+1);
-
- data = new WorldPacket(SMSG_MESSAGECHAT, 200);
-
- i_builder(*data,loc_idx);
-
- i_data_cache[cache_idx] = data;
- }
- else
- data = i_data_cache[cache_idx];
-
- p->SendDirectMessage(data);
-}
-
-template<class Builder>
-void Trinity::LocalizedPacketListDo<Builder>::operator()(Player* p)
-{
- int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
- uint32 cache_idx = loc_idx+1;
- WorldPacketList* data_list;
-
- // create if not cached yet
- if (i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
- {
- if (i_data_cache.size() < cache_idx+1)
- i_data_cache.resize(cache_idx+1);
-
- data_list = &i_data_cache[cache_idx];
-
- i_builder(*data_list,loc_idx);
- }
- else
- data_list = &i_data_cache[cache_idx];
-
- for (size_t i = 0; i < data_list->size(); ++i)
- p->SendDirectMessage((*data_list)[i]);
-}
-
-#endif // TRINITY_GRIDNOTIFIERSIMPL_H
diff --git a/src/server/game/Map/Grid/GridStates.cpp b/src/server/game/Map/Grid/GridStates.cpp
deleted file mode 100644
index 9d39531cfad..00000000000
--- a/src/server/game/Map/Grid/GridStates.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "GridStates.h"
-#include "GridNotifiers.h"
-#include "GameSystem/Grid.h"
-#include "Log.h"
-
-void
-InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 &/*x*/, const uint32 &/*y*/, const uint32 &) const
-{
-}
-
-void
-ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
-{
- // Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
- info.UpdateTimeTracker(t_diff);
- if (info.getTimeTracker().Passed())
- {
- if (grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(x, y))
- {
- ObjectGridStoper stoper(grid);
- stoper.StopN();
- grid.SetGridState(GRID_STATE_IDLE);
- sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
- }
- else
- {
- m.ResetGridExpiry(grid, 0.1f);
- }
- }
-}
-
-void
-IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &) const
-{
- m.ResetGridExpiry(grid);
- grid.SetGridState(GRID_STATE_REMOVAL);
- sLog.outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId());
-}
-
-void
-RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
-{
- if (!info.getUnloadLock())
- {
- info.UpdateTimeTracker(t_diff);
- if (info.getTimeTracker().Passed())
- {
- if (!m.UnloadGrid(x, y, false))
- {
- sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
- m.ResetGridExpiry(grid);
- }
- }
- }
-}
-
diff --git a/src/server/game/Map/Grid/GridStates.h b/src/server/game/Map/Grid/GridStates.h
deleted file mode 100644
index c2a75ec45b7..00000000000
--- a/src/server/game/Map/Grid/GridStates.h
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITY_GRIDSTATES_H
-#define TRINITY_GRIDSTATES_H
-
-#include "Map.h"
-#include "Object.h"
-
-class GridState
-{
- public:
-#ifdef TRINITY_DEBUG
-#define MAGIC_TESTVAL 0xFBE823BA
- GridState() { i_Magic = MAGIC_TESTVAL; }
- bool checkMagic()
- {
- if (i_Magic != MAGIC_TESTVAL)
- {
- sLog.outError("!!! GridState: Magic value gone !!!");
- return false;
- }
- return true;
- }
- void setMagic() { i_Magic = MAGIC_TESTVAL; }
- unsigned int i_Magic;
-#endif
- virtual void Update(Map &, NGridType&, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const = 0;
-};
-
-class InvalidState : public GridState
-{
- public:
-
- void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
-};
-
-class ActiveState : public GridState
-{
- public:
-
- void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
-};
-
-class IdleState : public GridState
-{
- public:
-
- void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
-};
-
-class RemovalState : public GridState
-{
- public:
-
- void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
-};
-#endif
-
diff --git a/src/server/game/Map/Grid/ObjectGridLoader.cpp b/src/server/game/Map/Grid/ObjectGridLoader.cpp
deleted file mode 100644
index ab69d9a966b..00000000000
--- a/src/server/game/Map/Grid/ObjectGridLoader.cpp
+++ /dev/null
@@ -1,325 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "ObjectGridLoader.h"
-#include "ObjectAccessor.h"
-#include "ObjectMgr.h"
-#include "Creature.h"
-#include "Vehicle.h"
-#include "GameObject.h"
-#include "DynamicObject.h"
-#include "Corpse.h"
-#include "World.h"
-#include "CellImpl.h"
-#include "CreatureAI.h"
-
-class ObjectGridRespawnMover
-{
- public:
- ObjectGridRespawnMover() {}
-
- void Move(GridType &grid);
-
- template<class T> void Visit(GridRefManager<T> &) {}
- void Visit(CreatureMapType &m);
-};
-
-void
-ObjectGridRespawnMover::Move(GridType &grid)
-{
- TypeContainerVisitor<ObjectGridRespawnMover, GridTypeMapContainer > mover(*this);
- grid.Visit(mover);
-}
-
-void
-ObjectGridRespawnMover::Visit(CreatureMapType &m)
-{
- // creature in unloading grid can have respawn point in another grid
- // if it will be unloaded then it will not respawn in original grid until unload/load original grid
- // move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn.
- for (CreatureMapType::iterator iter = m.begin(); iter != m.end();)
- {
- Creature * c = iter->getSource();
- ++iter;
-
- assert(!c->isPet() && "ObjectGridRespawnMover don't must be called for pets");
-
- Cell const& cur_cell = c->GetCurrentCell();
-
- float resp_x, resp_y, resp_z;
- c->GetRespawnCoord(resp_x, resp_y, resp_z);
- CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
- Cell resp_cell(resp_val);
-
- if (cur_cell.DiffGrid(resp_cell))
- {
- c->GetMap()->CreatureRespawnRelocation(c);
- // false result ignored: will be unload with other creatures at grid
- }
- }
-}
-
-// for loading world object at grid loading (Corpses)
-class ObjectWorldLoader
-{
- public:
- explicit ObjectWorldLoader(ObjectGridLoader& gloader)
- : i_cell(gloader.i_cell), i_grid(gloader.i_grid), i_map(gloader.i_map), i_corpses (0)
- {}
-
- void Visit(CorpseMapType &m);
-
- template<class T> void Visit(GridRefManager<T>&) { }
-
- private:
- Cell i_cell;
- NGridType &i_grid;
- Map* i_map;
- public:
- uint32 i_corpses;
-};
-
-template<class T> void addUnitState(T* /*obj*/, CellPair const& /*cell_pair*/)
-{
-}
-
-template<> void addUnitState(Creature *obj, CellPair const& cell_pair)
-{
- Cell cell(cell_pair);
-
- obj->SetCurrentCell(cell);
- if (obj->isSpiritService())
- obj->setDeathState(DEAD);
-}
-
-template <class T>
-void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj)
-{
- obj->GetGridRef().link(&m, obj);
- addUnitState(obj,cell);
- obj->AddToWorld();
- if (obj->isActiveObject())
- map->AddToActive(obj);
-
- ++count;
-}
-
-template <class T>
-void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map)
-{
- for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
- {
- T* obj = new T;
- uint32 guid = *i_guid;
- //sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
- if (!obj->LoadFromDB(guid, map))
- {
- delete obj;
- continue;
- }
-
- AddObjectHelper(cell, m, count, map, obj);
- }
-}
-
-void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType &m, uint32 &count, Map* map)
-{
- if (cell_corpses.empty())
- return;
-
- for (CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr)
- {
- if (itr->second != map->GetInstanceId())
- continue;
-
- uint32 player_guid = itr->first;
-
- Corpse *obj = ObjectAccessor::Instance().GetCorpseForPlayerGUID(player_guid);
- if (!obj)
- continue;
-
- // TODO: this is a hack
- // corpse's map should be reset when the map is unloaded
- // but it may still exist when the grid is unloaded but map is not
- // in that case map == currMap
- obj->SetMap(map);
-
- AddObjectHelper(cell, m, count, map, obj);
- }
-}
-
-void
-ObjectGridLoader::Visit(GameObjectMapType &m)
-{
- uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX();
- uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
- CellPair cell_pair(x,y);
- uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
-
- CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id);
-
- LoadHelper(cell_guids.gameobjects, cell_pair, m, i_gameObjects, i_map);
-}
-
-void
-ObjectGridLoader::Visit(CreatureMapType &m)
-{
- uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX();
- uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
- CellPair cell_pair(x,y);
- uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
-
- CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), i_map->GetSpawnMode(), cell_id);
-
- LoadHelper(cell_guids.creatures, cell_pair, m, i_creatures, i_map);
-}
-
-void
-ObjectWorldLoader::Visit(CorpseMapType &m)
-{
- uint32 x = (i_cell.GridX()*MAX_NUMBER_OF_CELLS) + i_cell.CellX();
- uint32 y = (i_cell.GridY()*MAX_NUMBER_OF_CELLS) + i_cell.CellY();
- CellPair cell_pair(x,y);
- uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
-
- // corpses are always added to spawn mode 0 and they are spawned by their instance id
- CellObjectGuids const& cell_guids = objmgr.GetCellObjectGuids(i_map->GetId(), 0, cell_id);
- LoadHelper(cell_guids.corpses, cell_pair, m, i_corpses, i_map);
-}
-
-void
-ObjectGridLoader::Load(GridType &grid)
-{
- {
- TypeContainerVisitor<ObjectGridLoader, GridTypeMapContainer > loader(*this);
- grid.Visit(loader);
- }
-
- {
- ObjectWorldLoader wloader(*this);
- TypeContainerVisitor<ObjectWorldLoader, WorldTypeMapContainer > loader(wloader);
- grid.Visit(loader);
- i_corpses = wloader.i_corpses;
- }
-}
-
-void ObjectGridLoader::LoadN(void)
-{
- i_gameObjects = 0; i_creatures = 0; i_corpses = 0;
- i_cell.data.Part.cell_y = 0;
- for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
- {
- i_cell.data.Part.cell_x = x;
- for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
- {
- i_cell.data.Part.cell_y = y;
- GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
- loader.Load(i_grid(x, y), *this);
- }
- }
- sLog.outDebug("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId());
-}
-
-void ObjectGridUnloader::MoveToRespawnN()
-{
- for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
- {
- for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
- {
- ObjectGridRespawnMover mover;
- mover.Move(i_grid(x, y));
- }
- }
-}
-
-void
-ObjectGridUnloader::Unload(GridType &grid)
-{
- TypeContainerVisitor<ObjectGridUnloader, GridTypeMapContainer > unloader(*this);
- grid.Visit(unloader);
-}
-
-template<class T>
-void
-ObjectGridUnloader::Visit(GridRefManager<T> &m)
-{
- while (!m.isEmpty())
- {
- T *obj = m.getFirst()->getSource();
- // if option set then object already saved at this moment
- if (!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
- obj->SaveRespawnTime();
- ///- object will get delinked from the manager when deleted
- delete obj;
- }
-}
-
-void
-ObjectGridStoper::Stop(GridType &grid)
-{
- TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer > stoper(*this);
- grid.Visit(stoper);
-}
-
-void
-ObjectGridStoper::Visit(CreatureMapType &m)
-{
- // stop any fights at grid de-activation and remove dynobjects created at cast by creatures
- for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- iter->getSource()->RemoveAllDynObjects();
- if (iter->getSource()->isInCombat())
- {
- iter->getSource()->CombatStop();
- iter->getSource()->DeleteThreatList();
- iter->getSource()->AI()->EnterEvadeMode();
- }
- }
-}
-
-void
-ObjectGridCleaner::Stop(GridType &grid)
-{
- TypeContainerVisitor<ObjectGridCleaner, GridTypeMapContainer > stoper(*this);
- grid.Visit(stoper);
-}
-
-void
-ObjectGridCleaner::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- iter->getSource()->CleanupsBeforeDelete();
-}
-
-template<class T>
-void
-ObjectGridCleaner::Visit(GridRefManager<T> &m)
-{
- for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
- iter->getSource()->RemoveFromWorld();
-}
-
-template void ObjectGridUnloader::Visit(CreatureMapType &);
-template void ObjectGridUnloader::Visit(GameObjectMapType &);
-template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
-template void ObjectGridUnloader::Visit(CorpseMapType &);
-template void ObjectGridCleaner::Visit<GameObject>(GameObjectMapType &);
-template void ObjectGridCleaner::Visit<DynamicObject>(DynamicObjectMapType &);
-template void ObjectGridCleaner::Visit<Corpse>(CorpseMapType &);
diff --git a/src/server/game/Map/Grid/ObjectGridLoader.h b/src/server/game/Map/Grid/ObjectGridLoader.h
deleted file mode 100644
index e890bf8d482..00000000000
--- a/src/server/game/Map/Grid/ObjectGridLoader.h
+++ /dev/null
@@ -1,134 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITY_OBJECTGRIDLOADER_H
-#define TRINITY_OBJECTGRIDLOADER_H
-
-#include "Utilities/TypeList.h"
-#include "Platform/Define.h"
-#include "GameSystem/GridLoader.h"
-#include "GridDefines.h"
-#include "Cell.h"
-
-class ObjectWorldLoader;
-
-class ObjectGridLoader
-{
- friend class ObjectWorldLoader;
-
- public:
- ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell)
- : i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
- {}
-
- void Load(GridType &grid);
- void Visit(GameObjectMapType &m);
- void Visit(CreatureMapType &m);
- void Visit(CorpseMapType &) {}
-
- void Visit(DynamicObjectMapType&) { }
-
- void LoadN(void);
-
- private:
- Cell i_cell;
- NGridType &i_grid;
- Map* i_map;
- uint32 i_gameObjects;
- uint32 i_creatures;
- uint32 i_corpses;
-};
-
-class ObjectGridUnloader
-{
- public:
- ObjectGridUnloader(NGridType &grid) : i_grid(grid) {}
-
- void MoveToRespawnN();
- void UnloadN()
- {
- for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
- {
- for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
- {
- GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
- loader.Unload(i_grid(x, y), *this);
- }
- }
- }
-
- void Unload(GridType &grid);
- template<class T> void Visit(GridRefManager<T> &m);
- private:
- NGridType &i_grid;
-};
-
-class ObjectGridStoper
-{
- public:
- ObjectGridStoper(NGridType &grid) : i_grid(grid) {}
-
- void StopN()
- {
- for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
- {
- for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
- {
- GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
- loader.Stop(i_grid(x, y), *this);
- }
- }
- }
-
- void Stop(GridType &grid);
- void Visit(CreatureMapType &m);
-
- template<class NONACTIVE> void Visit(GridRefManager<NONACTIVE> &) {}
- private:
- NGridType &i_grid;
-};
-
-class ObjectGridCleaner
-{
- public:
- ObjectGridCleaner(NGridType &grid) : i_grid(grid) {}
-
- void CleanN()
- {
- for (unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
- {
- for (unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
- {
- GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
- loader.Stop(i_grid(x, y), *this);
- }
- }
- }
-
- void Stop(GridType &grid);
- void Visit(CreatureMapType &m);
- template<class T> void Visit(GridRefManager<T> &);
- private:
- NGridType &i_grid;
-};
-
-typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType;
-#endif
-
diff --git a/src/server/game/Map/Map.cpp b/src/server/game/Map/Map.cpp
deleted file mode 100644
index 11bfdcd6f99..00000000000
--- a/src/server/game/Map/Map.cpp
+++ /dev/null
@@ -1,3936 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "MapManager.h"
-#include "Player.h"
-#include "Vehicle.h"
-#include "GridNotifiers.h"
-#include "Log.h"
-#include "GridStates.h"
-#include "CellImpl.h"
-#include "InstanceData.h"
-#include "Map.h"
-#include "GridNotifiersImpl.h"
-#include "Config/ConfigEnv.h"
-#include "Transports.h"
-#include "ObjectAccessor.h"
-#include "ObjectMgr.h"
-#include "World.h"
-#include "Group.h"
-#include "MapRefManager.h"
-#include "Vehicle.h"
-#include "WaypointManager.h"
-#include "DBCEnums.h"
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "GossipDef.h"
-
-#include "MapInstanced.h"
-#include "InstanceSaveMgr.h"
-#include "VMapFactory.h"
-
-#define DEFAULT_GRID_EXPIRY 300
-#define MAX_GRID_LOAD_TIME 50
-#define MAX_CREATURE_ATTACK_RADIUS (45.0f * sWorld.getRate(RATE_CREATURE_AGGRO))
-
-GridState* si_GridStates[MAX_GRID_STATE];
-
-struct ScriptAction
-{
- uint64 sourceGUID;
- uint64 targetGUID;
- uint64 ownerGUID; // owner of source if source is item
- ScriptInfo const* script; // pointer to static script data
-};
-
-Map::~Map()
-{
- UnloadAll();
-
- while (!i_worldObjects.empty())
- {
- WorldObject *obj = *i_worldObjects.begin();
- assert(obj->m_isWorldObject);
- //assert(obj->GetTypeId() == TYPEID_CORPSE);
- obj->RemoveFromWorld();
- obj->ResetMap();
- }
-
- if (!m_scriptSchedule.empty())
- sWorld.DecreaseScheduledScriptCount(m_scriptSchedule.size());
-}
-
-bool Map::ExistMap(uint32 mapid,int gx,int gy)
-{
- int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
- char* tmp = new char[len];
- snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,gx,gy);
-
- FILE *pf=fopen(tmp,"rb");
-
- if (!pf)
- {
- sLog.outError("Map file '%s': does not exist!",tmp);
- delete[] tmp;
- return false;
- }
-
- map_fileheader header;
- fread(&header, sizeof(header), 1, pf);
- if (header.mapMagic != uint32(MAP_MAGIC) ||
- header.versionMagic != uint32(MAP_VERSION_MAGIC))
- {
- sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp);
- delete [] tmp;
- fclose(pf); //close file before return
- return false;
- }
-
- delete [] tmp;
- fclose(pf);
- return true;
-}
-
-bool Map::ExistVMap(uint32 mapid,int gx,int gy)
-{
- if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
- {
- if (vmgr->isMapLoadingEnabled())
- {
- // x and y are swapped !! => fixed now
- bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, gx,gy);
- if (!exists)
- {
- std::string name = vmgr->getDirFileName(mapid,gx,gy);
- sLog.outError("VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld.GetDataPath()+"vmaps/"+name).c_str());
- return false;
- }
- }
- }
-
- return true;
-}
-
-void Map::LoadVMap(int gx,int gy)
-{
- // x and y are swapped !!
