aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/ScriptMgr
diff options
context:
space:
mode:
authorXanadu <none@none>2010-07-17 01:06:40 +0200
committerXanadu <none@none>2010-07-17 01:06:40 +0200
commit377d05e15d4d769fee22fae6070973a8fe186846 (patch)
treeb79ba842b078facedd3eb0b36cc81255ca219a8e /src/server/game/ScriptMgr
parent4c992095a96dfc2b5fab4567d5dd5c2e7e5ddec8 (diff)
Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850.
--HG-- branch : trunk rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h
Diffstat (limited to 'src/server/game/ScriptMgr')
-rw-r--r--src/server/game/ScriptMgr/ScriptLoader.cpp1023
-rw-r--r--src/server/game/ScriptMgr/ScriptLoader.h10
-rw-r--r--src/server/game/ScriptMgr/ScriptMgr.cpp549
-rw-r--r--src/server/game/ScriptMgr/ScriptMgr.h163
-rw-r--r--src/server/game/ScriptMgr/ScriptSystem.cpp248
-rw-r--r--src/server/game/ScriptMgr/ScriptSystem.h100
-rw-r--r--src/server/game/ScriptMgr/ScriptedPch.cpp6
-rw-r--r--src/server/game/ScriptMgr/ScriptedPch.h32
8 files changed, 0 insertions, 2131 deletions
diff --git a/src/server/game/ScriptMgr/ScriptLoader.cpp b/src/server/game/ScriptMgr/ScriptLoader.cpp
deleted file mode 100644
index 2006c091287..00000000000
--- a/src/server/game/ScriptMgr/ScriptLoader.cpp
+++ /dev/null
@@ -1,1023 +0,0 @@
-/* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "ScriptedPch.h"
-
-#ifdef WIN32
- #define DO_SCRIPTS
-#endif
-
-#ifdef DO_SCRIPTS
-//custom
-
-//examples
-void AddSC_example_creature();
-void AddSC_example_escort();
-void AddSC_example_gossip_codebox();
-void AddSC_example_misc();
-
-//world
-void AddSC_areatrigger_scripts();
-void AddSC_boss_emeriss();
-void AddSC_boss_taerar();
-void AddSC_boss_ysondre();
-void AddSC_generic_creature();
-void AddSC_go_scripts();
-void AddSC_guards();
-void AddSC_item_scripts();
-void AddSC_npc_professions();
-void AddSC_npc_innkeeper();
-void AddSC_npcs_special();
-void AddSC_npc_taxi();
-
-//eastern kingdoms
-void AddSC_alterac_valley(); //Alterac Valley
-void AddSC_boss_balinda();
-void AddSC_boss_drekthar();
-void AddSC_boss_galvangar();
-void AddSC_boss_vanndar();
-void AddSC_blackrock_depths(); //Blackrock Depths
-void AddSC_boss_ambassador_flamelash();
-void AddSC_boss_anubshiah();
-void AddSC_boss_draganthaurissan();
-void AddSC_boss_general_angerforge();
-void AddSC_boss_gorosh_the_dervish();
-void AddSC_boss_grizzle();
-void AddSC_boss_high_interrogator_gerstahn();
-void AddSC_boss_magmus();
-void AddSC_boss_moira_bronzebeard();
-void AddSC_boss_tomb_of_seven();
-void AddSC_instance_blackrock_depths();
-void AddSC_blackrock_spire(); //Blackrock Spire
-void AddSC_boss_drakkisath();
-void AddSC_boss_halycon();
-void AddSC_boss_highlordomokk();
-void AddSC_boss_mothersmolderweb();
-void AddSC_boss_overlordwyrmthalak();
-void AddSC_boss_shadowvosh();
-void AddSC_boss_thebeast();
-void AddSC_boss_warmastervoone();
-void AddSC_boss_quatermasterzigris();
-void AddSC_boss_pyroguard_emberseer();
-void AddSC_boss_gyth();
-void AddSC_boss_rend_blackhand();
-void AddSC_instance_blackrock_spire();
-void AddSC_boss_razorgore(); //Blackwing lair
-void AddSC_boss_vael();
-void AddSC_boss_broodlord();
-void AddSC_boss_firemaw();
-void AddSC_boss_ebonroc();
-void AddSC_boss_flamegor();
-void AddSC_boss_chromaggus();
-void AddSC_boss_nefarian();
-void AddSC_boss_victor_nefarius();
-void AddSC_boss_mr_smite();
-void AddSC_deadmines(); //Deadmines
-void AddSC_instance_deadmines();
-void AddSC_gnomeregan(); //Gnomeregan
