diff options
| author | Sovak <sovak007@gmail.com> | 2014-10-19 17:23:48 +0200 |
|---|---|---|
| committer | Sovak <sovak007@gmail.com> | 2014-10-19 23:19:49 +0200 |
| commit | 51095ad39b253b83632e8de954bf7a5e30aa9944 (patch) | |
| tree | 684f6c865e4538f9b42f593de90f51cc255e1690 /src/server/game/Movement/MovementStructures.cpp | |
| parent | 53725517a029ee3c40d851cab687e1726b09fde0 (diff) | |
Core/NetworkIO: *Fixed basic auth packets
Fixed basic character packets
Nulled all opcodes
Thanks to @Shauren for pointing some derps out
Signed-off-by: Sovak <sovak007@gmail.com>
Diffstat (limited to 'src/server/game/Movement/MovementStructures.cpp')
| -rw-r--r-- | src/server/game/Movement/MovementStructures.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementStructures.cpp b/src/server/game/Movement/MovementStructures.cpp index 242b2aeaca7..1c67bf1a6cc 100644 --- a/src/server/game/Movement/MovementStructures.cpp +++ b/src/server/game/Movement/MovementStructures.cpp @@ -5237,6 +5237,7 @@ MovementStatusElements const* GetMovementStatusElementsSequence(Opcodes opcode) { switch (opcode) { + /* case MSG_MOVE_FALL_LAND: return MovementFallLand; case MSG_MOVE_HEARTBEAT: @@ -5443,6 +5444,7 @@ MovementStatusElements const* GetMovementStatusElementsSequence(Opcodes opcode) case CMSG_PET_CAST_SPELL: case CMSG_USE_ITEM: return CastSpellEmbeddedMovement; + */ default: break; } |
