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authorShauren <none@none>2010-12-17 13:43:24 +0100
committerShauren <none@none>2010-12-17 13:43:24 +0100
commit82f45966fc00106b52294e4c01a2848ba24e2eb8 (patch)
treedd3ee1457f54da1cdeebe3ded7e6e29f282d2bc9 /src/server/game/Movement
parentee3fd3ebebcbf85d3ff942eb462b15368b76e8c1 (diff)
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Movement')
-rwxr-xr-xsrc/server/game/Movement/DestinationHolderImp.h4
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.cpp12
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp8
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp14
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp8
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp14
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp12
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp10
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp24
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp10
-rwxr-xr-xsrc/server/game/Movement/Traveller.h4
11 files changed, 60 insertions, 60 deletions
diff --git a/src/server/game/Movement/DestinationHolderImp.h b/src/server/game/Movement/DestinationHolderImp.h
index 9ce32a382f3..9702625fbaf 100755
--- a/src/server/game/Movement/DestinationHolderImp.h
+++ b/src/server/game/Movement/DestinationHolderImp.h
@@ -109,10 +109,10 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff,
GetLocationNowNoMicroMovement(x, y, z);
else
{
- if (!traveller.GetTraveller().hasUnitState(UNIT_STAT_MOVING | UNIT_STAT_IN_FLIGHT))
+ if (!traveller.GetTraveller().HasUnitState(UNIT_STAT_MOVING | UNIT_STAT_IN_FLIGHT))
return true;
- if (traveller.GetTraveller().hasUnitState(UNIT_STAT_IN_FLIGHT))
+ if (traveller.GetTraveller().HasUnitState(UNIT_STAT_IN_FLIGHT))
GetLocationNow(traveller.GetTraveller().GetBaseMap() ,x, y, z, true); // Should reposition Object with right Coord, so I can bypass some Grid Relocation
else
GetLocationNow(traveller.GetTraveller().GetBaseMap(), x, y, z, false);
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index f906ac38c00..58e4fa1b804 100755
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -79,7 +79,7 @@ MotionMaster::~MotionMaster()
void
MotionMaster::UpdateMotion(uint32 diff)
{
- if (i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included?
+ if (i_owner->HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included?
return;
ASSERT(!empty());
m_cleanFlag |= MMCF_UPDATE;
@@ -197,7 +197,7 @@ MotionMaster::MoveRandom(float spawndist)
void
MotionMaster::MoveTargetedHome()
{
- //if (i_owner->hasUnitState(UNIT_STAT_FLEEING))
+ //if (i_owner->HasUnitState(UNIT_STAT_FLEEING))
// return;
Clear(false);
@@ -236,7 +236,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
return;
- i_owner->clearUnitState(UNIT_STAT_FOLLOW);
+ i_owner->ClearUnitState(UNIT_STAT_FOLLOW);
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outStaticDebug("Player (GUID: %u) chase to %s (GUID: %u)",
@@ -262,7 +262,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo
if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
return;
- i_owner->addUnitState(UNIT_STAT_FOLLOW);
+ i_owner->AddUnitState(UNIT_STAT_FOLLOW);
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog.outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
@@ -329,7 +329,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
if (i_owner->IsNonMeleeSpellCasted(true))
i_owner->InterruptNonMeleeSpells(true);
- i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
+ i_owner->AddUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
i_owner->m_TempSpeed = speedXY;
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
@@ -352,7 +352,7 @@ MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
return;
- i_owner->addUnitState(UNIT_STAT_CHARGING);
+ i_owner->AddUnitState(UNIT_STAT_CHARGING);
i_owner->m_TempSpeed = speed;
if (i_owner->GetTypeId() == TYPEID_PLAYER)
{
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
index 50b328aada9..05d589b1b21 100755
--- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
