aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps
diff options
context:
space:
mode:
authorSpp- <u84280@epreinf21.(none)>2011-08-01 14:23:27 +0200
committerSpp- <u84280@epreinf21.(none)>2011-08-01 14:23:27 +0200
commitacd0fc79f63f6881ead6fff2985755dd45ea3a5d (patch)
treed76e47d095375a7cec6a6a33ada12edc33ceac6c /src/server/game/Maps
parent1fc1da842eae9f2173771777dddaa38646c2844d (diff)
Core: Pass by const reference for simple objects replaced with pass by value
Diffstat (limited to 'src/server/game/Maps')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp8
-rwxr-xr-xsrc/server/game/Maps/Map.h10
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp2
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.h2
4 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 1137e2f95dd..e3ab09ed426 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -515,7 +515,7 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::Obj
}
}
-void Map::Update(const uint32 &t_diff)
+void Map::Update(const uint32 t_diff)
{
/// update worldsessions for existing players
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
@@ -593,7 +593,7 @@ struct ResetNotifier
void Visit(PlayerMapType &m) { resetNotify<Player>(m);}
};
-void Map::ProcessRelocationNotifies(const uint32 & diff)
+void Map::ProcessRelocationNotifies(const uint32 diff)
{
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
{
@@ -929,7 +929,7 @@ bool Map::CreatureRespawnRelocation(Creature *c)
return false;
}
-bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
+bool Map::UnloadGrid(const uint32 x, const uint32 y, bool unloadAll)
{
NGridType *grid = getNGrid(x, y);
ASSERT(grid != NULL);
@@ -2388,7 +2388,7 @@ bool InstanceMap::Add(Player* player)
return true;
}
-void InstanceMap::Update(const uint32& t_diff)
+void InstanceMap::Update(const uint32 t_diff)
{
Map::Update(t_diff);
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 63cb10a8f89..6ff4bf05d42 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -260,7 +260,7 @@ class Map : public GridRefManager<NGridType>
template<class T> void Remove(T *, bool);
void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor);
- virtual void Update(const uint32&);
+ virtual void Update(const uint32);
float GetVisibilityRange() const { return m_VisibleDistance; }
//function for setting up visibility distance for maps on per-type/per-Id basis
@@ -286,7 +286,7 @@ class Map : public GridRefManager<NGridType>
bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
void LoadGrid(float x, float y);
- bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
+ bool UnloadGrid(const uint32 x, const uint32 y, bool pForce);
virtual void UnloadAll();
void ResetGridExpiry(NGridType &grid, float factor = 1) const
@@ -473,7 +473,7 @@ class Map : public GridRefManager<NGridType>
void setNGrid(NGridType* grid, uint32 x, uint32 y);
void ScriptsProcess();
- void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff);
+ void UpdateActiveCells(const float &x, const float &y, const uint32 t_diff);
protected:
void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
@@ -516,7 +516,7 @@ class Map : public GridRefManager<NGridType>
//these functions used to process player/mob aggro reactions and
//visibility calculations. Highly optimized for massive calculations
- void ProcessRelocationNotifies(const uint32 &diff);
+ void ProcessRelocationNotifies(const uint32 diff);
bool i_scriptLock;
std::set<WorldObject *> i_objectsToRemove;
@@ -577,7 +577,7 @@ class InstanceMap : public Map
~InstanceMap();
bool Add(Player *);
void Remove(Player *, bool);
- void Update(const uint32&);
+ void Update(const uint32);
void CreateInstanceData(bool load);
bool Reset(uint8 method);
uint32 GetScriptId() { return i_script_id; }
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index d5e363685e0..24b16933000 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -44,7 +44,7 @@ void MapInstanced::InitVisibilityDistance()
}
}
-void MapInstanced::Update(const uint32& t)
+void MapInstanced::Update(const uint32 t)
{
// take care of loaded GridMaps (when unused, unload it!)
Map::Update(t);
diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h
index 16aeffe8580..74874c99331 100755
--- a/src/server/game/Maps/MapInstanced.h
+++ b/src/server/game/Maps/MapInstanced.h
@@ -33,7 +33,7 @@ class MapInstanced : public Map
~MapInstanced() {}
// functions overwrite Map versions
- void Update(const uint32&);
+ void Update(const uint32);
void DelayedUpdate(const uint32 diff);
//void RelocationNotify();
void UnloadAll();