diff options
| author | Spp- <u84280@epreinf21.(none)> | 2011-08-01 14:23:27 +0200 |
|---|---|---|
| committer | Spp- <u84280@epreinf21.(none)> | 2011-08-01 14:23:27 +0200 |
| commit | acd0fc79f63f6881ead6fff2985755dd45ea3a5d (patch) | |
| tree | d76e47d095375a7cec6a6a33ada12edc33ceac6c /src/server/game/Maps/Map.h | |
| parent | 1fc1da842eae9f2173771777dddaa38646c2844d (diff) | |
Core: Pass by const reference for simple objects replaced with pass by value
Diffstat (limited to 'src/server/game/Maps/Map.h')
| -rwxr-xr-x | src/server/game/Maps/Map.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 63cb10a8f89..6ff4bf05d42 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -260,7 +260,7 @@ class Map : public GridRefManager<NGridType> template<class T> void Remove(T *, bool); void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor); - virtual void Update(const uint32&); + virtual void Update(const uint32); float GetVisibilityRange() const { return m_VisibleDistance; } //function for setting up visibility distance for maps on per-type/per-Id basis @@ -286,7 +286,7 @@ class Map : public GridRefManager<NGridType> bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); } void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); } void LoadGrid(float x, float y); - bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce); + bool UnloadGrid(const uint32 x, const uint32 y, bool pForce); virtual void UnloadAll(); void ResetGridExpiry(NGridType &grid, float factor = 1) const @@ -473,7 +473,7 @@ class Map : public GridRefManager<NGridType> void setNGrid(NGridType* grid, uint32 x, uint32 y); void ScriptsProcess(); - void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff); + void UpdateActiveCells(const float &x, const float &y, const uint32 t_diff); protected: void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); } @@ -516,7 +516,7 @@ class Map : public GridRefManager<NGridType> //these functions used to process player/mob aggro reactions and //visibility calculations. Highly optimized for massive calculations - void ProcessRelocationNotifies(const uint32 &diff); + void ProcessRelocationNotifies(const uint32 diff); bool i_scriptLock; std::set<WorldObject *> i_objectsToRemove; @@ -577,7 +577,7 @@ class InstanceMap : public Map ~InstanceMap(); bool Add(Player *); void Remove(Player *, bool); - void Update(const uint32&); + void Update(const uint32); void CreateInstanceData(bool load); bool Reset(uint8 method); uint32 GetScriptId() { return i_script_id; } |
