diff options
author | click <clickvd@gonnamakeyou.com> | 2011-06-11 22:35:29 +0200 |
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committer | click <clickvd@gonnamakeyou.com> | 2011-06-11 22:35:29 +0200 |
commit | 158966dc793f47dd4ada264da775f647601298aa (patch) | |
tree | 8fa1dc1cc36d07123662c32eb5981cfac01e91b6 /src/server/game/Maps/Map.cpp | |
parent | 9ef8bd307200445f448a67d1bb26c3afee9b7051 (diff) |
Core: Codestyle cleanup
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 51b03e85581..baefb084702 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1866,7 +1866,7 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpai notifier.SendToSelf(); } -void Map::SendInitSelf(Player * player) +void Map::SendInitSelf(Player* player) { sLog->outDetail("Creating player data for himself %u", player->GetGUIDLow()); @@ -1898,7 +1898,7 @@ void Map::SendInitSelf(Player * player) player->GetSession()->SendPacket(&packet); } -void Map::SendInitTransports(Player * player) +void Map::SendInitTransports(Player* player) { // Hack to send out transports MapManager::TransportMap& tmap = sMapMgr->m_TransportsByMap; @@ -1925,7 +1925,7 @@ void Map::SendInitTransports(Player * player) player->GetSession()->SendPacket(&packet); } -void Map::SendRemoveTransports(Player * player) +void Map::SendRemoveTransports(Player* player) { // Hack to send out transports MapManager::TransportMap& tmap = sMapMgr->m_TransportsByMap; @@ -2583,7 +2583,7 @@ void BattlegroundMap::InitVisibilityDistance() m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInBGArenas(); } -bool BattlegroundMap::CanEnter(Player * player) +bool BattlegroundMap::CanEnter(Player* player) { if (player->GetMapRef().getTarget() == this) { @@ -2600,7 +2600,7 @@ bool BattlegroundMap::CanEnter(Player * player) return Map::CanEnter(player); } -bool BattlegroundMap::Add(Player * player) +bool BattlegroundMap::Add(Player* player) { { ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false); |