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| author | ccrs <ccrs@users.noreply.github.com> | 2025-10-14 11:49:07 +0200 |
|---|---|---|
| committer | ccrs <ccrs@users.noreply.github.com> | 2025-10-14 11:52:13 +0200 |
| commit | 8562ef1dfd5183f52f6f1a61d6443be5ea49d159 (patch) | |
| tree | f012a3ccf545869275d3c53f34b77ff256ad6a5f /src/server/game/Movement/MotionMaster.h | |
| parent | 4a7fcfe354db808360a66dbb2fdf79a0c9257091 (diff) | |
Core/Movement: implement a parameter override to force 2D wandering
MovePositionToFirstCollision implementation can cause Z coordinate modification, making flying units wander up and down unintentionally
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 6f4957c37a3..81f7c92fc72 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -153,7 +153,7 @@ class TC_GAME_API MotionMaster void MoveIdle(); void MoveTargetedHome(); - void MoveRandom(float wanderDistance = 0.0f); + void MoveRandom(float wanderDistance = 0.0f, bool force2DPositionRelocation = false); void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE); void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {}); void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); } |