@@ -90,7 +90,7 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
unit.CastStop();
unit.StopMoving();
unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- unit.addUnitState(UNIT_STAT_CONFUSED);
+ unit.AddUnitState(UNIT_STAT_CONFUSED);
}
template<>
@@ -126,7 +126,7 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
if (!&unit)
return true;
- if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ if (unit.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return true;
if (i_nextMoveTime.Passed())
@@ -138,7 +138,7 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
if (i_destinationHolder.HasArrived())
{
// arrived, stop and wait a bit
- unit.clearUnitState(UNIT_STAT_MOVE);
+ unit.ClearUnitState(UNIT_STAT_MOVE);
i_nextMove = urand(1,MAX_CONF_WAYPOINTS);
i_nextMoveTime.Reset(urand(0, 1500-1)); // TODO: check the minimum reset time, should be probably higher
@@ -168,7 +168,7 @@ void
ConfusedMovementGenerator<T>::Finalize(T &unit)
{
unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
- unit.clearUnitState(UNIT_STAT_CONFUSED);
+ unit.ClearUnitState(UNIT_STAT_CONFUSED);
if (unit.GetTypeId() == TYPEID_UNIT && unit.getVictim())
unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID());
}
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
index eee2053723e..6961476f171 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
@@ -33,7 +33,7 @@ FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
if (!&owner)
return;
- if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
+ if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
return;
if (!_setMoveData(owner))
@@ -43,7 +43,7 @@ FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
if (!_getPoint(owner, x, y, z))
return;
- owner.addUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
+ owner.AddUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
Traveller<T> traveller(owner);
i_destinationHolder.SetDestination(traveller, x, y, z);
}
@@ -302,7 +302,7 @@ FleeingMovementGenerator<T>::Initialize(T &owner)
_Init(owner);
owner.CastStop();
- owner.addUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
+ owner.AddUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
owner.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
owner.SetUInt64Value(UNIT_FIELD_TARGET, 0);
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
@@ -351,7 +351,7 @@ void
FleeingMovementGenerator<T>::Finalize(T &owner)
{
owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
- owner.clearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
+ owner.ClearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
if (owner.GetTypeId() == TYPEID_UNIT && owner.getVictim())
owner.SetUInt64Value(UNIT_FIELD_TARGET, owner.getVictim()->GetGUID());
}
@@ -369,7 +369,7 @@ FleeingMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
{
if (!&owner || !owner.isAlive())
return false;
- if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
+ if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
return true;
Traveller<T> traveller(owner);
@@ -412,7 +412,7 @@ template bool FleeingMovementGenerator<Creature>::Update(Creature &, const uint3
void TimedFleeingMovementGenerator::Finalize(Unit &owner)
{
owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
- owner.clearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
+ owner.ClearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
if (Unit* victim = owner.getVictim())
{
if (owner.isAlive())
@@ -428,7 +428,7 @@ bool TimedFleeingMovementGenerator::Update(Unit & owner, const uint32 & time_dif
if (!owner.isAlive())
return false;
- if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
+ if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
return true;
i_totalFleeTime.Update(time_diff);
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
index 2fcfff29792..9051a1d2116 100755
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
@@ -29,7 +29,7 @@ HomeMovementGenerator<Creature>::Initialize(Creature & owner)
float x, y, z;
owner.GetHomePosition(x, y, z, ori);
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- owner.addUnitState(UNIT_STAT_EVADE);
