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authorazazel <none@none>2010-08-06 00:15:29 +0600
committerazazel <none@none>2010-08-06 00:15:29 +0600
commitf9a51dc2147e8d31dc9aaf4de0d461a4103fa9a3 (patch)
treed9e1d8c1fc1264fc8c1a6c5de84625b79e3a6ca3 /src/server/game/Maps/Map.h
parent4773aad26b0d032d2a6cb0abe94cdd87a77f3064 (diff)
* Corpse related cleanup (author: Hunuza)
* Avoid saving of the corpse in arenas (author: VladimirMangos) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 1fdcaa3ba34..bb118196b69 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -390,8 +390,6 @@ class Map : public GridRefManager<NGridType>
void AddObjectToSwitchList(WorldObject *obj, bool on);
virtual void DelayedUpdate(const uint32 diff);
- virtual bool RemoveBones(uint64 guid, float x, float y);
-
void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair);