diff options
| author | Shauren <none@none> | 2010-12-17 13:43:24 +0100 |
|---|---|---|
| committer | Shauren <none@none> | 2010-12-17 13:43:24 +0100 |
| commit | 82f45966fc00106b52294e4c01a2848ba24e2eb8 (patch) | |
| tree | dd3ee1457f54da1cdeebe3ded7e6e29f282d2bc9 /src/server/game/Movement | |
| parent | ee3fd3ebebcbf85d3ff942eb462b15368b76e8c1 (diff) | |
Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Movement')
11 files changed, 60 insertions, 60 deletions
diff --git a/src/server/game/Movement/DestinationHolderImp.h b/src/server/game/Movement/DestinationHolderImp.h index 9ce32a382f3..9702625fbaf 100755 --- a/src/server/game/Movement/DestinationHolderImp.h +++ b/src/server/game/Movement/DestinationHolderImp.h @@ -109,10 +109,10 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff, GetLocationNowNoMicroMovement(x, y, z); else { - if (!traveller.GetTraveller().hasUnitState(UNIT_STAT_MOVING | UNIT_STAT_IN_FLIGHT)) + if (!traveller.GetTraveller().HasUnitState(UNIT_STAT_MOVING | UNIT_STAT_IN_FLIGHT)) return true; - if (traveller.GetTraveller().hasUnitState(UNIT_STAT_IN_FLIGHT)) + if (traveller.GetTraveller().HasUnitState(UNIT_STAT_IN_FLIGHT)) GetLocationNow(traveller.GetTraveller().GetBaseMap() ,x, y, z, true); // Should reposition Object with right Coord, so I can bypass some Grid Relocation else GetLocationNow(traveller.GetTraveller().GetBaseMap(), x, y, z, false); diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index f906ac38c00..58e4fa1b804 100755 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -79,7 +79,7 @@ MotionMaster::~MotionMaster() void MotionMaster::UpdateMotion(uint32 diff) { - if (i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included? + if (i_owner->HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) // what about UNIT_STAT_DISTRACTED? Why is this not included? return; ASSERT(!empty()); m_cleanFlag |= MMCF_UPDATE; @@ -197,7 +197,7 @@ MotionMaster::MoveRandom(float spawndist) void MotionMaster::MoveTargetedHome() { - //if (i_owner->hasUnitState(UNIT_STAT_FLEEING)) + //if (i_owner->HasUnitState(UNIT_STAT_FLEEING)) // return; Clear(false); @@ -236,7 +236,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle) if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; - i_owner->clearUnitState(UNIT_STAT_FOLLOW); + i_owner->ClearUnitState(UNIT_STAT_FOLLOW); if (i_owner->GetTypeId() == TYPEID_PLAYER) { sLog.outStaticDebug("Player (GUID: %u) chase to %s (GUID: %u)", @@ -262,7 +262,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) return; - i_owner->addUnitState(UNIT_STAT_FOLLOW); + i_owner->AddUnitState(UNIT_STAT_FOLLOW); if (i_owner->GetTypeId() == TYPEID_PLAYER) { sLog.outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), @@ -329,7 +329,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee if (i_owner->IsNonMeleeSpellCasted(true)) i_owner->InterruptNonMeleeSpells(true); - i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); + i_owner->AddUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); i_owner->m_TempSpeed = speedXY; if (i_owner->GetTypeId() == TYPEID_PLAYER) { @@ -352,7 +352,7 @@ MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id) if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE) return; - i_owner->addUnitState(UNIT_STAT_CHARGING); + i_owner->AddUnitState(UNIT_STAT_CHARGING); i_owner->m_TempSpeed = speed; if (i_owner->GetTypeId() == TYPEID_PLAYER) { diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp index 50b328aada9..05d589b1b21 100755 --- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp @@ -90,7 +90,7 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) unit.CastStop(); unit.StopMoving(); unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - unit.addUnitState(UNIT_STAT_CONFUSED); + unit.AddUnitState(UNIT_STAT_CONFUSED); } template<> @@ -126,7 +126,7 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) if (!&unit) return true; - if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) + if (unit.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) return true; if (i_nextMoveTime.Passed()) @@ -138,7 +138,7 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) if (i_destinationHolder.HasArrived()) { // arrived, stop and wait a bit - unit.clearUnitState(UNIT_STAT_MOVE); + unit.ClearUnitState(UNIT_STAT_MOVE); i_nextMove = urand(1,MAX_CONF_WAYPOINTS); i_nextMoveTime.Reset(urand(0, 1500-1)); // TODO: check the minimum reset time, should be probably higher @@ -168,7 +168,7 @@ void ConfusedMovementGenerator<T>::Finalize(T &unit) { unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); - unit.clearUnitState(UNIT_STAT_CONFUSED); + unit.ClearUnitState(UNIT_STAT_CONFUSED); if (unit.GetTypeId() == TYPEID_UNIT && unit.getVictim()) unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID()); } diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp index eee2053723e..6961476f171 100755 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp @@ -33,7 +33,7 @@ FleeingMovementGenerator<T>::_setTargetLocation(T &owner) if (!&owner) return; - if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) + if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) return; if (!_setMoveData(owner)) @@ -43,7 +43,7 @@ FleeingMovementGenerator<T>::_setTargetLocation(T &owner) if (!_getPoint(owner, x, y, z)) return; - owner.addUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING); + owner.AddUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING); Traveller<T> traveller(owner); i_destinationHolder.SetDestination(traveller, x, y, z); } @@ -302,7 +302,7 @@ FleeingMovementGenerator<T>::Initialize(T &owner) _Init(owner); owner.CastStop(); - owner.addUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING); + owner.AddUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING); owner.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); owner.SetUInt64Value(UNIT_FIELD_TARGET, 0); owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); @@ -351,7 +351,7 @@ void FleeingMovementGenerator<T>::Finalize(T &owner) { owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); - owner.clearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING); + owner.ClearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING); if (owner.GetTypeId() == TYPEID_UNIT && owner.getVictim()) owner.SetUInt64Value(UNIT_FIELD_TARGET, owner.getVictim()->GetGUID()); } @@ -369,7 +369,7 @@ FleeingMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) { if (!&owner || !owner.isAlive()) return false; - if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) + if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) return true; Traveller<T> traveller(owner); @@ -412,7 +412,7 @@ template bool FleeingMovementGenerator<Creature>::Update(Creature &, const uint3 void TimedFleeingMovementGenerator::Finalize(Unit &owner) { owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); - owner.clearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING); + owner.ClearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING); if (Unit* victim = owner.getVictim()) { if (owner.isAlive()) @@ -428,7 +428,7 @@ bool TimedFleeingMovementGenerator::Update(Unit & owner, const uint32 & time_dif if (!owner.isAlive()) return false; - if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) + if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) return true; i_totalFleeTime.Update(time_diff); diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index 2fcfff29792..9051a1d2116 100755 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -29,7 +29,7 @@ HomeMovementGenerator<Creature>::Initialize(Creature & owner) float x, y, z; owner.GetHomePosition(x, y, z, ori); owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - owner.addUnitState(UNIT_STAT_EVADE); + owner.AddUnitState(UNIT_STAT_EVADE); _setTargetLocation(owner); } @@ -44,7 +44,7 @@ HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner) if (!&owner) return; - if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) + if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) return; float x, y, z; @@ -54,7 +54,7 @@ HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner) uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z); modifyTravelTime(travel_time); - owner.clearUnitState(UNIT_STAT_ALL_STATE & ~UNIT_STAT_EVADE); + owner.ClearUnitState(UNIT_STAT_ALL_STATE & ~UNIT_STAT_EVADE); } bool @@ -77,7 +77,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff owner.SendMessageToSet(&packet, false); } - owner.clearUnitState(UNIT_STAT_EVADE); + owner.ClearUnitState(UNIT_STAT_EVADE); owner.LoadCreaturesAddon(true); owner.AI()->JustReachedHome(); return false; diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp index 9cb130cb8b1..e20e919d775 100755 --- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp @@ -32,19 +32,19 @@ void IdleMovementGenerator::Initialize(Unit &owner) void IdleMovementGenerator::Reset(Unit& owner) { - if (owner.hasUnitState(UNIT_STAT_MOVE)) + if (owner.HasUnitState(UNIT_STAT_MOVE)) owner.StopMoving(); } void RotateMovementGenerator::Initialize(Unit& owner) { - if (owner.hasUnitState(UNIT_STAT_MOVE)) + if (owner.HasUnitState(UNIT_STAT_MOVE)) owner.StopMoving(); if (owner.getVictim()) owner.SetInFront(owner.getVictim()); - owner.addUnitState(UNIT_STAT_ROTATING); + owner.AddUnitState(UNIT_STAT_ROTATING); owner.AttackStop(); } @@ -75,7 +75,7 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff) void RotateMovementGenerator::Finalize(Unit &unit) { - unit.clearUnitState(UNIT_STAT_ROTATING); + unit.ClearUnitState(UNIT_STAT_ROTATING); if (unit.GetTypeId() == TYPEID_UNIT) unit.ToCreature()->AI()->MovementInform(ROTATE_MOTION_TYPE, 0); } @@ -83,13 +83,13 @@ void RotateMovementGenerator::Finalize(Unit &unit) void DistractMovementGenerator::Initialize(Unit& owner) { - owner.addUnitState(UNIT_STAT_DISTRACTED); + owner.AddUnitState(UNIT_STAT_DISTRACTED); } void DistractMovementGenerator::Finalize(Unit& owner) { - owner.clearUnitState(UNIT_STAT_DISTRACTED); + owner.ClearUnitState(UNIT_STAT_DISTRACTED); } bool @@ -105,7 +105,7 @@ DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff) void AssistanceDistractMovementGenerator::Finalize(Unit &unit) { - unit.clearUnitState(UNIT_STAT_DISTRACTED); + unit.ClearUnitState(UNIT_STAT_DISTRACTED); unit.ToCreature()->SetReactState(REACT_AGGRESSIVE); } diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index dc59f56383c..ad6cfc2011c 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -30,7 +30,7 @@ void PointMovementGenerator<T>::Initialize(T &unit) unit.StopMoving(); Traveller<T> traveller(unit); // knockback effect has UNIT_STAT_JUMPING set,so if here we disable sentmonstermove there will be creature position sync problem between client and server - i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.hasUnitState(UNIT_STAT_JUMPING)*/); + i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.HasUnitState(UNIT_STAT_JUMPING)*/); } template<class T> @@ -39,9 +39,9 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff) if (!&unit) return false; - if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) + if (unit.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED)) { - if (unit.hasUnitState(UNIT_STAT_CHARGING)) + if (unit.HasUnitState(UNIT_STAT_CHARGING)) return false; else return true; @@ -53,7 +53,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff) if (i_destinationHolder.HasArrived()) { - unit.clearUnitState(UNIT_STAT_MOVE); + unit.ClearUnitState(UNIT_STAT_MOVE); arrived = true; return false; } @@ -64,8 +64,8 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff) template<class T> void PointMovementGenerator<T>:: Finalize(T &unit) { - if (unit.hasUnitState(UNIT_STAT_CHARGING)) - unit.clearUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); + if (unit.HasUnitState(UNIT_STAT_CHARGING)) + unit.ClearUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); if (arrived) // without this crash! MovementInform(unit); } diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 4c342c89504..1b53feeeda7 100755 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -115,7 +115,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) Traveller<Creature> traveller(creature); creature.SetOrientation(creature.GetAngle(nx,ny)); i_destinationHolder.SetDestination(traveller, nx, ny, nz); - creature.addUnitState(UNIT_STAT_ROAMING); + creature.AddUnitState(UNIT_STAT_ROAMING); if (is_air_ok) { i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); @@ -164,20 +164,20 @@ template<> bool RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff) { - if (creature.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) + if (creature.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) { i_nextMoveTime.Update(i_nextMoveTime.GetExpiry()); // Expire the timer - creature.clearUnitState(UNIT_STAT_ROAMING); + creature.ClearUnitState(UNIT_STAT_ROAMING); return true; } i_nextMoveTime.Update(diff); if (i_destinationHolder.HasArrived() && !creature.IsStopped() && !creature.canFly()) - creature.clearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_MOVE); + creature.ClearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_MOVE); if (!i_destinationHolder.HasArrived() && creature.IsStopped()) - creature.addUnitState(UNIT_STAT_ROAMING); + creature.AddUnitState(UNIT_STAT_ROAMING); CreatureTraveller traveller(creature); diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index da3c1fe32a8..dd747829f96 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -55,7 +55,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner) if (!i_target.isValid() || !i_target->IsInWorld()) return false; - if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) + if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) return false; float x, y, z; @@ -70,7 +70,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner) if (i_target->IsWithinMeleeRange(&owner)) return false; } - else if (!i_angle && !owner.hasUnitState(UNIT_STAT_FOLLOW)) + else if (!i_angle && !owner.HasUnitState(UNIT_STAT_FOLLOW)) { if (i_target->IsWithinDistInMap(&owner, i_offset)) return false; @@ -89,7 +89,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner) if (i_target->IsWithinMeleeRange(&owner, 0)) stop = true; } - else if (!i_angle && !owner.hasUnitState(UNIT_STAT_FOLLOW)) + else if (!i_angle && !owner.HasUnitState(UNIT_STAT_FOLLOW)) { if (i_target->IsWithinDist(&owner, i_offset * 0.8f)) stop = true; @@ -114,7 +114,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner) // to nearest random contact position i_target->GetRandomContactPoint(&owner, x, y, z, 0, MELEE_RANGE - 0.5f); } - else if (!i_angle && !owner.hasUnitState(UNIT_STAT_FOLLOW)) + else if (!i_angle && !owner.HasUnitState(UNIT_STAT_FOLLOW)) { // caster chase i_target->GetContactPoint(&owner, x, y, z, i_offset * urand(80, 95) * 0.01f); @@ -142,7 +142,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner) return; */ i_destinationHolder.SetDestination(traveller, x, y, z); - owner.addUnitState(UNIT_STAT_CHASE); + owner.AddUnitState(UNIT_STAT_CHASE); i_destinationHolder.StartTravel(traveller); return true; } @@ -161,7 +161,7 @@ template<class T> void TargetedMovementGenerator<T>::Finalize(T &owner) { - owner.clearUnitState(UNIT_STAT_CHASE); + owner.ClearUnitState(UNIT_STAT_CHASE); } template<class T> @@ -181,11 +181,11 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) if (!&owner || !owner.isAlive()) return true; - if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DISTRACTED)) + if (owner.