diff options
| author | Xanadu <none@none> | 2010-07-17 01:06:40 +0200 |
|---|---|---|
| committer | Xanadu <none@none> | 2010-07-17 01:06:40 +0200 |
| commit | 377d05e15d4d769fee22fae6070973a8fe186846 (patch) | |
| tree | b79ba842b078facedd3eb0b36cc81255ca219a8e /src/server/game/ScriptMgr | |
| parent | 4c992095a96dfc2b5fab4567d5dd5c2e7e5ddec8 (diff) | |
Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
--HG--
branch : trunk
rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp
rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h
rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp
rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h
rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp
rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h
rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h
rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp
rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h
rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp
rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h
rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp
rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h
rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp
rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h
rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp
rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h
rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp
rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h
rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp
rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h
rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp
rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h
rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp
rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp
rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h
rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp
rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h
rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp
rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h
rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp
rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h
rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp
rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h
rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp
rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h
rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp
rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h
rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp
rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h
rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp
rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h
rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp
rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h
rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp
rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h
rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp
rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h
rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp
rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h
rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp
rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h
rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp
rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h
rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp
rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h
rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp
rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp
rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp
rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp
rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp
rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp
rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h
rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt
rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h
rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp
rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h
rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp
rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h
rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp
rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h
rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h
rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp
rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h
rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp
rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h
rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h
rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp
rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h
rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h
rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp
rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h
rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h
rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp
rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h
rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp
rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h
rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp
rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h
rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp
rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h
rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp
rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h
rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp
rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h
rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h
rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h
rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp
rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h
rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp
rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h
rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp
rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h
rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp
rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h
rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h
rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h
rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h
rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp
rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h
rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h
rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp
rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h
rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp
rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h
rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp
rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h
rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp
rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h
rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp
rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h
rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h
rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h
rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp
rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h
rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h
rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h
rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h
rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp
rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h
rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h
rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h
rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp
rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp
rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h
rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h
rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp
rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h
rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp
rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h
rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp
rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h
rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp
rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h
rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp
rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h
rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp
rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h
rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp
rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp
rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp
rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp
rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp
rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp
rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp
rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp
rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h
rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp
rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp
rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp
rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp
rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp
rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp
rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp
rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp
rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h
rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp
rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h
rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp
rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h
rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp
rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h
rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp
rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h
rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt
rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp
rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h
rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h
rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj
rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp
rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h
rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp
rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h
rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp
rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h
rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp
rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h
rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp
rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h
rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt
rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp
rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h
rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c
rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h
rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp
rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h
rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp
rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h
rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h
rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h
rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp
rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h
rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp
rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h
rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp
rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h
rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h
rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h
rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp
rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h
rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h
rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp
rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h
rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp
rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h
rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp
rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h
rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h
rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h
rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp
rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h
rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp
rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h
rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp
rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h
rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp
rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h
Diffstat (limited to 'src/server/game/ScriptMgr')
| -rw-r--r-- | src/server/game/ScriptMgr/ScriptLoader.cpp | 1023 | ||||
| -rw-r--r-- | src/server/game/ScriptMgr/ScriptLoader.h | 10 | ||||
| -rw-r--r-- | src/server/game/ScriptMgr/ScriptMgr.cpp | 549 | ||||
| -rw-r--r-- | src/server/game/ScriptMgr/ScriptMgr.h | 163 | ||||
| -rw-r--r-- | src/server/game/ScriptMgr/ScriptSystem.cpp | 248 | ||||
| -rw-r--r-- | src/server/game/ScriptMgr/ScriptSystem.h | 100 | ||||
| -rw-r--r-- | src/server/game/ScriptMgr/ScriptedPch.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/ScriptMgr/ScriptedPch.h | 32 |
8 files changed, 0 insertions, 2131 deletions
diff --git a/src/server/game/ScriptMgr/ScriptLoader.cpp b/src/server/game/ScriptMgr/ScriptLoader.cpp deleted file mode 100644 index 2006c091287..00000000000 --- a/src/server/game/ScriptMgr/ScriptLoader.cpp +++ /dev/null @@ -1,1023 +0,0 @@ -/* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org> - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "ScriptedPch.h" - -#ifdef WIN32 - #define DO_SCRIPTS -#endif - -#ifdef DO_SCRIPTS -//custom - -//examples -void AddSC_example_creature(); -void AddSC_example_escort(); -void AddSC_example_gossip_codebox(); -void AddSC_example_misc(); - -//world -void AddSC_areatrigger_scripts(); -void AddSC_boss_emeriss(); -void AddSC_boss_taerar(); -void AddSC_boss_ysondre(); -void AddSC_generic_creature(); -void AddSC_go_scripts(); -void AddSC_guards(); -void AddSC_item_scripts(); -void AddSC_npc_professions(); -void AddSC_npc_innkeeper(); -void AddSC_npcs_special(); -void AddSC_npc_taxi(); - -//eastern kingdoms -void AddSC_alterac_valley(); //Alterac Valley -void AddSC_boss_balinda(); -void AddSC_boss_drekthar(); -void AddSC_boss_galvangar(); -void AddSC_boss_vanndar(); -void AddSC_blackrock_depths(); //Blackrock Depths -void AddSC_boss_ambassador_flamelash(); -void AddSC_boss_anubshiah(); -void AddSC_boss_draganthaurissan(); -void AddSC_boss_general_angerforge(); -void AddSC_boss_gorosh_the_dervish(); -void AddSC_boss_grizzle(); -void AddSC_boss_high_interrogator_gerstahn(); -void AddSC_boss_magmus(); -void AddSC_boss_moira_bronzebeard(); -void AddSC_boss_tomb_of_seven(); -void AddSC_instance_blackrock_depths(); -void AddSC_blackrock_spire(); //Blackrock Spire -void AddSC_boss_drakkisath(); -void AddSC_boss_halycon(); -void AddSC_boss_highlordomokk(); -void AddSC_boss_mothersmolderweb(); -void AddSC_boss_overlordwyrmthalak(); -void AddSC_boss_shadowvosh(); -void AddSC_boss_thebeast(); -void AddSC_boss_warmastervoone(); -void AddSC_boss_quatermasterzigris(); -void AddSC_boss_pyroguard_emberseer(); -void AddSC_boss_gyth(); -void AddSC_boss_rend_blackhand(); -void AddSC_instance_blackrock_spire(); -void AddSC_boss_razorgore(); //Blackwing lair -void AddSC_boss_vael(); -void AddSC_boss_broodlord(); -void AddSC_boss_firemaw(); -void AddSC_boss_ebonroc(); -void AddSC_boss_flamegor(); -void AddSC_boss_chromaggus(); -void AddSC_boss_nefarian(); -void AddSC_boss_victor_nefarius(); -void AddSC_boss_mr_smite(); -void AddSC_deadmines(); //Deadmines -void AddSC_instance_deadmines(); -void AddSC_gnomeregan(); //Gnomeregan -void AddSC_instance_gnomeregan(); -void AddSC_boss_attumen(); //Karazhan -void AddSC_boss_curator(); -void AddSC_boss_maiden_of_virtue(); -void AddSC_boss_shade_of_aran(); -void AddSC_boss_malchezaar(); -void AddSC_boss_terestian_illhoof(); -void AddSC_boss_moroes(); -void AddSC_bosses_opera(); -void AddSC_boss_netherspite(); -void AddSC_instance_karazhan(); -void AddSC_karazhan(); -void AddSC_boss_nightbane(); -void AddSC_boss_felblood_kaelthas(); // Magister's Terrace -void AddSC_boss_selin_fireheart(); -void AddSC_boss_vexallus(); -void AddSC_boss_priestess_delrissa(); -void AddSC_instance_magisters_terrace(); -void AddSC_magisters_terrace(); -void AddSC_boss_lucifron(); //Molten core -void AddSC_boss_magmadar(); -void AddSC_boss_gehennas(); -void AddSC_boss_garr(); -void AddSC_boss_baron_geddon(); -void AddSC_boss_shazzrah(); -void AddSC_boss_golemagg(); -void AddSC_boss_sulfuron(); -void AddSC_boss_majordomo(); -void AddSC_boss_ragnaros(); -void AddSC_instance_molten_core(); -void AddSC_molten_core(); -void AddSC_the_scarlet_enclave(); //Scarlet Enclave -void AddSC_the_scarlet_enclave_c1(); -void AddSC_the_scarlet_enclave_c2(); -void AddSC_the_scarlet_enclave_c5(); -void AddSC_boss_arcanist_doan(); //Scarlet Monastery -void AddSC_boss_azshir_the_sleepless(); -void AddSC_boss_bloodmage_thalnos(); -void AddSC_boss_headless_horseman(); -void AddSC_boss_herod(); -void AddSC_boss_high_inquisitor_fairbanks(); -void AddSC_boss_houndmaster_loksey(); -void AddSC_boss_interrogator_vishas(); -void AddSC_boss_scorn(); -void AddSC_instance_scarlet_monastery(); -void AddSC_boss_mograine_and_whitemane(); -void AddSC_boss_darkmaster_gandling(); //Scholomance -void AddSC_boss_death_knight_darkreaver(); -void AddSC_boss_theolenkrastinov(); -void AddSC_boss_illuciabarov(); -void AddSC_boss_instructormalicia(); -void AddSC_boss_jandicebarov(); -void AddSC_boss_kormok(); -void AddSC_boss_lordalexeibarov(); -void AddSC_boss_lorekeeperpolkelt(); -void AddSC_boss_rasfrost(); -void AddSC_boss_theravenian(); -void AddSC_boss_vectus(); -void AddSC_instance_scholomance(); -void AddSC_shadowfang_keep(); //Shadowfang keep -void AddSC_instance_shadowfang_keep(); -void AddSC_boss_magistrate_barthilas(); //Stratholme -void AddSC_boss_maleki_the_pallid(); -void AddSC_boss_nerubenkan(); -void AddSC_boss_cannon_master_willey(); -void AddSC_boss_baroness_anastari(); -void AddSC_boss_ramstein_the_gorger(); -void AddSC_boss_timmy_the_cruel(); -void AddSC_boss_postmaster_malown(); -void AddSC_boss_baron_rivendare(); -void AddSC_boss_dathrohan_balnazzar(); -void AddSC_boss_order_of_silver_hand(); -void AddSC_instance_stratholme(); -void AddSC_stratholme(); -void AddSC_sunken_temple(); // Sunken Temple -void AddSC_instance_sunken_temple(); -void AddSC_instance_sunwell_plateau(); //Sunwell Plateau -void AddSC_boss_kalecgos(); -void AddSC_boss_brutallus(); -void AddSC_boss_felmyst(); -void AddSC_boss_eredar_twins(); -void