-void AddSC_instance_gnomeregan();
-void AddSC_boss_attumen(); //Karazhan
-void AddSC_boss_curator();
-void AddSC_boss_maiden_of_virtue();
-void AddSC_boss_shade_of_aran();
-void AddSC_boss_malchezaar();
-void AddSC_boss_terestian_illhoof();
-void AddSC_boss_moroes();
-void AddSC_bosses_opera();
-void AddSC_boss_netherspite();
-void AddSC_instance_karazhan();
-void AddSC_karazhan();
-void AddSC_boss_nightbane();
-void AddSC_boss_felblood_kaelthas(); // Magister's Terrace
-void AddSC_boss_selin_fireheart();
-void AddSC_boss_vexallus();
-void AddSC_boss_priestess_delrissa();
-void AddSC_instance_magisters_terrace();
-void AddSC_magisters_terrace();
-void AddSC_boss_lucifron(); //Molten core
-void AddSC_boss_magmadar();
-void AddSC_boss_gehennas();
-void AddSC_boss_garr();
-void AddSC_boss_baron_geddon();
-void AddSC_boss_shazzrah();
-void AddSC_boss_golemagg();
-void AddSC_boss_sulfuron();
-void AddSC_boss_majordomo();
-void AddSC_boss_ragnaros();
-void AddSC_instance_molten_core();
-void AddSC_molten_core();
-void AddSC_the_scarlet_enclave(); //Scarlet Enclave
-void AddSC_the_scarlet_enclave_c1();
-void AddSC_the_scarlet_enclave_c2();
-void AddSC_the_scarlet_enclave_c5();
-void AddSC_boss_arcanist_doan(); //Scarlet Monastery
-void AddSC_boss_azshir_the_sleepless();
-void AddSC_boss_bloodmage_thalnos();
-void AddSC_boss_headless_horseman();
-void AddSC_boss_herod();
-void AddSC_boss_high_inquisitor_fairbanks();
-void AddSC_boss_houndmaster_loksey();
-void AddSC_boss_interrogator_vishas();
-void AddSC_boss_scorn();
-void AddSC_instance_scarlet_monastery();
-void AddSC_boss_mograine_and_whitemane();
-void AddSC_boss_darkmaster_gandling(); //Scholomance
-void AddSC_boss_death_knight_darkreaver();
-void AddSC_boss_theolenkrastinov();
-void AddSC_boss_illuciabarov();
-void AddSC_boss_instructormalicia();
-void AddSC_boss_jandicebarov();
-void AddSC_boss_kormok();
-void AddSC_boss_lordalexeibarov();
-void AddSC_boss_lorekeeperpolkelt();
-void AddSC_boss_rasfrost();
-void AddSC_boss_theravenian();
-void AddSC_boss_vectus();
-void AddSC_instance_scholomance();
-void AddSC_shadowfang_keep(); //Shadowfang keep
-void AddSC_instance_shadowfang_keep();
-void AddSC_boss_magistrate_barthilas(); //Stratholme
-void AddSC_boss_maleki_the_pallid();
-void AddSC_boss_nerubenkan();
-void AddSC_boss_cannon_master_willey();
-void AddSC_boss_baroness_anastari();
-void AddSC_boss_ramstein_the_gorger();
-void AddSC_boss_timmy_the_cruel();
-void AddSC_boss_postmaster_malown();
-void AddSC_boss_baron_rivendare();
-void AddSC_boss_dathrohan_balnazzar();
-void AddSC_boss_order_of_silver_hand();
-void AddSC_instance_stratholme();
-void AddSC_stratholme();
-void AddSC_sunken_temple(); // Sunken Temple
-void AddSC_instance_sunken_temple();
-void AddSC_instance_sunwell_plateau(); //Sunwell Plateau
-void AddSC_boss_kalecgos();
-void AddSC_boss_brutallus();
-void AddSC_boss_felmyst();
-void AddSC_boss_eredar_twins();
-void AddSC_boss_muru();
-void AddSC_boss_kiljaeden();
-void AddSC_sunwell_plateau();
-void AddSC_boss_archaedas(); //Uldaman
-void AddSC_boss_ironaya();
-void AddSC_uldaman();
-void AddSC_instance_uldaman();
-void AddSC_boss_akilzon(); //Zul'Aman
-void AddSC_boss_halazzi();
-void AddSC_boss_hex_lord_malacrass();
-void AddSC_boss_janalai();
-void AddSC_boss_nalorakk();
-void AddSC_boss_zuljin();
-void AddSC_instance_zulaman();
-void AddSC_zulaman();
-void AddSC_boss_jeklik(); //Zul'Gurub
-void AddSC_boss_venoxis();
-void AddSC_boss_marli();
