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authormegamage <none@none.none>2011-11-11 17:50:26 -0500
committermegamage <none@none.none>2011-11-11 17:50:26 -0500
commit07cf71fdd4ffa051770ddedd48e94fe6937450f3 (patch)
tree3a282c0e7402871014d1d173ffa1c31223a3977d /src/server/game/Maps/Map.h
parent3569f01adcbb9badc2a4211fd472bf5110239267 (diff)
Some cleanup of add/remove to/from map.
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rwxr-xr-xsrc/server/game/Maps/Map.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 9dfa75636cd..58db314deaf 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -244,8 +244,8 @@ class Map : public GridRefManager<NGridType>
return false;
}
- virtual bool AddToMap(Player*);
- virtual void RemoveFromMap(Player*, bool);
+ virtual bool AddPlayerToMap(Player*);
+ virtual void RemovePlayerFromMap(Player*, bool);
template<class T> void AddToMap(T *);
template<class T> void RemoveFromMap(T *, bool);
@@ -567,8 +567,8 @@ class InstanceMap : public Map
public:
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
~InstanceMap();
- bool AddToMap(Player*);
- void RemoveFromMap(Player*, bool);
+ bool AddPlayerToMap(Player*);
+ void RemovePlayerFromMap(Player*, bool);
void Update(const uint32);
void CreateInstanceData(bool load);
bool Reset(uint8 method);
@@ -597,8 +597,8 @@ class BattlegroundMap : public Map
BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
~BattlegroundMap();
- bool AddToMap(Player*);
- void RemoveFromMap(Player*, bool);
+ bool AddPlayerToMap(Player*);
+ void RemovePlayerFromMap(Player*, bool);
bool CanEnter(Player* player);
void SetUnload();
//void UnloadAll(bool pForce);