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Movement
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MotionMaster.cpp
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Author
12 hours
Core/Misc: Reduce differences between branches
3.3.5
Shauren
2023-08-15
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-08-12
Core/Misc: Fixed deprecation warnings for c++20
Shauren
2022-04-03
Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...
Shauren
2022-03-24
Core/Units: Rename AnimationTier to AnimTier for consistency with master branch
Shauren
2021-06-06
Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH (#26549)
Giacomo Pozzoni
2021-06-03
Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize ...
ccrs
2020-10-01
Core/Movement: add optional velocity argument for MoveLand and MoveTakeoff (P...
Ovah
2020-09-08
Core/Movement: Corrected Animation Tier handling (PR #24875)
NoName
2020-09-07
Core/MotionMaster: Do not generate path to MoveLand
Keader
2020-04-17
Core/Movement: various improvements for creature knockbacks
Ovah
2020-04-08
Core/Movement: Add safety check to avoid C++ undefined behaviour
jackpoz
2020-04-04
Core/Movement: Formation Rewrite (#24379)
Eridium
2020-03-17
Core/AI: Make critters flee as soon as engaged in combat and make them evade ...
Giacomo Pozzoni
2020-02-28
Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)
NoName
2020-02-16
Core/Creature: Use proper name for wander distance. (#24133)
ratkosrb
2020-01-02
New year
Aokromes
2020-01-01
Fix fleeing speed to 66% run speed (#24025)
Giacomo Pozzoni
2019-12-27
Core/Movement: Fix fleeing speed to 66% run speed
jackpoz
2019-12-27
Core/Movement: Fix stunned falling units freezing the client (#24000)
Giacomo Pozzoni
2019-10-23
Core/Movement: prevent any Initialize queue till AddToWorld is signaled
ccrs
2019-10-22
Core/Movement: d033032 followup
ccrs
2019-10-21
Core/Movement: d033032 followup
ccrs
2019-10-21
Core/Movement: delay movement update in MotionMaster until its owner signals ...
ccrs
2019-10-20
Revert "Core/Movement: Fix a crash on login"
jackpoz
2019-10-19
Core/Movement: Fix a crash on login
jackpoz
2019-07-09
Core/Movement: add missing parenthesis on MotionMaster::Size
ccrs
2019-05-19
Core/Movement: move DelayedAction into MotionMaster and add a couple defines
ccrs
2019-05-10
Core/Movement: Use correct root check
Shauren
2019-05-10
Core/Movement: Prevent rooted units from falling
Shauren
2019-04-17
Core/Movement: replace multiset::find with std::find in MotionMaster
ccrs
2019-04-16
Core/Movement: implement and use new remove method in MotionMaster
ccrs
2019-03-02
Core/Movement: Allow using walk when chasing v2 (#23073)
Sorikoff
2019-02-25
Allow walk when chasing (#23069)
Sorikoff
2019-01-10
Core/Movement: 9080e7863c2 followup
ccrs
2019-01-10
Core/Movement: correct logic wrongly ported in 2a84562dc8
ccrs
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-10-02
Core/Movement: Add some extra assertions to MotionMaster to catch issues like...
Treeston
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-04-23
Core/Movement: use helpers for validation
ccrs
2018-04-23
Core/Movement: move MoveSplineInit (#21857)
ccrs
2018-04-20
Core/Movement: crashfix
ccrs
2018-04-19
Core/Misc: movement header cleanup
ccrs
2018-04-06
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
2018-04-01
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...
Treeston
2018-04-01
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2018-03-08
Core/Movement: Fixed creature hover
Shauren
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-29
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2017-12-23
Core/Movement: Add MovePoint with facing (#20779)
Kittnz
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