diff options
| author | click <clickvd@gonnamakeyou.com> | 2011-06-11 22:35:29 +0200 |
|---|---|---|
| committer | click <clickvd@gonnamakeyou.com> | 2011-06-11 22:35:29 +0200 |
| commit | 158966dc793f47dd4ada264da775f647601298aa (patch) | |
| tree | 8fa1dc1cc36d07123662c32eb5981cfac01e91b6 /src/server/game/Maps | |
| parent | 9ef8bd307200445f448a67d1bb26c3afee9b7051 (diff) | |
Core: Codestyle cleanup
Diffstat (limited to 'src/server/game/Maps')
| -rwxr-xr-x | src/server/game/Maps/Map.cpp | 10 | ||||
| -rwxr-xr-x | src/server/game/Maps/Map.h | 8 | ||||
| -rwxr-xr-x | src/server/game/Maps/MapInstanced.cpp | 4 | ||||
| -rwxr-xr-x | src/server/game/Maps/MapInstanced.h | 2 |
4 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 51b03e85581..baefb084702 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1866,7 +1866,7 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpai notifier.SendToSelf(); } -void Map::SendInitSelf(Player * player) +void Map::SendInitSelf(Player* player) { sLog->outDetail("Creating player data for himself %u", player->GetGUIDLow()); @@ -1898,7 +1898,7 @@ void Map::SendInitSelf(Player * player) player->GetSession()->SendPacket(&packet); } -void Map::SendInitTransports(Player * player) +void Map::SendInitTransports(Player* player) { // Hack to send out transports MapManager::TransportMap& tmap = sMapMgr->m_TransportsByMap; @@ -1925,7 +1925,7 @@ void Map::SendInitTransports(Player * player) player->GetSession()->SendPacket(&packet); } -void Map::SendRemoveTransports(Player * player) +void Map::SendRemoveTransports(Player* player) { // Hack to send out transports MapManager::TransportMap& tmap = sMapMgr->m_TransportsByMap; @@ -2583,7 +2583,7 @@ void BattlegroundMap::InitVisibilityDistance() m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInBGArenas(); } -bool BattlegroundMap::CanEnter(Player * player) +bool BattlegroundMap::CanEnter(Player* player) { if (player->GetMapRef().getTarget() == this) { @@ -2600,7 +2600,7 @@ bool BattlegroundMap::CanEnter(Player * player) return Map::CanEnter(player); } -bool BattlegroundMap::Add(Player * player) +bool BattlegroundMap::Add(Player* player) { { ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false); diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 57372c0c259..10935ee2b9a 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -309,7 +309,7 @@ class Map : public GridRefManager<NGridType> static void InitStateMachine(); static void DeleteStateMachine(); - Map const * GetParent() const { return m_parentMap; } + Map const* GetParent() const { return m_parentMap; } // some calls like isInWater should not use vmaps due to processor power // can return INVALID_HEIGHT if under z+2 z coord not found height @@ -446,10 +446,10 @@ class Map : public GridRefManager<NGridType> void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; } - void SendInitSelf(Player * player); + void SendInitSelf(Player* player); - void SendInitTransports(Player * player); - void SendRemoveTransports(Player * player); + void SendInitTransports(Player* player); + void SendRemoveTransports(Player* player); bool CreatureCellRelocation(Creature *creature, Cell new_cell); diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index b64f4a030f3..cae027c2b8e 100755 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -107,7 +107,7 @@ void MapInstanced::UnloadAll() - create the instance if it's not created already - the player is not actually added to the instance (only in InstanceMap::Add) */ -Map* MapInstanced::CreateInstance(const uint32 mapId, Player * player) +Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player) { if (GetId() != mapId || !player) return NULL; @@ -257,7 +257,7 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) return true; } -bool MapInstanced::CanEnter(Player * /*player*/) +bool MapInstanced::CanEnter(Player* /*player*/) { //ASSERT(false); return true; diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h index 38ae8ca8fbc..16aeffe8580 100755 --- a/src/server/game/Maps/MapInstanced.h +++ b/src/server/game/Maps/MapInstanced.h @@ -39,7 +39,7 @@ class MapInstanced : public Map void UnloadAll(); bool CanEnter(Player* player); - Map* CreateInstance(const uint32 mapId, Player * player); + Map* CreateInstance(const uint32 mapId, Player* player); Map* FindMap(uint32 InstanceId) const { return _FindMap(InstanceId); } bool DestroyInstance(InstancedMaps::iterator &itr); |
