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authorSpp <none@none>2010-08-30 15:25:15 +0200
committerSpp <none@none>2010-08-30 15:25:15 +0200
commit405f312918136510fde921403ffffa315bdbcb4b (patch)
tree1543ab9fe023fcb6ce03d31070917cff527b2e88 /src/server/game/Maps
parentb0d85ac1858ecc162adb08a8de1b3da68121ce64 (diff)
Core: Fix more warnings
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps')
-rw-r--r--src/server/game/Maps/Map.cpp4
-rw-r--r--src/server/game/Maps/MapInstanced.cpp9
2 files changed, 9 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 331257ca673..880044ff760 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -749,13 +749,13 @@ Map::Remove(T *obj, bool remove)
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- sLog.outError("Map::Remove: Object " I64FMT " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
+ sLog.outError("Map::Remove: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
else
{
Cell cell(p);
if (loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
{
- sLog.outStaticDebug("Remove object " I64FMT " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
+ sLog.outStaticDebug("Remove object " UI64FMTD " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(grid != NULL);
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index eb138e66818..fbeeb06019a 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -188,7 +188,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
}
// some instances only have one difficulty
- MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(GetId(),difficulty);
+ GetDownscaledMapDifficultyData(GetId(),difficulty);
sLog.outDebug("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
@@ -211,7 +211,12 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),bg->GetMinLevel());
- uint8 spawnMode = bracketEntry ? bracketEntry->difficulty : REGULAR_DIFFICULTY;
+ uint8 spawnMode;
+
+ if (bracketEntry)
+ spawnMode = bracketEntry->difficulty;
+ else
+ spawnMode = REGULAR_DIFFICULTY;
BattlegroundMap *map = new BattlegroundMap(GetId(), GetGridExpiry(), InstanceId, this, spawnMode);
ASSERT(map->IsBattlegroundOrArena());