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| author | jackpoz <giacomopoz@gmail.com> | 2019-07-13 18:15:39 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-16 00:53:58 +0100 |
| commit | e7b94603f256386eae8a9724c830d37593c0f0e1 (patch) | |
| tree | c9c2cc2f85dfdab782e1c5349186e8744ccca9c0 /src/server/game/Maps/Map.h | |
| parent | 1e84edde3946ce001168e03468668789c735ed37 (diff) | |
Core/Commands: Add .debug guidlimits <optional map id> chat command
Add .debug guidlimits <optional map id> chat command to show the highest low guid counter for Creature and GameObject, useful when reaching Respawn.GuidWarnLevel
(cherry picked from commit 7421ccaf7eb134f549ad3734a815397216d020ed)
Diffstat (limited to 'src/server/game/Maps/Map.h')
| -rw-r--r-- | src/server/game/Maps/Map.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index b678a82ff71..8e579b9c1c4 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -568,6 +568,13 @@ class TC_GAME_API Map : public GridRefManager<NGridType> return GetGuidSequenceGenerator<high>().Generate(); } + template<HighGuid high> + inline ObjectGuid::LowType GetMaxLowGuid() + { + static_assert(ObjectGuidTraits<high>::SequenceSource.HasFlag(ObjectGuidSequenceSource::Map), "Only map specific guid can be retrieved in Map context"); + return GetGuidSequenceGenerator<high>().GetNextAfterMaxUsed(); + } + void AddUpdateObject(Object* obj) { _updateObjects.insert(obj); |
