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authorShauren <shauren.trinity@gmail.com>2012-06-07 23:20:57 +0200
committerShauren <shauren.trinity@gmail.com>2012-06-07 23:20:57 +0200
commitc7775c8d72fb8618ad96c243910f923b239ea39b (patch)
tree9ea59ceec04ac86bedfe31655abb04561c312e70 /src/server/game/Maps/MapManager.cpp
parent426145373ba93f080c5503054daecd9ec823edcb (diff)
Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread.
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index eb09538721d..e9de3ae001f 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -110,6 +110,7 @@ Map* MapManager::CreateBaseMap(uint32 id)
else
{
map = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
+ map->LoadRespawnTimes();
}
i_maps[id] = map;
}