diff options
author | Shauren <shauren.trinity@gmail.com> | 2012-06-07 23:20:57 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2012-06-07 23:20:57 +0200 |
commit | c7775c8d72fb8618ad96c243910f923b239ea39b (patch) | |
tree | 9ea59ceec04ac86bedfe31655abb04561c312e70 /src/server/game/Maps/MapManager.cpp | |
parent | 426145373ba93f080c5503054daecd9ec823edcb (diff) |
Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rwxr-xr-x | src/server/game/Maps/MapManager.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index eb09538721d..e9de3ae001f 100755 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -110,6 +110,7 @@ Map* MapManager::CreateBaseMap(uint32 id) else { map = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY); + map->LoadRespawnTimes(); } i_maps[id] = map; } |