AddSC_boss_muru(); -void AddSC_boss_kiljaeden(); -void AddSC_sunwell_plateau(); -void AddSC_boss_archaedas(); //Uldaman -void AddSC_boss_ironaya(); -void AddSC_uldaman(); -void AddSC_instance_uldaman(); -void AddSC_boss_akilzon(); //Zul'Aman -void AddSC_boss_halazzi(); -void AddSC_boss_hex_lord_malacrass(); -void AddSC_boss_janalai(); -void AddSC_boss_nalorakk(); -void AddSC_boss_zuljin(); -void AddSC_instance_zulaman(); -void AddSC_zulaman(); -void AddSC_boss_jeklik(); //Zul'Gurub -void AddSC_boss_venoxis(); -void AddSC_boss_marli(); -void AddSC_boss_mandokir(); -void AddSC_boss_gahzranka(); -void AddSC_boss_thekal(); -void AddSC_boss_arlokk(); -void AddSC_boss_jindo(); -void AddSC_boss_hakkar(); -void AddSC_boss_grilek(); -void AddSC_boss_hazzarah(); -void AddSC_boss_renataki(); -void AddSC_boss_wushoolay(); -void AddSC_instance_zulgurub(); - -//void AddSC_alterac_mountains(); -void AddSC_arathi_highlands(); -void AddSC_blasted_lands(); -void AddSC_boss_kruul(); -void AddSC_burning_steppes(); -void AddSC_dun_morogh(); -void AddSC_duskwood(); -void AddSC_eastern_plaguelands(); -void AddSC_elwynn_forest(); -void AddSC_eversong_woods(); -void AddSC_ghostlands(); -void AddSC_hinterlands(); -void AddSC_ironforge(); -void AddSC_isle_of_queldanas(); -void AddSC_loch_modan(); -void AddSC_redridge_mountains(); -void AddSC_searing_gorge(); -void AddSC_silvermoon_city(); -void AddSC_silverpine_forest(); -void AddSC_stormwind_city(); -void AddSC_stranglethorn_vale(); -void AddSC_tirisfal_glades(); -void AddSC_undercity(); -void AddSC_western_plaguelands(); -void AddSC_westfall(); -void AddSC_wetlands(); - -//kalimdor -void AddSC_blackfathom_deeps(); //Blackfathom Depths -void AddSC_boss_gelihast(); -void AddSC_boss_kelris(); -void AddSC_boss_aku_mai(); -void AddSC_instance_blackfathom_deeps(); -void AddSC_hyjal(); //CoT Battle for Mt. Hyjal -void AddSC_boss_archimonde(); -void AddSC_instance_mount_hyjal(); -void AddSC_hyjal_trash(); -void AddSC_boss_rage_winterchill(); -void AddSC_boss_anetheron(); -void AddSC_boss_kazrogal(); -void AddSC_boss_azgalor(); -void AddSC_boss_captain_skarloc(); //CoT Old Hillsbrad -void AddSC_boss_epoch_hunter(); -void AddSC_boss_lieutenant_drake(); -void AddSC_instance_old_hillsbrad(); -void AddSC_old_hillsbrad(); -void AddSC_boss_aeonus(); //CoT The Dark Portal -void AddSC_boss_chrono_lord_deja(); -void AddSC_boss_temporus(); -void AddSC_dark_portal(); -void AddSC_instance_dark_portal(); -void AddSC_boss_epoch(); //CoT Culling Of Stratholme -void AddSC_boss_infinite_corruptor(); -void AddSC_boss_salramm(); -void AddSC_boss_mal_ganis(); -void AddSC_boss_meathook(); -void AddSC_culling_of_stratholme(); -void AddSC_instance_culling_of_stratholme(); -void AddSC_boss_celebras_the_cursed(); //Maraudon -void AddSC_boss_landslide(); -void AddSC_boss_noxxion(); -void AddSC_boss_ptheradras(); -void AddSC_boss_onyxia(); //Onyxia's Lair -void AddSC_instance_onyxias_lair(); -void AddSC_boss_amnennar_the_coldbringer(); //Razorfen Downs -void AddSC_razorfen_downs(); -void AddSC_instance_razorfen_downs(); -void AddSC_razorfen_kraul(); //Razorfen Kraul -void AddSC_boss_kurinnaxx(); //Ruins of ahn'qiraj -void AddSC_boss_rajaxx(); -void AddSC_boss_moam(); -void AddSC_boss_buru(); -void AddSC_boss_ayamiss(); -void AddSC_boss_ossirian(); -void AddSC_instance_ruins_of_ahnqiraj(); -void AddSC_boss_cthun(); //Temple of ahn'qiraj -void AddSC_boss_fankriss(); -void AddSC_boss_huhuran(); -void AddSC_bug_trio(); -void AddSC_boss_sartura(); -void AddSC_boss_skeram(); -void AddSC_boss_twinemperors(); -void AddSC_mob_anubisath_sentinel(); -void AddSC_instance_temple_of_ahnqiraj(); -void AddSC_wailing_caverns(); //Wailing caverns -void AddSC_instance_wailing_caverns(); -void AddSC_zulfarrak(); //Zul'Farrak generic -void AddSC_instance_zulfarrak(); //Zul'Farrak instance script - -void AddSC_ashenvale(); -void AddSC_azshara(); -void AddSC_azuremyst_isle(); -void AddSC_bloodmyst_isle(); -void AddSC_boss_azuregos(); -void AddSC_darkshore(); -void AddSC_desolace(); -void AddSC_durotar(); -void AddSC_dustwallow_marsh(); -void AddSC_felwood(); -void AddSC_feralas(); -void AddSC_moonglade(); -void AddSC_mulgore(); -void AddSC_orgrimmar(); -void AddSC_silithus(); -void AddSC_stonetalon_mountains(); -void AddSC_tanaris(); -void AddSC_teldrassil(); -void AddSC_the_barrens(); -void AddSC_thousand_needles(); -void AddSC_thunder_bluff(); -void AddSC_ungoro_crater(); -void AddSC_winterspring(); - -//northrend -void AddSC_boss_slad_ran(); -void AddSC_boss_moorabi(); -void AddSC_boss_drakkari_colossus(); -void AddSC_boss_gal_darah(); -void AddSC_boss_eck(); -void AddSC_instance_gundrak(); -void AddSC_boss_krik_thir(); //Azjol-Nerub -void AddSC_boss_hadronox(); -void AddSC_boss_anub_arak(); -void AddSC_instance_azjol_nerub(); -void AddSC_instance_ahnkahet(); //Azjol-Nerub Ahn'kahet -void AddSC_boss_amanitar(); -void AddSC_boss_taldaram(); -void AddSC_boss_jedoga_shadowseeker(); -void AddSC_boss_elder_nadox(); -void AddSC_boss_volazj(); -void AddSC_boss_argent_challenge(); //Trial of the Champion -void AddSC_boss_black_knight(); -void AddSC_boss_grand_champions(); -void AddSC_instance_trial_of_the_champion(); -void AddSC_trial_of_the_champion(); -void AddSC_boss_anubrekhan(); //Naxxramas -void AddSC_boss_maexxna(); -void AddSC_boss_patchwerk(); -void AddSC_boss_grobbulus(); -void AddSC_boss_razuvious(); -void AddSC_boss_kelthuzad(); -void AddSC_boss_loatheb(); -void AddSC_boss_noth(); -void AddSC_boss_gluth(); -void AddSC_boss_sapphiron(); -void AddSC_boss_four_horsemen(); -void AddSC_boss_faerlina(); -void AddSC_boss_heigan(); -void AddSC_boss_gothik(); -void AddSC_boss_thaddius(); -void AddSC_instance_naxxramas(); -void AddSC_boss_magus_telestra(); //The Nexus Nexus -void AddSC_boss_anomalus(); -void AddSC_boss_ormorok(); -void AddSC_boss_keristrasza(); -void AddSC_instance_nexus(); -void AddSC_boss_drakos(); //The Nexus The Oculus -void AddSC_boss_urom(); -void AddSC_instance_oculus(); -void AddSC_oculus(); -void AddSC_boss_sartharion(); //Obsidian Sanctum -void AddSC_instance_obsidian_sanctum(); -void AddSC_boss_bjarngrim(); //Ulduar Halls of Lightning -void AddSC_boss_loken(); -void AddSC_boss_ionar(); -void AddSC_boss_volkhan(); -void AddSC_instance_halls_of_lightning(); -void AddSC_boss_maiden_of_grief(); //Ulduar Halls of Stone -void AddSC_boss_krystallus(); -void AddSC_boss_sjonnir(); -void AddSC_instance_halls_of_stone(); -void AddSC_halls_of_stone(); -void AddSC_boss_auriaya(); //Ulduar Ulduar -void AddSC_boss_flame_leviathan(); -void AddSC_boss_ignis(); -void AddSC_boss_razorscale(); -void AddSC_boss_xt002(); -void AddSC_boss_kologarn(); -void AddSC_boss_assembly_of_iron(); -void AddSC_ulduar_teleporter(); -void AddSC_instance_ulduar(); -void AddSC_boss_keleseth(); //Utgarde Keep -void AddSC_boss_skarvald_dalronn(); -void AddSC_boss_ingvar_the_plunderer(); -void AddSC_instance_utgarde_keep(); -void AddSC_boss_svala(); //Utgarde pinnacle -void AddSC_boss_palehoof(); -void AddSC_boss_skadi(); -void AddSC_boss_ymiron(); -void AddSC_instance_utgarde_pinnacle(); -void AddSC_utgarde_keep(); -void AddSC_boss_archavon(); //Vault of Archavon -void AddSC_boss_emalon(); -void AddSC_boss_koralon(); -void AddSC_boss_toravon(); -void AddSC_instance_archavon(); -void AddSC_boss_trollgore(); //Drak'Tharon Keep -void AddSC_boss_novos(); -void AddSC_boss_dred(); -void AddSC_boss_tharon_ja(); -void AddSC_instance_drak_tharon(); -void AddSC_boss_cyanigosa(); //Violet Hold -void AddSC_boss_erekem(); -void AddSC_boss_ichoron(); -void AddSC_boss_lavanthor(); -void AddSC_boss_moragg(); -void AddSC_boss_xevozz(); -void AddSC_boss_zuramat(); -void AddSC_instance_violet_hold(); -void AddSC_violet_hold(); -void AddSC_instance_forge_of_souls(); //Forge of Souls -void AddSC_forge_of_souls(); -void AddSC_boss_bronjahm(); -void AddSC_boss_devourer_of_souls(); -void AddSC_instance_pit_of_saron(); //Pit of Saron -void AddSC_pit_of_saron(); -void AddSC_boss_garfrost(); -void AddSC_boss_ick(); -void AddSC_boss_tyrannus(); -void AddSC_instance_halls_of_reflection(); // Halls of Reflection -void AddSC_halls_of_reflection(); -void AddSC_boss_falric(); -void AddSC_boss_marwyn(); - -void AddSC_dalaran(); -void AddSC_borean_tundra(); -void AddSC_dragonblight(); -void AddSC_grizzly_hills(); -void AddSC_howling_fjord(); -void AddSC_icecrown(); -void AddSC_sholazar_basin(); -void AddSC_storm_peaks(); -void AddSC_zuldrak(); -void AddSC_crystalsong_forest(); - -//outland -void AddSC_boss_exarch_maladaar(); //Auchindoun Auchenai Crypts -void AddSC_boss_shirrak_the_dead_watcher(); -void AddSC_boss_nexusprince_shaffar(); //Auchindoun Mana Tombs -void AddSC_boss_pandemonius(); -void AddSC_boss_darkweaver_syth(); //Auchindoun Sekketh Halls -void AddSC_boss_talon_king_ikiss(); -void AddSC_instance_sethekk_halls(); -void AddSC_instance_shadow_labyrinth(); //Auchindoun Shadow Labyrinth -void AddSC_boss_ambassador_hellmaw(); -void AddSC_boss_blackheart_the_inciter(); -void AddSC_boss_grandmaster_vorpil(); -void AddSC_boss_murmur(); -void AddSC_black_temple(); //Black Temple -void AddSC_boss_illidan(); -void AddSC_boss_shade_of_akama(); -void AddSC_boss_supremus(); -void AddSC_boss_gurtogg_bloodboil(); -void AddSC_boss_mother_shahraz(); -void AddSC_boss_reliquary_of_souls(); -void AddSC_boss_teron_gorefiend(); -void AddSC_boss_najentus(); -void AddSC_boss_illidari_council(); -void AddSC_instance_black_temple(); -void AddSC_boss_fathomlord_karathress(); //CR Serpent Shrine Cavern -void AddSC_boss_hydross_the_unstable(); -void AddSC_boss_lady_vashj(); -void AddSC_boss_leotheras_the_blind(); -void