diff options
Diffstat (limited to 'src/server/game/Movement')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Movement/MotionMaster.h | 2 | ||||
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index c95225ec0dc..a1ca939c1b4 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -573,12 +573,12 @@ void MotionMaster::MoveTargetedHome() } } -void MotionMaster::MoveRandom(float spawndist) +void MotionMaster::MoveRandom(float wanderDistance) { if (_owner->GetTypeId() == TYPEID_UNIT) { - TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), spawndist); - Add(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_DEFAULT); + TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), wanderDistance); + Add(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_DEFAULT); } } diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 332a85bb6d4..a72a5d70079 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -153,7 +153,7 @@ class TC_GAME_API MotionMaster void MoveIdle(); void MoveTargetedHome(); - void MoveRandom(float spawndist = 0.0f); + void MoveRandom(float wanderDistance = 0.0f); void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE); void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {}); void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); } diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 17e842b817c..464902624a6 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -84,7 +84,7 @@ void RandomMovementGenerator<Creature>::DoInitialize(Creature* owner) owner->StopMoving(); if (_wanderDistance == 0.f) - _wanderDistance = owner->GetRespawnRadius(); + _wanderDistance = owner->GetWanderDistance(); // Retail seems to let a creature walk 2 up to 10 splines before triggering a pause _wanderSteps = urand(2, 10); |
