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authorleak <none@none>2010-12-05 18:04:10 +0100
committerleak <none@none>2010-12-05 18:04:10 +0100
commit6fe19b5a863dd1109700c8a28dad22a8c3b7526c (patch)
tree65b29925addfe35b78125e0527b1092798411597 /src/server/game/Maps/ZoneScript.h
parentdfa1e9532bef9e06fd20afcca800e37cb9783497 (diff)
Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each.
Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal. Closes issue 5011. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/ZoneScript.h')
-rwxr-xr-xsrc/server/game/Maps/ZoneScript.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Maps/ZoneScript.h b/src/server/game/Maps/ZoneScript.h
index ae38ea4dd24..b7bec3b353f 100755
--- a/src/server/game/Maps/ZoneScript.h
+++ b/src/server/game/Maps/ZoneScript.h
@@ -33,8 +33,10 @@ class ZoneScript
virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, const CreatureData *data) { return data->id; }
virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; }
- virtual void OnCreatureCreate(Creature *, bool /*add*/) {}
- virtual void OnGameObjectCreate(GameObject * /*go*/, bool /*add*/) {}
+ virtual void OnCreatureCreate(Creature *) {}
+ virtual void OnCreatureRemove(Creature *) {}
+ virtual void OnGameObjectCreate(GameObject *) {}
+ virtual void OnGameObjectRemove(GameObject *) {}
//All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 /*DataId*/) { return 0; }