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DISTRACTED)) return true; // prevent movement while casting spells with cast time or channel time - if (owner.hasUnitState(UNIT_STAT_CASTING)) + if (owner.HasUnitState(UNIT_STAT_CASTING)) { if (!owner.IsStopped()) owner.StopMoving(); @@ -193,7 +193,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) } // prevent crash after creature killed pet - if (!owner.hasUnitState(UNIT_STAT_FOLLOW) && owner.getVictim() != i_target.getTarget()) + if (!owner.HasUnitState(UNIT_STAT_FOLLOW) && owner.getVictim() != i_target.getTarget()) return true; Traveller<T> traveller(owner); @@ -202,7 +202,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) _setTargetLocation(owner); else if (owner.IsStopped() && !i_destinationHolder.HasArrived()) { - owner.addUnitState(UNIT_STAT_CHASE); + owner.AddUnitState(UNIT_STAT_CHASE); i_destinationHolder.StartTravel(traveller); return true; } @@ -217,7 +217,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) if (i_targetX != i_target->GetPositionX() || i_targetY != i_target->GetPositionY() || i_targetZ != i_target->GetPositionZ()) { - if (_setTargetLocation(owner) || !owner.hasUnitState(UNIT_STAT_FOLLOW)) + if (_setTargetLocation(owner) || !owner.HasUnitState(UNIT_STAT_FOLLOW)) owner.SetInFront(i_target.getTarget()); i_target->GetPosition(i_targetX, i_targetY, i_targetZ); } @@ -229,7 +229,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) owner.SetInFront(i_target.getTarget()); owner.StopMoving(); - if (owner.IsWithinMeleeRange(i_target.getTarget()) && !owner.hasUnitState(UNIT_STAT_FOLLOW)) + if (owner.IsWithinMeleeRange(i_target.getTarget()) && !owner.HasUnitState(UNIT_STAT_FOLLOW)) owner.Attack(i_target.getTarget(),true); } } diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 2ae01325ea2..e574352a6a5 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -90,7 +90,7 @@ void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const Wa if (unit.canFly()) unit.SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); - unit.addUnitState(UNIT_STAT_ROAMING); + unit.AddUnitState(UNIT_STAT_ROAMING); } template<> @@ -143,7 +143,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff) // Waypoint movement can be switched on/off // This is quite handy for escort quests and other stuff - if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) + if (unit.HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) return true; // Clear the generator if the path doesn't exist @@ -205,7 +205,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff) i_destinationHolder.ResetTravelTime(); MovementInform(unit); unit.UpdateWaypointID(i_currentNode); - unit.clearUnitState(UNIT_STAT_ROAMING); + unit.ClearUnitState(UNIT_STAT_ROAMING); unit.Relocate(node->x, node->y, node->z); } } @@ -248,7 +248,7 @@ uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const void FlightPathMovementGenerator::Initialize(Player &player) { player.getHostileRefManager().setOnlineOfflineState(false); - player.addUnitState(UNIT_STAT_IN_FLIGHT); + player.AddUnitState(UNIT_STAT_IN_FLIGHT); player.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); Traveller<Player> traveller(player); // do not send movement, it was sent already @@ -260,7 +260,7 @@ void FlightPathMovementGenerator::Initialize(Player &player) void FlightPathMovementGenerator::Finalize(Player & player) { - player.clearUnitState(UNIT_STAT_IN_FLIGHT); + player.ClearUnitState(UNIT_STAT_IN_FLIGHT); float x = 0; float y = 0; diff --git a/src/server/game/Movement/Traveller.h b/src/server/game/Movement/Traveller.h index 09a4625c50c..edd700cc322 100755 --- a/src/server/game/Movement/Traveller.h +++ b/src/server/game/Movement/Traveller.h @@ -73,7 +73,7 @@ inline uint32 Traveller<T>::GetTotalTrevelTimeTo(float x, float y, float z) template<> inline float Traveller<Creature>::Speed() { - if (i_traveller.hasUnitState(UNIT_STAT_CHARGING)) + if (i_traveller.HasUnitState(UNIT_STAT_CHARGING)) return i_traveller.m_TempSpeed; else if (i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALKING)) return i_traveller.GetSpeed(MOVE_WALK); @@ -113,7 +113,7 @@ inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t) template<> inline float Traveller<Player>::Speed() { - if (i_traveller.hasUnitState(UNIT_STAT_CHARGING)) + if (i_traveller.HasUnitState(UNIT_STAT_CHARGING)) return i_traveller.m_TempSpeed; else if (i_traveller.isInFlight()) return PLAYER_FLIGHT_SPEED; |
