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authorratkosrb <35845488+ratkosrb@users.noreply.github.com>2021-12-21 19:50:12 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-21 19:50:12 +0100
commit72093e98e1bdbd3b83d8030d1cb50306bb04b028 (patch)
tree83784486b449e67e8f38949b4a6d38bd5793f53e /src/server/game/Movement
parent460549799ee6116ca39751226e3aededab04ac6a (diff)
Core/Creature: Use proper name for wander distance. (#24133)
* Use proper name for wander distance. * Rename db field. * Fix query. * Remove underscore from chat command. * Rename the handler too. * Update chat command description. * Fix remaining issues. * Rename 2020_99_99_99_world_335.sql to 2020_02_16_01_world.sql Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> (cherry picked from commit 6176ce92ea01fd33b11c2e7f8e9ebb509e80c944) # Conflicts: # sql/updates/world/master/2020_02_16_01_world.sql # src/server/database/Database/Implementation/WorldDatabase.cpp # src/server/game/Entities/Creature/Creature.cpp # src/server/game/Globals/ObjectMgr.cpp # src/server/game/Globals/ObjectMgr.h # src/server/scripts/Commands/cs_npc.cpp
Diffstat (limited to 'src/server/game/Movement')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp6
-rw-r--r--src/server/game/Movement/MotionMaster.h2
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index c95225ec0dc..a1ca939c1b4 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -573,12 +573,12 @@ void MotionMaster::MoveTargetedHome()
}
}
-void MotionMaster::MoveRandom(float spawndist)
+void MotionMaster::MoveRandom(float wanderDistance)
{
if (_owner->GetTypeId() == TYPEID_UNIT)
{
- TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), spawndist);
- Add(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_DEFAULT);
+ TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), wanderDistance);
+ Add(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_DEFAULT);
}
}
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 332a85bb6d4..a72a5d70079 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -153,7 +153,7 @@ class TC_GAME_API MotionMaster
void MoveIdle();
void MoveTargetedHome();
- void MoveRandom(float spawndist = 0.0f);
+ void MoveRandom(float wanderDistance = 0.0f);
void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});
void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 17e842b817c..464902624a6 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -84,7 +84,7 @@ void RandomMovementGenerator<Creature>::DoInitialize(Creature* owner)
owner->StopMoving();
if (_wanderDistance == 0.f)
- _wanderDistance = owner->GetRespawnRadius();
+ _wanderDistance = owner->GetWanderDistance();
// Retail seems to let a creature walk 2 up to 10 splines before triggering a pause
_wanderSteps = urand(2, 10);