diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-01-24 20:28:42 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-01-24 20:28:42 +0100 |
commit | 5fed109cbfbdd9350a2928b66b5d89fe1f5e0ed3 (patch) | |
tree | 487471a9d9631e6ab7ae17da905908ac99a8bb42 /src/server/game/Maps/MapManager.cpp | |
parent | 284b807af47fac32278dc1d1b3dce3da792d6d74 (diff) |
Core/Loot: Implemented automatic assignment of Heroic/Mythic item bonuses when dropped in appropriate instance difficulty
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r-- | src/server/game/Maps/MapManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 8c4dd2e0c65..89ca656675b 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -136,7 +136,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) Difficulty targetDifficulty, requestedDifficulty; targetDifficulty = requestedDifficulty = player->GetDifficultyID(entry); // Get the highest available difficulty if current setting is higher than the instance allows - MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(entry->ID, targetDifficulty); + MapDifficultyEntry const* mapDiff = GetDownscaledMapDifficultyData(entry->ID, targetDifficulty); if (!mapDiff) { player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, requestedDifficulty); |