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authorShauren <shauren.trinity@gmail.com>2011-05-19 22:27:18 +0200
committerShauren <shauren.trinity@gmail.com>2011-05-19 22:27:18 +0200
commitac4ed1efdf2d800ab2ea605fac982c9436cfba1b (patch)
tree93a7af028452062695f6ad09c29f1c1fb4cb299f /src/server/game/Maps
parentf03bdceaff76d8488cb683a80ac3fd6149c6299b (diff)
Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers and sending SMSG_TOTEM_CREATED into Totem class
Diffstat (limited to 'src/server/game/Maps')
-rwxr-xr-xsrc/server/game/Maps/Map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 27ef86ac2a3..57372c0c259 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -428,7 +428,7 @@ class Map : public GridRefManager<NGridType>
void UpdateIteratorBack(Player *player);
- TempSummon *SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL, uint32 vehId = 0, bool addToWorld = true);
+ TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0);
Creature* GetCreature(uint64 guid);
GameObject* GetGameObject(uint64 guid);
DynamicObject* GetDynamicObject(uint64 guid);