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authorratkosrb <35845488+ratkosrb@users.noreply.github.com>2021-12-21 19:50:12 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-21 19:50:12 +0100
commit72093e98e1bdbd3b83d8030d1cb50306bb04b028 (patch)
tree83784486b449e67e8f38949b4a6d38bd5793f53e /src/server/game/Movement/MotionMaster.cpp
parent460549799ee6116ca39751226e3aededab04ac6a (diff)
Core/Creature: Use proper name for wander distance. (#24133)
* Use proper name for wander distance. * Rename db field. * Fix query. * Remove underscore from chat command. * Rename the handler too. * Update chat command description. * Fix remaining issues. * Rename 2020_99_99_99_world_335.sql to 2020_02_16_01_world.sql Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> (cherry picked from commit 6176ce92ea01fd33b11c2e7f8e9ebb509e80c944) # Conflicts: # sql/updates/world/master/2020_02_16_01_world.sql # src/server/database/Database/Implementation/WorldDatabase.cpp # src/server/game/Entities/Creature/Creature.cpp # src/server/game/Globals/ObjectMgr.cpp # src/server/game/Globals/ObjectMgr.h # src/server/scripts/Commands/cs_npc.cpp
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index c95225ec0dc..a1ca939c1b4 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -573,12 +573,12 @@ void MotionMaster::MoveTargetedHome()
}
}
-void MotionMaster::MoveRandom(float spawndist)
+void MotionMaster::MoveRandom(float wanderDistance)
{
if (_owner->GetTypeId() == TYPEID_UNIT)
{
- TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), spawndist);
- Add(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_DEFAULT);
+ TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), wanderDistance);
+ Add(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_DEFAULT);
}
}