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path: root/src/server/game/Movement/MotionMaster.cpp
AgeCommit message (Expand)Author
12 hoursCore/Misc: Reduce differences between branches3.3.5Shauren
2023-08-15Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-08-12Core/Misc: Fixed deprecation warnings for c++20Shauren
2022-04-03Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...Shauren
2022-03-24Core/Units: Rename AnimationTier to AnimTier for consistency with master branchShauren
2021-06-06Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH (#26549)Giacomo Pozzoni
2021-06-03Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize ...ccrs
2020-10-01Core/Movement: add optional velocity argument for MoveLand and MoveTakeoff (P...Ovah
2020-09-08Core/Movement: Corrected Animation Tier handling (PR #24875)NoName
2020-09-07Core/MotionMaster: Do not generate path to MoveLandKeader
2020-04-17Core/Movement: various improvements for creature knockbacksOvah
2020-04-08Core/Movement: Add safety check to avoid C++ undefined behaviourjackpoz
2020-04-04Core/Movement: Formation Rewrite (#24379)Eridium
2020-03-17Core/AI: Make critters flee as soon as engaged in combat and make them evade ...Giacomo Pozzoni
2020-02-28Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)NoName
2020-02-16Core/Creature: Use proper name for wander distance. (#24133)ratkosrb
2020-01-02New yearAokromes
2020-01-01Fix fleeing speed to 66% run speed (#24025)Giacomo Pozzoni
2019-12-27Core/Movement: Fix fleeing speed to 66% run speedjackpoz
2019-12-27Core/Movement: Fix stunned falling units freezing the client (#24000)Giacomo Pozzoni
2019-10-23Core/Movement: prevent any Initialize queue till AddToWorld is signaledccrs
2019-10-22Core/Movement: d033032 followupccrs
2019-10-21Core/Movement: d033032 followupccrs
2019-10-21Core/Movement: delay movement update in MotionMaster until its owner signals ...ccrs
2019-10-20Revert "Core/Movement: Fix a crash on login"jackpoz
2019-10-19Core/Movement: Fix a crash on loginjackpoz
2019-07-09Core/Movement: add missing parenthesis on MotionMaster::Sizeccrs
2019-05-19Core/Movement: move DelayedAction into MotionMaster and add a couple definesccrs
2019-05-10Core/Movement: Use correct root checkShauren
2019-05-10Core/Movement: Prevent rooted units from fallingShauren
2019-04-17Core/Movement: replace multiset::find with std::find in MotionMasterccrs
2019-04-16Core/Movement: implement and use new remove method in MotionMasterccrs
2019-03-02Core/Movement: Allow using walk when chasing v2 (#23073)Sorikoff
2019-02-25Allow walk when chasing (#23069)Sorikoff
2019-01-10Core/Movement: 9080e7863c2 followupccrs
2019-01-10Core/Movement: correct logic wrongly ported in 2a84562dc8ccrs
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-10-02Core/Movement: Add some extra assertions to MotionMaster to catch issues like...Treeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-04-23Core/Movement: use helpers for validationccrs
2018-04-23Core/Movement: move MoveSplineInit (#21857)ccrs
2018-04-20Core/Movement: crashfixccrs
2018-04-19Core/Misc: movement header cleanupccrs
2018-04-06Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2018-04-01Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...Treeston
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2018-03-08Core/Movement: Fixed creature hoverShauren
2018-01-01Update copyright note for 2018tkrokli
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-23Core/Movement: Add MovePoint with facing (#20779)Kittnz