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authorShauren <shauren.trinity@gmail.com>2025-09-27 23:25:37 +0200
committerShauren <shauren.trinity@gmail.com>2025-09-27 23:25:37 +0200
commit175424d3cb645f20cadd77c006081afaab066ad9 (patch)
treefebc1f01b6fe1cf674e107d57d70965d3288316b /src/server/game/Movement/MotionMaster.cpp
parent5b2106d6de99e18b42081b2ae2828a1f558065ea (diff)
Core/Misc: Reduce differences between branches3.3.5
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 96f810f3792..4fdae221e41 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -952,8 +952,7 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/)
if (_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
return;
- _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
- _owner->m_movementInfo.SetFallTime(0);
+ _owner->SetFall(true);
// Don't run spline movement for players
if (_owner->GetTypeId() == TYPEID_PLAYER)