- int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld.GetDataPath()+ "vmaps").c_str(), GetId(), gx,gy);
- switch(vmapLoadResult)
- {
- case VMAP::VMAP_LOAD_RESULT_OK:
- sLog.outDetail("VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
- break;
- case VMAP::VMAP_LOAD_RESULT_ERROR:
- sLog.outDetail("Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
- break;
- case VMAP::VMAP_LOAD_RESULT_IGNORED:
- DEBUG_LOG("Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx,gy,gx,gy);
- break;
- }
-}
-
-void Map::LoadMap(int gx,int gy, bool reload)
-{
- if (i_InstanceId != 0)
- {
- if (GridMaps[gx][gy])
- return;
-
- // load grid map for base map
- if (!m_parentMap->GridMaps[gx][gy])
- m_parentMap->EnsureGridCreated(GridPair(63-gx,63-gy));
-
- ((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx,gy));
- GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
- return;
- }
-
- if (GridMaps[gx][gy] && !reload)
- return;
-
- //map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
- if (GridMaps[gx][gy])
- {
- sLog.outDetail("Unloading previously loaded map %u before reloading.",GetId());
- delete (GridMaps[gx][gy]);
- GridMaps[gx][gy]=NULL;
- }
-
- // map file name
- char *tmp=NULL;
- int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
- tmp = new char[len];
- snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),GetId(),gx,gy);
- sLog.outDetail("Loading map %s",tmp);
- // loading data
- GridMaps[gx][gy] = new GridMap();
- if (!GridMaps[gx][gy]->loadData(tmp))
- {
- sLog.outError("Error loading map file: \n %s\n", tmp);
- }
- delete [] tmp;
-}
-
-void Map::LoadMapAndVMap(int gx,int gy)
-{
- LoadMap(gx,gy);
- if (i_InstanceId == 0)
- LoadVMap(gx, gy); // Only load the data for the base map
-}
-
-void Map::InitStateMachine()
-{
- si_GridStates[GRID_STATE_INVALID] = new InvalidState;
- si_GridStates[GRID_STATE_ACTIVE] = new ActiveState;
- si_GridStates[GRID_STATE_IDLE] = new IdleState;
- si_GridStates[GRID_STATE_REMOVAL] = new RemovalState;
-}
-
-void Map::DeleteStateMachine()
-{
- delete si_GridStates[GRID_STATE_INVALID];
- delete si_GridStates[GRID_STATE_ACTIVE];
- delete si_GridStates[GRID_STATE_IDLE];
- delete si_GridStates[GRID_STATE_REMOVAL];
-}
-
-Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent)
- : i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId), m_unloadTimer(0),
- m_activeNonPlayersIter(m_activeNonPlayers.end()),
- i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
- m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
- m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
- i_scriptLock(false)
-{
- for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
- {
- for (unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j)
- {
- //z code
- GridMaps[idx][j] =NULL;
- setNGrid(NULL, idx, j);
- }
- }
-
- //lets initialize visibility distance for map
- Map::InitVisibilityDistance();
-}
-
-void Map::InitVisibilityDistance()
-{
- //init visibility for continents
- m_VisibleDistance = World::GetMaxVisibleDistanceOnContinents();
- m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodOnContinents();
-}
-
-// Template specialization of utility methods
-template<class T>
-void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell)
-{
- if (obj->m_isWorldObject)
- (*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj);
- else
- (*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
-}
-
-template<>
-void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
-{
- if (obj->m_isWorldObject)
- (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj);
- else
- (*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj);
-
- obj->SetCurrentCell(cell);
-}
-
-template<class T>
-void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell)
-{
- if (obj->m_isWorldObject)
- (*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj);
- else
- (*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj);
-}
-
-template<class T>
-void Map::SwitchGridContainers(T* obj, bool on)
-{
- CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
- if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- {
- sLog.outError("Map::SwitchGridContainers: Object " I64FMT " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
- return;
- }
-
- Cell cell(p);
- if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
- return;
-
- DEBUG_LOG("Switch object " I64FMT " from grid[%u,%u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
- NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
- assert(ngrid != NULL);
-
- GridType &grid = (*ngrid)(cell.CellX(), cell.CellY());
-
- if (on)
- {
- grid.RemoveGridObject<T>(obj);
- grid.AddWorldObject<T>(obj);
- /*if (!grid.RemoveGridObject<T>(obj, obj->GetGUID())
- || !grid.AddWorldObject<T>(obj, obj->GetGUID()))
- {
- assert(false);
- }*/
- }
- else
- {
- grid.RemoveWorldObject<T>(obj);
- grid.AddGridObject<T>(obj);
- /*if (!grid.RemoveWorldObject<T>(obj, obj->GetGUID())
- || !grid.AddGridObject<T>(obj, obj->GetGUID()))
- {
- assert(false);
- }*/
- }
- obj->m_isWorldObject = on;
-}
-
-template void Map::SwitchGridContainers(Creature *, bool);
-//template void Map::SwitchGridContainers(DynamicObject *, bool);
-
-template<class T>
-void Map::DeleteFromWorld(T* obj)
-{
- // Note: In case resurrectable corpse and pet its removed from global lists in own destructor
- delete obj;
-}
-
-template<>
-void Map::DeleteFromWorld(Player* pl)
-{
- ObjectAccessor::Instance().RemoveObject(pl);
- delete pl;
-}
-
-void
-Map::EnsureGridCreated(const GridPair &p)
-{
- if (!getNGrid(p.x_coord, p.y_coord))
- {
- Guard guard(*this);
- if (!getNGrid(p.x_coord, p.y_coord))
- {
- sLog.outDebug("Creating grid[%u,%u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
-
- setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_GRID_UNLOAD)),
- p.x_coord, p.y_coord);
-
- // build a linkage between this map and NGridType
- buildNGridLinkage(getNGrid(p.x_coord, p.y_coord));
-
- getNGrid(p.x_coord, p.y_coord)->SetGridState(GRID_STATE_IDLE);
-
- //z coord
- int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
- int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
-
- if (!GridMaps[gx][gy])
- LoadMapAndVMap(gx,gy);
- }
- }
-}
-
-void
-Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
-{
- EnsureGridLoaded(cell);
- NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
- assert(grid != NULL);
-
- if (player)
- {
- DEBUG_LOG("Player %s enter cell[%u,%u] triggers loading of grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
- }
- else
- {
- DEBUG_LOG("Active object nearby triggers loading of grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), GetId());
- }
-
- // refresh grid state & timer
- if (grid->GetGridState() != GRID_STATE_ACTIVE)
- {
- ResetGridExpiry(*grid, 0.1f);
- grid->SetGridState(GRID_STATE_ACTIVE);
- }
-}
-
-bool Map::EnsureGridLoaded(const Cell &cell)
-{
- EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
- NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
-
- assert(grid != NULL);
- if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
- {
- sLog.outDebug("Loading grid[%u,%u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
-
- ObjectGridLoader loader(*grid, this, cell);
- loader.LoadN();
-
- // Add resurrectable corpses to world object list in grid
- ObjectAccessor::Instance().AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this);
-
- setGridObjectDataLoaded(true,cell.GridX(), cell.GridY());
- return true;
- }
-
- return false;
-}
-
-void Map::LoadGrid(float x, float y)
-{
- CellPair pair = Trinity::ComputeCellPair(x, y);
- Cell cell(pair);
- EnsureGridLoaded(cell);
-}
-
-bool Map::Add(Player *player)
-{
- // Check if we are adding to correct map
- assert (player->GetMap() == this);
- CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
- if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- {
- sLog.outError("Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
- return false;
- }
-
- player->SetMap(this);
-
- Cell cell(p);
- EnsureGridLoadedAtEnter(cell, player);
- NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
- assert(grid != NULL);
- AddToGrid(player, grid, cell);
-
- player->AddToWorld();
-
- SendInitSelf(player);
- SendInitTransports(player);
-
- player->m_clientGUIDs.clear();
- player->UpdateObjectVisibility(true);
-
- return true;
-}
-
-template<class T>
-void
-Map::Add(T *obj)
-{
- CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
- if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- {
- sLog.outError("Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
- return;
- }
-
- Cell cell(p);
- if (obj->IsInWorld()) // need some clean up later
- {
- obj->UpdateObjectVisibility(true);
- return;
- }
-
- if (obj->isActiveObject())
- EnsureGridLoadedAtEnter(cell);
- else
- EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
-
- NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
- assert(grid != NULL);
-
- AddToGrid(obj,grid,cell);
- //obj->SetMap(this);
- obj->AddToWorld();
-
- if (obj->isActiveObject())
- AddToActive(obj);
-
- DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
-
- //something, such as vehicle, needs to be update immediately
- //also, trigger needs to cast spell, if not update, cannot see visual
- obj->UpdateObjectVisibility(true);
-}
-
-/*
-void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self)
-{
- CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
-
- if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- {
- sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
- return;
- }
-
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
- return;
-
- Trinity::MessageDeliverer post_man(*player, msg, to_self);
- TypeContainerVisitor<Trinity::MessageDeliverer, WorldTypeMapContainer > message(post_man);
- CellLock<ReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, message, *this, *player, GetVisibilityDistance());
-}
-
-void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg)
-{
- CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
-
- if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- {
- sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
- return;
- }
-
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
- return;
-
- //TODO: currently on continents when Visibility.Distance.InFlight > Visibility.Distance.Continents
- //we have alot of blinking mobs because monster move packet send is broken...
- Trinity::ObjectMessageDeliverer post_man(*obj,msg);
- TypeContainerVisitor<Trinity::ObjectMessageDeliverer, WorldTypeMapContainer > message(post_man);
- CellLock<ReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, message, *this, *obj, GetVisibilityDistance());
-}
-
-void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only)
-{
- CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
-
- if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- {
- sLog.outError("Map::MessageBroadcast: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
- return;
- }
-
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
- return;
-
- Trinity::MessageDistDeliverer post_man(*player, msg, dist, to_self, own_team_only);
- TypeContainerVisitor<Trinity::MessageDistDeliverer , WorldTypeMapContainer > message(post_man);
- CellLock<ReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, message, *this, *player, dist);
-}
-
-void Map::MessageDistBroadcast(WorldObject *obj, WorldPacket *msg, float dist)
-{
- CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
-
- if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- {
- sLog.outError("Map::MessageBroadcast: Object (GUID: %u TypeId: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
- return;
- }
-
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- if (!loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
- return;
-
- Trinity::ObjectMessageDistDeliverer post_man(*obj, msg, dist);
- TypeContainerVisitor<Trinity::ObjectMessageDistDeliverer, WorldTypeMapContainer > message(post_man);
- CellLock<ReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, message, *this, *obj, dist);
-}
-*/
-
-bool Map::loaded(const GridPair &p) const
-{
- return (getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord));
-}
-
-void Map::Update(const uint32 &t_diff)
-{
- /// update players at tick
- for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
- {
- Player* plr = m_mapRefIter->getSource();
- if (plr && plr->IsInWorld())
- plr->Update(t_diff);
- }
-
- /// update active cells around players and active objects
- resetMarkedCells();
-
- Trinity::ObjectUpdater updater(t_diff);
- // for creature
- TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
- // for pets
- TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
-
- // the player iterator is stored in the map object
- // to make sure calls to Map::Remove don't invalidate it
- for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
- {
- Player* plr = m_mapRefIter->getSource();
-
- if (!plr->IsInWorld())
- continue;
-
- CellPair standing_cell(Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()));
-
- // Check for correctness of standing_cell, it also avoids problems with update_cell
- if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- continue;
-
- // the overloaded operators handle range checking
- // so ther's no need for range checking inside the loop
- CellPair begin_cell(standing_cell), end_cell(standing_cell);
- //lets update mobs/objects in ALL visible cells around player!
- CellArea area = Cell::CalculateCellArea(*plr, GetVisibilityDistance());
- area.ResizeBorders(begin_cell, end_cell);
-
- for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
- {
- for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
- {
- // marked cells are those that have been visited
- // don't visit the same cell twice
- uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
- if (!isCellMarked(cell_id))
- {
- markCell(cell_id);
- CellPair pair(x,y);
- Cell cell(pair);
- cell.data.Part.reserved = CENTER_DISTRICT;
- //cell.SetNoCreate();
- cell.Visit(pair, grid_object_update, *this);
- cell.Visit(pair, world_object_update, *this);
- }
- }
- }
- }
-
- // non-player active objects
- if (!m_activeNonPlayers.empty())
- {
- for (m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end();)
- {
- // skip not in world
- WorldObject* obj = *m_activeNonPlayersIter;
-
- // step before processing, in this case if Map::Remove remove next object we correctly
- // step to next-next, and if we step to end() then newly added objects can wait next update.
- ++m_activeNonPlayersIter;
-
- if (!obj->IsInWorld())
- continue;
-
- CellPair standing_cell(Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()));
-
- // Check for correctness of standing_cell, it also avoids problems with update_cell
- if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- continue;
-
- // the overloaded operators handle range checking
- // so ther's no need for range checking inside the loop
- CellPair begin_cell(standing_cell), end_cell(standing_cell);
- begin_cell << 1; begin_cell -= 1; // upper left
- end_cell >> 1; end_cell += 1; // lower right
-
- for (uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
- {
- for (uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
- {
- // marked cells are those that have been visited
- // don't visit the same cell twice
- uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
- if (!isCellMarked(cell_id))
- {
- markCell(cell_id);
- CellPair pair(x,y);
- Cell cell(pair);
- cell.data.Part.reserved = CENTER_DISTRICT;
- //cell.SetNoCreate();
- cell.Visit(pair, grid_object_update, *this);
- cell.Visit(pair, world_object_update, *this);
- }
- }
- }
- }
- }
-
- ///- Process necessary scripts
- if (!m_scriptSchedule.empty())
- {
- i_scriptLock = true;
- ScriptsProcess();
- i_scriptLock = false;
- }
-
- MoveAllCreaturesInMoveList();
-
- if (!m_mapRefManager.isEmpty() || !m_activeNonPlayers.empty())
- ProcessRelocationNotifies(t_diff);
-}
-
-struct ResetNotifier
-{
- template<class T>inline void resetNotify(GridRefManager<T> &m)
- {
- for (typename GridRefManager<T>::iterator iter=m.begin(); iter != m.end(); ++iter)
- iter->getSource()->ResetAllNotifies();
- }
- template<class T> void Visit(GridRefManager<T> &) {}
- void Visit(CreatureMapType &m) { resetNotify<Creature>(m);}
- void Visit(PlayerMapType &m) { resetNotify<Player>(m);}
-};
-
-void Map::ProcessRelocationNotifies(const uint32 & diff)
-{
- for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
- {
- NGridType *grid = i->getSource();
-
- if (grid->GetGridState() != GRID_STATE_ACTIVE)
- continue;
-
- grid->getGridInfoRef()->getRelocationTimer().TUpdate(diff);
- if (!grid->getGridInfoRef()->getRelocationTimer().TPassed())
- continue;
-
- uint32 gx = grid->getX(), gy = grid->getY();
-
- CellPair cell_min(gx*MAX_NUMBER_OF_CELLS, gy*MAX_NUMBER_OF_CELLS);
- CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
-
- for (uint32 x = cell_min.x_coord; x < cell_max.x_coord; ++x)
- {
- for (uint32 y = cell_min.y_coord; y < cell_max.y_coord; ++y)
- {
- uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
- if (!isCellMarked(cell_id))
- continue;
-
- CellPair pair(x,y);
- Cell cell(pair);
- cell.SetNoCreate();
-
- Trinity::DelayedUnitRelocation cell_relocation(cell, pair, *this, GetVisibilityDistance());
- TypeContainerVisitor<Trinity::DelayedUnitRelocation, GridTypeMapContainer > grid_object_relocation(cell_relocation);
- TypeContainerVisitor<Trinity::DelayedUnitRelocation, WorldTypeMapContainer > world_object_relocation(cell_relocation);
- Visit(cell, grid_object_relocation);
- Visit(cell, world_object_relocation);
- }
- }
- }
-
- ResetNotifier reset;
- TypeContainerVisitor<ResetNotifier, GridTypeMapContainer > grid_notifier(reset);
- TypeContainerVisitor<ResetNotifier, WorldTypeMapContainer > world_notifier(reset);
- for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
- {
- NGridType *grid = i->getSource();
-
- if (grid->GetGridState() != GRID_STATE_ACTIVE)
- continue;
-
- if (!grid->getGridInfoRef()->getRelocationTimer().TPassed())
- continue;
-
- grid->getGridInfoRef()->getRelocationTimer().TReset(diff, m_VisibilityNotifyPeriod);
-
- uint32 gx = grid->getX(), gy = grid->getY();
-
- CellPair cell_min(gx*MAX_NUMBER_OF_CELLS, gy*MAX_NUMBER_OF_CELLS);
- CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
-
- for (uint32 x = cell_min.x_coord; x < cell_max.x_coord; ++x)
- {
- for (uint32 y = cell_min.y_coord; y < cell_max.y_coord; ++y)
- {
- uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
- if (!isCellMarked(cell_id))
- continue;
-
- CellPair pair(x,y);
- Cell cell(pair);
- cell.SetNoCreate();
- Visit(cell, grid_notifier);
- Visit(cell, world_notifier);
- }
- }
- }
-}
-
-void Map::Remove(Player *player, bool remove)
-{
- player->RemoveFromWorld();
- SendRemoveTransports(player);
-
- CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
- if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- sLog.outCrash("Map::Remove: Player is in invalid cell!");
- else
- {
- Cell cell(p);
- if (!getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y))
- sLog.outError("Map::Remove() i_grids was NULL x:%d, y:%d",cell.data.Part.grid_x,cell.data.Part.grid_y);
- else
- {
- DEBUG_LOG("Remove player %s from grid[%u,%u]", player->GetName(), cell.GridX(), cell.GridY());
- NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
- assert(grid != NULL);
-
- player->UpdateObjectVisibility(true);
- RemoveFromGrid(player,grid,cell);
- }
- }
-
- if (remove)
- DeleteFromWorld(player);
-}
-
-bool Map::RemoveBones(uint64 guid, float x, float y)
-{
- if (IsRemovalGrid(x, y))
- {
- Corpse * corpse = ObjectAccessor::Instance().GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL);
- if (corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES)
- corpse->DeleteBonesFromWorld();
- else
- return false;
- }
- return true;
-}
-
-template<class T>
-void
-Map::Remove(T *obj, bool remove)
-{
- obj->RemoveFromWorld();
- if (obj->isActiveObject())
- RemoveFromActive(obj);
-
- CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
- if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- sLog.outError("Map::Remove: Object " I64FMT " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
- else
- {
- Cell cell(p);
- if (loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
- {
- DEBUG_LOG("Remove object " I64FMT " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
- NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
- assert(grid != NULL);
-
- obj->UpdateObjectVisibility(true);
- RemoveFromGrid(obj,grid,cell);
- }
- }
-
- obj->ResetMap();
-
- if (remove)
- {
- // if option set then object already saved at this moment
- if (!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
- obj->SaveRespawnTime();
- DeleteFromWorld(obj);
- }
-}
-
-void
-Map::PlayerRelocation(Player *player, float x, float y, float z, float orientation)
-{
- assert(player);
-
- CellPair old_val = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
- CellPair new_val = Trinity::ComputeCellPair(x, y);
-
- Cell old_cell(old_val);
- Cell new_cell(new_val);
-
- player->Relocate(x, y, z, orientation);
-
- if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
- {
- DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
-
- NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY());
- RemoveFromGrid(player, oldGrid,old_cell);
-
- if (old_cell.DiffGrid(new_cell))
- EnsureGridLoadedAtEnter(new_cell, player);
-
- NGridType* newGrid = getNGrid(new_cell.GridX(), new_cell.GridY());
- AddToGrid(player, newGrid,new_cell);
- }
-
- player->UpdateObjectVisibility(false);
-}
-
-void
-Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang)
-{
- assert(CheckGridIntegrity(creature,false));
-
- Cell old_cell = creature->GetCurrentCell();
-
- CellPair new_val = Trinity::ComputeCellPair(x, y);
- Cell new_cell(new_val);
-
- // delay creature move for grid/cell to grid/cell moves
- if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
- {
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) added to moving list from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
- #endif
- AddCreatureToMoveList(creature, x, y, z, ang);
- // in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
- }
- else
- {
- creature->Relocate(x, y, z, ang);
- creature->UpdateObjectVisibility(false);
- }
-
- assert(CheckGridIntegrity(creature,true));
-}
-
-void Map::AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang)
-{
- if (!c)
- return;
-
- i_creaturesToMove[c] = CreatureMover(x, y, z, ang);
-}
-
-void Map::MoveAllCreaturesInMoveList()
-{
- while (!i_creaturesToMove.empty())
- {
- // get data and remove element;
- CreatureMoveList::iterator iter = i_creaturesToMove.begin();
- Creature* c = iter->first;
- CreatureMover cm = iter->second;
- i_creaturesToMove.erase(iter);
-
- // calculate cells
- CellPair new_val = Trinity::ComputeCellPair(cm.x, cm.y);
- Cell new_cell(new_val);
-
- // do move or do move to respawn or remove creature if previous all fail
- if (CreatureCellRelocation(c,new_cell))
- {
- // update pos
- c->Relocate(cm.x, cm.y, cm.z, cm.ang);
- //CreatureRelocationNotify(c,new_cell,new_cell.cellPair());
- c->UpdateObjectVisibility(false);
- }
- else
- {
- // if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
- // creature coordinates will be updated and notifiers send
- if (!CreatureRespawnRelocation(c))
- {
- // ... or unload (if respawn grid also not loaded)
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry());
- #endif
- AddObjectToRemoveList(c);
- }
- }
- }
-}
-
-bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
-{
- Cell const& old_cell = c->GetCurrentCell();
- if (!old_cell.DiffGrid(new_cell)) // in same grid
- {
- // if in same cell then none do
- if (old_cell.DiffCell(new_cell))
- {
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
- #endif
-
- RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
- AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
- }
- else
- {
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) moved in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
- #endif
- }
-
- return true;
- }
-
- // in diff. grids but active creature
- if (c->isActiveObject())
- {
- EnsureGridLoadedAtEnter(new_cell);
-
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
- #endif
-
- RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
- AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
-
- return true;
- }
-
- // in diff. loaded grid normal creature
- if (loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
- {
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
- #endif
-
- RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
- EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY()));
- AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
-
- return true;
- }
-
- // fail to move: normal creature attempt move to unloaded grid
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) attempted to move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
- #endif
- return false;
-}
-
-bool Map::CreatureRespawnRelocation(Creature *c)
-{
- float resp_x, resp_y, resp_z, resp_o;
- c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o);
-
- CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
- Cell resp_cell(resp_val);
-
- c->CombatStop();
- c->GetMotionMaster()->Clear();
-
- #ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
- #endif
-
- // teleport it to respawn point (like normal respawn if player see)
- if (CreatureCellRelocation(c,resp_cell))
- {
- c->Relocate(resp_x, resp_y, resp_z, resp_o);
- c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
- //CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair());
- c->UpdateObjectVisibility(false);
- return true;
- }
- else
- return false;
-}
-
-bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
-{
- NGridType *grid = getNGrid(x, y);
- assert(grid != NULL);
-
- {
- if (!unloadAll && ActiveObjectsNearGrid(x, y))
- return false;
-
- sLog.outDebug("Unloading grid[%u,%u] for map %u", x,y, GetId());
-
- ObjectGridUnloader unloader(*grid);
-
- if (!unloadAll)
- {
- // Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids
- // Must know real mob position before move
- MoveAllCreaturesInMoveList();
-
- // move creatures to respawn grids if this is diff.grid or to remove list
- unloader.MoveToRespawnN();
-
- // Finish creature moves, remove and delete all creatures with delayed remove before unload
- MoveAllCreaturesInMoveList();
- }
-
- ObjectGridCleaner cleaner(*grid);
- cleaner.CleanN();
-
- RemoveAllObjectsInRemoveList();
-
- unloader.UnloadN();
-
- assert(i_objectsToRemove.empty());
-
- delete grid;
- setNGrid(NULL, x, y);
- }
- int gx = (MAX_NUMBER_OF_GRIDS - 1) - x;
- int gy = (MAX_NUMBER_OF_GRIDS - 1) - y;
-
- // delete grid map, but don't delete if it is from parent map (and thus only reference)
- //+++if (GridMaps[gx][gy]) don't check for GridMaps[gx][gy], we might have to unload vmaps
- {
- if (i_InstanceId == 0)
- {
- if (GridMaps[gx][gy])
- {
- GridMaps[gx][gy]->unloadData();
- delete GridMaps[gx][gy];
- }
- // x and y are swapped
- VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy);
- }
- else
- ((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy));
-
- GridMaps[gx][gy] = NULL;
- }
- DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x,y, GetId());
- return true;
-}
-
-void Map::RemoveAllPlayers()
-{
- if (HavePlayers())
- {
- for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- {
- Player* plr = itr->getSource();
- if (!plr->IsBeingTeleportedFar())
- {
- // this is happening for bg
- sLog.outError("Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", plr->GetName(), GetId());
- plr->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation());
- }
- }
- }
-}
-
-void Map::UnloadAll()
-{
- // clear all delayed moves, useless anyway do this moves before map unload.
