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authorlinencloth <none@none>2010-09-17 07:04:29 +0200
committerlinencloth <none@none>2010-09-17 07:04:29 +0200
commitd8a854d6e04cecee59fab0ad40c22733d7f67020 (patch)
tree8e2e977c32e85acea3dad72d65e47ed760f87fee /src/server/game/Maps/Map.cpp
parent5de48a67c6b650e98271acc704de8c4ed432bf4f (diff)
Core: Cleanup locale handling.
It also fixes the recent problem of strange strings. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 71b97f59bf8..1bb697bc5a8 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3040,7 +3040,7 @@ void Map::ScriptsProcess()
if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
{
uint64 targetGUID = target ? target->GetGUID() : 0;
- int loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex();
+ LocaleConstant loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex();
const std::string text(sObjectMgr.GetTrinityString(step.script->dataint, loc_idx));
switch (step.script->datalong)