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authorjackpoz <giacomopoz@gmail.com>2019-07-13 18:15:39 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-16 00:53:58 +0100
commite7b94603f256386eae8a9724c830d37593c0f0e1 (patch)
treec9c2cc2f85dfdab782e1c5349186e8744ccca9c0 /src/server/game/Maps/Map.h
parent1e84edde3946ce001168e03468668789c735ed37 (diff)
Core/Commands: Add .debug guidlimits <optional map id> chat command
Add .debug guidlimits <optional map id> chat command to show the highest low guid counter for Creature and GameObject, useful when reaching Respawn.GuidWarnLevel (cherry picked from commit 7421ccaf7eb134f549ad3734a815397216d020ed)
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index b678a82ff71..8e579b9c1c4 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -568,6 +568,13 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
return GetGuidSequenceGenerator<high>().Generate();
}
+ template<HighGuid high>
+ inline ObjectGuid::LowType GetMaxLowGuid()
+ {
+ static_assert(ObjectGuidTraits<high>::SequenceSource.HasFlag(ObjectGuidSequenceSource::Map), "Only map specific guid can be retrieved in Map context");
+ return GetGuidSequenceGenerator<high>().GetNextAfterMaxUsed();
+ }
+
void AddUpdateObject(Object* obj)
{
_updateObjects.insert(obj);