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authorccrs <ccrs@users.noreply.github.com>2025-10-14 11:49:07 +0200
committerccrs <ccrs@users.noreply.github.com>2025-10-14 11:52:13 +0200
commit8562ef1dfd5183f52f6f1a61d6443be5ea49d159 (patch)
treef012a3ccf545869275d3c53f34b77ff256ad6a5f /src/server/game/Movement/MotionMaster.h
parent4a7fcfe354db808360a66dbb2fdf79a0c9257091 (diff)
Core/Movement: implement a parameter override to force 2D wandering
MovePositionToFirstCollision implementation can cause Z coordinate modification, making flying units wander up and down unintentionally
Diffstat (limited to 'src/server/game/Movement/MotionMaster.h')
-rw-r--r--src/server/game/Movement/MotionMaster.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 6f4957c37a3..81f7c92fc72 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -153,7 +153,7 @@ class TC_GAME_API MotionMaster
void MoveIdle();
void MoveTargetedHome();
- void MoveRandom(float wanderDistance = 0.0f);
+ void MoveRandom(float wanderDistance = 0.0f, bool force2DPositionRelocation = false);
void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});
void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }