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authorr4dish <ovitnez@gmail.com>2024-06-17 22:57:52 +0300
committerShauren <shauren.trinity@gmail.com>2024-06-27 14:49:40 +0200
commitc6906948f7352eee52174434c4626ecf98eb8eab (patch)
tree5fb7dfee59ab229e01868887ce81f9ad5dda1808 /src/server/game/Maps/MapManager.cpp
parent0ebda1168aa08d2b4539de6304c3cbd806448152 (diff)
Core/Misc: Update instance enter times only when it's really needed.
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index d1ffc63a4c0..acf3d604f2b 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -205,7 +205,7 @@ Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool
instanceIdToCheck = save->GetInstanceId();
// instanceId can never be 0 - will not be found
- if (!player->CheckInstanceCount(instanceIdToCheck) && !player->isDead())
+ if (!player->UpdateAndCheckInstanceCount(instanceIdToCheck) && !player->isDead())
return Map::CANNOT_ENTER_TOO_MANY_INSTANCES;
}