- i_creaturesToMove.clear();
-
- for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();)
- {
- NGridType &grid(*i->getSource());
- ++i;
- UnloadGrid(grid.getX(), grid.getY(), true); // deletes the grid and removes it from the GridRefManager
- }
-}
-
-//*****************************
-// Grid function
-//*****************************
-GridMap::GridMap()
-{
- m_flags = 0;
- // Area data
- m_gridArea = 0;
- m_area_map = NULL;
- // Height level data
- m_gridHeight = INVALID_HEIGHT;
- m_gridGetHeight = &GridMap::getHeightFromFlat;
- m_V9 = NULL;
- m_V8 = NULL;
- // Liquid data
- m_liquidType = 0;
- m_liquid_offX = 0;
- m_liquid_offY = 0;
- m_liquid_width = 0;
- m_liquid_height = 0;
- m_liquidLevel = INVALID_HEIGHT;
- m_liquid_type = NULL;
- m_liquid_map = NULL;
-}
-
-GridMap::~GridMap()
-{
- unloadData();
-}
-
-bool GridMap::loadData(char *filename)
-{
- // Unload old data if exist
- unloadData();
-
- map_fileheader header;
- // Not return error if file not found
- FILE *in = fopen(filename, "rb");
- if (!in)
- return true;
- fread(&header, sizeof(header),1,in);
- if (header.mapMagic == uint32(MAP_MAGIC) &&
- header.versionMagic == uint32(MAP_VERSION_MAGIC))
- {
- // loadup area data
- if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize))
- {
- sLog.outError("Error loading map area data\n");
- fclose(in);
- return false;
- }
- // loadup height data
- if (header.heightMapOffset && !loadHeihgtData(in, header.heightMapOffset, header.heightMapSize))
- {
- sLog.outError("Error loading map height data\n");
- fclose(in);
- return false;
- }
- // loadup liquid data
- if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize))
- {
- sLog.outError("Error loading map liquids data\n");
- fclose(in);
- return false;
- }
- fclose(in);
- return true;
- }
- sLog.outError("Map file '%s' is a non-compatible version (outdated?). Please, create new using the ad.exe program.", filename);
- fclose(in);
- return false;
-}
-
-void GridMap::unloadData()
-{
- if (m_area_map) delete[] m_area_map;
- if (m_V9) delete[] m_V9;
- if (m_V8) delete[] m_V8;
- if (m_liquid_type) delete[] m_liquid_type;
- if (m_liquid_map) delete[] m_liquid_map;
- m_area_map = NULL;
- m_V9 = NULL;
- m_V8 = NULL;
- m_liquid_type = NULL;
- m_liquid_map = NULL;
- m_gridGetHeight = &GridMap::getHeightFromFlat;
-}
-
-bool GridMap::loadAreaData(FILE *in, uint32 offset, uint32 /*size*/)
-{
- map_areaHeader header;
- fseek(in, offset, SEEK_SET);
- fread(&header, sizeof(header), 1, in);
- if (header.fourcc != uint32(MAP_AREA_MAGIC))
- return false;
-
- m_gridArea = header.gridArea;
- if (!(header.flags & MAP_AREA_NO_AREA))
- {
- m_area_map = new uint16 [16*16];
- fread(m_area_map, sizeof(uint16), 16*16, in);
- }
- return true;
-}
-
-bool GridMap::loadHeihgtData(FILE *in, uint32 offset, uint32 /*size*/)
-{
- map_heightHeader header;
- fseek(in, offset, SEEK_SET);
- fread(&header, sizeof(header), 1, in);
- if (header.fourcc != uint32(MAP_HEIGHT_MAGIC))
- return false;
-
- m_gridHeight = header.gridHeight;
- if (!(header.flags & MAP_HEIGHT_NO_HEIGHT))
- {
- if ((header.flags & MAP_HEIGHT_AS_INT16))
- {
- m_uint16_V9 = new uint16 [129*129];
- m_uint16_V8 = new uint16 [128*128];
- fread(m_uint16_V9, sizeof(uint16), 129*129, in);
- fread(m_uint16_V8, sizeof(uint16), 128*128, in);
- m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535;
- m_gridGetHeight = &GridMap::getHeightFromUint16;
- }
- else if ((header.flags & MAP_HEIGHT_AS_INT8))
- {
- m_uint8_V9 = new uint8 [129*129];
- m_uint8_V8 = new uint8 [128*128];
- fread(m_uint8_V9, sizeof(uint8), 129*129, in);
- fread(m_uint8_V8, sizeof(uint8), 128*128, in);
- m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255;
- m_gridGetHeight = &GridMap::getHeightFromUint8;
- }
- else
- {
- m_V9 = new float [129*129];
- m_V8 = new float [128*128];
- fread(m_V9, sizeof(float), 129*129, in);
- fread(m_V8, sizeof(float), 128*128, in);
- m_gridGetHeight = &GridMap::getHeightFromFloat;
- }
- }
- else
- m_gridGetHeight = &GridMap::getHeightFromFlat;
- return true;
-}
-
-bool GridMap::loadLiquidData(FILE *in, uint32 offset, uint32 /*size*/)
-{
- map_liquidHeader header;
- fseek(in, offset, SEEK_SET);
- fread(&header, sizeof(header), 1, in);
- if (header.fourcc != uint32(MAP_LIQUID_MAGIC))
- return false;
-
- m_liquidType = header.liquidType;
- m_liquid_offX = header.offsetX;
- m_liquid_offY = header.offsetY;
- m_liquid_width = header.width;
- m_liquid_height= header.height;
- m_liquidLevel = header.liquidLevel;
-
- if (!(header.flags & MAP_LIQUID_NO_TYPE))
- {
- m_liquid_type = new uint8 [16*16];
- fread(m_liquid_type, sizeof(uint8), 16*16, in);
- }
- if (!(header.flags & MAP_LIQUID_NO_HEIGHT))
- {
- m_liquid_map = new float [m_liquid_width*m_liquid_height];
- fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in);
- }
- return true;
-}
-
-uint16 GridMap::getArea(float x, float y)
-{
- if (!m_area_map)
- return m_gridArea;
-
- x = 16 * (32 - x/SIZE_OF_GRIDS);
- y = 16 * (32 - y/SIZE_OF_GRIDS);
- int lx = (int)x & 15;
- int ly = (int)y & 15;
- return m_area_map[lx*16 + ly];
-}
-
-float GridMap::getHeightFromFlat(float /*x*/, float /*y*/) const
-{
- return m_gridHeight;
-}
-
-float GridMap::getHeightFromFloat(float x, float y) const
-{
- if (!m_V8 || !m_V9)
- return m_gridHeight;
-
- x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
- y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
-
- int x_int = (int)x;
- int y_int = (int)y;
- x -= x_int;
- y -= y_int;
- x_int&=(MAP_RESOLUTION - 1);
- y_int&=(MAP_RESOLUTION - 1);
-
- // Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
- // +--------------> X
- // | h1-------h2 Coordinates is:
- // | | \ 1 / | h1 0,0
- // | | \ / | h2 0,1
- // | | 2 h5 3 | h3 1,0
- // | | / \ | h4 1,1
- // | | / 4 \ | h5 1/2,1/2
- // | h3-------h4
- // V Y
- // For find height need
- // 1 - detect triangle
- // 2 - solve linear equation from triangle points
- // Calculate coefficients for solve h = a*x + b*y + c
-
- float a,b,c;
- // Select triangle:
- if (x+y < 1)
- {
- if (x > y)
- {
- // 1 triangle (h1, h2, h5 points)
- float h1 = m_V9[(x_int)*129 + y_int];
- float h2 = m_V9[(x_int+1)*129 + y_int];
- float h5 = 2 * m_V8[x_int*128 + y_int];
- a = h2-h1;
- b = h5-h1-h2;
- c = h1;
- }
- else
- {
- // 2 triangle (h1, h3, h5 points)
- float h1 = m_V9[x_int*129 + y_int ];
- float h3 = m_V9[x_int*129 + y_int+1];
- float h5 = 2 * m_V8[x_int*128 + y_int];
- a = h5 - h1 - h3;
- b = h3 - h1;
- c = h1;
- }
- }
- else
- {
- if (x > y)
- {
- // 3 triangle (h2, h4, h5 points)
- float h2 = m_V9[(x_int+1)*129 + y_int ];
- float h4 = m_V9[(x_int+1)*129 + y_int+1];
- float h5 = 2 * m_V8[x_int*128 + y_int];
- a = h2 + h4 - h5;
- b = h4 - h2;
- c = h5 - h4;
- }
- else
- {
- // 4 triangle (h3, h4, h5 points)
- float h3 = m_V9[(x_int)*129 + y_int+1];
- float h4 = m_V9[(x_int+1)*129 + y_int+1];
- float h5 = 2 * m_V8[x_int*128 + y_int];
- a = h4 - h3;
- b = h3 + h4 - h5;
- c = h5 - h4;
- }
- }
- // Calculate height
- return a * x + b * y + c;
-}
-
-float GridMap::getHeightFromUint8(float x, float y) const
-{
- if (!m_uint8_V8 || !m_uint8_V9)
- return m_gridHeight;
-
- x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
- y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
-
- int x_int = (int)x;
- int y_int = (int)y;
- x -= x_int;
- y -= y_int;
- x_int&=(MAP_RESOLUTION - 1);
- y_int&=(MAP_RESOLUTION - 1);
-
- int32 a, b, c;
- uint8 *V9_h1_ptr = &m_uint8_V9[x_int*128 + x_int + y_int];
- if (x+y < 1)
- {
- if (x > y)
- {
- // 1 triangle (h1, h2, h5 points)
- int32 h1 = V9_h1_ptr[ 0];
- int32 h2 = V9_h1_ptr[129];
- int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
- a = h2-h1;
- b = h5-h1-h2;
- c = h1;
- }
- else
- {
- // 2 triangle (h1, h3, h5 points)
- int32 h1 = V9_h1_ptr[0];
- int32 h3 = V9_h1_ptr[1];
- int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
- a = h5 - h1 - h3;
- b = h3 - h1;
- c = h1;
- }
- }
- else
- {
- if (x > y)
- {
- // 3 triangle (h2, h4, h5 points)
- int32 h2 = V9_h1_ptr[129];
- int32 h4 = V9_h1_ptr[130];
- int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
- a = h2 + h4 - h5;
- b = h4 - h2;
- c = h5 - h4;
- }
- else
- {
- // 4 triangle (h3, h4, h5 points)
- int32 h3 = V9_h1_ptr[ 1];
- int32 h4 = V9_h1_ptr[130];
- int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
- a = h4 - h3;
- b = h3 + h4 - h5;
- c = h5 - h4;
- }
- }
- // Calculate height
- return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
-}
-
-float GridMap::getHeightFromUint16(float x, float y) const
-{
- if (!m_uint16_V8 || !m_uint16_V9)
- return m_gridHeight;
-
- x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
- y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
-
- int x_int = (int)x;
- int y_int = (int)y;
- x -= x_int;
- y -= y_int;
- x_int&=(MAP_RESOLUTION - 1);
- y_int&=(MAP_RESOLUTION - 1);
-
- int32 a, b, c;
- uint16 *V9_h1_ptr = &m_uint16_V9[x_int*128 + x_int + y_int];
- if (x+y < 1)
- {
- if (x > y)
- {
- // 1 triangle (h1, h2, h5 points)
- int32 h1 = V9_h1_ptr[ 0];
- int32 h2 = V9_h1_ptr[129];
- int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
- a = h2-h1;
- b = h5-h1-h2;
- c = h1;
- }
- else
- {
- // 2 triangle (h1, h3, h5 points)
- int32 h1 = V9_h1_ptr[0];
- int32 h3 = V9_h1_ptr[1];
- int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
- a = h5 - h1 - h3;
- b = h3 - h1;
- c = h1;
- }
- }
- else
- {
- if (x > y)
- {
- // 3 triangle (h2, h4, h5 points)
- int32 h2 = V9_h1_ptr[129];
- int32 h4 = V9_h1_ptr[130];
- int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
- a = h2 + h4 - h5;
- b = h4 - h2;
- c = h5 - h4;
- }
- else
- {
- // 4 triangle (h3, h4, h5 points)
- int32 h3 = V9_h1_ptr[ 1];
- int32 h4 = V9_h1_ptr[130];
- int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
- a = h4 - h3;
- b = h3 + h4 - h5;
- c = h5 - h4;
- }
- }
- // Calculate height
- return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
-}
-
-float GridMap::getLiquidLevel(float x, float y)
-{
- if (!m_liquid_map)
- return m_liquidLevel;
-
- x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
- y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
-
- int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY;
- int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX;
-
- if (cx_int < 0 || cx_int >=m_liquid_height)
- return INVALID_HEIGHT;
- if (cy_int < 0 || cy_int >=m_liquid_width)
- return INVALID_HEIGHT;
-
- return m_liquid_map[cx_int*m_liquid_width + cy_int];
-}
-
-uint8 GridMap::getTerrainType(float x, float y)
-{
- if (!m_liquid_type)
- return m_liquidType;
-
- x = 16 * (32 - x/SIZE_OF_GRIDS);
- y = 16 * (32 - y/SIZE_OF_GRIDS);
- int lx = (int)x & 15;
- int ly = (int)y & 15;
- return m_liquid_type[lx*16 + ly];
-}
-
-// Get water state on map
-inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data)
-{
- // Check water type (if no water return)
- if (!m_liquid_type && !m_liquidType)
- return LIQUID_MAP_NO_WATER;
-
- // Get cell
- float cx = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
- float cy = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
-
- int x_int = (int)cx & (MAP_RESOLUTION-1);
- int y_int = (int)cy & (MAP_RESOLUTION-1);
-
- // Check water type in cell
- uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType;
- if (type == 0)
- return LIQUID_MAP_NO_WATER;
-
- // Check req liquid type mask
- if (ReqLiquidType && !(ReqLiquidType&type))
- return LIQUID_MAP_NO_WATER;
-
- // Check water level:
- // Check water height map
- int lx_int = x_int - m_liquid_offY;
- int ly_int = y_int - m_liquid_offX;
- if (lx_int < 0 || lx_int >=m_liquid_height)
- return LIQUID_MAP_NO_WATER;
- if (ly_int < 0 || ly_int >=m_liquid_width)
- return LIQUID_MAP_NO_WATER;
-
- // Get water level
- float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel;
- // Get ground level (sub 0.2 for fix some errors)
- float ground_level = getHeight(x, y);
-
- // Check water level and ground level
- if (liquid_level < ground_level || z < ground_level - 2)
- return LIQUID_MAP_NO_WATER;
-
- // All ok in water -> store data
- if (data)
- {
- data->type = type;
- data->level = liquid_level;
- data->depth_level = ground_level;
- }
-
- // For speed check as int values
- int delta = int((liquid_level - z) * 10);
-
- // Get position delta
- if (delta > 20) // Under water
- return LIQUID_MAP_UNDER_WATER;
- if (delta > 0) // In water
- return LIQUID_MAP_IN_WATER;
- if (delta > -1) // Walk on water
- return LIQUID_MAP_WATER_WALK;
- // Above water
- return LIQUID_MAP_ABOVE_WATER;
-}
-
-inline GridMap *Map::GetGrid(float x, float y)
-{
- // half opt method
- int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x
- int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y
-
- // ensure GridMap is loaded
- EnsureGridCreated(GridPair(63-gx,63-gy));
-
- return GridMaps[gx][gy];
-}
-
-float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const
-{
- // find raw .map surface under Z coordinates
- float mapHeight;
- if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
- {
- float _mapheight = gmap->getHeight(x,y);
-
- // look from a bit higher pos to find the floor, ignore under surface case
- if (z + 2.0f > _mapheight)
- mapHeight = _mapheight;
- else
- mapHeight = VMAP_INVALID_HEIGHT_VALUE;
- }
- else
- mapHeight = VMAP_INVALID_HEIGHT_VALUE;
-
- float vmapHeight;
- if (pUseVmaps)
- {
- VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
- if (vmgr->isHeightCalcEnabled())
- {
- // look from a bit higher pos to find the floor
- vmapHeight = vmgr->getHeight(GetId(), x, y, z + 2.0f);
- }
- else
- vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
- }
- else
- vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
-
- // mapHeight set for any above raw ground Z or <= INVALID_HEIGHT
- // vmapheight set for any under Z value or <= INVALID_HEIGHT
-
- if (vmapHeight > INVALID_HEIGHT)
- {
- if (mapHeight > INVALID_HEIGHT)
- {
- // we have mapheight and vmapheight and must select more appropriate
-
- // we are already under the surface or vmap height above map heigt
- // or if the distance of the vmap height is less the land height distance
- if (z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z))
- return vmapHeight;
- else
- return mapHeight; // better use .map surface height
-
- }
- else
- return vmapHeight; // we have only vmapHeight (if have)
- }
- else
- {
- if (!pUseVmaps)
- return mapHeight; // explicitly use map data (if have)
- else if (mapHeight > INVALID_HEIGHT && (z < mapHeight + 2 || z == MAX_HEIGHT))
- return mapHeight; // explicitly use map data if original z < mapHeight but map found (z+2 > mapHeight)
- else
- return VMAP_INVALID_HEIGHT_VALUE; // we not have any height
- }
-}
-
-inline bool IsOutdoorWMO(uint32 mogpFlags, int32 adtId, int32 rootId, int32 groupId, WMOAreaTableEntry const* wmoEntry, AreaTableEntry const* atEntry)
-{
- bool outdoor = true;
-
- if(wmoEntry && atEntry)
- {
- if(atEntry->flags & AREA_FLAG_OUTSIDE)
- return true;
- if(atEntry->flags & AREA_FLAG_INSIDE)
- return false;
- }
-
- outdoor = mogpFlags&0x8;
-
- if(wmoEntry)
- {
- if(wmoEntry->Flags & 4)
- return true;
- if((wmoEntry->Flags & 2)!=0)
- outdoor = false;
- }
- return outdoor;
-}
-
-bool Map::IsOutdoors(float x, float y, float z) const
-{
- uint32 mogpFlags;
- int32 adtId, rootId, groupId;
-
- // no wmo found? -> outside by default
- if(!GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
- return true;
-
- AreaTableEntry const* atEntry = 0;
- WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
- if(wmoEntry)
- {
- DEBUG_LOG("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
- atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
- }
- return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
-}
-
-bool Map::GetAreaInfo(float x, float y, float z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
-{
- float vmap_z = z;
- VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
- if (vmgr->getAreaInfo(GetId(), x, y, vmap_z, flags, adtId, rootId, groupId))
- {
- // check if there's terrain between player height and object height
- if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
- {
- float _mapheight = gmap->getHeight(x,y);
- // z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
- if(z + 2.0f > _mapheight && _mapheight > vmap_z)
- return false;
- }
- return true;
- }
- return false;
-}
-
-uint16 Map::GetAreaFlag(float x, float y, float z, bool *isOutdoors) const
-{
- uint32 mogpFlags;
- int32 adtId, rootId, groupId;
- WMOAreaTableEntry const* wmoEntry = 0;
- AreaTableEntry const* atEntry = 0;
- bool haveAreaInfo = false;
-
- if (GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
- {
- haveAreaInfo = true;
- if (wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId))
- atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
- }
-
- uint16 areaflag;
-
- if (atEntry)
- areaflag = atEntry->exploreFlag;
- else
- {
- if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
- areaflag = gmap->getArea(x, y);
- // this used while not all *.map files generated (instances)
- else
- areaflag = GetAreaFlagByMapId(i_mapEntry->MapID);
- }
-
- if (isOutdoors)
- {
- if (haveAreaInfo)
- *isOutdoors = IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
- else
- *isOutdoors = true;
- }
- return areaflag;
- }
-
-uint8 Map::GetTerrainType(float x, float y) const
-{
- if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
- return gmap->getTerrainType(x, y);
- else
- return 0;
-}
-
-ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data) const
-{
- ZLiquidStatus result = LIQUID_MAP_NO_WATER;
- VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
- float liquid_level, ground_level = INVALID_HEIGHT;
- uint32 liquid_type;
- if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
- {
- sLog.outDebug("getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
- // Check water level and ground level
- if (liquid_level > ground_level && z > ground_level - 2)
- {
- // All ok in water -> store data
- if (data)
- {
- data->type = liquid_type;
- data->level = liquid_level;
- data->depth_level = ground_level;
- }
-
- // For speed check as int values
- int delta = int((liquid_level - z) * 10);
-
- // Get position delta
- if (delta > 20) // Under water
- return LIQUID_MAP_UNDER_WATER;
- if (delta > 0 ) // In water
- return LIQUID_MAP_IN_WATER;
- if (delta > -1) // Walk on water
- return LIQUID_MAP_WATER_WALK;
- result = LIQUID_MAP_ABOVE_WATER;
- }
- }
-
- if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
- {
- LiquidData map_data;
- ZLiquidStatus map_result = gmap->getLiquidStatus(x, y, z, ReqLiquidType, &map_data);
- // Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
- if (map_result != LIQUID_MAP_NO_WATER && (map_data.level > ground_level))
- {
- if (data)
- *data = map_data;
- return map_result;
- }
- }
- return result;
-}
-
-float Map::GetWaterLevel(float x, float y) const
-{
- if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
- return gmap->getLiquidLevel(x, y);
- else
- return 0;
-}
-
-uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id)
-{
- AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
-
- if (entry)
- return entry->ID;
- else
- return 0;
-}
-
-uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id)
-{
- AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
-
- if (entry)
- return (entry->zone != 0) ? entry->zone : entry->ID;
- else
- return 0;
-}
-
-void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id)
-{
- AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id);
-
- areaid = entry ? entry->ID : 0;
- zoneid = entry ? ((entry->zone != 0) ? entry->zone : entry->ID) : 0;
-}
-
-bool Map::IsInWater(float x, float y, float pZ, LiquidData *data) const
-{
- // Check surface in x, y point for liquid
- if (const_cast<Map*>(this)->GetGrid(x, y))
- {
- LiquidData liquid_status;
- LiquidData *liquid_ptr = data ? data : &liquid_status;
- if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, liquid_ptr))
- return true;
- }
- return false;
-}
-
-bool Map::IsUnderWater(float x, float y, float z) const
-{
- if (const_cast<Map*>(this)->GetGrid(x, y))
- {
- if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER)
- return true;
- }
- return false;
-}
-
-bool Map::CheckGridIntegrity(Creature* c, bool moved) const
-{
- Cell const& cur_cell = c->GetCurrentCell();
-
- CellPair xy_val = Trinity::ComputeCellPair(c->GetPositionX(), c->GetPositionY());
- Cell xy_cell(xy_val);
- if (xy_cell != cur_cell)
- {
- sLog.outDebug("Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u,%u]cell[%u,%u] instead of grid[%u,%u]cell[%u,%u]",
- c->GetGUIDLow(),
- c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"),
- cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
- xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY());
- return true; // not crash at error, just output error in debug mode
- }
-
- return true;
-}
-
-const char* Map::GetMapName() const
-{
- return i_mapEntry ? i_mapEntry->name[sWorld.GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
-}
-
-void Map::UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair)
-{
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
- Trinity::VisibleChangesNotifier notifier(*obj);
- TypeContainerVisitor<Trinity::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier);
- cell.Visit(cellpair, player_notifier, *this, *obj, GetVisibilityDistance());
-}
-
-void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair)
-{
- Trinity::VisibleNotifier notifier(*player);
-
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
- TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
- TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
- cell.Visit(cellpair, world_notifier, *this, *player, GetVisibilityDistance());
- cell.Visit(cellpair, grid_notifier, *this, *player, GetVisibilityDistance());
-
- // send data
- notifier.SendToSelf();
-}
-/*
-void Map::PlayerRelocationNotify(Player* player, Cell cell, CellPair cellpair)
-{
- Trinity::PlayerRelocationNotifier relocationNotifier(*player);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- TypeContainerVisitor<Trinity::PlayerRelocationNotifier, GridTypeMapContainer > p2grid_relocation(relocationNotifier);
- TypeContainerVisitor<Trinity::PlayerRelocationNotifier, WorldTypeMapContainer > p2world_relocation(relocationNotifier);
-
- cell.Visit(cellpair, p2grid_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS);
- cell.Visit(cellpair, p2world_relocation, *this, *player, MAX_CREATURE_ATTACK_RADIUS);
-}
-
-void Map::CreatureRelocationNotify(Creature *creature, Cell cell, CellPair cellpair)
-{
- Trinity::CreatureRelocationNotifier relocationNotifier(*creature);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate(); // not trigger load unloaded grids at notifier call
-
- TypeContainerVisitor<Trinity::CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocationNotifier);
- TypeContainerVisitor<Trinity::CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocationNotifier);
-
- cell.Visit(cellpair, c2world_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS);
- cell.Visit(cellpair, c2grid_relocation, *this, *creature, MAX_CREATURE_ATTACK_RADIUS);
-}
-*/
-
-void Map::SendInitSelf(Player * player)
-{
- sLog.outDetail("Creating player data for himself %u", player->GetGUIDLow());
-
- UpdateData data;
-
- // attach to player data current transport data
- if (Transport* transport = player->GetTransport())
- {
- transport->BuildCreateUpdateBlockForPlayer(&data, player);
- }
-
- // build data for self presence in world at own client (one time for map)
- player->BuildCreateUpdateBlockForPlayer(&data, player);
-
- // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
- if (Transport* transport = player->GetTransport())
- {
- for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr)
