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authorSovak <sovak007@gmail.com>2014-10-19 17:23:48 +0200
committerSovak <sovak007@gmail.com>2014-10-19 23:19:49 +0200
commit51095ad39b253b83632e8de954bf7a5e30aa9944 (patch)
tree684f6c865e4538f9b42f593de90f51cc255e1690 /src/server/game/Movement/MovementStructures.cpp
parent53725517a029ee3c40d851cab687e1726b09fde0 (diff)
Core/NetworkIO: *Fixed basic auth packets
Fixed basic character packets Nulled all opcodes Thanks to @Shauren for pointing some derps out Signed-off-by: Sovak <sovak007@gmail.com>
Diffstat (limited to 'src/server/game/Movement/MovementStructures.cpp')
-rw-r--r--src/server/game/Movement/MovementStructures.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementStructures.cpp b/src/server/game/Movement/MovementStructures.cpp
index 242b2aeaca7..1c67bf1a6cc 100644
--- a/src/server/game/Movement/MovementStructures.cpp
+++ b/src/server/game/Movement/MovementStructures.cpp
@@ -5237,6 +5237,7 @@ MovementStatusElements const* GetMovementStatusElementsSequence(Opcodes opcode)
{
switch (opcode)
{
+ /*
case MSG_MOVE_FALL_LAND:
return MovementFallLand;
case MSG_MOVE_HEARTBEAT:
@@ -5443,6 +5444,7 @@ MovementStatusElements const* GetMovementStatusElementsSequence(Opcodes opcode)
case CMSG_PET_CAST_SPELL:
case CMSG_USE_ITEM:
return CastSpellEmbeddedMovement;
+ */
default:
break;
}