+ owner.AddUnitState(UNIT_STAT_EVADE);
_setTargetLocation(owner);
}
@@ -44,7 +44,7 @@ HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
if (!&owner)
return;
- if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return;
float x, y, z;
@@ -54,7 +54,7 @@ HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z);
modifyTravelTime(travel_time);
- owner.clearUnitState(UNIT_STAT_ALL_STATE & ~UNIT_STAT_EVADE);
+ owner.ClearUnitState(UNIT_STAT_ALL_STATE & ~UNIT_STAT_EVADE);
}
bool
@@ -77,7 +77,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
owner.SendMessageToSet(&packet, false);
}
- owner.clearUnitState(UNIT_STAT_EVADE);
+ owner.ClearUnitState(UNIT_STAT_EVADE);
owner.LoadCreaturesAddon(true);
owner.AI()->JustReachedHome();
return false;
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
index 9cb130cb8b1..e20e919d775 100755
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
@@ -32,19 +32,19 @@ void IdleMovementGenerator::Initialize(Unit &owner)
void
IdleMovementGenerator::Reset(Unit& owner)
{
- if (owner.hasUnitState(UNIT_STAT_MOVE))
+ if (owner.HasUnitState(UNIT_STAT_MOVE))
owner.StopMoving();
}
void RotateMovementGenerator::Initialize(Unit& owner)
{
- if (owner.hasUnitState(UNIT_STAT_MOVE))
+ if (owner.HasUnitState(UNIT_STAT_MOVE))
owner.StopMoving();
if (owner.getVictim())
owner.SetInFront(owner.getVictim());
- owner.addUnitState(UNIT_STAT_ROTATING);
+ owner.AddUnitState(UNIT_STAT_ROTATING);
owner.AttackStop();
}
@@ -75,7 +75,7 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
void RotateMovementGenerator::Finalize(Unit &unit)
{
- unit.clearUnitState(UNIT_STAT_ROTATING);
+ unit.ClearUnitState(UNIT_STAT_ROTATING);
if (unit.GetTypeId() == TYPEID_UNIT)
unit.ToCreature()->AI()->MovementInform(ROTATE_MOTION_TYPE, 0);
}
@@ -83,13 +83,13 @@ void RotateMovementGenerator::Finalize(Unit &unit)
void
DistractMovementGenerator::Initialize(Unit& owner)
{
- owner.addUnitState(UNIT_STAT_DISTRACTED);
+ owner.AddUnitState(UNIT_STAT_DISTRACTED);
}
void
DistractMovementGenerator::Finalize(Unit& owner)
{
- owner.clearUnitState(UNIT_STAT_DISTRACTED);
+ owner.ClearUnitState(UNIT_STAT_DISTRACTED);
}
bool
@@ -105,7 +105,7 @@ DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff)
void
AssistanceDistractMovementGenerator::Finalize(Unit &unit)
{
- unit.clearUnitState(UNIT_STAT_DISTRACTED);
+ unit.ClearUnitState(UNIT_STAT_DISTRACTED);
unit.ToCreature()->SetReactState(REACT_AGGRESSIVE);
}
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index dc59f56383c..ad6cfc2011c 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -30,7 +30,7 @@ void PointMovementGenerator<T>::Initialize(T &unit)
unit.StopMoving();
Traveller<T> traveller(unit);
// knockback effect has UNIT_STAT_JUMPING set,so if here we disable sentmonstermove there will be creature position sync problem between client and server
- i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.hasUnitState(UNIT_STAT_JUMPING)*/);
+ i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.HasUnitState(UNIT_STAT_JUMPING)*/);
}
template<class T>
@@ -39,9 +39,9 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
if (!&unit)
return false;
- if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
+ if (unit.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED))
{
- if (unit.hasUnitState(UNIT_STAT_CHARGING))
+ if (unit.HasUnitState(UNIT_STAT_CHARGING))
return false;
else
return true;
@@ -53,7 +53,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
if (i_destinationHolder.HasArrived())
{
- unit.clearUnitState(UNIT_STAT_MOVE);
+ unit.ClearUnitState(UNIT_STAT_MOVE);
arrived = true;
return false;
}
@@ -64,8 +64,8 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
template<class T>
void PointMovementGenerator<T>:: Finalize(T &unit)
{
- if (unit.hasUnitState(UNIT_STAT_CHARGING))
- unit.clearUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
+ if (unit.HasUnitState(UNIT_STAT_CHARGING))
+ unit.ClearUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
if (arrived) // without this crash!