- {
- if (player != (*itr) && player->HaveAtClient(*itr))
- {
- (*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
- }
- }
- }
-
- WorldPacket packet;
- data.BuildPacket(&packet);
- player->GetSession()->SendPacket(&packet);
-}
-
-void Map::SendInitTransports(Player * player)
-{
- // Hack to send out transports
- MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap;
-
- // no transports at map
- if (tmap.find(player->GetMapId()) == tmap.end())
- return;
-
- UpdateData transData;
-
- MapManager::TransportSet& tset = tmap[player->GetMapId()];
-
- for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
- {
- // send data for current transport in other place
- if ((*i) != player->GetTransport() && (*i)->GetMapId() == GetId())
- {
- (*i)->BuildCreateUpdateBlockForPlayer(&transData, player);
- }
- }
-
- WorldPacket packet;
- transData.BuildPacket(&packet);
- player->GetSession()->SendPacket(&packet);
-}
-
-void Map::SendRemoveTransports(Player * player)
-{
- // Hack to send out transports
- MapManager::TransportMap& tmap = MapManager::Instance().m_TransportsByMap;
-
- // no transports at map
- if (tmap.find(player->GetMapId()) == tmap.end())
- return;
-
- UpdateData transData;
-
- MapManager::TransportSet& tset = tmap[player->GetMapId()];
-
- // except used transport
- for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
- if ((*i) != player->GetTransport() && (*i)->GetMapId() != GetId())
- (*i)->BuildOutOfRangeUpdateBlock(&transData);
-
- WorldPacket packet;
- transData.BuildPacket(&packet);
- player->GetSession()->SendPacket(&packet);
-}
-
-inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
-{
- if (x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
- {
- sLog.outError("map::setNGrid() Invalid grid coordinates found: %d, %d!",x,y);
- assert(false);
- }
- i_grids[x][y] = grid;
-}
-
-void Map::DelayedUpdate(const uint32 t_diff)
-{
- RemoveAllObjectsInRemoveList();
-
- // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
- // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
- if (!IsBattleGroundOrArena())
- {
- for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();)
- {
- NGridType *grid = i->getSource();
- GridInfo *info = i->getSource()->getGridInfoRef();
- ++i; // The update might delete the map and we need the next map before the iterator gets invalid
- assert(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
- si_GridStates[grid->GetGridState()]->Update(*this, *grid, *info, grid->getX(), grid->getY(), t_diff);
- }
- }
-}
-
-void Map::AddObjectToRemoveList(WorldObject *obj)
-{
- assert(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
-
- obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
-
- i_objectsToRemove.insert(obj);
- //sLog.outDebug("Object (GUID: %u TypeId: %u) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
-}
-
-void Map::AddObjectToSwitchList(WorldObject *obj, bool on)
-{
- assert(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
-
- std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.find(obj);
- if (itr == i_objectsToSwitch.end())
- i_objectsToSwitch.insert(itr, std::make_pair(obj, on));
- else if (itr->second != on)
- i_objectsToSwitch.erase(itr);
- else
- assert(false);
-}
-
-void Map::RemoveAllObjectsInRemoveList()
-{
- while (!i_objectsToSwitch.empty())
- {
- std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.begin();
- WorldObject *obj = itr->first;
- bool on = itr->second;
- i_objectsToSwitch.erase(itr);
-
- switch(obj->GetTypeId())
- {
- case TYPEID_UNIT:
- if (!obj->ToCreature()->isPet())
- SwitchGridContainers(obj->ToCreature(), on);
- break;
- }
- }
-
- //sLog.outDebug("Object remover 1 check.");
- while (!i_objectsToRemove.empty())
- {
- std::set<WorldObject*>::iterator itr = i_objectsToRemove.begin();
- WorldObject* obj = *itr;
-
- switch(obj->GetTypeId())
- {
- case TYPEID_CORPSE:
- {
- Corpse* corpse = ObjectAccessor::Instance().GetCorpse(*obj, obj->GetGUID());
- if (!corpse)
- sLog.outError("Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
- else
- Remove(corpse,true);
- break;
- }
- case TYPEID_DYNAMICOBJECT:
- Remove((DynamicObject*)obj,true);
- break;
- case TYPEID_GAMEOBJECT:
- Remove((GameObject*)obj,true);
- break;
- case TYPEID_UNIT:
- // in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
- // make sure that like sources auras/etc removed before destructor start
- obj->ToCreature()->CleanupsBeforeDelete();
- Remove(obj->ToCreature(),true);
- break;
- default:
- sLog.outError("Non-grid object (TypeId: %u) is in grid object remove list, ignored.",obj->GetTypeId());
- break;
- }
-
- i_objectsToRemove.erase(itr);
- }
-
- //sLog.outDebug("Object remover 2 check.");
-}
-
-uint32 Map::GetPlayersCountExceptGMs() const
-{
- uint32 count = 0;
- for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- if (!itr->getSource()->isGameMaster())
- ++count;
- return count;
-}
-
-void Map::SendToPlayers(WorldPacket const* data) const
-{
- for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- itr->getSource()->GetSession()->SendPacket(data);
-}
-
-bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
-{
- ASSERT(x < MAX_NUMBER_OF_GRIDS);
- ASSERT(y < MAX_NUMBER_OF_GRIDS);
-
- CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
- CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
-
- //we must find visible range in cells so we unload only non-visible cells...
- float viewDist = GetVisibilityDistance();
- int cell_range = (int)ceilf(viewDist / SIZE_OF_GRID_CELL) + 1;
-
- cell_min << cell_range;
- cell_min -= cell_range;
- cell_max >> cell_range;
- cell_max += cell_range;
-
- for (MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
- {
- Player* plr = iter->getSource();
-
- CellPair p = Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY());
- if ((cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
- (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord))
- return true;
- }
-
- for (ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter)
- {
- WorldObject* obj = *iter;
-
- CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
- if ((cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
- (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord))
- return true;
- }
-
- return false;
-}
-
-void Map::AddToActive(Creature* c)
-{
- AddToActiveHelper(c);
-
- // also not allow unloading spawn grid to prevent creating creature clone at load
- if (!c->isPet() && c->GetDBTableGUIDLow())
- {
- float x,y,z;
- c->GetRespawnCoord(x,y,z);
- GridPair p = Trinity::ComputeGridPair(x, y);
- if (getNGrid(p.x_coord, p.y_coord))
- getNGrid(p.x_coord, p.y_coord)->incUnloadActiveLock();
- else
- {
- GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
- sLog.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
- c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
- }
- }
-}
-
-void Map::RemoveFromActive(Creature* c)
-{
- RemoveFromActiveHelper(c);
-
- // also allow unloading spawn grid
- if (!c->isPet() && c->GetDBTableGUIDLow())
- {
- float x,y,z;
- c->GetRespawnCoord(x,y,z);
- GridPair p = Trinity::ComputeGridPair(x, y);
- if (getNGrid(p.x_coord, p.y_coord))
- getNGrid(p.x_coord, p.y_coord)->decUnloadActiveLock();
- else
- {
- GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
- sLog.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
- c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
- }
- }
-}
-
-template void Map::Add(Corpse *);
-template void Map::Add(Creature *);
-template void Map::Add(GameObject *);
-template void Map::Add(DynamicObject *);
-
-template void Map::Remove(Corpse *,bool);
-template void Map::Remove(Creature *,bool);
-template void Map::Remove(GameObject *, bool);
-template void Map::Remove(DynamicObject *, bool);
-
-/* ******* Dungeon Instance Maps ******* */
-
-InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent)
- : Map(id, expiry, InstanceId, SpawnMode, _parent),
- m_resetAfterUnload(false), m_unloadWhenEmpty(false),
- i_data(NULL), i_script_id(0)
-{
- //lets initialize visibility distance for dungeons
- InstanceMap::InitVisibilityDistance();
-
- // the timer is started by default, and stopped when the first player joins
- // this make sure it gets unloaded if for some reason no player joins
- m_unloadTimer = std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
-}
-
-InstanceMap::~InstanceMap()
-{
- if (i_data)
- {
- delete i_data;
- i_data = NULL;
- }
-}
-
-void InstanceMap::InitVisibilityDistance()
-{
- //init visibility distance for instances
- m_VisibleDistance = World::GetMaxVisibleDistanceInInstances();
- m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInInstances();
-}
-
-/*
- Do map specific checks to see if the player can enter
-*/
-bool InstanceMap::CanEnter(Player *player)
-{
- if (player->GetMapRef().getTarget() == this)
- {
- sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
- assert(false);
- return false;
- }
-
- // allow GM's to enter
- if (player->isGameMaster())
- return Map::CanEnter(player);
-
- // cannot enter if the instance is full (player cap), GMs don't count
- uint32 maxPlayers = GetMaxPlayers();
- if (GetPlayersCountExceptGMs() >= maxPlayers)
- {
- sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
- player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
- return false;
- }
-
- // cannot enter while an encounter is in progress on raids
- /*Group *pGroup = player->GetGroup();
- if (!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId())*/
- if (IsRaid() && GetInstanceData() && GetInstanceData()->IsEncounterInProgress())
- {
- player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
- return false;
- }
-
- return Map::CanEnter(player);
-}
-
-/*
- Do map specific checks and add the player to the map if successful.
-*/
-bool InstanceMap::Add(Player *player)
-{
- // TODO: Not sure about checking player level: already done in HandleAreaTriggerOpcode
- // GMs still can teleport player in instance.
- // Is it needed?
-
- {
- Guard guard(*this);
- // Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
- //if (!CanEnter(player))
- //return false;
-
- // Dungeon only code
- if (IsDungeon())
- {
- // get or create an instance save for the map
- InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
- if (!mapSave)
- {
- sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
- mapSave = sInstanceSaveManager.AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
- }
-
- // check for existing instance binds
- InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), Difficulty(GetSpawnMode()));
- if (playerBind && playerBind->perm)
- {
- // cannot enter other instances if bound permanently
- if (playerBind->save != mapSave)
- {
- sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put into instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
- return false;
- }
- }
- else
- {
- Group *pGroup = player->GetGroup();
- if (pGroup)
- {
- // solo saves should be reset when entering a group
- InstanceGroupBind *groupBind = pGroup->GetBoundInstance(this);
- if (playerBind)
- {
- sLog.outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
- if (groupBind) sLog.outError("InstanceMap::Add: the group is bound to the instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
- //assert(false);
- return false;
- }
- // bind to the group or keep using the group save
- if (!groupBind)
- pGroup->BindToInstance(mapSave, false);
- else
- {
- // cannot jump to a different instance without resetting it
- if (groupBind->save != mapSave)
- {
- sLog.outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
- if (mapSave)
- sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
- else
- sLog.outError("MapSave NULL");
- if (groupBind->save)
- sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
- else
- sLog.outError("GroupBind save NULL");
- return false;
- }
- // if the group/leader is permanently bound to the instance
- // players also become permanently bound when they enter
- if (groupBind->perm)
- {
- WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
- data << uint32(0);
- player->GetSession()->SendPacket(&data);
- player->BindToInstance(mapSave, true);
- }
- }
- }
- else
- {
- // set up a solo bind or continue using it
- if (!playerBind)
- player->BindToInstance(mapSave, false);
- else
- // cannot jump to a different instance without resetting it
- assert(playerBind->save == mapSave);
- }
- }
- }
-
- // for normal instances cancel the reset schedule when the
- // first player enters (no players yet)
- SetResetSchedule(false);
-
- sLog.outDetail("MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName());
- // initialize unload state
- m_unloadTimer = 0;
- m_resetAfterUnload = false;
- m_unloadWhenEmpty = false;
- }
-
- // this will acquire the same mutex so it cannot be in the previous block
- Map::Add(player);
-
- if (i_data)
- i_data->OnPlayerEnter(player);
-
- return true;
-}
-
-void InstanceMap::Update(const uint32& t_diff)
-{
- Map::Update(t_diff);
-
- if (i_data)
- i_data->Update(t_diff);
-}
-
-void InstanceMap::Remove(Player *player, bool remove)
-{
- sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
- //if last player set unload timer
- if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
- m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
- Map::Remove(player, remove);
- // for normal instances schedule the reset after all players have left
- SetResetSchedule(true);
-}
-
-void InstanceMap::CreateInstanceData(bool load)
-{
- if (i_data != NULL)
- return;
-
- InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(GetId());
- if (mInstance)
- {
- i_script_id = mInstance->script_id;
- i_data = sScriptMgr.CreateInstanceData(this);
- }
-
- if (!i_data)
- return;
-
- i_data->Initialize();
-
- if (load)
- {
- // TODO: make a global storage for this
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT data FROM instance WHERE map = '%u' AND id = '%u'", GetId(), i_InstanceId);
- if (result)
- {
- Field* fields = result->Fetch();
- std::string data = fields[0].GetString();
- if (data != "")
- {
- sLog.outDebug("Loading instance data for `%s` with id %u", objmgr.GetScriptName(i_script_id), i_InstanceId);
- i_data->Load(data.c_str());
- }
- }
- }
-}
-
-/*
- Returns true if there are no players in the instance
-*/
-bool InstanceMap::Reset(uint8 method)
-{
- // note: since the map may not be loaded when the instance needs to be reset
- // the instance must be deleted from the DB by InstanceSaveManager
-
- if (HavePlayers())
- {
- if (method == INSTANCE_RESET_ALL)
- {
- // notify the players to leave the instance so it can be reset
- for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- itr->getSource()->SendResetFailedNotify(GetId());
- }
- else
- {
- if (method == INSTANCE_RESET_GLOBAL)
- // set the homebind timer for players inside (1 minute)
- for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- itr->getSource()->m_InstanceValid = false;
-
- // the unload timer is not started
- // instead the map will unload immediately after the players have left
- m_unloadWhenEmpty = true;
- m_resetAfterUnload = true;
- }
- }
- else
- {
- // unloaded at next update
- m_unloadTimer = MIN_UNLOAD_DELAY;
- m_resetAfterUnload = true;
- }
-
- return m_mapRefManager.isEmpty();
-}
-
-void InstanceMap::PermBindAllPlayers(Player *player)
-{
- if (!IsDungeon())
- return;
-
- InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
- if (!save)
- {
- sLog.outError("Cannot bind players, no instance save available for map!");
- return;
- }
-
- Group *group = player->GetGroup();
- // group members outside the instance group don't get bound
- for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- {
- Player* plr = itr->getSource();
- // players inside an instance cannot be bound to other instances
- // some players may already be permanently bound, in this case nothing happens
- InstancePlayerBind *bind = plr->GetBoundInstance(save->GetMapId(), save->GetDifficulty());
- if (!bind || !bind->perm)
- {
- plr->BindToInstance(save, true);
- WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4);
- data << uint32(0);
- plr->GetSession()->SendPacket(&data);
- }
-
- // if the leader is not in the instance the group will not get a perm bind
- if (group && group->GetLeaderGUID() == plr->GetGUID())
- group->BindToInstance(save, true);
- }
-}
-
-void InstanceMap::UnloadAll()
-{
- assert(!HavePlayers());
-
- if (m_resetAfterUnload == true)
- objmgr.DeleteRespawnTimeForInstance(GetInstanceId());
-
- Map::UnloadAll();
-}
-
-void InstanceMap::SendResetWarnings(uint32 timeLeft) const
-{
- for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- itr->getSource()->SendInstanceResetWarning(GetId(), itr->getSource()->GetDifficulty(IsRaid()), timeLeft);
-}
-
-void InstanceMap::SetResetSchedule(bool on)
-{
- // only for normal instances
- // the reset time is only scheduled when there are no payers inside
- // it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
- if (IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon())
- {
- InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId());
- if (!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId());
- else sInstanceSaveManager.ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
- }
-}
-
-MapDifficulty const* Map::GetMapDifficulty() const
-{
- return GetMapDifficultyData(GetId(),GetDifficulty());
-}
-
-uint32 InstanceMap::GetMaxPlayers() const
-{
- if (MapDifficulty const* mapDiff = GetMapDifficulty())
- {
- if (mapDiff->maxPlayers || IsRegularDifficulty()) // Normal case (expect that regular difficulty always have correct maxplayers)
- return mapDiff->maxPlayers;
- else // DBC have 0 maxplayers for heroic instances with expansion < 2
- { // The heroic entry exists, so we don't have to check anything, simply return normal max players
- MapDifficulty const* normalDiff = GetMapDifficultyData(GetId(), REGULAR_DIFFICULTY);
- return normalDiff ? normalDiff->maxPlayers : 0;
- }
- }
- else // I'd rather assert(false);
- return 0;
-}
-
-uint32 InstanceMap::GetMaxResetDelay() const
-{
- MapDifficulty const* mapDiff = GetMapDifficulty();
- return mapDiff ? mapDiff->resetTime : 0;
-}
-
-/* ******* Battleground Instance Maps ******* */
-
-BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId, Map* _parent, uint8 spawnMode)
- : Map(id, expiry, InstanceId, spawnMode, _parent)
-{
- //lets initialize visibility distance for BG/Arenas
- BattleGroundMap::InitVisibilityDistance();
-}
-
-BattleGroundMap::~BattleGroundMap()
-{
-}
-
-void BattleGroundMap::InitVisibilityDistance()
-{
- //init visibility distance for BG/Arenas
- m_VisibleDistance = World::GetMaxVisibleDistanceInBGArenas();
- m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInBGArenas();
-}
-
-bool BattleGroundMap::CanEnter(Player * player)
-{
- if (player->GetMapRef().getTarget() == this)
- {
- sLog.outError("BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow());
- assert(false);
- return false;
- }
-
- if (player->GetBattleGroundId() != GetInstanceId())
- return false;
-
- // player number limit is checked in bgmgr, no need to do it here
-
- return Map::CanEnter(player);
-}
-
-bool BattleGroundMap::Add(Player * player)
-{
- {
- Guard guard(*this);
- //Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
- //if (!CanEnter(player))
- //return false;
- // reset instance validity, battleground maps do not homebind
- player->m_InstanceValid = true;
- }
- return Map::Add(player);
-}
-
-void BattleGroundMap::Remove(Player *player, bool remove)
-{
- sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
- Map::Remove(player, remove);
-}
-
-void BattleGroundMap::SetUnload()
-{
- m_unloadTimer = MIN_UNLOAD_DELAY;
-}
-
-void BattleGroundMap::RemoveAllPlayers()
-{
- if (HavePlayers())
- for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
- if (Player* plr = itr->getSource())
- if (!plr->IsBeingTeleportedFar())
- plr->TeleportTo(plr->GetBattleGroundEntryPoint());
-
-}
-
-/// Put scripts in the execution queue
-void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
-{
- ///- Find the script map
- ScriptMapMap::const_iterator s = scripts.find(id);
- if (s == scripts.end())
- return;
-
- // prepare static data
- uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source
- uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
- uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
-
- ///- Schedule script execution for all scripts in the script map
- ScriptMap const *s2 = &(s->second);
- bool immedScript = false;
- for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
- {
- ScriptAction sa;
- sa.sourceGUID = sourceGUID;
- sa.targetGUID = targetGUID;
- sa.ownerGUID = ownerGUID;
-
- sa.script = &iter->second;
- m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + iter->first), sa));
- if (iter->first == 0)
- immedScript = true;
-
- sWorld.IncreaseScheduledScriptsCount();
- }
- ///- If one of the effects should be immediate, launch the script execution
- if (/*start &&*/ immedScript && !i_scriptLock)
- {
- i_scriptLock = true;
- ScriptsProcess();
- i_scriptLock = false;
- }
-}
-
-void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
-{
- // NOTE: script record _must_ exist until command executed
-
- // prepare static data
- uint64 sourceGUID = source ? source->GetGUID() : (uint64)0;
- uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
- uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
-
- ScriptAction sa;
- sa.sourceGUID = sourceGUID;
- sa.targetGUID = targetGUID;
- sa.ownerGUID = ownerGUID;
-
- sa.script = &script;
- m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + delay), sa));
-
- sWorld.IncreaseScheduledScriptsCount();
-
- ///- If effects should be immediate, launch the script execution
- if (delay == 0 && !i_scriptLock)
- {
- i_scriptLock = true;
- ScriptsProcess();
- i_scriptLock = false;
- }
-}
-
-/// Process queued scripts
-void Map::ScriptsProcess()
-{
- if (m_scriptSchedule.empty())
- return;
-
- ///- Process overdue queued scripts
- std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
- // ok as multimap is a *sorted* associative container
- while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime()))
- {
- ScriptAction const& step = iter->second;
-
- Object* source = NULL;
-
- if (step.sourceGUID)
- {
- switch (GUID_HIPART(step.sourceGUID))
- {
- case HIGHGUID_ITEM:
- // case HIGHGUID_CONTAINER: == HIGHGUID_ITEM
- {
- Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
- if (player)
- source = player->GetItemByGuid(step.sourceGUID);
- break;
- }
- case HIGHGUID_UNIT:
- source = HashMapHolder<Creature>::Find(step.sourceGUID);
- break;
- case HIGHGUID_PET:
- source = HashMapHolder<Pet>::Find(step.sourceGUID);
- break;
- //case HIGHGUID_VEHICLE:
- // source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
- // break;
- case HIGHGUID_PLAYER:
- source = HashMapHolder<Player>::Find(step.sourceGUID);
- break;
- case HIGHGUID_GAMEOBJECT:
- source = HashMapHolder<GameObject>::Find(step.sourceGUID);
- break;
- case HIGHGUID_CORPSE:
- source = HashMapHolder<Corpse>::Find(step.sourceGUID);
- break;
- case HIGHGUID_MO_TRANSPORT:
- for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
- {
- if ((*iter)->GetGUID() == step.sourceGUID)
- {
- source = reinterpret_cast<Object*>(*iter);
- break;
- }
- }
- break;
- default:
- sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
- break;
- }
- }
-
- //if (source && !source->IsInWorld()) source = NULL;
-
- Object* target = NULL;
-
- if (step.targetGUID)
- {
- switch (GUID_HIPART(step.targetGUID))
- {
- case HIGHGUID_UNIT:
- target = HashMapHolder<Creature>::Find(step.targetGUID);
- break;
- case HIGHGUID_PET:
- target = HashMapHolder<Pet>::Find(step.targetGUID);
- break;
- //case HIGHGUID_VEHICLE:
- // target = HashMapHolder<Vehicle>::Find(step.targetGUID);
