diff options
author | r4dish <ovitnez@gmail.com> | 2024-06-17 22:57:52 +0300 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-06-27 14:49:40 +0200 |
commit | c6906948f7352eee52174434c4626ecf98eb8eab (patch) | |
tree | 5fb7dfee59ab229e01868887ce81f9ad5dda1808 /src/server/game/Maps/MapManager.cpp | |
parent | 0ebda1168aa08d2b4539de6304c3cbd806448152 (diff) |
Core/Misc: Update instance enter times only when it's really needed.
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r-- | src/server/game/Maps/MapManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index d1ffc63a4c0..acf3d604f2b 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -205,7 +205,7 @@ Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool instanceIdToCheck = save->GetInstanceId(); // instanceId can never be 0 - will not be found - if (!player->CheckInstanceCount(instanceIdToCheck) && !player->isDead()) + if (!player->UpdateAndCheckInstanceCount(instanceIdToCheck) && !player->isDead()) return Map::CANNOT_ENTER_TOO_MANY_INSTANCES; } |