diff options
author | ratkosrb <35845488+ratkosrb@users.noreply.github.com> | 2021-12-21 19:50:12 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-21 19:50:12 +0100 |
commit | 72093e98e1bdbd3b83d8030d1cb50306bb04b028 (patch) | |
tree | 83784486b449e67e8f38949b4a6d38bd5793f53e /src/server/game/Movement/MotionMaster.cpp | |
parent | 460549799ee6116ca39751226e3aededab04ac6a (diff) |
Core/Creature: Use proper name for wander distance. (#24133)
* Use proper name for wander distance.
* Rename db field.
* Fix query.
* Remove underscore from chat command.
* Rename the handler too.
* Update chat command description.
* Fix remaining issues.
* Rename 2020_99_99_99_world_335.sql to 2020_02_16_01_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 6176ce92ea01fd33b11c2e7f8e9ebb509e80c944)
# Conflicts:
# sql/updates/world/master/2020_02_16_01_world.sql
# src/server/database/Database/Implementation/WorldDatabase.cpp
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Globals/ObjectMgr.h
# src/server/scripts/Commands/cs_npc.cpp
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index c95225ec0dc..a1ca939c1b4 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -573,12 +573,12 @@ void MotionMaster::MoveTargetedHome() } } -void MotionMaster::MoveRandom(float spawndist) +void MotionMaster::MoveRandom(float wanderDistance) { if (_owner->GetTypeId() == TYPEID_UNIT) { - TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), spawndist); - Add(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_DEFAULT); + TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), wanderDistance); + Add(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_DEFAULT); } } |