- // break;
- case HIGHGUID_PLAYER: // empty GUID case also
- target = HashMapHolder<Player>::Find(step.targetGUID);
- break;
- case HIGHGUID_GAMEOBJECT:
- target = HashMapHolder<GameObject>::Find(step.targetGUID);
- break;
- case HIGHGUID_CORPSE:
- target = HashMapHolder<Corpse>::Find(step.targetGUID);
- break;
- default:
- sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
- break;
- }
- }
-
- //if (target && !target->IsInWorld()) target = NULL;
-
- switch (step.script->command)
- {
- case SCRIPT_COMMAND_TALK:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_TALK (script id: %u) call for NULL source.", step.script->id);
- break;
- }
-
- Creature* cSource = NULL;
- cSource = source->ToCreature() != NULL ? source->ToCreature() : target->ToCreature();
-
- if (!cSource)
- {
- sLog.outError("SCRIPT_COMMAND_TALK (script id: %u) call for non supported source (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
- break;
- }
-
- if (step.script->datalong > CHAT_TYPE_WHISPER)
- {
- sLog.outError("SCRIPT_COMMAND_TALK (script id: %u) invalid chat type (%u), skipping.", step.script->id, step.script->datalong);
- break;
- }
-
- uint64 unit_target = target ? target->GetGUID() : 0;
-
- //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text, 4=boss emote text
- //TODO: Update for more chat types
- switch (step.script->datalong)
- {
- case CHAT_TYPE_SAY: // Say
- cSource->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
- break;
- case CHAT_TYPE_YELL: // Yell
- cSource->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target);
- break;
- case CHAT_TYPE_TEXT_EMOTE: // Emote text
- cSource->TextEmote(step.script->dataint, unit_target);
- break;
- case CHAT_TYPE_BOSS_EMOTE: // Boss Emote text
- cSource->MonsterTextEmote(step.script->dataint, unit_target, true);
- break;
- case CHAT_TYPE_WHISPER: // Whisper
- if (!unit_target || !IS_PLAYER_GUID(unit_target))
- {
- sLog.outError("SCRIPT_COMMAND_TALK (script id: %u) attempt to whisper (%u) NULL, skipping.", step.script->id,
- step.script->datalong);
- break;
- }
- cSource->Whisper(step.script->dataint,unit_target);
- break;
- default:
- break; // must be already checked at load
- }
- break;
- }
-
- case SCRIPT_COMMAND_EMOTE:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_EMOTE (script id: %u) call for NULL source.", step.script->id);
- break;
- }
-
- Creature* cSource = NULL;
- cSource = source->ToCreature() != NULL ? source->ToCreature() : target->ToCreature();
-
- if (!cSource)
- {
- sLog.outError("SCRIPT_COMMAND_TALK (script id: %u) call for non supported source (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
- break;
- }
-
- if (step.script->datalong2)
- cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->datalong);
- else
- cSource->HandleEmoteCommand(step.script->datalong);
- break;
- }
-
- case SCRIPT_COMMAND_FIELD_SET:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_FIELD_SET (script id: %u) call for NULL source.", step.script->id);
- break;
- }
-
- Creature* cSource = source->ToCreature() != NULL ? source->ToCreature() : target->ToCreature();
- if (!cSource)
- {
- sLog.outError("SCRIPT_COMMAND_FIELD_SET (script id: %u) call for non-creature source.", step.script->id);
- break;
- }
-
- if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= cSource->GetValuesCount())
- {
- sLog.outError("SCRIPT_COMMAND_FIELD_SET (script id: %u) call for wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u).",
- step.script->id, step.script->datalong,source->GetValuesCount(),source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
- break;
- }
-
- cSource->SetUInt32Value(step.script->datalong, step.script->datalong2);
- break;
- }
-
- case SCRIPT_COMMAND_MOVE_TO:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_MOVE_TO (script id: %u) call for NULL creature.", step.script->id);
- break;
- }
-
- Creature* cSource = source->ToCreature() != NULL ? source->ToCreature() : target->ToCreature();
- if (!cSource)
- {
- sLog.outError("SCRIPT_COMMAND_MOVE_TO (script id: %u) call for non-creature (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
- break;
- }
-
- cSource->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2);
- cSource->GetMap()->CreatureRelocation(cSource, step.script->x, step.script->y, step.script->z, 0);
- break;
- }
-
- case SCRIPT_COMMAND_FLAG_SET:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_SET (script id: %u) call for NULL object.", step.script->id);
- break;
- }
-
- Creature* cSource = source->ToCreature() != NULL ? source->ToCreature() : target->ToCreature();
- if (!cSource)
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_SET (script id: %u) call for non-creature source.", step.script->id);
- break;
- }
-
- if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= cSource->GetValuesCount())
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_SET (script id: %u) call for wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u).",
- step.script->id, step.script->datalong,source->GetValuesCount(),source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
- break;
- }
-
- cSource->SetFlag(step.script->datalong, step.script->datalong2);
- break;
- }
-
- case SCRIPT_COMMAND_FLAG_REMOVE:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE (script id: %u) call for NULL object.", step.script->id);
- break;
- }
-
- Creature* cSource = source->ToCreature() != NULL ? source->ToCreature() : target->ToCreature();
- if (!cSource)
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE (script id: %u) call for non-creature source.", step.script->id);
- break;
- }
-
- if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= cSource->GetValuesCount())
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE (script id: %u) call for wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u).",
- step.script->id, step.script->datalong,source->GetValuesCount(),source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
- break;
- }
-
- cSource->RemoveFlag(step.script->datalong, step.script->datalong2);
- break;
- }
-
- case SCRIPT_COMMAND_TELEPORT_TO:
- {
- // accept object in any one from target/source arg
- if (!target && !source)
- {
- sLog.outError("SCRIPT_COMMAND_TELEPORT_TO (script id: %u) call for NULL object.", step.script->id);
- break;
- }
-
- if (step.script->datalong2 == 0)
- {
- Player* pSource = target->ToPlayer() != NULL ? target->ToPlayer() : source->ToPlayer();
- // must be only Player
- if (!pSource)
- {
- sLog.outError("SCRIPT_COMMAND_TELEPORT_TO (script id: %u) call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.",
- step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
- break;
- }
-
- pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
- }
- else if (step.script->datalong2 == 1)
- {
- Creature *cSource = target->ToCreature() != NULL ? target->ToCreature() : source->ToCreature();
- // must be only Creature
- if (!cSource)
- {
- sLog.outError("SCRIPT_COMMAND_TELEPORT_TO (script id: %u) call for non-creature (TypeIdSource: %u)(TypeIdTarget: %u), skipping.",
- step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
- break;
- }
-
- cSource->NearTeleportTo(step.script->x, step.script->y, step.script->z, step.script->o);
- }
- break;
- }
-
- case SCRIPT_COMMAND_KILL_CREDIT:
- {
- // accept player in any one from target/source arg
- if (!target && !source)
- {
- sLog.outError("SCRIPT_COMMAND_KILL_CREDIT (script id: %u) call for NULL object.", step.script->id);
- break;
- }
-
- Player* pSource = target->ToPlayer() != NULL ? target->ToPlayer() : source->ToPlayer();
- // must be only Player
- if (!pSource)
- {
- sLog.outError("SCRIPT_COMMAND_KILL_CREDIT (script id: %u) call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.",
- step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
- break;
- }
-
- if (step.script->datalong2)
- pSource->RewardPlayerAndGroupAtEvent(step.script->datalong, pSource);
- else
- pSource->KilledMonsterCredit(step.script->datalong, 0);
-
- break;
- }
-
- case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
- {
- if (!step.script->datalong) // creature not specified
- {
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (script id: %u) call with no creature parameter.", step.script->id);
- break;
- }
-
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (script id: %u) call for NULL source object.", step.script->id);
- break;
- }
-
- WorldObject* summoner = dynamic_cast<WorldObject*>(source);
-
- if (!summoner)
- {
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (script id: %u) call for non-WorldObject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
- break;
- }
-
- float x = step.script->x;
- float y = step.script->y;
- float z = step.script->z;
- float o = step.script->o;
-
- Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
- if (!pCreature)
- {
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON (script id: %u) failed for creature (entry: %u).", step.script->id, step.script->datalong);
- break;
- }
-
- break;
- }
-
- case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
- {
- if (!step.script->datalong) // gameobject not specified
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) call with no gameobject parameter.", step.script->id);
- break;
- }
-
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) call for NULL source object.", step.script->id);
- break;
- }
-
- WorldObject* summoner = dynamic_cast<WorldObject*>(source);
-
- if (!summoner)
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) call for non-WorldObject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
- break;
- }
-
- GameObject *go = NULL;
- int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
-
- CellPair p(Trinity::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- Trinity::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
- Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check);
-
- TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
- cell.Visit(p, object_checker, *summoner->GetMap());
-
- if (!go)
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) failed for gameobject(guid: %u).", step.script->id, step.script->datalong);
- break;
- }
-
- if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
- go->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
- go->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
- go->GetGoType() == GAMEOBJECT_TYPE_TRAP)
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) can not be used with gameobject of type %u (guid: %u).",
- step.script->id, uint32(go->GetGoType()), step.script->datalong);
- break;
- }
-
- if (go->isSpawned())
- break; //gameobject already spawned
-
- go->SetLootState(GO_READY);
- go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
-
- go->GetMap()->Add(go);
- break;
- }
- case SCRIPT_COMMAND_OPEN_DOOR:
- {
- if (!step.script->datalong) // door not specified
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id: %u) call for NULL target door.", step.script->id);
- break;
- }
-
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id: %u) call for NULL source unit.", step.script->id);
- break;
- }
-
- if (!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id: %u) call for non-unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
- break;
- }
-
- GameObject *door = NULL;
- WorldObject* wSource = (WorldObject*)source;
-
- int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
-
- CellPair p(Trinity::ComputeCellPair(wSource->GetPositionX(), wSource->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- Trinity::GameObjectWithDbGUIDCheck go_check(*wSource, step.script->datalong);
- Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(wSource, door, go_check);
-
- TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
- cell.Visit(p, object_checker, *wSource->GetMap());
-
- if (!door)
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id: %u) failed for gameobject(guid: %u).", step.script->id, step.script->datalong);
- break;
- }
- if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id: %u) failed for non-door(GoType: %u, Entry: %u, GUID: %u).",
- step.script->id, door->GetGoType(),door->GetEntry(),door->GetGUIDLow());
- break;
- }
-
- if (door->GetGoState() != GO_STATE_READY)
- break; //door already open
-
- door->UseDoorOrButton(time_to_close);
-
- if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
- ((GameObject*)target)->UseDoorOrButton(time_to_close);
- break;
- }
- case SCRIPT_COMMAND_CLOSE_DOOR:
- {
- if (!step.script->datalong) // guid for door not specified
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id: %u) call for NULL door.", step.script->id);
- break;
- }
-
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id: %u) call for NULL unit.", step.script->id);
- break;
- }
-
- if (!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id: %u) call for non-unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
- break;
- }
-
- GameObject *door = NULL;
- WorldObject* wSource = (WorldObject*)source;
-
- int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
-
- CellPair p(Trinity::ComputeCellPair(wSource->GetPositionX(), wSource->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- Trinity::GameObjectWithDbGUIDCheck go_check(*wSource, step.script->datalong);
- Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(wSource, door, go_check);
-
- TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
- cell.Visit(p, object_checker, *wSource->GetMap());
-
- if (!door)
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id: %u) failed for gameobject(guid: %u).", step.script->id, step.script->datalong);
- break;
- }
- if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id: %u) failed for non-door(GoType: %u, Entry: %u, GUID: %u).",
- step.script->id, door->GetGoType(),door->GetEntry(),door->GetGUIDLow());
- break;
- }
-
- if (door->GetGoState() == GO_STATE_READY)
- break; //door already closed
-
- door->UseDoorOrButton(time_to_open);
-
- if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
- ((GameObject*)target)->UseDoorOrButton(time_to_open);
-
- break;
- }
- case SCRIPT_COMMAND_QUEST_EXPLORED:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for NULL source.", step.script->id);
- break;
- }
-
- if (!target)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for NULL target.", step.script->id);
- break;
- }
-
- // when script called for item spell casting then target == (unit or GO) and source is player
- WorldObject* worldObject;
- Player* pTarget;
-
- pTarget = target->ToPlayer();
- if (pTarget)
- {
- if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for non-creature, non-gameobject or non-player (TypeId: %u), skipping.",
- step.script->id, source->GetTypeId());
- break;
- }
-
- worldObject = (WorldObject*)source;
- }
- else
- {
- if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for non-creature, non-gameobject or non-player (TypeId: %u), skipping.",
- step.script->id, target->GetTypeId());
- break;
- }
-
- pTarget = source->ToPlayer();
- if (!pTarget)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) call for non-player (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
- break;
- }
-
- worldObject = (WorldObject*)target;
- }
-
- // quest id and flags checked at script loading
- if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
- (step.script->datalong2 == 0 || worldObject->IsWithinDistInMap(pTarget, float(step.script->datalong2))))
- pTarget->AreaExploredOrEventHappens(step.script->datalong);
- else
- pTarget->FailQuest(step.script->datalong);
-
- break;
- }
-
- case SCRIPT_COMMAND_ACTIVATE_OBJECT:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT (script id: %u) must have source caster.", step.script->id);
- break;
- }
-
- if (!source->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT (script id: %u) source caster isn't unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
- break;
- }
-
- if (!target)
- {
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT (script id: %u) call for NULL gameobject.", step.script->id);
- break;
- }
-
- if (target->GetTypeId() != TYPEID_GAMEOBJECT)
- {
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT (script id: %u) call for non-gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, target->GetTypeId(),target->GetEntry(),target->GetGUIDLow());
- break;
- }
-
- Unit* caster = (Unit*)source;
-
- GameObject *go = (GameObject*)target;
-
- go->Use(caster);
- break;
- }
-
- case SCRIPT_COMMAND_REMOVE_AURA:
- {
- Object* cmdTarget = step.script->datalong2 ? source : target;
-
- if (!cmdTarget)
- {
- sLog.outError("SCRIPT_COMMAND_REMOVE_AURA (script id: %u) call for NULL %s.", step.script->id, step.script->datalong2 ? "source" : "target");
- break;
- }
-
- if (!cmdTarget->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_REMOVE_AURA (script id: %u) %s isn't unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId(),cmdTarget->GetEntry(),cmdTarget->GetGUIDLow());
- break;
- }
-
- ((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
- break;
- }
-
- case SCRIPT_COMMAND_CAST_SPELL:
- {
- // TODO: Allow gameobjects to be targets and casters
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id: %u) must have source caster.", step.script->id);
- break;
- }
-
- Unit* uSource = NULL;
- Unit* uTarget = NULL;
- // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
- switch (step.script->datalong2)
- {
- case 0: // source -> target
- uSource = dynamic_cast<Unit*>(source);
- uTarget = dynamic_cast<Unit*>(target);
- break;
- case 1: // source -> source
- uSource = dynamic_cast<Unit*>(source);
- uTarget = dynamic_cast<Unit*>(source);
- break;
- case 2: // target -> target
- uSource = dynamic_cast<Unit*>(target);
- uTarget = dynamic_cast<Unit*>(target);
- break;
- case 3: // target -> source
- uSource = dynamic_cast<Unit*>(target);
- uTarget = dynamic_cast<Unit*>(source);
- break;
- case 4: // creature
- uSource = dynamic_cast<Unit*>(source);
- uTarget = GetClosestCreatureWithEntry(uSource, step.script->dataint, step.script->x);
- break;
- }
-
- if (!uSource || !uSource->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id: %u) no source unit found for spell %u", step.script->id, step.script->datalong);
- break;
- }
-
- if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id: %u) no target unit found for spell %u", step.script->id, step.script->datalong);
- break;
- }
-
- uSource->CastSpell(uTarget, step.script->datalong, false);
- break;
- }
-
- case SCRIPT_COMMAND_PLAY_SOUND:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_PLAY_SOUND (script id: %u) call for NULL creature.", step.script->id);
- break;
- }
-
- WorldObject* pSource = dynamic_cast<WorldObject*>(source);
- if (!pSource)
- {
- sLog.outError("SCRIPT_COMMAND_PLAY_SOUND (script id: %u) call for non-world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
- break;
- }
-
- // bitmask: 0/1=anyone/target, 0/2=with distance dependent
- Player* pTarget;
- if (step.script->datalong2 & 1)
- {
- if (!target)
- {
- sLog.outError("SCRIPT_COMMAND_PLAY_SOUND (script id: %u) in targeted mode call for NULL target.", step.script->id);
- break;
- }
-
- pTarget = target->ToPlayer();
- if (!pTarget)
- {
- sLog.outError("SCRIPT_COMMAND_PLAY_SOUND (script id: %u) in targeted mode call for non-player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, target->GetTypeId(),target->GetEntry(),target->GetGUIDLow());
- break;
- }
- }
-
- // bitmask: 0/1=anyone/target, 0/2=with distance dependent
- if (step.script->datalong2 & 2)
- pSource->PlayDistanceSound(step.script->datalong, pTarget);
- else
- pSource->PlayDirectSound(step.script->datalong, pTarget);
- break;
- }
-
- case SCRIPT_COMMAND_CREATE_ITEM:
- {
- if (!target && !source)
- {
- sLog.outError("SCRIPT_COMMAND_CREATE_ITEM (script id: %u) call for NULL object.", step.script->id);
- break;
- }
-
- Player *pReceiver = target->ToPlayer() != NULL ? target->ToPlayer() : source->ToPlayer();
- // only Player
- if (!pReceiver)
- {
- sLog.outError("SCRIPT_COMMAND_CREATE_ITEM (script id: %u) call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.",
- step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
- break;
- }
-
- ItemPosCountVec dest;
- uint8 msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->datalong, step.script->datalong2);
- if (msg == EQUIP_ERR_OK)
- {
- if (Item* item = pReceiver->StoreNewItem(dest, step.script->datalong, true))
- pReceiver->SendNewItem(item, step.script->datalong2, false, true);
- }
- else
- pReceiver->SendEquipError(msg,NULL,NULL);
-
- break;
- }
-
- case SCRIPT_COMMAND_DESPAWN_SELF:
- {
- if (!target && !source)
- {
- sLog.outError("SCRIPT_COMMAND_DESPAWN_SELF (script id: %u) call for NULL object.", step.script->id);
- break;
- }
-
- Creature* cSource = target->ToCreature();
- // only creature
- if (!cSource)
- {
- sLog.outError("SCRIPT_COMMAND_DESPAWN_SELF (script id: %u) call for non-creature (TypeIdSource: %u)(TypeIdTarget: %u), skipping.",
- step.script->id, source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
- break;
- }
-
- cSource->ForcedDespawn(step.script->datalong);
- break;
- }
-
- case SCRIPT_COMMAND_LOAD_PATH:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_START_MOVE (script id: %u) cannot be applied to NON-existing unit.", step.script->id);
- break;
- }
-
- if (!source->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_START_MOVE (script id: %u) source mover isn't unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, source->GetTypeId(),source->GetEntry(),source->GetGUIDLow());
- break;
- }
-
- if (!sWaypointMgr->GetPath(step.script->datalong))
- {
- sLog.outError("SCRIPT_COMMAND_START_MOVE (script id: %u) source mover has an invalid path, skipping.", step.script->id, step.script->datalong2);
- break;
- }
-
- ((Unit*)source)->GetMotionMaster()->MovePath(step.script->datalong, step.script->datalong2);
- break;
- }
-
- case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
- {
- if (!step.script->datalong || !step.script->datalong2)
- {
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT (script id: %u) calls invalid db_script_id or lowguid not present: skipping.", step.script->id);
- break;
- }
-
- Creature* cTarget;
- if (source) //using grid searcher
- {
- WorldObject* wSource = (WorldObject*)source;
- CellPair p(Trinity::ComputeCellPair(wSource->GetPositionX(), wSource->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- Trinity::CreatureWithDbGUIDCheck target_check(wSource, step.script->datalong);
- Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
-
- TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
- cell.Visit(p, unit_checker, *wSource->GetMap());
- }
- else //check hashmap holders
- {
- if (CreatureData const* data = objmgr.GetCreatureData(step.script->datalong))
- cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->datalong, data->id, HIGHGUID_UNIT), cTarget);
- }
-
- if (!cTarget)
- {
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT (script id: %u) target not found, creature entry %u", step.script->id, step.script->datalong);
- break;
- }
-
- //Lets choose our ScriptMap map
- ScriptMapMap *datamap = NULL;
- switch (step.script->dataint)
- {
- case 1: //QUEST END SCRIPTMAP
- datamap = &sQuestEndScripts;
- break;
- case 2: //QUEST START SCRIPTMAP
- datamap = &sQuestStartScripts;
- break;
- case 3: //SPELLS SCRIPTMAP
- datamap = &sSpellScripts;
- break;
- case 4: //GAMEOBJECTS SCRIPTMAP
- datamap = &sGameObjectScripts;
- break;
- case 5: //EVENTS SCRIPTMAP
- datamap = &sEventScripts;
- break;
- case 6: //WAYPOINTS SCRIPTMAP
- datamap = &sWaypointScripts;
- break;
- default:
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT ERROR: no scriptmap present... ignoring");
- break;
- }
- //if no scriptmap present...