AddSC_boss_morogrim_tidewalker(); -void AddSC_instance_serpentshrine_cavern(); -void AddSC_boss_the_lurker_below(); -void AddSC_boss_hydromancer_thespia(); //CR Steam Vault -void AddSC_boss_mekgineer_steamrigger(); -void AddSC_boss_warlord_kalithresh(); -void AddSC_instance_steam_vault(); -void AddSC_boss_hungarfen(); //CR Underbog -void AddSC_boss_the_black_stalker(); -void AddSC_boss_gruul(); //Gruul's Lair -void AddSC_boss_high_king_maulgar(); -void AddSC_instance_gruuls_lair(); -void AddSC_boss_broggok(); //HC Blood Furnace -void AddSC_boss_kelidan_the_breaker(); -void AddSC_boss_the_maker(); -void AddSC_instance_blood_furnace(); -void AddSC_boss_magtheridon(); //HC Magtheridon's Lair -void AddSC_instance_magtheridons_lair(); -void AddSC_boss_grand_warlock_nethekurse(); //HC Shattered Halls -void AddSC_boss_warbringer_omrogg(); -void AddSC_boss_warchief_kargath_bladefist(); -void AddSC_instance_shattered_halls(); -void AddSC_boss_watchkeeper_gargolmar(); //HC Ramparts -void AddSC_boss_omor_the_unscarred(); -void AddSC_boss_vazruden_the_herald(); -void AddSC_instance_ramparts(); -void AddSC_arcatraz(); //TK Arcatraz -void AddSC_boss_harbinger_skyriss(); -void AddSC_instance_arcatraz(); -void AddSC_boss_high_botanist_freywinn(); //TK Botanica -void AddSC_boss_laj(); -void AddSC_boss_warp_splinter(); -void AddSC_boss_alar(); //TK The Eye -void AddSC_boss_kaelthas(); -void AddSC_boss_void_reaver(); -void AddSC_boss_high_astromancer_solarian(); -void AddSC_instance_the_eye(); -void AddSC_the_eye(); -void AddSC_boss_gatewatcher_iron_hand(); //TK The Mechanar -void AddSC_boss_nethermancer_sepethrea(); -void AddSC_boss_pathaleon_the_calculator(); -void AddSC_instance_mechanar(); - -void AddSC_blades_edge_mountains(); -void AddSC_boss_doomlordkazzak(); -void AddSC_boss_doomwalker(); -void AddSC_hellfire_peninsula(); -void AddSC_nagrand(); -void AddSC_netherstorm(); -void AddSC_shadowmoon_valley(); -void AddSC_shattrath_city(); -void AddSC_terokkar_forest(); -void AddSC_zangarmarsh(); -void AddSC_onevents(); - -#endif - -void AddScripts() -{ -#ifdef DO_SCRIPTS - - //custom - - //examples - AddSC_example_creature(); - AddSC_example_escort(); - AddSC_example_gossip_codebox(); - AddSC_example_misc(); - - //world - AddSC_areatrigger_scripts(); - AddSC_boss_emeriss(); - AddSC_boss_taerar(); - AddSC_boss_ysondre(); - AddSC_generic_creature(); - AddSC_go_scripts(); - AddSC_guards(); - AddSC_item_scripts(); - AddSC_npc_professions(); - AddSC_npc_innkeeper(); - AddSC_npcs_special(); - AddSC_npc_taxi(); - - //eastern kingdoms - AddSC_alterac_valley(); //Alterac Valley - AddSC_boss_balinda(); - AddSC_boss_drekthar(); - AddSC_boss_galvangar(); - AddSC_boss_vanndar(); - AddSC_blackrock_depths(); //Blackrock Depths - AddSC_boss_ambassador_flamelash(); - AddSC_boss_anubshiah(); - AddSC_boss_draganthaurissan(); - AddSC_boss_general_angerforge(); - AddSC_boss_gorosh_the_dervish(); - AddSC_boss_grizzle(); - AddSC_boss_high_interrogator_gerstahn(); - AddSC_boss_magmus(); - AddSC_boss_moira_bronzebeard(); - AddSC_boss_tomb_of_seven(); - AddSC_instance_blackrock_depths(); - AddSC_blackrock_spire(); //Blackrock Spire - AddSC_boss_drakkisath(); - AddSC_boss_halycon(); - AddSC_boss_highlordomokk(); - AddSC_boss_mothersmolderweb(); - AddSC_boss_overlordwyrmthalak(); - AddSC_boss_shadowvosh(); - AddSC_boss_thebeast(); - AddSC_boss_warmastervoone(); - AddSC_boss_quatermasterzigris(); - AddSC_boss_pyroguard_emberseer(); - AddSC_boss_gyth(); - AddSC_boss_rend_blackhand(); - AddSC_instance_blackrock_spire(); - AddSC_boss_razorgore(); //Blackwing lair - AddSC_boss_vael(); - AddSC_boss_broodlord(); - AddSC_boss_firemaw(); - AddSC_boss_ebonroc(); - AddSC_boss_flamegor(); - AddSC_boss_chromaggus(); - AddSC_boss_nefarian(); - AddSC_boss_victor_nefarius(); - AddSC_boss_mr_smite(); - AddSC_deadmines(); //Deadmines - AddSC_instance_deadmines(); - AddSC_gnomeregan(); //Gnomeregan - AddSC_instance_gnomeregan(); - AddSC_boss_attumen(); //Karazhan - AddSC_boss_curator(); - AddSC_boss_maiden_of_virtue(); - AddSC_boss_shade_of_aran(); - AddSC_boss_malchezaar(); - AddSC_boss_terestian_illhoof(); - AddSC_boss_moroes(); - AddSC_bosses_opera(); - AddSC_boss_netherspite(); - AddSC_instance_karazhan(); - AddSC_karazhan(); - AddSC_boss_nightbane(); - AddSC_boss_felblood_kaelthas(); // Magister's Terrace - AddSC_boss_selin_fireheart(); - AddSC_boss_vexallus(); - AddSC_boss_priestess_delrissa(); - AddSC_instance_magisters_terrace(); - AddSC_magisters_terrace(); - AddSC_boss_lucifron(); //Molten core - AddSC_boss_magmadar(); - AddSC_boss_gehennas(); - AddSC_boss_garr(); - AddSC_boss_baron_geddon(); - AddSC_boss_shazzrah(); - AddSC_boss_golemagg(); - AddSC_boss_sulfuron(); - AddSC_boss_majordomo(); - AddSC_boss_ragnaros(); - AddSC_instance_molten_core(); - AddSC_molten_core(); - AddSC_the_scarlet_enclave(); //Scarlet Enclave - AddSC_the_scarlet_enclave_c1(); - AddSC_the_scarlet_enclave_c2(); - AddSC_the_scarlet_enclave_c5(); - AddSC_boss_arcanist_doan(); //Scarlet Monastery - AddSC_boss_azshir_the_sleepless(); - AddSC_boss_bloodmage_thalnos(); - AddSC_boss_headless_horseman(); - AddSC_boss_herod(); - AddSC_boss_high_inquisitor_fairbanks(); - AddSC_boss_houndmaster_loksey(); - AddSC_boss_interrogator_vishas(); - AddSC_boss_scorn(); - AddSC_instance_scarlet_monastery(); - AddSC_boss_mograine_and_whitemane(); - AddSC_boss_darkmaster_gandling(); //Scholomance - AddSC_boss_death_knight_darkreaver(); - AddSC_boss_theolenkrastinov(); - AddSC_boss_illuciabarov(); - AddSC_boss_instructormalicia(); - AddSC_boss_jandicebarov(); - AddSC_boss_kormok(); - AddSC_boss_lordalexeibarov(); - AddSC_boss_lorekeeperpolkelt(); - AddSC_boss_rasfrost(); - AddSC_boss_theravenian(); - AddSC_boss_vectus(); - AddSC_instance_scholomance(); - AddSC_shadowfang_keep(); //Shadowfang keep - AddSC_instance_shadowfang_keep(); - AddSC_boss_magistrate_barthilas(); //Stratholme - AddSC_boss_maleki_the_pallid(); - AddSC_boss_nerubenkan(); - AddSC_boss_cannon_master_willey(); - AddSC_boss_baroness_anastari(); - AddSC_boss_ramstein_the_gorger(); - AddSC_boss_timmy_the_cruel(); - AddSC_boss_postmaster_malown(); - AddSC_boss_baron_rivendare(); - AddSC_boss_dathrohan_balnazzar(); - AddSC_boss_order_of_silver_hand(); - AddSC_instance_stratholme(); - AddSC_stratholme(); - AddSC_sunken_temple(); // Sunken Temple - AddSC_instance_sunken_temple(); - AddSC_instance_sunwell_plateau(); //Sunwell Plateau - AddSC_boss_kalecgos(); - AddSC_boss_brutallus(); - AddSC_boss_felmyst(); - AddSC_boss_eredar_twins(); - AddSC_boss_muru(); - AddSC_boss_kiljaeden(); - AddSC_sunwell_plateau(); - AddSC_boss_archaedas(); //Uldaman - AddSC_boss_ironaya(); - AddSC_uldaman(); - AddSC_instance_uldaman(); - AddSC_boss_akilzon(); //Zul'Aman - AddSC_boss_halazzi(); - AddSC_boss_hex_lord_malacrass(); - AddSC_boss_janalai(); - AddSC_boss_nalorakk(); - AddSC_boss_zuljin(); - AddSC_instance_zulaman(); - AddSC_zulaman(); - AddSC_boss_jeklik(); //Zul'Gurub - AddSC_boss_venoxis(); - AddSC_boss_marli(); - AddSC_boss_mandokir(); - AddSC_boss_gahzranka(); - AddSC_boss_thekal(); - AddSC_boss_arlokk(); - AddSC_boss_jindo(); - AddSC_boss_hakkar(); - AddSC_boss_grilek(); - AddSC_boss_hazzarah(); - AddSC_boss_renataki(); - AddSC_boss_wushoolay(); - AddSC_instance_zulgurub(); - - //AddSC_alterac_mountains(); - AddSC_arathi_highlands(); - AddSC_blasted_lands(); - AddSC_boss_kruul(); - AddSC_burning_steppes(); - AddSC_dun_morogh(); - AddSC_duskwood(); - AddSC_eastern_plaguelands(); - AddSC_elwynn_forest(); - AddSC_eversong_woods(); - AddSC_ghostlands(); - AddSC_hinterlands(); - AddSC_ironforge(); - AddSC_isle_of_queldanas(); - AddSC_loch_modan(); - AddSC_redridge_mountains(); - AddSC_searing_gorge(); - AddSC_silvermoon_city(); - AddSC_silverpine_forest(); - AddSC_stormwind_city(); - AddSC_stranglethorn_vale(); - AddSC_tirisfal_glades(); - AddSC_undercity(); - AddSC_western_plaguelands(); - AddSC_westfall(); - AddSC_wetlands(); - - //kalimdor - AddSC_blackfathom_deeps(); //Blackfathom Depths - AddSC_boss_gelihast(); - AddSC_boss_kelris(); - AddSC_boss_aku_mai(); - AddSC_instance_blackfathom_deeps(); - AddSC_hyjal(); //CoT Battle for Mt. Hyjal - AddSC_boss_archimonde(); - AddSC_instance_mount_hyjal(); - AddSC_hyjal_trash(); - AddSC_boss_rage_winterchill(); - AddSC_boss_anetheron(); - AddSC_boss_kazrogal(); - AddSC_boss_azgalor(); - AddSC_boss_captain_skarloc(); //CoT Old Hillsbrad - AddSC_boss_epoch_hunter(); - AddSC_boss_lieutenant_drake(); - AddSC_instance_old_hillsbrad(); - AddSC_old_hillsbrad(); - AddSC_boss_aeonus(); //CoT The Dark Portal - AddSC_boss_chrono_lord_deja(); - AddSC_boss_temporus(); - AddSC_dark_portal(); - AddSC_instance_dark_portal(); - AddSC_boss_epoch(); //CoT Culling Of Stratholme - AddSC_boss_infinite_corruptor(); - AddSC_boss_salramm(); - AddSC_boss_mal_ganis(); - AddSC_boss_meathook(); - AddSC_culling_of_stratholme(); - AddSC_instance_culling_of_stratholme(); - AddSC_boss_celebras_the_cursed(); //Maraudon - AddSC_boss_landslide(); - AddSC_boss_noxxion(); - AddSC_boss_ptheradras(); - AddSC_boss_onyxia(); //Onyxia's Lair - AddSC_instance_onyxias_lair(); - AddSC_boss_amnennar_the_coldbringer(); //Razorfen Downs - AddSC_razorfen_downs(); - AddSC_instance_razorfen_downs(); - AddSC_razorfen_kraul(); //Razorfen Kraul - AddSC_boss_kurinnaxx(); //Ruins of ahn'qiraj - AddSC_boss_rajaxx(); - AddSC_boss_moam(); - AddSC_boss_buru(); - AddSC_boss_ayamiss(); - AddSC_boss_ossirian(); - AddSC_instance_ruins_of_ahnqiraj(); - AddSC_boss_cthun(); //Temple of ahn'qiraj - AddSC_boss_fankriss(); - AddSC_boss_huhuran(); - AddSC_bug_trio(); - AddSC_boss_sartura(); - AddSC_boss_skeram(); - AddSC_boss_twinemperors(); - AddSC_mob_anubisath_sentinel(); - AddSC_instance_temple_of_ahnqiraj(); - AddSC_wailing_caverns(); //Wailing caverns - AddSC_instance_wailing_caverns(); - AddSC_zulfarrak(); //Zul'Farrak generic - AddSC_instance_zulfarrak(); //Zul'Farrak instance script - - AddSC_ashenvale(); - AddSC_azshara(); - AddSC_azuremyst_isle(); - AddSC_bloodmyst_isle(); - AddSC_boss_azuregos(); - AddSC_darkshore(); - AddSC_desolace(); - AddSC_durotar(); - AddSC_dustwallow_marsh(); - AddSC_felwood(); - AddSC_feralas(); - AddSC_moonglade(); - AddSC_mulgore(); - AddSC_orgrimmar(); - AddSC_silithus(); - AddSC_stonetalon_mountains(); - AddSC_tanaris(); - AddSC_teldrassil(); - AddSC_the_barrens(); - AddSC_thousand_needles(); - AddSC_thunder_bluff(); - AddSC_ungoro_crater(); - AddSC_winterspring(); - - //northrend - AddSC_boss_slad_ran(); //Gundrak - AddSC_boss_moorabi(); - AddSC_boss_drakkari_colossus(); - AddSC_boss_gal_darah(); - AddSC_boss_eck(); - AddSC_instance_gundrak(); - AddSC_boss_amanitar(); - AddSC_boss_taldaram(); //Azjol-Nerub Ahn'kahet - AddSC_boss_elder_nadox(); - AddSC_boss_jedoga_shadowseeker(); - AddSC_boss_volazj(); - AddSC_instance_ahnkahet(); - AddSC_boss_argent_challenge(); //Trial of the Champion - AddSC_boss_black_knight(); - AddSC_boss_grand_champions(); - AddSC_instance_trial_of_the_champion(); - AddSC_trial_of_the_champion(); - AddSC_boss_krik_thir(); //Azjol-Nerub Azjol-Nerub - AddSC_boss_hadronox(); - AddSC_boss_anub_arak(); - AddSC_instance_azjol_nerub(); - AddSC_boss_anubrekhan(); //Naxxramas - AddSC_boss_maexxna(); - AddSC_boss_patchwerk(); - AddSC_boss_grobbulus(); - AddSC_boss_razuvious(); - AddSC_boss_kelthuzad(); - AddSC_boss_loatheb(); - AddSC_boss_noth(); - AddSC_boss_gluth(); - AddSC_boss_sapphiron(); - AddSC_boss_four_horsemen(); - AddSC_boss_faerlina(); - AddSC_boss_heigan(); - AddSC_boss_gothik(); - AddSC_boss_thaddius(); - AddSC_instance_naxxramas(); - AddSC_boss_magus_telestra(); //The Nexus Nexus - AddSC_boss_anomalus(); - AddSC_boss_ormorok(); - AddSC_boss_keristrasza(); - AddSC_instance_nexus(); - AddSC_boss_drakos(); //The Nexus The Oculus - AddSC_boss_urom(); - AddSC_instance_oculus(); - AddSC_oculus(); - AddSC_boss_sartharion(); //Obsidian Sanctum - AddSC_instance_obsidian_sanctum(); - AddSC_boss_bjarngrim(); //Ulduar Halls of Lightning - AddSC_boss_loken(); - AddSC_boss_ionar(); - AddSC_boss_volkhan(); - AddSC_instance_halls_of_lightning(); - AddSC_boss_maiden_of_grief(); //Ulduar Halls of Stone - AddSC_boss_krystallus(); - AddSC_boss_sjonnir(); - AddSC_instance_halls_of_stone(); - AddSC_halls_of_stone(); - AddSC_boss_auriaya(); //Ulduar Ulduar - AddSC_boss_flame_leviathan(); - AddSC_boss_ignis(); - AddSC_boss_razorscale(); - AddSC_boss_xt002(); - AddSC_boss_assembly_of_iron(); - AddSC_boss_kologarn(); - AddSC_ulduar_teleporter(); - AddSC_instance_ulduar(); - AddSC_boss_keleseth(); //Utgarde Keep - AddSC_boss_skarvald_dalronn(); - AddSC_boss_ingvar_the_plunderer(); - AddSC_instance_utgarde_keep(); - AddSC_boss_svala(); //Utgarde pinnacle - AddSC_boss_palehoof(); - AddSC_boss_skadi(); - AddSC_boss_ymiron(); - AddSC_instance_utgarde_pinnacle(); - AddSC_utgarde_keep(); - AddSC_boss_archavon(); //Vault of Archavon - AddSC_boss_emalon(); - AddSC_boss_koralon(); - AddSC_boss_toravon(); - AddSC_instance_archavon(); - AddSC_boss_trollgore(); //Drak'Tharon Keep - AddSC_boss_novos(); - AddSC_boss_dred(); - AddSC_boss_tharon_ja(); - AddSC_instance_drak_tharon(); - AddSC_boss_cyanigosa(); //Violet Hold - AddSC_boss_erekem(); - AddSC_boss_ichoron(); - AddSC_boss_lavanthor(); - AddSC_boss_moragg(); - AddSC_boss_xevozz(); - AddSC_boss_zuramat(); - AddSC_instance_violet_hold(); - AddSC_violet_hold(); - AddSC_instance_forge_of_souls(); //Forge of Souls - AddSC_forge_of_souls(); - AddSC_boss_bronjahm(); - AddSC_boss_devourer_of_souls(); - AddSC_instance_pit_of_saron(); //Pit of Saron - AddSC_pit_of_saron(); - AddSC_boss_garfrost(); - AddSC_boss_ick(); - AddSC_boss_tyrannus(); - AddSC_instance_halls_of_reflection(); // Halls of Reflection - AddSC_halls_of_reflection(); - AddSC_boss_falric(); - AddSC_boss_marwyn(); - - AddSC_dalaran(); - AddSC_borean_tundra(); - AddSC_dragonblight(); - AddSC_grizzly_hills(); - AddSC_howling_fjord(); - AddSC_icecrown(); - AddSC_sholazar_basin(); - AddSC_storm_peaks(); - AddSC_zuldrak(); - AddSC_crystalsong_forest(); - - //outland - AddSC_boss_exarch_maladaar(); //Auchindoun Auchenai Crypts - AddSC_boss_shirrak_the_dead_watcher(); - AddSC_boss_nexusprince_shaffar(); //Auchindoun Mana Tombs - AddSC_boss_pandemonius(); - AddSC_boss_darkweaver_syth(); //Auchindoun Sekketh Halls - AddSC_boss_talon_king_ikiss(); - AddSC_instance_sethekk_halls(); - AddSC_instance_shadow_labyrinth(); //Auchindoun Shadow Labyrinth - AddSC_boss_ambassador_hellmaw(); - AddSC_boss_blackheart_the_inciter(); - AddSC_boss_grandmaster_vorpil(); - AddSC_boss_murmur(); - AddSC_black_temple(); //Black Temple - AddSC_boss_illidan(); - AddSC_boss_shade_of_akama(); - AddSC_boss_supremus(); - AddSC_boss_gurtogg_bloodboil(); - AddSC_boss_mother_shahraz(); - AddSC_boss_reliquary_of_souls(); - AddSC_boss_teron_gorefiend(); - AddSC_boss_najentus(); - AddSC_boss_illidari_council(); - AddSC_instance_black_temple(); - AddSC_boss_fathomlord_karathress(); //CR Serpent Shrine Cavern - AddSC_boss_hydross_the_unstable(); - AddSC_boss_lady_vashj(); - AddSC_boss_leotheras_the_blind(); - AddSC_boss_morogrim_tidewalker(); - AddSC_instance_serpentshrine_cavern(); - AddSC_boss_the_lurker_below(); - AddSC_boss_hydromancer_thespia(); //CR Steam Vault - AddSC_boss_mekgineer_steamrigger(); - AddSC_boss_warlord_kalithresh(); - AddSC_instance_steam_vault(); - AddSC_boss_hungarfen(); //CR Underbog - AddSC_boss_the_black_stalker(); - AddSC_boss_gruul(); //Gruul's Lair - AddSC_boss_high_king_maulgar(); - AddSC_instance_gruuls_lair(); - AddSC_boss_broggok(); //HC Blood Furnace - AddSC_boss_kelidan_the_breaker(); - AddSC_boss_the_maker(); - AddSC_instance_blood_furnace(); - AddSC_boss_magtheridon(); //HC Magtheridon's Lair - AddSC_instance_magtheridons_lair(); - AddSC_boss_grand_warlock_nethekurse(); //HC Shattered Halls - AddSC_boss_warbringer_omrogg(); - AddSC_boss_warchief_kargath_bladefist(); - AddSC_instance_shattered_halls(); - AddSC_boss_watchkeeper_gargolmar(); //HC Ramparts - AddSC_boss_omor_the_unscarred(); - AddSC_boss_vazruden_the_herald(); - AddSC_instance_ramparts(); - AddSC_arcatraz(); //TK Arcatraz - AddSC_boss_harbinger_skyriss(); - AddSC_instance_arcatraz(); - AddSC_boss_high_botanist_freywinn(); //TK Botanica - AddSC_boss_laj(); - AddSC_boss_warp_splinter(); - AddSC_boss_alar(); //TK The Eye - AddSC_boss_kaelthas(); - AddSC_boss_void_reaver(); - AddSC_boss_high_astromancer_solarian(); - AddSC_instance_the_eye(); - AddSC_the_eye(); - AddSC_boss_gatewatcher_iron_hand(); //TK The Mechanar - AddSC_boss_nethermancer_sepethrea(); - AddSC_boss_pathaleon_the_calculator(); - AddSC_instance_mechanar(); - - AddSC_blades_edge_mountains(); - AddSC_boss_doomlordkazzak(); - AddSC_boss_doomwalker(); - AddSC_hellfire_peninsula(); - AddSC_nagrand(); - AddSC_netherstorm(); - AddSC_shadowmoon_valley(); - AddSC_shattrath_city(); - AddSC_terokkar_forest(); - AddSC_zangarmarsh(); - AddSC_onevents(); - -#endif -} diff --git a/src/server/game/ScriptMgr/ScriptLoader.h b/src/server/game/ScriptMgr/ScriptLoader.h deleted file mode 100644 index 57fb7d821f1..00000000000 --- a/src/server/game/ScriptMgr/ScriptLoader.h +++ /dev/null @@ -1,10 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> -* This program is free software licensed under GPL version 2 -* Please see the included DOCS/LICENSE.TXT for more information */ - -#ifndef SC_SCRIPTLOADER_H -#define SC_SCRIPTLOADER_H - -void AddScripts(); - -#endif diff --git a/src/server/game/ScriptMgr/ScriptMgr.cpp b/src/server/game/ScriptMgr/ScriptMgr.cpp deleted file mode 100644 index 2dcfd258942..00000000000 --- a/src/server/game/ScriptMgr/ScriptMgr.cpp +++ /dev/null @@ -1,549 +0,0 @@ -/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/> - * This program is free software licensed under GPL version 2 - * Please see the included DOCS/LICENSE.TXT for more information */ - -#include "ScriptedPch.h" -#include "Config/Config.h" -#include "Database/DatabaseEnv.h" -#include "DBCStores.h" -#include "ObjectMgr.h" -#include "ProgressBar.h" -#include "ScriptLoader.h" -#include "ScriptSystem.h" -#include "Policies/SingletonImp.h" - -INSTANTIATE_SINGLETON_1(ScriptMgr); - -int num_sc_scripts; -Script *m_scripts[MAX_SCRIPTS]; - -void FillSpellSummary(); -void LoadOverridenSQLData(); - -void ScriptMgr::LoadDatabase() -{ - pSystemMgr.LoadVersion(); - pSystemMgr.LoadScriptTexts(); - pSystemMgr.LoadScriptTextsCustom(); - pSystemMgr.LoadScriptWaypoints(); -} - -struct TSpellSummary { - uint8 Targets; // set of enum SelectTarget - uint8 Effects; // set of enum SelectEffect -}extern *SpellSummary; - -ScriptMgr::ScriptMgr() -{ - -} -ScriptMgr::~ScriptMgr() -{ - -} - -void ScriptMgr::ScriptsInit() -{ - //Trinity Script startup - outstring_log(" _____ _ _ _ ____ _ _"); - outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ "); - outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|"); - outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ "); - outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|"); - outstring_log(" |___/ |_| "); - outstring_log(""); - outstring_log(""); - - //Load database (must be called after SD2Config.SetSource). - LoadDatabase(); - - outstring_log("TSCR: Loading C++ scripts"); - barGoLink bar(1); - bar.step(); - outstring_log(""); - - for (uint16 i =0; i<MAX_SCRIPTS; ++i) - m_scripts[i]=NULL; - - FillSpellSummary(); - - AddScripts(); - - outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts); - - outstring_log(">> Load Overriden SQL Data."); - LoadOverridenSQLData(); -} - -//********************************* -//*** Functions used globally *** - -void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) -{ - if (!pSource) - { - error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry); - return; - } - - if (iTextEntry >= 0) - { - error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); - return; - } - - const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry); - - if (!pData) - { - error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); - return; - } - - debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote); - - if (pData->uiSoundId) - { - if (GetSoundEntriesStore()->LookupEntry(pData->uiSoundId)) - { - pSource->SendPlaySound(pData->uiSoundId, false); - } - else - error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId); - } - - if (pData->uiEmote) - { - if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER) - ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote); - else - error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId()); - } - - switch(pData->uiType) - { - case CHAT_TYPE_SAY: - pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); - break; - case CHAT_TYPE_YELL: - pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); - break; - case CHAT_TYPE_TEXT_EMOTE: - pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0); - break; - case CHAT_TYPE_BOSS_EMOTE: - pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true); - break; - case CHAT_TYPE_WHISPER: - { - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) - pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID()); - else - error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); - } - break; - case CHAT_TYPE_BOSS_WHISPER: - { - if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) - pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true); - else - error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); - } - break; - case CHAT_TYPE_ZONE_YELL: - pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); - break; - } -} - -void Script::RegisterSelf() -{ - // try to find scripts which try to use another script's allocated memory - // that means didn't allocate memory for script - for (uint16 i = 0; i < MAX_SCRIPTS; ++i) - { - // somebody forgot to allocate memory for a script by a method like this: newscript = new Script - if (m_scripts[i] == this) - { - error_log("ScriptName: '%s' - Forgot to allocate memory, so this script and/or the script before that can't work.", Name.c_str()); - // don't register it - // and don't delete it because its memory is used for another script - return; - } - } - - int id = GetScriptId(Name.c_str()); - if (id) - { - // try to find the script in assigned scripts - bool IsExist = false; - for (uint16 i = 0; i < MAX_SCRIPTS; ++i) - { - if (m_scripts[i]) - { - // if the assigned script's name and the new script's name is the same - if (m_scripts[i]->Name == Name) - { - IsExist = true; - break; - } - } - } - - // if the script doesn't assigned -> assign it! - if (!IsExist) - { - m_scripts[id] = this; - ++num_sc_scripts; - } - // if the script is already assigned -> delete it! - else - { - // TODO: write a better error message than this one :) - error_log("ScriptName: '%s' already assigned with the same ScriptName, so the script can't work.", Name.c_str()); - delete this; - } - } - else - { - if (Name.find("example") == std::string::npos) - error_db_log("TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str()); - delete this; - } -} - -void ScriptMgr::OnLogin(Player *pPlayer) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnLogin) return; - tmpscript->pOnLogin(pPlayer); -} - -void ScriptMgr::OnLogout(Player *pPlayer) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnLogout) return; - tmpscript->pOnLogout(pPlayer); -} - -void ScriptMgr::OnPVPKill(Player *killer, Player *killed) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnPVPKill) return; - tmpscript->pOnPVPKill(killer, killed); -} - -bool ScriptMgr::OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnSpellCast) return true; - return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell); -} - -uint32 ScriptMgr::OnGetXP(Player *pPlayer, uint32 amount) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnGetXP) return amount; - return tmpscript->pOnGetXP(pPlayer,amount); -} - -uint32 ScriptMgr::OnGetMoney(Player *pPlayer, int32 amount) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnGetMoney) return amount; - return tmpscript->pOnGetMoney(pPlayer,amount); -} - -bool ScriptMgr::OnPlayerChat(Player *pPlayer, const char *text) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnPlayerChat) return true; - return tmpscript->pOnPlayerChat(pPlayer,text); -} - -void ScriptMgr::OnServerStartup() -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnServerStartup) return; - tmpscript->pOnServerStartup(); -} - -void ScriptMgr::OnServerShutdown() -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnServerShutdown) return; - tmpscript->pOnServerShutdown(); -} - -void ScriptMgr::OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnAreaChange) return; - tmpscript->pOnAreaChange(pPlayer, pArea); -} - -bool ScriptMgr::OnItemClick (Player *pPlayer, Item *pItem) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnItemClick) return true; - return tmpscript->pOnItemClick(pPlayer,pItem); -} - -bool ScriptMgr::OnItemOpen (Player *pPlayer, Item *pItem) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnItemOpen) return true; - return tmpscript->pOnItemOpen(pPlayer,pItem); -} - -bool ScriptMgr::OnGoClick (Player *pPlayer, GameObject *pGameObject) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnGoClick) return true; - return tmpscript->pOnGoClick(pPlayer,pGameObject); -} - -void ScriptMgr::OnCreatureKill (Player *pPlayer, Creature *pCreature) -{ - Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; - if (!tmpscript || !tmpscript->pOnCreatureKill) return; - tmpscript->pOnCreatureKill(pPlayer,pCreature); -} - -char const* ScriptMgr::ScriptsVersion() -{ - return "Integrated Trinity Scripts"; -} - -bool ScriptMgr::GossipHello (Player * pPlayer, Creature* pCreature) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipHello) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipHello(pPlayer, pCreature); -} - -bool ScriptMgr::GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) -{ - debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); - - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipSelect) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction); -} - -bool ScriptMgr::GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) -{ - debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction); - - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode); -} - -bool ScriptMgr::GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction) -{ - if (!pGO) - return false; - debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); - - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOSelect) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction); -} - -bool ScriptMgr::GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode) -{ - if (!pGO) - return false; - debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction); - - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOSelectWithCode) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode); -} - -bool ScriptMgr::QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestAccept) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest); -} - -bool ScriptMgr::QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestSelect) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest); -} - -bool ScriptMgr::QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestComplete) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest); -} - -bool ScriptMgr::ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pChooseReward) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt); -} - -uint32 ScriptMgr::NPCDialogStatus(Player* pPlayer, Creature* pCreature) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pNPCDialogStatus(pPlayer, pCreature); -} - -uint32 ScriptMgr::GODialogStatus(Player* pPlayer, GameObject* pGO) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGODialogStatus) return 100; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGODialogStatus(pPlayer, pGO); -} - -bool ScriptMgr::ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemHello) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pItemHello(pPlayer, pItem, pQuest); -} - -bool ScriptMgr::ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemQuestAccept) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest); -} - -bool ScriptMgr::GOHello(Player* pPlayer, GameObject* pGO) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOHello) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOHello(pPlayer, pGO); -} - -bool ScriptMgr::GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOQuestAccept) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest); -} - -bool ScriptMgr::GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOChooseReward) return false; - - pPlayer->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt); -} - -void ScriptMgr::GODestroyed(Player* pPlayer, GameObject* pGO, uint32 destroyedEvent) -{ - Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; - if (!tmpscript) return; - tmpscript->pGODestroyed(pPlayer, pGO, destroyedEvent); -} - -bool ScriptMgr::AreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry) -{ - Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)]; - if (!tmpscript || !tmpscript->pAreaTrigger) return false; - - return tmpscript->pAreaTrigger(pPlayer, atEntry); -} - -CreatureAI* ScriptMgr::GetAI(Creature* pCreature) -{ - Script *tmpscript = m_scripts[pCreature->GetScriptId()]; - if (!tmpscript || !tmpscript->GetAI) return NULL; - - return tmpscript->GetAI(pCreature); -} - -bool ScriptMgr::ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets) -{ - Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemUse) return false; - - return tmpscript->pItemUse(pPlayer, pItem, targets); -} - -bool ScriptMgr::ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto) -{ - Script *tmpscript = m_scripts[pItemProto->ScriptId]; - if (!tmpscript || !tmpscript->pItemExpire) return true; - - return tmpscript->pItemExpire(pPlayer, pItemProto); -} - -bool ScriptMgr::EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget) -{ - Script *tmpscript = m_scripts[crTarget->GetScriptId()]; - - if (!tmpscript || !tmpscript->pEffectDummyCreature) return false; - - return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget); -} - -bool ScriptMgr::EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget) -{ - Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId]; - - if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false; - - return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget); -} - -bool ScriptMgr::EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget) -{ - Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId]; - - if (!tmpscript || !tmpscript->pEffectDummyItem) return false; - - return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget); -} - -InstanceData* ScriptMgr::CreateInstanceData(Map *map) -{ - if (!map->IsDungeon()) return NULL; - - Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()]; - if (!tmpscript || !tmpscript->GetInstanceData) return NULL; - - return tmpscript->GetInstanceData(map); -} - diff --git a/src/server/game/ScriptMgr/ScriptMgr.h b/src/server/game/ScriptMgr/ScriptMgr.h deleted file mode 100644 index ed7200d5786..00000000000 --- a/src/server/game/ScriptMgr/ScriptMgr.h +++ /dev/null @@ -1,163 +0,0 @@ -/* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * - * This program is free software licensed under GPL version 2 - * Please see the included DOCS/LICENSE.TXT for more information */ - -#ifndef SC_SCRIPTMGR_H -#define SC_SCRIPTMGR_H - -#include "Common.h" -#include "Platform/CompilerDefs.h" -#include "DBCStructure.h" -#include "Config/ConfigEnv.h" - -class Player; -class Creature; -class CreatureAI; -class InstanceData; -class Quest; -class Item; -class GameObject; -class SpellCastTargets; -class Map; -class Unit; -class WorldObject; -struct ItemPrototype; - -#define MAX_SCRIPTS 5000 //72 bytes each (approx 351kb) -#define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid) -#define DEFAULT_TEXT "<Trinity Script Text Entry Missing!>" - -struct Script -{ - Script() : - pOnLogin(NULL), pOnLogout(NULL), pOnPVPKill(NULL), pOnSpellCast(NULL), pOnGetXP(NULL), - pOnGetMoney(NULL), pOnPlayerChat(NULL), pOnServerStartup(NULL), pOnServerShutdown(NULL), - pOnAreaChange(NULL), pOnItemClick(NULL), pOnItemOpen(NULL), pOnGoClick(NULL), pOnCreatureKill(NULL), - pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL), - pGOSelect(NULL), pGOSelectWithCode(NULL), - pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), - pChooseReward(NULL), pGODestroyed(NULL), pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), - pGOQuestAccept(NULL), pGOChooseReward(NULL),pItemUse(NULL), pItemExpire(NULL), - pEffectDummyCreature(NULL), pEffectDummyGameObj(NULL), pEffectDummyItem(NULL), - GetAI(NULL), GetInstanceData(NULL) - {} - - std::string Name; - - //Methods to be scripted - void (*pOnLogin)(Player*); - void (*pOnLogout)(Player*); - void (*pOnPVPKill)(Player*, Player*); - bool (*pOnSpellCast)(Unit*, Item*, GameObject*, uint32, SpellEntry const*); - uint32 (*pOnGetXP)(Player*, uint32); - int32 (*pOnGetMoney)(Player*, int32); - bool (*pOnPlayerChat)(Player*, const char*); - void (*pOnServerStartup)(); - void (*pOnServerShutdown)(); - void (*pOnAreaChange)(Player*, AreaTableEntry const*); - bool (*pOnItemClick)(Player*, Item*); - bool (*pOnItemOpen)(Player*, Item*); - bool (*pOnGoClick)(Player*, GameObject*); - void (*pOnCreatureKill)(Player*, Creature*); - bool (*pGossipHello)(Player*, Creature*); - bool (*pQuestAccept)(Player*, Creature*, Quest const*); - bool (*pGossipSelect)(Player*, Creature*, uint32 , uint32); - bool (*pGossipSelectWithCode)(Player*, Creature*, uint32 , uint32 , const char*); - bool (*pGOSelect)(Player*, GameObject*, uint32 , uint32); - bool (*pGOSelectWithCode)(Player*, GameObject*, uint32 , uint32 , const char*); - bool (*pQuestSelect)(Player*, Creature*, Quest const*); - bool (*pQuestComplete)(Player*, Creature*, Quest const*); - uint32 (*pNPCDialogStatus)(Player*, Creature*); - uint32 (*pGODialogStatus)(Player*, GameObject * _GO); - bool (*pChooseReward)(Player*, Creature*, Quest const*, uint32); - bool (*pItemHello)(Player*, Item*, Quest const*); - bool (*pGOHello)(Player*, GameObject*); - bool (*pAreaTrigger)(Player*, AreaTriggerEntry const*); - bool (*pItemQuestAccept)(Player*, Item *, Quest const*); - bool (*pGOQuestAccept)(Player*, GameObject*, Quest const*); - bool (*pGOChooseReward)(Player*, GameObject*, Quest const*, uint32); - void (*pGODestroyed)(Player*, GameObject*, uint32); - bool (*pItemUse)(Player*, Item*, SpellCastTargets const&); - bool (*pItemExpire)(Player*, ItemPrototype const *); - bool (*pEffectDummyCreature)(Unit*, uint32, uint32, Creature*); - bool (*pEffectDummyGameObj)(Unit*, uint32, uint32, GameObject*); - bool (*pEffectDummyItem)(Unit*, uint32, uint32, Item*); - - CreatureAI* (*GetAI)(Creature*); - InstanceData* (*GetInstanceData)(Map*); - - void RegisterSelf(); -}; - -class ScriptMgr -{ - public: - ScriptMgr(); - ~ScriptMgr(); - - void ScriptsInit(); - void LoadDatabase(); - char const* ScriptsVersion(); - - //event handlers - void OnLogin(Player *pPlayer); - void OnLogout(Player *pPlayer); - void OnPVPKill(Player *killer, Player *killed); - bool OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell); - uint32 OnGetXP(Player *pPlayer, uint32 amount); - uint32 OnGetMoney(Player *pPlayer, int32 amount); - bool OnPlayerChat(Player *pPlayer, const char *text); - void OnServerStartup(); - void OnServerShutdown(); - void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea); - bool OnItemClick (Player *pPlayer, Item *pItem); - bool OnItemOpen (Player *pPlayer, Item *pItem); - bool OnGoClick (Player *pPlayer, GameObject *pGameObject); - void OnCreatureKill (Player *pPlayer, Creature *pCreature); - bool GossipHello (Player * pPlayer, Creature* pCreature); - bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction); - bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode); - bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction); - bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode); - bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest); - bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest); - bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest); - bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt); - uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature); - uint32 GODialogStatus(Player* pPlayer, GameObject* pGO); - bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest); - bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest); - bool GOHello(Player* pPlayer, GameObject* pGO); - bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest); - bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt); - void GODestroyed(Player* pPlayer, GameObject* pGO, uint32 destroyedEvent); - bool AreaTrigger(Player* pPlayer,AreaTriggerEntry const* atEntry); - CreatureAI* GetAI(Creature* pCreature); - bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets); - bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto); - bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget); - bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget); - bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget); - InstanceData* CreateInstanceData(Map *map); -}; - -//Config file accessors -//std::string GetConfigValueStr(char const* option); -//int32 GetConfigValueInt32(char const* option); -//float GetConfigValueFloat(char const* option); - -//Generic scripting text function -void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL); - -#if COMPILER == COMPILER_GNU -#define FUNC_PTR(name,callconvention,returntype,parameters) typedef returntype(*name)parameters __attribute__ ((callconvention)); -#else -#define FUNC_PTR(name, callconvention, returntype, parameters) typedef returntype(callconvention *name)parameters; -#endif - -#define sScriptMgr Trinity::Singleton<ScriptMgr>::Instance() -#endif - diff --git a/src/server/game/ScriptMgr/ScriptSystem.cpp b/src/server/game/ScriptMgr/ScriptSystem.cpp deleted file mode 100644 index 0037b100412..00000000000 --- a/src/server/game/ScriptMgr/ScriptSystem.cpp +++ /dev/null @@ -1,248 +0,0 @@ -/* - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * Thanks to the original authors: MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "ScriptedPch.h" -#include "ScriptSystem.h" -#include "ProgressBar.h" -#include "ObjectMgr.h" -#include "Database/DatabaseEnv.h" - -SystemMgr::SystemMgr() -{ -} - -SystemMgr& SystemMgr::Instance() -{ - static SystemMgr pSysMgr; - return pSysMgr; -} - -void SystemMgr::LoadVersion() -{ - //Get Version information - QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT script_version FROM version LIMIT 1"); - - if (Result) - { - Field* pFields = Result->Fetch(); - - outstring_log("TSCR: Database version is: %s", pFields[0].GetString()); - outstring_log(""); - } - else - { - error_log("TSCR: Missing `version`.