diff options
| author | Spp- <u84280@epreinf21.(none)> | 2011-08-01 14:23:27 +0200 |
|---|---|---|
| committer | Spp- <u84280@epreinf21.(none)> | 2011-08-01 14:23:27 +0200 |
| commit | acd0fc79f63f6881ead6fff2985755dd45ea3a5d (patch) | |
| tree | d76e47d095375a7cec6a6a33ada12edc33ceac6c /src/server/game/Maps | |
| parent | 1fc1da842eae9f2173771777dddaa38646c2844d (diff) | |
Core: Pass by const reference for simple objects replaced with pass by value
Diffstat (limited to 'src/server/game/Maps')
| -rwxr-xr-x | src/server/game/Maps/Map.cpp | 8 | ||||
| -rwxr-xr-x | src/server/game/Maps/Map.h | 10 | ||||
| -rwxr-xr-x | src/server/game/Maps/MapInstanced.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Maps/MapInstanced.h | 2 |
4 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 1137e2f95dd..e3ab09ed426 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -515,7 +515,7 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::Obj } } -void Map::Update(const uint32 &t_diff) +void Map::Update(const uint32 t_diff) { /// update worldsessions for existing players for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter) @@ -593,7 +593,7 @@ struct ResetNotifier void Visit(PlayerMapType &m) { resetNotify<Player>(m);} }; -void Map::ProcessRelocationNotifies(const uint32 & diff) +void Map::ProcessRelocationNotifies(const uint32 diff) { for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i) { @@ -929,7 +929,7 @@ bool Map::CreatureRespawnRelocation(Creature *c) return false; } -bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll) +bool Map::UnloadGrid(const uint32 x, const uint32 y, bool unloadAll) { NGridType *grid = getNGrid(x, y); ASSERT(grid != NULL); @@ -2388,7 +2388,7 @@ bool InstanceMap::Add(Player* player) return true; } -void InstanceMap::Update(const uint32& t_diff) +void InstanceMap::Update(const uint32 t_diff) { Map::Update(t_diff); diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 63cb10a8f89..6ff4bf05d42 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -260,7 +260,7 @@ class Map : public GridRefManager<NGridType> template<class T> void Remove(T *, bool); void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor); - virtual void Update(const uint32&); + virtual void Update(const uint32); float GetVisibilityRange() const { return m_VisibleDistance; } //function for setting up visibility distance for maps on per-type/per-Id basis @@ -286,7 +286,7 @@ class Map : public GridRefManager<NGridType> bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); } void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); } void LoadGrid(float x, float y); - bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce); + bool UnloadGrid(const uint32 x, const uint32 y, bool pForce); virtual void UnloadAll(); void ResetGridExpiry(NGridType &grid, float factor = 1) const @@ -473,7 +473,7 @@ class Map : public GridRefManager<NGridType> void setNGrid(NGridType* grid, uint32 x, uint32 y); void ScriptsProcess(); - void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff); + void UpdateActiveCells(const float &x, const float &y, const uint32 t_diff); protected: void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); } @@ -516,7 +516,7 @@ class Map : public GridRefManager<NGridType> //these functions used to process player/mob aggro reactions and //visibility calculations. Highly optimized for massive calculations - void ProcessRelocationNotifies(const uint32 &diff); + void ProcessRelocationNotifies(const uint32 diff); bool i_scriptLock; std::set<WorldObject *> i_objectsToRemove; @@ -577,7 +577,7 @@ class InstanceMap : public Map ~InstanceMap(); bool Add(Player *); void Remove(Player *, bool); - void Update(const uint32&); + void Update(const uint32); void CreateInstanceData(bool load); bool Reset(uint8 method); uint32 GetScriptId() { return i_script_id; } diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index d5e363685e0..24b16933000 100755 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -44,7 +44,7 @@ void MapInstanced::InitVisibilityDistance() } } -void MapInstanced::Update(const uint32& t) +void MapInstanced::Update(const uint32 t) { // take care of loaded GridMaps (when unused, unload it!) Map::Update(t); diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h index 16aeffe8580..74874c99331 100755 --- a/src/server/game/Maps/MapInstanced.h +++ b/src/server/game/Maps/MapInstanced.h @@ -33,7 +33,7 @@ class MapInstanced : public Map ~MapInstanced() {} // functions overwrite Map versions - void Update(const uint32&); + void Update(const uint32); void DelayedUpdate(const uint32 diff); //void RelocationNotify(); void UnloadAll(); |
