aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps
diff options
context:
space:
mode:
authormegamage <none@none.none>2011-11-08 10:48:49 -0500
committermegamage <none@none.none>2011-11-08 10:48:49 -0500
commit462a2b987605d8df036424fc0fb1f93d00df15f2 (patch)
tree92c0c4d0c07d87a30443fac48002f0eebe4e2406 /src/server/game/Maps
parent8ba790ef35e596424a5240d3334f1c0f5afb2c86 (diff)
Change more ace_guard to trinity_guard
Diffstat (limited to 'src/server/game/Maps')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp6
-rwxr-xr-xsrc/server/game/Maps/MapInstanced.cpp4
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp6
-rw-r--r--src/server/game/Maps/MapUpdater.cpp6
4 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index c6fafe5446e..3bb1683bcd8 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -322,7 +322,7 @@ void Map::EnsureGridCreated(const GridCoord &p)
{
if (!getNGrid(p.x_coord, p.y_coord))
{
- ACE_GUARD(ACE_Thread_Mutex, Guard, Lock);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
if (!getNGrid(p.x_coord, p.y_coord))
{
sLog->outDebug(LOG_FILTER_MAPS, "Creating grid[%u, %u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
@@ -2282,7 +2282,7 @@ bool InstanceMap::AddToMap(Player* player)
// Is it needed?
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
// Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
//if (!CanEnter(player))
//return false;
@@ -2624,7 +2624,7 @@ bool BattlegroundMap::CanEnter(Player* player)
bool BattlegroundMap::AddToMap(Player* player)
{
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, Lock, false);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
//Check moved to void WorldSession::HandleMoveWorldportAckOpcode()
//if (!CanEnter(player))
//return false;
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 418218a52b3..bbade4c9dc3 100755
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -173,7 +173,7 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player* player)
InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
{
// load/create a map
- ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
// make sure we have a valid map id
const MapEntry* entry = sMapStore.LookupEntry(GetId());
@@ -207,7 +207,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battleground* bg)
{
// load/create a map
- ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 8b1c69362f2..78aeb32ab2d 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -101,7 +101,7 @@ Map* MapManager::_createBaseMap(uint32 id)
if (m == NULL)
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, NULL);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
const MapEntry* entry = sMapStore.LookupEntry(id);
if (entry && entry->Instanceable())
@@ -335,7 +335,7 @@ void MapManager::UnloadAll()
uint32 MapManager::GetNumInstances()
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, 0);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
uint32 ret = 0;
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
@@ -352,7 +352,7 @@ uint32 MapManager::GetNumInstances()
uint32 MapManager::GetNumPlayersInInstances()
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, Guard, Lock, 0);
+ TRINITY_GUARD(ACE_Thread_Mutex, Lock);
uint32 ret = 0;
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp
index 7e6b2f03bd0..80025680753 100644
--- a/src/server/game/Maps/MapUpdater.cpp
+++ b/src/server/game/Maps/MapUpdater.cpp
@@ -81,7 +81,7 @@ int MapUpdater::deactivate()
int MapUpdater::wait()
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
+ TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
while (pending_requests > 0)
m_condition.wait();
@@ -91,7 +91,7 @@ int MapUpdater::wait()
int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff)
{
- ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
+ TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
++pending_requests;
@@ -113,7 +113,7 @@ bool MapUpdater::activated()
void MapUpdater::update_finished()
{
- ACE_GUARD(ACE_Thread_Mutex, guard, m_mutex);
+ TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
if (pending_requests == 0)
{