`script_version` information."); - outstring_log(""); - } -} - -void SystemMgr::LoadScriptTexts() -{ - outstring_log("TSCR: Loading Script Texts..."); - LoadTrinityStrings(WorldDatabase,"script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2)); - - QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM script_texts"); - - outstring_log("TSCR: Loading Script Texts additional data..."); - - if (Result) - { - barGoLink bar(Result->GetRowCount()); - uint32 uiCount = 0; - - do - { - bar.step(); - Field* pFields = Result->Fetch(); - StringTextData pTemp; - - int32 iId = pFields[0].GetInt32(); - pTemp.uiSoundId = pFields[1].GetUInt32(); - pTemp.uiType = pFields[2].GetUInt32(); - pTemp.uiLanguage = pFields[3].GetUInt32(); - pTemp.uiEmote = pFields[4].GetUInt32(); - - if (iId >= 0) - { - error_db_log("TSCR: Entry %i in table `script_texts` is not a negative value.", iId); - continue; - } - - if (iId > TEXT_SOURCE_RANGE || iId <= TEXT_SOURCE_RANGE*2) - { - error_db_log("TSCR: Entry %i in table `script_texts` is out of accepted entry range for table.", iId); - continue; - } - - if (pTemp.uiSoundId) - { - if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId)) - error_db_log("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId); - } - - if (!GetLanguageDescByID(pTemp.uiLanguage)) - error_db_log("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage); - - if (pTemp.uiType > CHAT_TYPE_ZONE_YELL) - error_db_log("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType); - - m_mTextDataMap[iId] = pTemp; - ++uiCount; - } while (Result->NextRow()); - - outstring_log(""); - outstring_log(">> Loaded %u additional Script Texts data.", uiCount); - } - else - { - barGoLink bar(1); - bar.step(); - outstring_log(""); - outstring_log(">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty."); - } -} - -void SystemMgr::LoadScriptTextsCustom() -{ - outstring_log("TSCR: Loading Custom Texts..."); - LoadTrinityStrings(WorldDatabase,"custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3)); - - QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM custom_texts"); - - outstring_log("TSCR: Loading Custom Texts additional data..."); - - if (Result) - { - barGoLink bar(Result->GetRowCount()); - uint32 uiCount = 0; - - do - { - bar.step(); - Field* pFields = Result->Fetch(); - StringTextData pTemp; - - int32 iId = pFields[0].GetInt32(); - pTemp.uiSoundId = pFields[1].GetUInt32(); - pTemp.uiType = pFields[2].GetUInt32(); - pTemp.uiLanguage = pFields[3].GetUInt32(); - pTemp.uiEmote = pFields[4].GetUInt32(); - - if (iId >= 0) - { - error_db_log("TSCR: Entry %i in table `custom_texts` is not a negative value.", iId); - continue; - } - - if (iId > TEXT_SOURCE_RANGE*2 || iId <= TEXT_SOURCE_RANGE*3) - { - error_db_log("TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.", iId); - continue; - } - - if (pTemp.uiSoundId) - { - if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId)) - error_db_log("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId); - } - - if (!GetLanguageDescByID(pTemp.uiLanguage)) - error_db_log("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage); - - if (pTemp.uiType > CHAT_TYPE_ZONE_YELL) - error_db_log("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType); - - m_mTextDataMap[iId] = pTemp; - ++uiCount; - } while (Result->NextRow()); - - outstring_log(""); - outstring_log(">> Loaded %u additional Custom Texts data.", uiCount); - } - else - { - barGoLink bar(1); - bar.step(); - outstring_log(""); - outstring_log(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty."); - } -} - -void SystemMgr::LoadScriptWaypoints() -{ - // Drop Existing Waypoint list - m_mPointMoveMap.clear(); - - uint64 uiCreatureCount = 0; - - // Load Waypoints - QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry"); - if (Result) - uiCreatureCount = Result->GetRowCount(); - - outstring_log("TSCR: Loading Script Waypoints for %u creature(s)...", uiCreatureCount); - - Result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid"); - - if (Result) - { - barGoLink bar(Result->GetRowCount()); - uint32 uiNodeCount = 0; - - do - { - bar.step(); - Field* pFields = Result->Fetch(); - ScriptPointMove pTemp; - - pTemp.uiCreatureEntry = pFields[0].GetUInt32(); - uint32 uiEntry = pTemp.uiCreatureEntry; - pTemp.uiPointId = pFields[1].GetUInt32(); - pTemp.fX = pFields[2].GetFloat(); - pTemp.fY = pFields[3].GetFloat(); - pTemp.fZ = pFields[4].GetFloat(); - pTemp.uiWaitTime = pFields[5].GetUInt32(); - - CreatureInfo const* pCInfo = GetCreatureTemplateStore(pTemp.uiCreatureEntry); - - if (!pCInfo) - { - error_db_log("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", pTemp.uiCreatureEntry); - continue; - } - - if (!pCInfo->ScriptID) - error_db_log("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.uiCreatureEntry); - - m_mPointMoveMap[uiEntry].push_back(pTemp); - ++uiNodeCount; - } while (Result->NextRow()); - - outstring_log(""); - outstring_log(">> Loaded %u Script Waypoint nodes.", uiNodeCount); - } - else - { - barGoLink bar(1); - bar.step(); - outstring_log(""); - outstring_log(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty."); - } -} diff --git a/src/server/game/ScriptMgr/ScriptSystem.h b/src/server/game/ScriptMgr/ScriptSystem.h deleted file mode 100644 index f78cd2e64fa..00000000000 --- a/src/server/game/ScriptMgr/ScriptSystem.h +++ /dev/null @@ -1,100 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> -* This program is free software licensed under GPL version 2 -* Please see the included DOCS/LICENSE.TXT for more information */ - -#ifndef SC_SYSTEM_H -#define SC_SYSTEM_H - -#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available - -//TODO: find better namings and definitions. -//N=Neutral, A=Alliance, H=Horde. -//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition) -//ACTIVE or PASSIVE = Hostility to environment surroundings. -enum eEscortFaction -{ - FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10, - FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33, - FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113, - - FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231, - FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232, - FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250, - - FACTION_ESCORT_N_FRIEND_PASSIVE = 290, - FACTION_ESCORT_N_FRIEND_ACTIVE = 495, - - FACTION_ESCORT_A_PASSIVE = 774, - FACTION_ESCORT_H_PASSIVE = 775, - - FACTION_ESCORT_N_ACTIVE = 1986, - FACTION_ESCORT_H_ACTIVE = 2046 -}; - -struct ScriptPointMove -{ - uint32 uiCreatureEntry; - uint32 uiPointId; - float fX; - float fY; - float fZ; - uint32 uiWaitTime; -}; - -struct StringTextData -{ - uint32 uiSoundId; - uint8 uiType; - uint32 uiLanguage; - uint32 uiEmote; -}; - -#define pSystemMgr SystemMgr::Instance() - -class SystemMgr -{ - public: - SystemMgr(); - ~SystemMgr() {} - - static SystemMgr& Instance(); - - //Maps and lists - typedef UNORDERED_MAP<int32, StringTextData> TextDataMap; - typedef UNORDERED_MAP<uint32, std::vector<ScriptPointMove> > PointMoveMap; - - //Database - void LoadVersion(); - void LoadScriptTexts(); - void LoadScriptTextsCustom(); - void LoadScriptWaypoints(); - - //Retrive from storage - StringTextData const* GetTextData(int32 uiTextId) const - { - TextDataMap::const_iterator itr = m_mTextDataMap.find(uiTextId); - - if (itr == m_mTextDataMap.end()) - return NULL; - - return &itr->second; - } - - std::vector<ScriptPointMove> const &GetPointMoveList(uint32 uiCreatureEntry) const - { - static std::vector<ScriptPointMove> vEmpty; - - PointMoveMap::const_iterator itr = m_mPointMoveMap.find(uiCreatureEntry); - - if (itr == m_mPointMoveMap.end()) - return vEmpty; - - return itr->second; - } - - protected: - TextDataMap m_mTextDataMap; //additional data for text strings - PointMoveMap m_mPointMoveMap; //coordinates for waypoints -}; - -#endif diff --git a/src/server/game/ScriptMgr/ScriptedPch.cpp b/src/server/game/ScriptMgr/ScriptedPch.cpp deleted file mode 100644 index a80690d05da..00000000000 --- a/src/server/game/ScriptMgr/ScriptedPch.cpp +++ /dev/null @@ -1,6 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> -* This program is free software licensed under GPL version 2 -* Please see the included DOCS/LICENSE.TXT for more information */ - -#include "ScriptedPch.h" - diff --git a/src/server/game/ScriptMgr/ScriptedPch.h b/src/server/game/ScriptMgr/ScriptedPch.h deleted file mode 100644 index 1e83a88b87a..00000000000 --- a/src/server/game/ScriptMgr/ScriptedPch.h +++ /dev/null @@ -1,32 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> -* This program is free software licensed under GPL version 2 -* Please see the included DOCS/LICENSE.TXT for more information */ - -#ifndef SC_PRECOMPILED_H -#define SC_PRECOMPILED_H - -#include "ScriptMgr.h" -#include "Cell.h" -#include "CellImpl.h" -#include "GameEventMgr.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "Unit.h" -#include "GameObject.h" -#include "ScriptedCreature.h" -#include "ScriptedGossip.h" -#include "ScriptedInstance.h" -#include "CombatAI.h" -#include "PassiveAI.h" -#include "Chat.h" -#include "DBCStructure.h" -#include "DBCStores.h" -#include "ObjectMgr.h" - -#ifdef WIN32 -#include <windows.h> - -#endif - -#endif - |
