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authorDuarte Duarte <dnpd.dd@gmail.com>2015-01-15 16:34:17 +0000
committerDuarte Duarte <dnpd.dd@gmail.com>2015-01-15 16:34:17 +0000
commit38d83f8f5f96e24d03f968a10bac30b038ce6fd4 (patch)
tree85613c830e21987c471915a9e8483c0b4de88176 /src/server/game/Maps/MapManager.cpp
parent062efd94ddb5cec2369904c011376976f89a865d (diff)
parentc2722959a97648f3331290c55d014f314fa0e1bf (diff)
Merge pull request #13913 from Mogadischu/corpse
Core/PacketIO: Updated corpse related packet structures
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index a9acb2ef30a..8c4dd2e0c65 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -37,6 +37,7 @@
#include "WorldSession.h"
#include "Opcodes.h"
#include "AchievementMgr.h"
+#include "MiscPackets.h"
MapManager::MapManager()
{
@@ -179,8 +180,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
if (!corpseMap)
{
- WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
- player->GetSession()->SendPacket(&data);
+ WorldPackets::Misc::AreaTriggerNoCorpse packet;
+ player->GetSession()->SendPacket(packet.Write());
TC_LOG_DEBUG("maps", "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName().c_str(), mapName);
return false;
}