diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2020-12-31 18:56:53 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2020-12-31 18:57:18 +0100 |
| commit | 803dc789e42ea2298a8bd1822849b6f2df82efe6 (patch) | |
| tree | 67d44865ecbdeda895842128ae04dbfebbcffc65 /src/server/game/Maps | |
| parent | 7d70fbc64c602cf163c55c98ec4b303efdefc03d (diff) | |
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*, to signify that outside code has zero business changing these.
Diffstat (limited to 'src/server/game/Maps')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.h | 12 |
2 files changed, 13 insertions, 11 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 912a68e5d31..d727ed452f8 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3093,9 +3093,11 @@ bool Map::CheckRespawn(RespawnInfo* info) return true; } -void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans) +void Map::Respawn(RespawnInfo const* info, CharacterDatabaseTransaction dbTrans) { - info->respawnTime = GameTime::GetGameTime(); + if (info->respawnTime <= GameTime::GetGameTime()) + return; + const_cast<RespawnInfo*>(info)->respawnTime = GameTime::GetGameTime(); _respawnTimes.increase(info->handle); SaveRespawnInfoDB(*info, dbTrans); } @@ -3156,14 +3158,14 @@ bool Map::AddRespawnInfo(RespawnInfo const& info) return true; } -static void PushRespawnInfoFrom(std::vector<RespawnInfo*>& data, RespawnInfoMap const& map) +static void PushRespawnInfoFrom(std::vector<RespawnInfo const*>& data, RespawnInfoMap const& map) { data.reserve(data.size() + map.size()); for (auto const& pair : map) data.push_back(pair.second); } -void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types) const +void Map::GetRespawnInfo(std::vector<RespawnInfo const*>& respawnData, SpawnObjectTypeMask types) const { if (types & SPAWN_TYPEMASK_CREATURE) PushRespawnInfoFrom(respawnData, _creatureRespawnTimesBySpawnId); @@ -3171,7 +3173,7 @@ void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectType PushRespawnInfoFrom(respawnData, _gameObjectRespawnTimesBySpawnId); } -RespawnInfo* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const +RespawnInfo const* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const { RespawnInfoMap const& map = GetRespawnMapForType(type); auto it = map.find(spawnId); diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 601d0db2bc4..5fffa8a11c4 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -775,18 +775,18 @@ class TC_GAME_API Map : public GridRefManager<NGridType> void DeleteRespawnInfoFromDB(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr); public: - void GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types) const; - RespawnInfo* GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const; + void GetRespawnInfo(std::vector<RespawnInfo const*>& respawnData, SpawnObjectTypeMask types) const; + RespawnInfo const* GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const; void Respawn(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr) { - if (RespawnInfo* info = GetRespawnInfo(type, spawnId)) + if (RespawnInfo const* info = GetRespawnInfo(type, spawnId)) Respawn(info, dbTrans); } - void Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans = nullptr); + void Respawn(RespawnInfo const* info, CharacterDatabaseTransaction dbTrans = nullptr); void RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr, bool alwaysDeleteFromDB = false) { - if (RespawnInfo* info = GetRespawnInfo(type, spawnId)) - DeleteRespawnInfo(info, dbTrans); + if (RespawnInfo const* info = GetRespawnInfo(type, spawnId)) + DeleteRespawnInfo(const_cast<RespawnInfo*>(info), dbTrans); // Some callers might need to make sure the database doesn't contain any respawn time else if (alwaysDeleteFromDB) DeleteRespawnInfoFromDB(type, spawnId, dbTrans); |
