diff options
author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
---|---|---|
committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-10-07 19:45:43 -0500 |
commit | 5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (patch) | |
tree | 887be454d8d9d1a916d8085a243a2afaff2c0dbe /src/server/game/Maps/Map.cpp | |
parent | c89b1f6989ce1f5a48c48766993c3dd8101cc21b (diff) |
REPO: Code-style clean-ups
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go
~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index b283227bb58..fb535cff747 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -31,7 +31,6 @@ #include "ObjectMgr.h" #include "Group.h" - union u_map_magic { char asChar[4]; @@ -144,7 +143,7 @@ void Map::LoadMap(int gx, int gy, bool reload) if (!m_parentMap->GridMaps[gx][gy]) m_parentMap->EnsureGridCreated(GridPair(63-gx, 63-gy)); - ((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx, gy)); + ((Mainstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx, gy)); GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy]; return; } @@ -993,7 +992,7 @@ bool Map::UnloadGrid(const uint32 x, const uint32 y, bool unloadAll) VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy); } else - ((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy)); + ((Mainstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy)); GridMaps[gx][gy] = NULL; } @@ -1604,7 +1603,6 @@ float Map::GetHeight(float x, float y, float z, bool pUseVmaps, float maxSearchD return vmapHeight; else return mapHeight; // better use .map surface height - } else return vmapHeight; // we have only vmapHeight (if have) @@ -2656,7 +2654,6 @@ void BattlegroundMap::RemoveAllPlayers() if (Player* plr = itr->getSource()) if (!plr->IsBeingTeleportedFar()) plr->TeleportTo(plr->GetBattlegroundEntryPoint()); - } Creature* @@ -2681,4 +2678,4 @@ void Map::UpdateIteratorBack(Player* player) { if (m_mapRefIter == player->GetMapRef()) m_mapRefIter = m_mapRefIter->nocheck_prev(); -} +}
\ No newline at end of file |