MovementInform(unit);
}
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 4c342c89504..1b53feeeda7 100755
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -115,7 +115,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
Traveller<Creature> traveller(creature);
creature.SetOrientation(creature.GetAngle(nx,ny));
i_destinationHolder.SetDestination(traveller, nx, ny, nz);
- creature.addUnitState(UNIT_STAT_ROAMING);
+ creature.AddUnitState(UNIT_STAT_ROAMING);
if (is_air_ok)
{
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
@@ -164,20 +164,20 @@ template<>
bool
RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff)
{
- if (creature.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ if (creature.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
{
i_nextMoveTime.Update(i_nextMoveTime.GetExpiry()); // Expire the timer
- creature.clearUnitState(UNIT_STAT_ROAMING);
+ creature.ClearUnitState(UNIT_STAT_ROAMING);
return true;
}
i_nextMoveTime.Update(diff);
if (i_destinationHolder.HasArrived() && !creature.IsStopped() && !creature.canFly())
- creature.clearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_MOVE);
+ creature.ClearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_MOVE);
if (!i_destinationHolder.HasArrived() && creature.IsStopped())
- creature.addUnitState(UNIT_STAT_ROAMING);
+ creature.AddUnitState(UNIT_STAT_ROAMING);
CreatureTraveller traveller(creature);
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index da3c1fe32a8..dd747829f96 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -55,7 +55,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
if (!i_target.isValid() || !i_target->IsInWorld())
return false;
- if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return false;
float x, y, z;
@@ -70,7 +70,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
if (i_target->IsWithinMeleeRange(&owner))
return false;
}
- else if (!i_angle && !owner.hasUnitState(UNIT_STAT_FOLLOW))
+ else if (!i_angle && !owner.HasUnitState(UNIT_STAT_FOLLOW))
{
if (i_target->IsWithinDistInMap(&owner, i_offset))
return false;
@@ -89,7 +89,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
if (i_target->IsWithinMeleeRange(&owner, 0))
stop = true;
}
- else if (!i_angle && !owner.hasUnitState(UNIT_STAT_FOLLOW))
+ else if (!i_angle && !owner.HasUnitState(UNIT_STAT_FOLLOW))
{
if (i_target->IsWithinDist(&owner, i_offset * 0.8f))
stop = true;
@@ -114,7 +114,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
// to nearest random contact position
i_target->GetRandomContactPoint(&owner, x, y, z, 0, MELEE_RANGE - 0.5f);
}
- else if (!i_angle && !owner.hasUnitState(UNIT_STAT_FOLLOW))
+ else if (!i_angle && !owner.HasUnitState(UNIT_STAT_FOLLOW))
{
// caster chase
i_target->GetContactPoint(&owner, x, y, z, i_offset * urand(80, 95) * 0.01f);
@@ -142,7 +142,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
return;
*/
i_destinationHolder.SetDestination(traveller, x, y, z);
- owner.addUnitState(UNIT_STAT_CHASE);
+ owner.AddUnitState(UNIT_STAT_CHASE);
i_destinationHolder.StartTravel(traveller);
return true;
}
@@ -161,7 +161,7 @@ template<class T>
void
TargetedMovementGenerator<T>::Finalize(T &owner)
{
- owner.clearUnitState(UNIT_STAT_CHASE);
+ owner.ClearUnitState(UNIT_STAT_CHASE);
}
template<class T>
@@ -181,11 +181,11 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
if (!&owner || !owner.isAlive())
return true;
- if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DISTRACTED))
+ if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DISTRACTED))
return true;
// prevent movement while casting spells with cast time or channel time
- if (owner.hasUnitState(UNIT_STAT_CASTING))
+ if (owner.HasUnitState(UNIT_STAT_CASTING))
{
if (!owner.IsStopped())
owner.StopMoving();
@@ -193,7 +193,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
}
// prevent crash after creature killed pet
- if (!owner.hasUnitState(UNIT_STAT_FOLLOW) && owner.getVictim() != i_target.getTarget())
