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authorJason Dove <1695733+jasongdove@users.noreply.github.com>2025-07-08 22:26:37 +0000
committerGitHub <noreply@github.com>2025-07-09 00:26:37 +0200
commitc7f5696479bb85c8fc7ee0d9fdaeb92e2b32213f (patch)
tree5eb2e7ad82f88dd089a58aad31f54c996d9edba3 /src/server/game/Maps/MapManager.cpp
parent04d44bd3a081fdf1b13ff20cd97a399f0fdfc477 (diff)
Core/Scenarios: Allow scripts to set instance scenario by id (#31104)
* add example at Stratholme service entrance
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 4332c5a52e2..7d06b19153e 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -114,7 +114,7 @@ InstanceMap* MapManager::CreateInstance(uint32 mapId, uint32 instanceId, Instanc
map->TrySetOwningGroup(group);
map->CreateInstanceData();
- map->SetInstanceScenario(sScenarioMgr->CreateInstanceScenario(map, team));
+ map->SetInstanceScenario(sScenarioMgr->CreateInstanceScenarioForTeam(map, team));
map->InitSpawnGroupState();
if (sWorld->getBoolConfig(CONFIG_INSTANCEMAP_LOAD_GRIDS))