diff options
author | Treeston <treeston.mmoc@gmail.com> | 2020-12-31 18:56:53 +0100 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2020-12-31 18:57:18 +0100 |
commit | 803dc789e42ea2298a8bd1822849b6f2df82efe6 (patch) | |
tree | 67d44865ecbdeda895842128ae04dbfebbcffc65 /src/server/game/Maps/Map.cpp | |
parent | 7d70fbc64c602cf163c55c98ec4b303efdefc03d (diff) |
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*, to signify that outside code has zero business changing these.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 912a68e5d31..d727ed452f8 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3093,9 +3093,11 @@ bool Map::CheckRespawn(RespawnInfo* info) return true; } -void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans) +void Map::Respawn(RespawnInfo const* info, CharacterDatabaseTransaction dbTrans) { - info->respawnTime = GameTime::GetGameTime(); + if (info->respawnTime <= GameTime::GetGameTime()) + return; + const_cast<RespawnInfo*>(info)->respawnTime = GameTime::GetGameTime(); _respawnTimes.increase(info->handle); SaveRespawnInfoDB(*info, dbTrans); } @@ -3156,14 +3158,14 @@ bool Map::AddRespawnInfo(RespawnInfo const& info) return true; } -static void PushRespawnInfoFrom(std::vector<RespawnInfo*>& data, RespawnInfoMap const& map) +static void PushRespawnInfoFrom(std::vector<RespawnInfo const*>& data, RespawnInfoMap const& map) { data.reserve(data.size() + map.size()); for (auto const& pair : map) data.push_back(pair.second); } -void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types) const +void Map::GetRespawnInfo(std::vector<RespawnInfo const*>& respawnData, SpawnObjectTypeMask types) const { if (types & SPAWN_TYPEMASK_CREATURE) PushRespawnInfoFrom(respawnData, _creatureRespawnTimesBySpawnId); @@ -3171,7 +3173,7 @@ void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectType PushRespawnInfoFrom(respawnData, _gameObjectRespawnTimesBySpawnId); } -RespawnInfo* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const +RespawnInfo const* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const { RespawnInfoMap const& map = GetRespawnMapForType(type); auto it = map.find(spawnId); |