- if (!datamap)
- break;
-
- uint32 script_id = step.script->datalong2;
- //insert script into schedule but do not start it
- ScriptsStart(*datamap, script_id, cTarget, NULL/*, false*/);
- break;
- }
-
- case SCRIPT_COMMAND_KILL:
- {
- // TODO: Allow to kill objects other than self?
- if (!source)
- break;
-
- Creature* cSource = source->ToCreature();
- if (!cSource)
- break;
-
- if (cSource->isDead())
- {
- sLog.outError("SCRIPT_COMMAND_KILL (script id: %u) called for already dead creature, entry %u, guidLow %u",
- step.script->id, cSource->GetEntry(), cSource->GetGUIDLow());
- break;
- }
-
- cSource->setDeathState(JUST_DIED);
- if (step.script->dataint == 1)
- cSource->RemoveCorpse();
-
- break;
- }
-
- case SCRIPT_COMMAND_ORIENTATION:
- {
- if (!source || !source->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_ORIENTATION (script id: %u) call for NULL or non-unit source.", step.script->id);
- break;
- }
-
- Unit* uSource = (Unit*)source;
-
- if (!step.script->datalong)
- uSource->SetOrientation(step.script->o);
- else
- {
- if (!target || !target->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_ORIENTATION (script id: %u) call for NULL or non-unit target.", step.script->id);
- break;
- }
- uSource->SetInFront((Unit*)target);
- }
-
- uSource->SendMovementFlagUpdate();
- break;
- }
- case SCRIPT_COMMAND_EQUIP:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_EQUIP (script id: %u) call for NULL source.", step.script->id);
- break;
- }
-
- Creature* cSource = source->ToCreature();
- if (!cSource)
- {
- sLog.outError("SCRIPT_COMMAND_EQUIP (script id: %u) call, source is non-creature.", step.script->id);
- break;
- }
-
- cSource->LoadEquipment(step.script->datalong);
- break;
- }
- case SCRIPT_COMMAND_MODEL:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_EQUIP (script id: %u) call for NULL source.", step.script->id);
- break;
- }
-
- Creature* cSource = source->ToCreature();
- if (!cSource)
- {
- sLog.outError("SCRIPT_COMMAND_EQUIP (script id: %u) call, source is non-creature.", step.script->id);
- break;
- }
-
- cSource->SetDisplayId(step.script->datalong);
- break;
- }
-
- case SCRIPT_COMMAND_CLOSE_GOSSIP:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_GOSSIP (script id: %u) for null source", step.script->id);
- break;
- }
-
- Player *pSource = source->ToPlayer();
- if (!pSource)
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_GOSSIP (script id: %u) for non-player source.", step.script->id);
- break;
- }
-
- pSource->PlayerTalkClass->CloseGossip();
- break;
- }
-
- case SCRIPT_COMMAND_PLAYMOVIE:
- {
- if (!source)
- {
- sLog.outError("SCRIPT_COMMAND_PLAYMOVIE (script id: %u) call for NULL source.", step.script->id);
- break;
- }
-
- Player* pSource = source->ToPlayer();
- if (!pSource)
- {
- sLog.outError("SCRIPT_COMMAND_PLAYMOVIE (script id: %u) call for non-player source.", step.script->id);
- break;
- }
- pSource->SendMovieStart(step.script->datalong);
- break;
- }
-
- default:
- sLog.outError("Unknown script command %u called.", step.script->command);
- break;
- }
-
- m_scriptSchedule.erase(iter);
- sWorld.DecreaseScheduledScriptCount();
-
- iter = m_scriptSchedule.begin();
- }
-}
-
-Creature*
-Map::GetCreature(uint64 guid)
-{
- Creature * ret = NULL;
- if (IS_CRE_OR_VEH_GUID(guid))
- ret = ObjectAccessor::GetObjectInWorld(guid, (Creature*)NULL);
-
- if (!ret)
- return NULL;
-
- if (ret->GetMapId() != GetId())
- return NULL;
-
- if (ret->GetInstanceId() != GetInstanceId())
- return NULL;
-
- return ret;
-}
-
-GameObject*
-Map::GetGameObject(uint64 guid)
-{
- GameObject * ret = ObjectAccessor::GetObjectInWorld(guid, (GameObject*)NULL);
- if (!ret)
- return NULL;
- if (ret->GetMapId() != GetId())
- return NULL;
- if (ret->GetInstanceId() != GetInstanceId())
- return NULL;
- return ret;
-}
-
-DynamicObject*
-Map::GetDynamicObject(uint64 guid)
-{
- DynamicObject * ret = ObjectAccessor::GetObjectInWorld(guid, (DynamicObject*)NULL);
- if (!ret)
- return NULL;
- if (ret->GetMapId() != GetId())
- return NULL;
- if (ret->GetInstanceId() != GetInstanceId())
- return NULL;
- return ret;
-}
-
-void Map::UpdateIteratorBack(Player *player)
-{
- if (m_mapRefIter == player->GetMapRef())
- m_mapRefIter = m_mapRefIter->nocheck_prev();
-}
diff --git a/src/server/game/Map/Map.h b/src/server/game/Map/Map.h
deleted file mode 100644
index ceb526b8244..00000000000
--- a/src/server/game/Map/Map.h
+++ /dev/null
@@ -1,689 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITY_MAP_H
-#define TRINITY_MAP_H
-
-#include "Platform/Define.h"
-#include "Policies/ThreadingModel.h"
-#include "ace/RW_Thread_Mutex.h"
-#include "ace/Thread_Mutex.h"
-
-#include "DBCStructure.h"
-#include "GridDefines.h"
-#include "Cell.h"
-#include "Timer.h"
-#include "SharedDefines.h"
-#include "GameSystem/GridRefManager.h"
-#include "MapRefManager.h"
-#include "mersennetwister/MersenneTwister.h"
-
-#include <bitset>
-#include <list>
-
-class Unit;
-class WorldPacket;
-class InstanceData;
-class Group;
-class InstanceSave;
-class Object;
-class WorldObject;
-class TempSummon;
-class Player;
-class CreatureGroup;
-struct ScriptInfo;
-struct ScriptAction;
-struct Position;
-class BattleGround;
-
-//******************************************
-// Map file format defines
-//******************************************
-#define MAP_MAGIC 'SPAM'
-#define MAP_VERSION_MAGIC '0.1w'
-#define MAP_AREA_MAGIC 'AERA'
-#define MAP_HEIGHT_MAGIC 'TGHM'
-#define MAP_LIQUID_MAGIC 'QILM'
-
-struct map_fileheader
-{
- uint32 mapMagic;
- uint32 versionMagic;
- uint32 areaMapOffset;
- uint32 areaMapSize;
- uint32 heightMapOffset;
- uint32 heightMapSize;
- uint32 liquidMapOffset;
- uint32 liquidMapSize;
-};
-
-#define MAP_AREA_NO_AREA 0x0001
-
-struct map_areaHeader
-{
- uint32 fourcc;
- uint16 flags;
- uint16 gridArea;
-};
-
-#define MAP_HEIGHT_NO_HEIGHT 0x0001
-#define MAP_HEIGHT_AS_INT16 0x0002
-#define MAP_HEIGHT_AS_INT8 0x0004
-
-struct map_heightHeader
-{
- uint32 fourcc;
- uint32 flags;
- float gridHeight;
- float gridMaxHeight;
-};
-
-#define MAP_LIQUID_NO_TYPE 0x0001
-#define MAP_LIQUID_NO_HEIGHT 0x0002
-
-struct map_liquidHeader
-{
- uint32 fourcc;
- uint16 flags;
- uint16 liquidType;
- uint8 offsetX;
- uint8 offsetY;
- uint8 width;
- uint8 height;
- float liquidLevel;
-};
-
-enum ZLiquidStatus
-{
- LIQUID_MAP_NO_WATER = 0x00000000,
- LIQUID_MAP_ABOVE_WATER = 0x00000001,
- LIQUID_MAP_WATER_WALK = 0x00000002,
- LIQUID_MAP_IN_WATER = 0x00000004,
- LIQUID_MAP_UNDER_WATER = 0x00000008
-};
-
-#define MAP_LIQUID_TYPE_NO_WATER 0x00
-#define MAP_LIQUID_TYPE_WATER 0x01
-#define MAP_LIQUID_TYPE_OCEAN 0x02
-#define MAP_LIQUID_TYPE_MAGMA 0x04
-#define MAP_LIQUID_TYPE_SLIME 0x08
-
-#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
-
-#define MAP_LIQUID_TYPE_DARK_WATER 0x10
-#define MAP_LIQUID_TYPE_WMO_WATER 0x20
-
-struct LiquidData
-{
- uint32 type;
- float level;
- float depth_level;
-};
-
-class GridMap
-{
- uint32 m_flags;
- // Area data
- uint16 m_gridArea;
- uint16 *m_area_map;
- // Height level data
- float m_gridHeight;
- float m_gridIntHeightMultiplier;
- union{
- float *m_V9;
- uint16 *m_uint16_V9;
- uint8 *m_uint8_V9;
- };
- union{
- float *m_V8;
- uint16 *m_uint16_V8;
- uint8 *m_uint8_V8;
- };
- // Liquid data
- uint16 m_liquidType;
- uint8 m_liquid_offX;
- uint8 m_liquid_offY;
- uint8 m_liquid_width;
- uint8 m_liquid_height;
- float m_liquidLevel;
- uint8 *m_liquid_type;
- float *m_liquid_map;
-
- bool loadAreaData(FILE *in, uint32 offset, uint32 size);
- bool loadHeihgtData(FILE *in, uint32 offset, uint32 size);
- bool loadLiquidData(FILE *in, uint32 offset, uint32 size);
-
- // Get height functions and pointers
- typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
- pGetHeightPtr m_gridGetHeight;
- float getHeightFromFloat(float x, float y) const;
- float getHeightFromUint16(float x, float y) const;
- float getHeightFromUint8(float x, float y) const;
- float getHeightFromFlat(float x, float y) const;
-
-public:
- GridMap();
- ~GridMap();
- bool loadData(char *filaname);
- void unloadData();
-
- uint16 getArea(float x, float y);
- inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);}
- float getLiquidLevel(float x, float y);
- uint8 getTerrainType(float x, float y);
- ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0);
-};
-
-struct CreatureMover
-{
- CreatureMover() : x(0), y(0), z(0), ang(0) {}
- CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
-
- float x, y, z, ang;
-};
-
-// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
-#if defined(__GNUC__)
-#pragma pack(1)
-#else
-#pragma pack(push,1)
-#endif
-
-struct InstanceTemplate
-{
- uint32 map;
- uint32 parent;
- uint32 access_id;
- float startLocX;
- float startLocY;
- float startLocZ;
- float startLocO;
- uint32 script_id;
- bool allowMount;
-};
-
-enum LevelRequirementVsMode
-{
- LEVELREQUIREMENT_HEROIC = 70
-};
-
-#if defined(__GNUC__)
-#pragma pack()
-#else
-#pragma pack(pop)
-#endif
-
-typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
-
-#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
-#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
-#define MIN_UNLOAD_DELAY 1 // immediate unload
-
-typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
-
-class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockable<Map, ACE_Thread_Mutex>
-{
- friend class MapReference;
- public:
- Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent = NULL);
- virtual ~Map();
-
- // currently unused for normal maps
- bool CanUnload(uint32 diff)
- {
- if (!m_unloadTimer) return false;
- if (m_unloadTimer <= diff) return true;
- m_unloadTimer -= diff;
- return false;
- }
-
- virtual bool Add(Player *);
- virtual void Remove(Player *, bool);
- template<class T> void Add(T *);
- template<class T> void Remove(T *, bool);
-
- virtual void Update(const uint32&);
-
- /*
- void MessageBroadcast(Player *, WorldPacket *, bool to_self);
- void MessageBroadcast(WorldObject *, WorldPacket *);
- void MessageDistBroadcast(Player *, WorldPacket *, float dist, bool to_self, bool own_team_only = false);
- void MessageDistBroadcast(WorldObject *, WorldPacket *, float dist);
- */
-
- float GetVisibilityDistance() const { return m_VisibleDistance; }
- //function for setting up visibility distance for maps on per-type/per-Id basis
- virtual void InitVisibilityDistance();
-
- void PlayerRelocation(Player *, float x, float y, float z, float orientation);
- void CreatureRelocation(Creature *creature, float x, float y, float z, float ang);
-
- template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor);
-
- bool IsRemovalGrid(float x, float y) const
- {
- GridPair p = Trinity::ComputeGridPair(x, y);
- return !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL;
- }
-
- bool IsLoaded(float x, float y) const
- {
- GridPair p = Trinity::ComputeGridPair(x, y);
- return loaded(p);
- }
-
- bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
- void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
- void LoadGrid(float x, float y);
- bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
- virtual void UnloadAll();
-
- void ResetGridExpiry(NGridType &grid, float factor = 1) const
- {
- grid.ResetTimeTracker(time_t(float(i_gridExpiry)*factor));
- }
-
- time_t GetGridExpiry(void) const { return i_gridExpiry; }
- uint32 GetId(void) const { return i_mapEntry->MapID; }
-
- static bool ExistMap(uint32 mapid, int gx, int gy);
- static bool ExistVMap(uint32 mapid, int gx, int gy);
-
- static void InitStateMachine();
- static void DeleteStateMachine();
-
- Map const * GetParent() const { return m_parentMap; }
-
- // some calls like isInWater should not use vmaps due to processor power
- // can return INVALID_HEIGHT if under z+2 z coord not found height
- float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
-
- ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const;
-
- uint16 GetAreaFlag(float x, float y, float z, bool *isOutdoors=0) const;
- bool GetAreaInfo(float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const;
-
- bool IsOutdoors(float x, float y, float z) const;
-
- uint8 GetTerrainType(float x, float y) const;
- float GetWaterLevel(float x, float y) const;
- bool IsInWater(float x, float y, float z, LiquidData *data = 0) const;
- bool IsUnderWater(float x, float y, float z) const;
-
- static uint32 GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id);
- static uint32 GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id);
- static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id);
-
- uint32 GetAreaId(float x, float y, float z) const
- {
- return GetAreaIdByAreaFlag(GetAreaFlag(x,y,z),GetId());
- }
-
- uint32 GetZoneId(float x, float y, float z) const
- {
- return GetZoneIdByAreaFlag(GetAreaFlag(x,y,z),GetId());
- }
-
- void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const
- {
- GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(x,y,z),GetId());
- }
-
- void MoveAllCreaturesInMoveList();
- void RemoveAllObjectsInRemoveList();
- virtual void RemoveAllPlayers();
-
- bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
-
- // assert print helper
- bool CheckGridIntegrity(Creature* c, bool moved) const;
-
- uint32 GetInstanceId() const { return i_InstanceId; }
- uint8 GetSpawnMode() const { return (i_spawnMode); }
- virtual bool CanEnter(Player* /*player*/) { return true; }
- const char* GetMapName() const;
-
- // have meaning only for instanced map (that have set real difficulty)
- Difficulty GetDifficulty() const { return Difficulty(GetSpawnMode()); }
- bool IsRegularDifficulty() const { return GetDifficulty() == REGULAR_DIFFICULTY; }
- MapDifficulty const* GetMapDifficulty() const;
-
- bool Instanceable() const { return i_mapEntry && i_mapEntry->Instanceable(); }
- // NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
- bool IsDungeon() const { return i_mapEntry && i_mapEntry->IsDungeon(); }
- bool IsNonRaidDungeon() const { return i_mapEntry && i_mapEntry->IsNonRaidDungeon(); }
- bool IsRaid() const { return i_mapEntry && i_mapEntry->IsRaid(); }
- bool IsRaidOrHeroicDungeon() const { return IsRaid() || i_spawnMode > DUNGEON_DIFFICULTY_NORMAL; }
- bool IsHeroic() const { return IsRaid() ? i_spawnMode >= RAID_DIFFICULTY_10MAN_HEROIC : i_spawnMode >= DUNGEON_DIFFICULTY_HEROIC; }
- bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); }
- bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); }
- bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); }
- bool GetEntrancePos(int32 &mapid, float &x, float &y)
- {
- if (!i_mapEntry)
- return false;
- return i_mapEntry->GetEntrancePos(mapid, x, y);
- }
-
- void AddObjectToRemoveList(WorldObject *obj);
- void AddObjectToSwitchList(WorldObject *obj, bool on);
- virtual void DelayedUpdate(const uint32 diff);
-
- virtual bool RemoveBones(uint64 guid, float x, float y);
-
- void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
- void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair);
-
- void resetMarkedCells() { marked_cells.reset(); }
- bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
- void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
-
- bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
- uint32 GetPlayersCountExceptGMs() const;
- bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
-
- void AddWorldObject(WorldObject *obj) { i_worldObjects.insert(obj); }
- void RemoveWorldObject(WorldObject *obj) { i_worldObjects.erase(obj); }
-
- void SendToPlayers(WorldPacket const* data) const;
-
- typedef MapRefManager PlayerList;
- PlayerList const& GetPlayers() const { return m_mapRefManager; }
-
- //per-map script storage
- void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
- void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target);
-
- // must called with AddToWorld
- template<class T>
- void AddToActive(T* obj) { AddToActiveHelper(obj); }
-
- void AddToActive(Creature* obj);
-
- // must called with RemoveFromWorld
- template<class T>
- void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); }
-
- void RemoveFromActive(Creature* obj);
-
- template<class T> void SwitchGridContainers(T* obj, bool active);
- template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER &notifier);
- template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER &notifier);
- template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER &notifier);
- CreatureGroupHolderType CreatureGroupHolder;
-
- void UpdateIteratorBack(Player *player);
-
-#ifdef MAP_BASED_RAND_GEN
- MTRand mtRand;
- int32 irand(int32 min, int32 max) { return int32 (mtRand.randInt(max - min)) + min; }
- uint32 urand(uint32 min, uint32 max) { return mtRand.randInt(max - min) + min; }
- int32 rand32() { return mtRand.randInt(); }
- double rand_norm() { return mtRand.randExc(); }
- double rand_chance() { return mtRand.randExc(100.0); }
-#endif
-
- TempSummon *SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL, uint32 vehId = 0);
- Creature* GetCreature(uint64 guid);
- GameObject* GetGameObject(uint64 guid);
- DynamicObject* GetDynamicObject(uint64 guid);
- private:
- void LoadMapAndVMap(int gx, int gy);
- void LoadVMap(int gx, int gy);
- void LoadMap(int gx,int gy, bool reload = false);
- GridMap *GetGrid(float x, float y);
-
- void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
-
- void SendInitSelf(Player * player);
-
- void SendInitTransports(Player * player);
- void SendRemoveTransports(Player * player);
-
- bool CreatureCellRelocation(Creature *creature, Cell new_cell);
-
- void AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang);
- CreatureMoveList i_creaturesToMove;
-
- bool loaded(const GridPair &) const;
- void EnsureGridCreated(const GridPair &);
- bool EnsureGridLoaded(Cell const&);
- void EnsureGridLoadedAtEnter(Cell const&, Player* player = NULL);
-
- void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
-
- template<class T> void AddType(T *obj);
- template<class T> void RemoveType(T *obj, bool);
-
- NGridType* getNGrid(uint32 x, uint32 y) const
- {
- ASSERT(x < MAX_NUMBER_OF_GRIDS);
- ASSERT(y < MAX_NUMBER_OF_GRIDS);
- return i_grids[x][y];
- }
-
- bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
- void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
-
- void setNGrid(NGridType* grid, uint32 x, uint32 y);
- void ScriptsProcess();
-
- void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff);
- protected:
- void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
-
- typedef Trinity::ObjectLevelLockable<Map, ACE_Thread_Mutex>::Lock Guard;
-
- MapEntry const* i_mapEntry;
- uint8 i_spawnMode;
- uint32 i_InstanceId;
- uint32 m_unloadTimer;
- float m_VisibleDistance;
-
- MapRefManager m_mapRefManager;
- MapRefManager::iterator m_mapRefIter;
-
- int32 m_VisibilityNotifyPeriod;
-
- typedef std::set<WorldObject*> ActiveNonPlayers;
- ActiveNonPlayers m_activeNonPlayers;
- ActiveNonPlayers::iterator m_activeNonPlayersIter;
-
- private:
- time_t i_gridExpiry;
-
- //used for fast base_map (e.g. MapInstanced class object) search for
- //InstanceMaps and BattleGroundMaps...