+ if (!owner.HasUnitState(UNIT_STAT_FOLLOW) && owner.getVictim() != i_target.getTarget())
return true;
Traveller<T> traveller(owner);
@@ -202,7 +202,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
_setTargetLocation(owner);
else if (owner.IsStopped() && !i_destinationHolder.HasArrived())
{
- owner.addUnitState(UNIT_STAT_CHASE);
+ owner.AddUnitState(UNIT_STAT_CHASE);
i_destinationHolder.StartTravel(traveller);
return true;
}
@@ -217,7 +217,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
if (i_targetX != i_target->GetPositionX() || i_targetY != i_target->GetPositionY()
|| i_targetZ != i_target->GetPositionZ())
{
- if (_setTargetLocation(owner) || !owner.hasUnitState(UNIT_STAT_FOLLOW))
+ if (_setTargetLocation(owner) || !owner.HasUnitState(UNIT_STAT_FOLLOW))
owner.SetInFront(i_target.getTarget());
i_target->GetPosition(i_targetX, i_targetY, i_targetZ);
}
@@ -229,7 +229,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
owner.SetInFront(i_target.getTarget());
owner.StopMoving();
- if (owner.IsWithinMeleeRange(i_target.getTarget()) && !owner.hasUnitState(UNIT_STAT_FOLLOW))
+ if (owner.IsWithinMeleeRange(i_target.getTarget()) && !owner.HasUnitState(UNIT_STAT_FOLLOW))
owner.Attack(i_target.getTarget(),true);
}
}
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 2ae01325ea2..e574352a6a5 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -90,7 +90,7 @@ void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const Wa
if (unit.canFly())
unit.SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
- unit.addUnitState(UNIT_STAT_ROAMING);
+ unit.AddUnitState(UNIT_STAT_ROAMING);
}
template<>
@@ -143,7 +143,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
// Waypoint movement can be switched on/off
// This is quite handy for escort quests and other stuff
- if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ if (unit.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return true;
// Clear the generator if the path doesn't exist
@@ -205,7 +205,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
i_destinationHolder.ResetTravelTime();
MovementInform(unit);
unit.UpdateWaypointID(i_currentNode);
- unit.clearUnitState(UNIT_STAT_ROAMING);
+ unit.ClearUnitState(UNIT_STAT_ROAMING);
unit.Relocate(node->x, node->y, node->z);
}
}
@@ -248,7 +248,7 @@ uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
void FlightPathMovementGenerator::Initialize(Player &player)
{
player.getHostileRefManager().setOnlineOfflineState(false);
- player.addUnitState(UNIT_STAT_IN_FLIGHT);
+ player.AddUnitState(UNIT_STAT_IN_FLIGHT);
player.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
Traveller<Player> traveller(player);
// do not send movement, it was sent already
@@ -260,7 +260,7 @@ void FlightPathMovementGenerator::Initialize(Player &player)
void FlightPathMovementGenerator::Finalize(Player & player)
{
- player.clearUnitState(UNIT_STAT_IN_FLIGHT);
+ player.ClearUnitState(UNIT_STAT_IN_FLIGHT);
float x = 0;
float y = 0;
diff --git a/src/server/game/Movement/Traveller.h b/src/server/game/Movement/Traveller.h
index 09a4625c50c..edd700cc322 100755
--- a/src/server/game/Movement/Traveller.h
+++ b/src/server/game/Movement/Traveller.h
@@ -73,7 +73,7 @@ inline uint32 Traveller<T>::GetTotalTrevelTimeTo(float x, float y, float z)
template<>
inline float Traveller<Creature>::Speed()
{
- if (i_traveller.hasUnitState(UNIT_STAT_CHARGING))
+ if (i_traveller.HasUnitState(UNIT_STAT_CHARGING))
return i_traveller.m_TempSpeed;
else if (i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
return i_traveller.GetSpeed(MOVE_WALK);
@@ -113,7 +113,7 @@ inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
template<>
inline float Traveller<Player>::Speed()
{
- if (i_traveller.hasUnitState(UNIT_STAT_CHARGING))
+ if (i_traveller.HasUnitState(UNIT_STAT_CHARGING))
return i_traveller.m_TempSpeed;
else if (i_traveller.isInFlight())
return PLAYER_FLIGHT_SPEED;