diff options
| author | linencloth <none@none> | 2010-10-25 02:30:50 +0200 |
|---|---|---|
| committer | linencloth <none@none> | 2010-10-25 02:30:50 +0200 |
| commit | 3742e8ddec39e82ee5ce2d596433077beae7902d (patch) | |
| tree | 111b10f39ae9a666e896f13b0b3c9311dc00b73e /src/server/game/Maps/Map.h | |
| parent | 910264070c9105519a2057fff0b8c72f6c1b01c7 (diff) | |
Core/Transport: Prevent creature passengers from teleporting to an invalid grid.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.h')
| -rwxr-xr-x | src/server/game/Maps/Map.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 7d87bba823f..534115e7e0d 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -276,7 +276,7 @@ class Map : public GridRefManager<NGridType> virtual void InitVisibilityDistance(); void PlayerRelocation(Player *, float x, float y, float z, float orientation); - void CreatureRelocation(Creature *creature, float x, float y, float z, float ang); + void CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail = true); template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor); |