- Map* m_parentMap;
-
- NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
- GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
- std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
-
- //these functions used to process player/mob aggro reactions and
- //visibility calculations. Highly optimized for massive calculations
- void ProcessRelocationNotifies(const uint32 &diff);
-
- bool i_scriptLock;
- std::set<WorldObject *> i_objectsToRemove;
- std::map<WorldObject*, bool> i_objectsToSwitch;
- std::set<WorldObject*> i_worldObjects;
- std::multimap<time_t, ScriptAction> m_scriptSchedule;
-
- // Type specific code for add/remove to/from grid
- template<class T>
- void AddToGrid(T*, NGridType *, Cell const&);
-
- template<class T>
- void RemoveFromGrid(T*, NGridType *, Cell const&);
-
- template<class T>
- void DeleteFromWorld(T*);
-
- template<class T>
- void AddToActiveHelper(T* obj)
- {
- m_activeNonPlayers.insert(obj);
- }
-
- template<class T>
- void RemoveFromActiveHelper(T* obj)
- {
- // Map::Update for active object in proccess
- if (m_activeNonPlayersIter != m_activeNonPlayers.end())
- {
- ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
- if (itr == m_activeNonPlayers.end())
- return;
- if (itr == m_activeNonPlayersIter)
- ++m_activeNonPlayersIter;
- m_activeNonPlayers.erase(itr);
- }
- else
- m_activeNonPlayers.erase(obj);
- }
-};
-
-enum InstanceResetMethod
-{
- INSTANCE_RESET_ALL,
- INSTANCE_RESET_CHANGE_DIFFICULTY,
- INSTANCE_RESET_GLOBAL,
- INSTANCE_RESET_GROUP_DISBAND,
- INSTANCE_RESET_GROUP_JOIN,
- INSTANCE_RESET_RESPAWN_DELAY
-};
-
-class InstanceMap : public Map
-{
- public:
- InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
- ~InstanceMap();
- bool Add(Player *);
- void Remove(Player *, bool);
- void Update(const uint32&);
- void CreateInstanceData(bool load);
- bool Reset(uint8 method);
- uint32 GetScriptId() { return i_script_id; }
- InstanceData* GetInstanceData() { return i_data; }
- void PermBindAllPlayers(Player *player);
- void UnloadAll();
- bool CanEnter(Player* player);
- void SendResetWarnings(uint32 timeLeft) const;
- void SetResetSchedule(bool on);
-
- uint32 GetMaxPlayers() const;
- uint32 GetMaxResetDelay() const;
-
- virtual void InitVisibilityDistance();
- private:
- bool m_resetAfterUnload;
- bool m_unloadWhenEmpty;
- InstanceData* i_data;
- uint32 i_script_id;
-};
-
-class BattleGroundMap : public Map
-{
- public:
- BattleGroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
- ~BattleGroundMap();
-
- bool Add(Player *);
- void Remove(Player *, bool);
- bool CanEnter(Player* player);
- void SetUnload();
- //void UnloadAll(bool pForce);
- void RemoveAllPlayers();
-
- virtual void InitVisibilityDistance();
- BattleGround* GetBG() { return m_bg; }
- void SetBG(BattleGround* bg) { m_bg = bg; }
- private:
- BattleGround* m_bg;
-};
-
-/*inline
-uint64
-Map::CalculateGridMask(const uint32 &y) const
-{
- uint64 mask = 1;
- mask <<= y;
- return mask;
-}
-*/
-
-template<class T, class CONTAINER>
-inline void
-Map::Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor)
-{
- const uint32 x = cell.GridX();
- const uint32 y = cell.GridY();
- const uint32 cell_x = cell.CellX();
- const uint32 cell_y = cell.CellY();
-
- if (!cell.NoCreate() || loaded(GridPair(x,y)))
- {
- EnsureGridLoaded(cell);
- getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
- }
-}
-
-template<class NOTIFIER>
-inline void
-Map::VisitAll(const float &x, const float &y, float radius, NOTIFIER &notifier)
-{
- CellPair p(Trinity::ComputeCellPair(x, y));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
- cell.Visit(p, world_object_notifier, *this, radius, x, y);
- TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
- cell.Visit(p, grid_object_notifier, *this, radius, x, y);
-}
-
-template<class NOTIFIER>
-inline void
-Map::VisitWorld(const float &x, const float &y, float radius, NOTIFIER &notifier)
-{
- CellPair p(Trinity::ComputeCellPair(x, y));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
- cell.Visit(p, world_object_notifier, *this, radius, x, y);
-}
-
-template<class NOTIFIER>
-inline void
-Map::VisitGrid(const float &x, const float &y, float radius, NOTIFIER &notifier)
-{
- CellPair p(Trinity::ComputeCellPair(x, y));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
- cell.Visit(p, grid_object_notifier, *this, radius, x, y);
-}
-#endif
diff --git a/src/server/game/Map/MapInstanced.cpp b/src/server/game/Map/MapInstanced.cpp
deleted file mode 100644
index 0736bfa6fb3..00000000000
--- a/src/server/game/Map/MapInstanced.cpp
+++ /dev/null
@@ -1,268 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "MapInstanced.h"
-#include "ObjectMgr.h"
-#include "MapManager.h"
-#include "BattleGround.h"
-#include "VMapFactory.h"
-#include "InstanceSaveMgr.h"
-#include "World.h"
-
-MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL)
-{
- // initialize instanced maps list
- m_InstancedMaps.clear();
- // fill with zero
- memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16));
-}
-
-void MapInstanced::InitVisibilityDistance()
-{
- if (m_InstancedMaps.empty())
- return;
- //initialize visibility distances for all instance copies
- for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
- {
- (*i).second->InitVisibilityDistance();
- }
-}
-
-void MapInstanced::Update(const uint32& t)
-{
- // take care of loaded GridMaps (when unused, unload it!)
- Map::Update(t);
-
- // update the instanced maps
- InstancedMaps::iterator i = m_InstancedMaps.begin();
-
- while (i != m_InstancedMaps.end())
- {
- if (i->second->CanUnload(t))
- {
- if (!DestroyInstance(i)) // iterator incremented
- {
- //m_unloadTimer
- }
- }
- else
- {
- // update only here, because it may schedule some bad things before delete
- i->second->Update(t);
- ++i;
- }
- }
-}
-
-void MapInstanced::DelayedUpdate(const uint32 diff)
-{
- for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
- i->second->DelayedUpdate(diff);
-
- Map::DelayedUpdate(diff); // this may be removed
-}
-
-/*
-void MapInstanced::RelocationNotify()
-{
- for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
- i->second->RelocationNotify();
-}
-*/
-
-bool MapInstanced::RemoveBones(uint64 guid, float x, float y)
-{
- bool remove_result = false;
-
- for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
- {
- remove_result = remove_result || i->second->RemoveBones(guid, x, y);
- }
-
- return remove_result || Map::RemoveBones(guid,x,y);
-}
-
-void MapInstanced::UnloadAll()
-{
- // Unload instanced maps
- for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
- i->second->UnloadAll();
-
- // Delete the maps only after everything is unloaded to prevent crashes
- for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
- delete i->second;
-
- m_InstancedMaps.clear();
-
- // Unload own grids (just dummy(placeholder) grids, neccesary to unload GridMaps!)
- Map::UnloadAll();
-}
-
-/*
-- return the right instance for the object, based on its InstanceId
-- create the instance if it's not created already
-- the player is not actually added to the instance (only in InstanceMap::Add)
-*/
-Map* MapInstanced::CreateInstance(const uint32 mapId, Player * player)
-{
- if (GetId() != mapId || !player)
- return NULL;
-
- Map* map = NULL;
- uint32 NewInstanceId = 0; // instanceId of the resulting map
-
- if (IsBattleGroundOrArena())
- {
- // instantiate or find existing bg map for player
- // the instance id is set in battlegroundid
- NewInstanceId = player->GetBattleGroundId();
- if (!NewInstanceId) return NULL;
- map = _FindMap(NewInstanceId);
- if (!map)
- map = CreateBattleGround(NewInstanceId, player->GetBattleGround());
- }
- else
- {
- InstancePlayerBind *pBind = player->GetBoundInstance(GetId(), player->GetDifficulty(IsRaid()));
- InstanceSave *pSave = pBind ? pBind->save : NULL;
-
- // the player's permanent player bind is taken into consideration first
- // then the player's group bind and finally the solo bind.
- if (!pBind || !pBind->perm)
- {
- InstanceGroupBind *groupBind = NULL;
- Group *group = player->GetGroup();
- // use the player's difficulty setting (it may not be the same as the group's)
- if (group)
- {
- groupBind = group->GetBoundInstance(this);
- if (groupBind)
- pSave = groupBind->save;
- }
- }
- if (pSave)
- {
- // solo/perm/group
- NewInstanceId = pSave->GetInstanceId();
- map = _FindMap(NewInstanceId);
- // it is possible that the save exists but the map doesn't
- if (!map)
- map = CreateInstance(NewInstanceId, pSave, pSave->GetDifficulty());
- }
- else
- {
- // if no instanceId via group members or instance saves is found
- // the instance will be created for the first time
- NewInstanceId = MapManager::Instance().GenerateInstanceId();
-
- Difficulty diff = player->GetGroup() ? player->GetGroup()->GetDifficulty(IsRaid()) : player->GetDifficulty(IsRaid());
- map = CreateInstance(NewInstanceId, NULL, diff);
- }
- }
-
- return map;
-}
-
-InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save, Difficulty difficulty)
-{
- // load/create a map
- Guard guard(*this);
-
- // make sure we have a valid map id
- const MapEntry* entry = sMapStore.LookupEntry(GetId());
- if (!entry)
- {
- sLog.outError("CreateInstance: no entry for map %d", GetId());
- assert(false);
- }
- const InstanceTemplate * iTemplate = objmgr.GetInstanceTemplate(GetId());
- if (!iTemplate)
- {
- sLog.outError("CreateInstance: no instance template for map %d", GetId());
- assert(false);
- }
-
- // some instances only have one difficulty
- MapDifficulty const* mapDiff = GetMapDifficultyData(GetId(),difficulty);
- if (!mapDiff)
- difficulty = DUNGEON_DIFFICULTY_NORMAL;
-
- sLog.outDebug("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
-
- InstanceMap *map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
- ASSERT(map->IsDungeon());
-
- bool load_data = save != NULL;
- map->CreateInstanceData(load_data);
-
- m_InstancedMaps[InstanceId] = map;
- return map;
-}
-
-BattleGroundMap* MapInstanced::CreateBattleGround(uint32 InstanceId, BattleGround* bg)
-{
- // load/create a map
- Guard guard(*this);
-
- sLog.outDebug("MapInstanced::CreateBattleGround: map bg %d for %d created.", InstanceId, GetId());
-
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),bg->GetMinLevel());
-
- uint8 spawnMode = bracketEntry ? bracketEntry->difficulty : REGULAR_DIFFICULTY;
-
- BattleGroundMap *map = new BattleGroundMap(GetId(), GetGridExpiry(), InstanceId, this, spawnMode);
- ASSERT(map->IsBattleGroundOrArena());
- map->SetBG(bg);
- bg->SetBgMap(map);
-
- m_InstancedMaps[InstanceId] = map;
- return map;
-}
-
-// increments the iterator after erase
-bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
-{
- itr->second->RemoveAllPlayers();
- if (itr->second->HavePlayers())
- {
- ++itr;
- return false;
- }
-
- itr->second->UnloadAll();
- // should only unload VMaps if this is the last instance and grid unloading is enabled
- if (m_InstancedMaps.size() <= 1 && sWorld.getConfig(CONFIG_GRID_UNLOAD))
- {
- VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(itr->second->GetId());
- // in that case, unload grids of the base map, too
- // so in the next map creation, (EnsureGridCreated actually) VMaps will be reloaded
- Map::UnloadAll();
- }
- // erase map
- delete itr->second;
- m_InstancedMaps.erase(itr++);
- return true;
-}
-
-bool MapInstanced::CanEnter(Player * /*player*/)
-{
- //assert(false);
- return true;
-}
diff --git a/src/server/game/Map/MapInstanced.h b/src/server/game/Map/MapInstanced.h
deleted file mode 100644
index 536257da011..00000000000
--- a/src/server/game/Map/MapInstanced.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITY_MAP_INSTANCED_H
-#define TRINITY_MAP_INSTANCED_H
-
-#include "Map.h"
-#include "InstanceSaveMgr.h"
-#include "DBCEnums.h"
-
-class MapInstanced : public Map
-{
- friend class MapManager;
- public:
- typedef UNORDERED_MAP< uint32, Map* > InstancedMaps;
-
- MapInstanced(uint32 id, time_t expiry);
- ~MapInstanced() {}
-
- // functions overwrite Map versions
- void Update(const uint32&);
- void DelayedUpdate(const uint32 diff);
- //void RelocationNotify();
- bool RemoveBones(uint64 guid, float x, float y);
- void UnloadAll();
- bool CanEnter(Player* player);
-
- Map* CreateInstance(const uint32 mapId, Player * player);
- Map* FindMap(uint32 InstanceId) const { return _FindMap(InstanceId); }
- bool DestroyInstance(InstancedMaps::iterator &itr);
-
- void AddGridMapReference(const GridPair &p)
- {
- ++GridMapReference[p.x_coord][p.y_coord];
- SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), true);
- }
-
- void RemoveGridMapReference(GridPair const& p)
- {
- --GridMapReference[p.x_coord][p.y_coord];
- if (!GridMapReference[p.x_coord][p.y_coord])
- SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), false);
- }
-
- InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
- virtual void InitVisibilityDistance();
-
- private:
-
- InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave *save, Difficulty difficulty);
- BattleGroundMap* CreateBattleGround(uint32 InstanceId, BattleGround* bg);
-
- InstancedMaps m_InstancedMaps;
-
- Map* _FindMap(uint32 InstanceId) const
- {
- InstancedMaps::const_iterator i = m_InstancedMaps.find(InstanceId);
- return(i == m_InstancedMaps.end() ? NULL : i->second);
- }
-
- uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
-};
-#endif
diff --git a/src/server/game/Map/MapManager.cpp b/src/server/game/Map/MapManager.cpp
deleted file mode 100644
index de3d0ebbaff..00000000000
--- a/src/server/game/Map/MapManager.cpp
+++ /dev/null
@@ -1,395 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "MapManager.h"
-#include "InstanceSaveMgr.h"
-#include "Policies/SingletonImp.h"
-#include "Database/DatabaseEnv.h"
-#include "Log.h"
-#include "ObjectAccessor.h"
-#include "Transports.h"
-#include "GridDefines.h"
-#include "MapInstanced.h"
-#include "InstanceData.h"
-#include "DestinationHolderImp.h"
-#include "Config/ConfigEnv.h"
-#include "World.h"
-#include "CellImpl.h"
-#include "Corpse.h"
-#include "ObjectMgr.h"
-#include "Language.h"
-#include "WorldPacket.h"
-
-#define CLASS_LOCK Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex>
-INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
-INSTANTIATE_CLASS_MUTEX(MapManager, ACE_Thread_Mutex);
-
-extern GridState* si_GridStates[]; // debugging code, should be deleted some day
-
-MapManager::MapManager()
-{
- i_gridCleanUpDelay = sWorld.getConfig(CONFIG_INTERVAL_GRIDCLEAN);
- i_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_MAPUPDATE));
-}
-
-MapManager::~MapManager()
-{
- for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
- delete iter->second;
-
- for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
- delete *i;
-
- Map::DeleteStateMachine();
-}
-
-void MapManager::Initialize()
-{
- Map::InitStateMachine();
-
- // debugging code, should be deleted some day
- {
- for (uint8 i = 0; i < MAX_GRID_STATE; ++i)
- i_GridStates[i] = si_GridStates[i];
-
- i_GridStateErrorCount = 0;
- }
- int num_threads(sWorld.getConfig(CONFIG_NUMTHREADS));
- // Start mtmaps if needed.
- if (num_threads > 0 && m_updater.activate(num_threads) == -1)
- abort();
-
- InitMaxInstanceId();
-}
-
-void MapManager::InitializeVisibilityDistanceInfo()
-{
- for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
- (*iter).second->InitVisibilityDistance();
-}
-
-// debugging code, should be deleted some day
-void MapManager::checkAndCorrectGridStatesArray()
-{
- bool ok = true;
- for (int i=0; i<MAX_GRID_STATE; i++)
- {
- if (i_GridStates[i] != si_GridStates[i])
- {
- sLog.outError("MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!");
- ok = false;
- si_GridStates[i] = i_GridStates[i];
- }
- #ifdef TRINITY_DEBUG
- // inner class checking only when compiled with debug
- if (!si_GridStates[i]->checkMagic())
- {
- ok = false;
- si_GridStates[i]->setMagic();
- }
- #endif
- }
- if (!ok)
- ++i_GridStateErrorCount;
-}
-
-Map* MapManager::_createBaseMap(uint32 id)
-{
- Map *m = _findMap(id);
-
- if (m == NULL)
- {
- Guard guard(*this);
-
- const MapEntry* entry = sMapStore.LookupEntry(id);
- if (entry && entry->Instanceable())
- {
- m = new MapInstanced(id, i_gridCleanUpDelay);
- }
- else
- {
- m = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
- }
- i_maps[id] = m;
- }
-
- assert(m != NULL);
- return m;
-}
-
-Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 /*instanceId*/)
-{
- ASSERT(obj);
- //if (!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
- Map *m = _createBaseMap(id);
-
- if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj);
-
- return m;
-}
-
-Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
-{
- Map *map = _findMap(mapid);
- if (!map)
- return NULL;
-
- if (!map->Instanceable())
- return instanceId == 0 ? map : NULL;
-
- return ((MapInstanced*)map)->FindMap(instanceId);
-}
-
-bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
-{
- const MapEntry *entry = sMapStore.LookupEntry(mapid);
- if (!entry)
- return false;
-
- if (!entry->IsDungeon())
- return true;
-
- const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
-
- Group* pGroup = player->GetGroup();
- if (entry->IsRaid())
- {
- // can only enter in a raid group
- // GMs can avoid raid limitations
- if ((!pGroup || !pGroup->isRaidGroup()) && !player->isGameMaster() && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_RAID))
- {
- // probably there must be special opcode, because client has this string constant in GlobalStrings.lua
- // TODO: this is not a good place to send the message
- player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
- sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName(), mapName);
- return false;
- }
- }
-
- //The player has a heroic mode and tries to enter into instance which has no a heroic mode
- MapDifficulty const* mapDiff = GetMapDifficultyData(entry->MapID,player->GetDifficulty(entry->IsRaid()));
- if (!mapDiff)
- {
- bool isNormalTargetMap = entry->IsRaid()
- ? (player->GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
- : (player->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL);
-
- // Send aborted message
- // FIX ME: what about absent normal/heroic mode with specific players limit...
