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path: root/src/server/game/Maps/MapManager.cpp
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-rw-r--r--src/server/game/Maps/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 8c4dd2e0c65..89ca656675b 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -136,7 +136,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
Difficulty targetDifficulty, requestedDifficulty;
targetDifficulty = requestedDifficulty = player->GetDifficultyID(entry);
// Get the highest available difficulty if current setting is higher than the instance allows
- MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(entry->ID, targetDifficulty);
+ MapDifficultyEntry const* mapDiff = GetDownscaledMapDifficultyData(entry->ID, targetDifficulty);
if (!mapDiff)
{
player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, requestedDifficulty);