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-rw-r--r--src/server/game/Movement/MotionMaster.cpp6
-rw-r--r--src/server/game/Movement/MotionMaster.h2
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index c95225ec0dc..a1ca939c1b4 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -573,12 +573,12 @@ void MotionMaster::MoveTargetedHome()
}
}
-void MotionMaster::MoveRandom(float spawndist)
+void MotionMaster::MoveRandom(float wanderDistance)
{
if (_owner->GetTypeId() == TYPEID_UNIT)
{
- TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), spawndist);
- Add(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_DEFAULT);
+ TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), wanderDistance);
+ Add(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_DEFAULT);
}
}
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 332a85bb6d4..a72a5d70079 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -153,7 +153,7 @@ class TC_GAME_API MotionMaster
void MoveIdle();
void MoveTargetedHome();
- void MoveRandom(float spawndist = 0.0f);
+ void MoveRandom(float wanderDistance = 0.0f);
void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {});
void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 17e842b817c..464902624a6 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -84,7 +84,7 @@ void RandomMovementGenerator<Creature>::DoInitialize(Creature* owner)
owner->StopMoving();
if (_wanderDistance == 0.f)
- _wanderDistance = owner->GetRespawnRadius();
+ _wanderDistance = owner->GetWanderDistance();
// Retail seems to let a creature walk 2 up to 10 splines before triggering a pause
_wanderSteps = urand(2, 10);