- player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, isNormalTargetMap ? DUNGEON_DIFFICULTY_NORMAL : DUNGEON_DIFFICULTY_HEROIC);
- return false;
- }
-
- if (!player->isAlive())
- {
- if (Corpse *corpse = player->GetCorpse())
- {
- // let enter in ghost mode in instance that connected to inner instance with corpse
- uint32 instance_map = corpse->GetMapId();
- do
- {
- if (instance_map == mapid)
- break;
-
- InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
- instance_map = instance ? instance->parent : 0;
- }
- while (instance_map);
-
- if (!instance_map)
- {
- WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
- player->GetSession()->SendPacket(&data);
- sLog.outDebug("MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName(), mapName);
- return false;
- }
- sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName(), mapName);
- }
- else
- sLog.outDebug("Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName());
- }
-
- InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
- if (!instance)
- return false;
-
- //Get instance where player's group is bound & its map
- if (pGroup)
- {
- InstanceGroupBind* boundedInstance = pGroup->GetBoundInstance(player);
- if (boundedInstance && boundedInstance->save)
- {
- if (Map *boundedMap = MapManager::Instance().FindMap(mapid,boundedInstance->save->GetInstanceId()))
- {
- // Player permanently bounded to different instance than groups one
- InstancePlayerBind* playerBoundedInstance = player->GetBoundInstance(mapid, player->GetDungeonDifficulty());
- if (playerBoundedInstance && playerBoundedInstance->perm && playerBoundedInstance->save &&
- boundedInstance->save->GetInstanceId() != playerBoundedInstance->save->GetInstanceId())
- {
- //TODO: send some kind of error message to the player
- return false;
- }
-
- // Encounters in progress
- if (!loginCheck && entry->IsRaid() && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
- {
- sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
- player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
- return false;
- }
-
- // Instance is full
- MapDifficulty const* mapDiff = ((InstanceMap*)boundedMap)->GetMapDifficulty();
- int8 maxPlayers = mapDiff ? mapDiff->maxPlayers : 0;
- if (maxPlayers != -1) //-1: unlimited access
- {
- if (boundedMap->GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers+1 : maxPlayers))
- {
- sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' because it is full.", player->GetName(), mapName);
- player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
- return false;
- }
- }
- }
- }
- }
-
- //Other requirements
- return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
-}
-
-void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y)
-{
- bool remove_result = _createBaseMap(mapid)->RemoveBones(guid, x, y);
-
- if (!remove_result)
- {
- sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid));
- }
-}
-
-void MapManager::Update(uint32 diff)
-{
- i_timer.Update(diff);
- if (!i_timer.Passed())
- return;
-
- MapMapType::iterator iter = i_maps.begin();
- for (; iter != i_maps.end(); ++iter)
- {
- if (m_updater.activated())
- m_updater.schedule_update(*iter->second, i_timer.GetCurrent());
- else
- {
- iter->second->Update(i_timer.GetCurrent());
- }
- }
- if (m_updater.activated())
- m_updater.wait();
-
- for (iter = i_maps.begin(); iter != i_maps.end(); ++iter)
- iter->second->DelayedUpdate(i_timer.GetCurrent());
-
- ObjectAccessor::Instance().Update(i_timer.GetCurrent());
- for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
- (*iter)->Update(i_timer.GetCurrent());
-
- i_timer.SetCurrent(0);
-}
-
-void MapManager::DoDelayedMovesAndRemoves()
-{
-}
-
-bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
-{
- GridPair p = Trinity::ComputeGridPair(x,y);
-
- int gx=63-p.x_coord;
- int gy=63-p.y_coord;
-
- return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy);
-}
-
-bool MapManager::IsValidMAP(uint32 mapid)
-{
- MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
- return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid));
- // TODO: add check for battleground template
-}
-
-void MapManager::UnloadAll()
-{
- for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
- iter->second->UnloadAll();
-
- while (!i_maps.empty())
- {
- delete i_maps.begin()->second;
- i_maps.erase(i_maps.begin());
- }
-
- if (m_updater.activated())
- m_updater.deactivate();
-}
-
-void MapManager::InitMaxInstanceId()
-{
- i_MaxInstanceId = 0;
-
- QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(id) FROM instance");
- if (result)
- i_MaxInstanceId = result->Fetch()[0].GetUInt32();
-}
-
-uint32 MapManager::GetNumInstances()
-{
- Guard guard(*this);
-
- uint32 ret = 0;
- for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
- {
- Map *map = itr->second;
- if (!map->Instanceable())
- continue;
- MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
- for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
- if (mitr->second->IsDungeon()) ret++;
- }
- return ret;
-}
-
-uint32 MapManager::GetNumPlayersInInstances()
-{
- Guard guard(*this);
-
- uint32 ret = 0;
- for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
- {
- Map *map = itr->second;
- if (!map->Instanceable())
- continue;
- MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
- for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
- if (mitr->second->IsDungeon())
- ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
- }
- return ret;
-}
diff --git a/src/server/game/Map/MapManager.h b/src/server/game/Map/MapManager.h
deleted file mode 100644
index d94f9fced0e..00000000000
--- a/src/server/game/Map/MapManager.h
+++ /dev/null
@@ -1,158 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITY_MAPMANAGER_H
-#define TRINITY_MAPMANAGER_H
-
-#include "Platform/Define.h"
-#include "Policies/Singleton.h"
-#include "ace/Thread_Mutex.h"
-#include "Common.h"
-#include "Map.h"
-#include "GridStates.h"
-#include "MapUpdater.h"
-
-class Transport;
-
-class MapManager : public Trinity::Singleton<MapManager, Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex> >
-{
-
- friend class Trinity::OperatorNew<MapManager>;
- typedef UNORDERED_MAP<uint32, Map*> MapMapType;
- typedef std::pair<UNORDERED_MAP<uint32, Map*>::iterator, bool> MapMapPair;
-
- public:
-
- Map* CreateMap(uint32, const WorldObject* obj, uint32 instanceId);
- Map const* CreateBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_createBaseMap(id); }
- Map* FindMap(uint32 mapid, uint32 instanceId = 0) const;
-
- uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
- {
- Map const* m = CreateBaseMap(mapid);
- return m->GetAreaFlag(x, y, z);
- }
- uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
- {
- return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
- }
- uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
- {
- return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
- }
- void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
- {
- Map::GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(mapid, x, y, z),mapid);
- }
-
- void Initialize(void);
- void Update(uint32);
-
- void SetGridCleanUpDelay(uint32 t)
- {
- if (t < MIN_GRID_DELAY)
- i_gridCleanUpDelay = MIN_GRID_DELAY;
- else
- i_gridCleanUpDelay = t;
- }
-
- void SetMapUpdateInterval(uint32 t)
- {
- if (t > MIN_MAP_UPDATE_DELAY)
- t = MIN_MAP_UPDATE_DELAY;
-
- i_timer.SetInterval(t);
- i_timer.Reset();
- }
-
- //void LoadGrid(int mapid, int instId, float x, float y, const WorldObject* obj, bool no_unload = false);
- void UnloadAll();
-
- static bool ExistMapAndVMap(uint32 mapid, float x, float y);
- static bool IsValidMAP(uint32 mapid);
-
- static bool IsValidMapCoord(uint32 mapid, float x,float y)
- {
- return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y);
- }
-
- static bool IsValidMapCoord(uint32 mapid, float x,float y,float z)
- {
- return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y,z);
- }
-
- static bool IsValidMapCoord(uint32 mapid, float x,float y,float z,float o)
- {
- return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y,z,o);
- }
-
- static bool IsValidMapCoord(WorldLocation const& loc)
- {
- return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
- }
-
- void DoDelayedMovesAndRemoves();
-
- void LoadTransports();
-
- typedef std::set<Transport *> TransportSet;
- TransportSet m_Transports;
-
- typedef std::map<uint32, TransportSet> TransportMap;
- TransportMap m_TransportsByMap;
-
- bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
- void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);
- uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
- void InitMaxInstanceId();
- void InitializeVisibilityDistanceInfo();
-
- /* statistics */
- uint32 GetNumInstances();
- uint32 GetNumPlayersInInstances();
-
- private:
- // debugging code, should be deleted some day
- void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites
- GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp
- int i_GridStateErrorCount;
- private:
- MapManager();
- ~MapManager();
-
- MapManager(const MapManager &);
- MapManager& operator=(const MapManager &);
-
- Map* _createBaseMap(uint32 id);
- Map* _findMap(uint32 id) const
- {
- MapMapType::const_iterator iter = i_maps.find(id);
- return (iter == i_maps.end() ? NULL : iter->second);
- }
-
- typedef Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex>::Lock Guard;
- uint32 i_gridCleanUpDelay;
- MapMapType i_maps;
- IntervalTimer i_timer;
-
- uint32 i_MaxInstanceId;
- MapUpdater m_updater;
-};
-#endif
diff --git a/src/server/game/Map/MapRefManager.h b/src/server/game/Map/MapRefManager.h
deleted file mode 100644
index 4337aa75fd9..00000000000
--- a/src/server/game/Map/MapRefManager.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _MAPREFMANAGER
-#define _MAPREFMANAGER
-
-#include "Utilities/LinkedReference/RefManager.h"
-
-class MapReference;
-
-class MapRefManager : public RefManager<Map, Player>
-{
- public:
- typedef LinkedListHead::Iterator< MapReference > iterator;
- typedef LinkedListHead::Iterator< MapReference const > const_iterator;
-
- MapReference* getFirst() { return (MapReference*)RefManager<Map, Player>::getFirst(); }
- MapReference const* getFirst() const { return (MapReference const*)RefManager<Map, Player>::getFirst(); }
- MapReference* getLast() { return (MapReference*)RefManager<Map, Player>::getLast(); }
- MapReference const* getLast() const { return (MapReference const*)RefManager<Map, Player>::getLast(); }
-
- iterator begin() { return iterator(getFirst()); }
- iterator end() { return iterator(NULL); }
- iterator rbegin() { return iterator(getLast()); }
- iterator rend() { return iterator(NULL); }
- const_iterator begin() const { return const_iterator(getFirst()); }
- const_iterator end() const { return const_iterator(NULL); }
-};
-#endif
-
diff --git a/src/server/game/Map/MapReference.h b/src/server/game/Map/MapReference.h
deleted file mode 100644
index 7cd4fcde76c..00000000000
--- a/src/server/game/Map/MapReference.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _MAPREFERENCE_H
-#define _MAPREFERENCE_H
-
-#include "Utilities/LinkedReference/Reference.h"
-#include "Map.h"
-
-class MapReference : public Reference<Map, Player>
-{
- protected:
- void targetObjectBuildLink()
- {
- // called from link()
- getTarget()->m_mapRefManager.insertFirst(this);
- getTarget()->m_mapRefManager.incSize();
- }
- void targetObjectDestroyLink()
- {
- // called from unlink()
- if (isValid()) getTarget()->m_mapRefManager.decSize();
- }
- void sourceObjectDestroyLink()
- {
- // called from invalidate()
- getTarget()->m_mapRefManager.decSize();
- }
- public:
- MapReference() : Reference<Map, Player>() {}
- ~MapReference() { unlink(); }
- MapReference *next() { return (MapReference*)Reference<Map, Player>::next(); }
- MapReference const *next() const { return (MapReference const*)Reference<Map, Player>::next(); }
- MapReference *nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); }
- MapReference const *nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); }
-};
-#endif
-
diff --git a/src/server/game/Map/MapUpdater.cpp b/src/server/game/Map/MapUpdater.cpp
deleted file mode 100644
index f9bb5e2bbbc..00000000000
--- a/src/server/game/Map/MapUpdater.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-#include "MapUpdater.h"
-#include "DelayExecutor.h"
-#include "Map.h"
-#include "Database/DatabaseEnv.h"
-
-#include <ace/Guard_T.h>
-#include <ace/Method_Request.h>
-
-class WDBThreadStartReq1 : public ACE_Method_Request
-{
- public:
-
- WDBThreadStartReq1()
- {
- }
-
- virtual int call()
- {
- WorldDatabase.ThreadStart();
- return 0;
- }
-};
-
-class WDBThreadEndReq1 : public ACE_Method_Request
-{
- public:
-
- WDBThreadEndReq1()
- {
- }
-
- virtual int call()
- {
- WorldDatabase.ThreadEnd();
- return 0;
- }
-};
-
-class MapUpdateRequest : public ACE_Method_Request
-{
- private:
-
- Map& m_map;
- MapUpdater& m_updater;
- ACE_UINT32 m_diff;
-
- public:
-
- MapUpdateRequest(Map& m, MapUpdater& u, ACE_UINT32 d)
- : m_map(m), m_updater(u), m_diff(d)
- {
- }
-
- virtual int call()
- {
- m_map.Update (m_diff);
- m_updater.update_finished ();
- return 0;
- }
-};
-
-MapUpdater::MapUpdater()
- : m_mutex(), m_condition(m_mutex), m_executor(), pending_requests(0)
-{
-}
-
-MapUpdater::~MapUpdater()
-{
- deactivate();
-}
-
-int MapUpdater::activate(size_t num_threads)
-{
- return m_executor.activate((int)num_threads, new WDBThreadStartReq1, new WDBThreadEndReq1);
-}
-
-int MapUpdater::deactivate()
-{
- wait();
-
- return m_executor.deactivate();
-}
-
-int MapUpdater::wait()
-{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
-
- while (pending_requests > 0)
- m_condition.wait();
-
- return 0;
-}
-
-int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff)
-{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
-
- ++pending_requests;
-
- if (m_executor.execute(new MapUpdateRequest(map, *this, diff)) == -1)
- {
- ACE_DEBUG((LM_ERROR, ACE_TEXT("(%t) \n"), ACE_TEXT("Failed to schedule Map Update")));
-
- --pending_requests;
- return -1;
- }
-
- return 0;
-}
-
-bool MapUpdater::activated()
-{
- return m_executor.activated();
-}
-
-void MapUpdater::update_finished()
-{
- ACE_GUARD(ACE_Thread_Mutex, guard, m_mutex);
-
- if (pending_requests == 0)
- {
- ACE_ERROR((LM_ERROR, ACE_TEXT("(%t)\n"), ACE_TEXT("MapUpdater::update_finished BUG, report to devs")));
- return;
- }
-
- --pending_requests;
-
- m_condition.broadcast();
-}
diff --git a/src/server/game/Map/MapUpdater.h b/src/server/game/Map/MapUpdater.h
deleted file mode 100644
index f301b15ca2f..00000000000
--- a/src/server/game/Map/MapUpdater.h
+++ /dev/null
@@ -1,40 +0,0 @@
-#ifndef _MAP_UPDATER_H_INCLUDED
-#define _MAP_UPDATER_H_INCLUDED
-
-#include <ace/Thread_Mutex.h>
-#include <ace/Condition_Thread_Mutex.h>
-
-#include "DelayExecutor.h"
-
-class Map;
-
-class MapUpdater
-{
- public:
-
- MapUpdater();
- virtual ~MapUpdater();
-
- friend class MapUpdateRequest;
-
- int schedule_update(Map& map, ACE_UINT32 diff);
-
- int wait();
-
- int activate(size_t num_threads);
-
- int deactivate();
-
- bool activated();
-
- private:
-
- DelayExecutor m_executor;
- ACE_Condition_Thread_Mutex m_condition;
- ACE_Thread_Mutex m_mutex;
- size_t pending_requests;
-
- void update_finished();
-};
-
-#endif //_MAP_UPDATER_H_INCLUDED
diff --git a/src/server/game/Map/ObjectPosSelector.cpp b/src/server/game/Map/ObjectPosSelector.cpp
deleted file mode 100644
index 899dfec3fdb..00000000000
--- a/src/server/game/Map/ObjectPosSelector.cpp
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "ObjectPosSelector.h"
-
-ObjectPosSelector::ObjectPosSelector(float x,float y,float size,float dist)
-: m_center_x(x),m_center_y(y),m_size(size),m_dist(dist)
-{
- m_anglestep = acos(m_dist/(m_dist+2*m_size));
-
- m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].end();
- m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].end();
-
- m_smallStepAngle[USED_POS_PLUS] = 0;
- m_smallStepAngle[USED_POS_MINUS] = 0;
-
- m_smallStepOk[USED_POS_PLUS] = false;
- m_smallStepOk[USED_POS_MINUS] = false;
-
- m_smallStepNextUsedPos[USED_POS_PLUS] = NULL;
- m_smallStepNextUsedPos[USED_POS_MINUS] = NULL;
-}
-
-ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype)
-{
- UsedPosList::const_iterator itr = m_nextUsedPos[uptype];
- if(itr!=m_UsedPosLists[uptype].end())
- ++itr;
-
- if(itr==m_UsedPosLists[uptype].end())
- {
- if(!m_UsedPosLists[~uptype].empty())
- return &*m_UsedPosLists[~uptype].rbegin();
- else
- return NULL;
- }
- else
- return &*itr;
-}
-
-void ObjectPosSelector::AddUsedPos(float size,float angle,float dist)
-{
- if(angle>=0)
- m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle,UsedPos(1.0,size,dist)));
- else
- m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle,UsedPos(-1.0,size,dist)));
-}
-
-void ObjectPosSelector::InitializeAngle()
-{
- m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].begin();
- m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].begin();
-
- m_smallStepAngle[USED_POS_PLUS] = 0;
- m_smallStepAngle[USED_POS_MINUS] = 0;
-
- m_smallStepOk[USED_POS_PLUS] = true;
- m_smallStepOk[USED_POS_MINUS] = true;
-}
-
-bool ObjectPosSelector::FirstAngle(float& angle)
-{
- if(m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() )
- return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(),1.0,USED_POS_PLUS,angle);
- else if(m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() )
- return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(),-1.0,USED_POS_MINUS,angle);
-
- return false;
-}
-
-bool ObjectPosSelector::NextAngle(float& angle)
-{
- while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
- m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ||
- m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] )
- {
- // calculate next possible angle
- if(NextPosibleAngle(angle))
- return true;
- }
-
- return false;
-}
-
-bool ObjectPosSelector::NextUsedAngle(float& angle)
-{
- while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
- m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() )
- {
- // calculate next possible angle
- if(!NextPosibleAngle(angle))
- return true;
- }
-
- return false;
-}
-
-bool ObjectPosSelector::NextPosibleAngle( float& angle )
-{
- // ++ direction less updated
- if( m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() &&
- (m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first) )
- {
- bool ok;
- if(m_smallStepOk[USED_POS_PLUS])
- ok = NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
- else
- ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS],1.0,USED_POS_PLUS,angle);
-
- if(!ok)
- ++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked)
- return ok;
- }
- // -- direction less updated
- else if( m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end())
- {
- bool ok;
- if(m_smallStepOk[USED_POS_MINUS])
- ok = NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
- else
- ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS],-1.0,USED_POS_MINUS,angle);
-
- if(!ok)
- ++m_nextUsedPos[USED_POS_MINUS];
- return ok;
- }
- else // both list empty
- {
- if( m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]) )
- {
- return NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
- }
- // -- direction less updated
- else if( m_smallStepOk[USED_POS_MINUS] )
- {
- return NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
- }
- }
-
- // no angles
- return false;
-}
diff --git a/src/server/game/Map/ObjectPosSelector.h b/src/server/game/Map/ObjectPosSelector.h
deleted file mode 100644
index 84050611121..00000000000
--- a/src/server/game/Map/ObjectPosSelector.h
+++ /dev/null
@@ -1,155 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _OBJECT_POS_SELECTOR_H
-#define _OBJECT_POS_SELECTOR_H
-
-#include<Common.h>
-
-#include<map>
-
-enum UsedPosType { USED_POS_PLUS, USED_POS_MINUS };
-
-inline UsedPosType operator ~(UsedPosType uptype)
-{
- return uptype==USED_POS_PLUS ? USED_POS_MINUS : USED_POS_PLUS;
-}
-
-struct ObjectPosSelector
-{
- struct UsedPos
- {
- UsedPos(float sign_, float size_,float dist_) : sign(sign_), size(size_),dist(dist_) {}
-
- float sign;
-
- float size; // size of point
- float dist; // dist to central point (including central point size)
- };
-
- typedef std::multimap<float,UsedPos> UsedPosList; // abs(angle)->Node
-
- ObjectPosSelector(float x,float y,float size,float dist);
-
- void AddUsedPos(float size,float angle,float dist);
- void InitializeAngle();
-
- bool FirstAngle(float& angle);
- bool NextAngle(float& angle);
- bool NextUsedAngle(float& angle);
-
- bool NextPosibleAngle( float& angle );
-
- bool CheckAngle(UsedPosList::value_type const& nextUsedPos, float sign, float angle ) const
- {
- float angle_step2 = GetAngle(nextUsedPos.second);
-
- float next_angle = nextUsedPos.first;
- if(nextUsedPos.second.sign * sign < 0) // last node from diff. list (-pi+alpha)
- next_angle = 2*M_PI-next_angle; // move to positive
-
- return fabs(angle)+angle_step2 <= next_angle;
- }
-
- bool CheckOriginal() const
- {
- return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_PLUS].begin(),1.0,0)) &&
- (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_MINUS].begin(),-1.0,0));
- }
-
- bool IsNonBalanced() const { return m_UsedPosLists[USED_POS_PLUS].empty() != m_UsedPosLists[USED_POS_MINUS].empty(); }
-
- bool NextAngleFor( UsedPosList::value_type const& usedPos, float sign, UsedPosType uptype, float &angle )
- {
- float angle_step = GetAngle(usedPos.second);
-
- // next possible angle
- angle = usedPos.first * usedPos.second.sign + angle_step * sign;
-
- UsedPosList::value_type const* nextNode = nextUsedPos(uptype);
- if(nextNode)
- {
- // if next node permit use selected angle, then do it
- if(!CheckAngle(*nextNode, sign, angle))
- {
- m_smallStepOk[uptype] = false;
- return false;
- }
- }
-
- // possible more points
- m_smallStepOk[uptype] = true;
- m_smallStepAngle[uptype] = angle;
- m_smallStepNextUsedPos[uptype] = nextNode;
-
- return true;
- }
-
- bool NextSmallStepAngle( float sign, UsedPosType uptype, float &angle )
- {
- // next possible angle
- angle = m_smallStepAngle[uptype] + m_anglestep * sign;
-
- if(fabs(angle) > M_PI)
- {
- m_smallStepOk[uptype] = false;
- return false;
- }
-
- if(m_smallStepNextUsedPos[uptype])
- {
- if(fabs(angle) >= m_smallStepNextUsedPos[uptype]->first)
- {
- m_smallStepOk[uptype] = false;
- return false;
- }
-
- // if next node permit use selected angle, then do it
- if(!CheckAngle(*m_smallStepNextUsedPos[uptype], sign, angle))
- {
- m_smallStepOk[uptype] = false;
- return false;
- }
- }
-
- // possible more points
- m_smallStepAngle[uptype] = angle;
- return true;
- }
-
- // next used post for m_nextUsedPos[uptype]
- UsedPosList::value_type const* nextUsedPos(UsedPosType uptype);
-
- // angle from used pos to next possible free pos
- float GetAngle(UsedPos const& usedPos) const { return acos(m_dist/(usedPos.dist+usedPos.size+m_size)); }
-
- float m_center_x;
- float m_center_y;
- float m_size; // size of object in center
- float m_dist; // distance for searching pos (including central object size)
- float m_anglestep;
-
- UsedPosList m_UsedPosLists[2];
- UsedPosList::const_iterator m_nextUsedPos[2];
-
- // field for small step from first after next used pos until next pos
- float m_smallStepAngle[2];
- bool m_smallStepOk[2];
- UsedPosList::value_type const* m_smallStepNextUsedPos[2];
-};
-#endif
diff --git a/src/server/game/Map/ZoneScript.h b/src/server/game/Map/ZoneScript.h
deleted file mode 100644
index ab74c8aa5d4..00000000000
--- a/src/server/game/Map/ZoneScript.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef ZONE_SCRIPT_H_
-#define ZONE_SCRIPT_H_
-
-#include "Common.h"
-#include "Creature.h"
-
-//struct CreatureData;
-class Creature;
-class GameObject;
-
-class ZoneScript
-{
- public:
- explicit ZoneScript() {}
-
- virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, const CreatureData *data) { return data->id; }
- virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; }
-
- virtual void OnCreatureCreate(Creature *, bool /*add*/) {}
- virtual void OnGameObjectCreate(GameObject * /*go*/, bool /*add*/) {}
-
- //All-purpose data storage 64 bit
- virtual uint64 GetData64(uint32 /*DataId*/) { return 0; }
- virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) {}
-
- //All-purpose data storage 32 bit
- virtual uint32 GetData(uint32 /*DataId*/) { return 0; }
- virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {}
-
- virtual void ProcessEvent(GameObject * /*obj*/, uint32 /*eventId*/) {}
-};
-
-#endif \ No newline at end of file