-void AddSC_boss_mandokir();
-void AddSC_boss_gahzranka();
-void AddSC_boss_thekal();
-void AddSC_boss_arlokk();
-void AddSC_boss_jindo();
-void AddSC_boss_hakkar();
-void AddSC_boss_grilek();
-void AddSC_boss_hazzarah();
-void AddSC_boss_renataki();
-void AddSC_boss_wushoolay();
-void AddSC_instance_zulgurub();
-
-//void AddSC_alterac_mountains();
-void AddSC_arathi_highlands();
-void AddSC_blasted_lands();
-void AddSC_boss_kruul();
-void AddSC_burning_steppes();
-void AddSC_dun_morogh();
-void AddSC_duskwood();
-void AddSC_eastern_plaguelands();
-void AddSC_elwynn_forest();
-void AddSC_eversong_woods();
-void AddSC_ghostlands();
-void AddSC_hinterlands();
-void AddSC_ironforge();
-void AddSC_isle_of_queldanas();
-void AddSC_loch_modan();
-void AddSC_redridge_mountains();
-void AddSC_searing_gorge();
-void AddSC_silvermoon_city();
-void AddSC_silverpine_forest();
-void AddSC_stormwind_city();
-void AddSC_stranglethorn_vale();
-void AddSC_tirisfal_glades();
-void AddSC_undercity();
-void AddSC_western_plaguelands();
-void AddSC_westfall();
-void AddSC_wetlands();
-
-//kalimdor
-void AddSC_blackfathom_deeps(); //Blackfathom Depths
-void AddSC_boss_gelihast();
-void AddSC_boss_kelris();
-void AddSC_boss_aku_mai();
-void AddSC_instance_blackfathom_deeps();
-void AddSC_hyjal(); //CoT Battle for Mt. Hyjal
-void AddSC_boss_archimonde();
-void AddSC_instance_mount_hyjal();
-void AddSC_hyjal_trash();
-void AddSC_boss_rage_winterchill();
-void AddSC_boss_anetheron();
-void AddSC_boss_kazrogal();
-void AddSC_boss_azgalor();
-void AddSC_boss_captain_skarloc(); //CoT Old Hillsbrad
-void AddSC_boss_epoch_hunter();
-void AddSC_boss_lieutenant_drake();
-void AddSC_instance_old_hillsbrad();
-void AddSC_old_hillsbrad();
-void AddSC_boss_aeonus(); //CoT The Dark Portal
-void AddSC_boss_chrono_lord_deja();
-void AddSC_boss_temporus();
-void AddSC_dark_portal();
-void AddSC_instance_dark_portal();
-void AddSC_boss_epoch(); //CoT Culling Of Stratholme
-void AddSC_boss_infinite_corruptor();
-void AddSC_boss_salramm();
-void AddSC_boss_mal_ganis();
-void AddSC_boss_meathook();
-void AddSC_culling_of_stratholme();
-void AddSC_instance_culling_of_stratholme();
-void AddSC_boss_celebras_the_cursed(); //Maraudon
-void AddSC_boss_landslide();
-void AddSC_boss_noxxion();
-void AddSC_boss_ptheradras();
-void AddSC_boss_onyxia(); //Onyxia's Lair
-void AddSC_instance_onyxias_lair();
-void AddSC_boss_amnennar_the_coldbringer(); //Razorfen Downs
-void AddSC_razorfen_downs();
-void AddSC_instance_razorfen_downs();
-void AddSC_razorfen_kraul(); //Razorfen Kraul
-void AddSC_boss_kurinnaxx(); //Ruins of ahn'qiraj
-void AddSC_boss_rajaxx();
-void AddSC_boss_moam();
-void AddSC_boss_buru();
-void AddSC_boss_ayamiss();
-void AddSC_boss_ossirian();
-void AddSC_instance_ruins_of_ahnqiraj();
-void AddSC_boss_cthun(); //Temple of ahn'qiraj
-void AddSC_boss_fankriss();
-void AddSC_boss_huhuran();
-void AddSC_bug_trio();
-void AddSC_boss_sartura();
-void AddSC_boss_skeram();
-void AddSC_boss_twinemperors();
-void AddSC_mob_anubisath_sentinel();
-void AddSC_instance_temple_of_ahnqiraj();
-void AddSC_wailing_caverns(); //Wailing caverns
-void AddSC_instance_wailing_caverns();
-void AddSC_zulfarrak(); //Zul'Farrak generic
-void AddSC_instance_zulfarrak(); //Zul'Farrak instance script
-
-void AddSC_ashenvale();
-void AddSC_azshara();
-void AddSC_azuremyst_isle();
-void AddSC_bloodmyst_isle();
-void AddSC_boss_azuregos();
-void AddSC_darkshore();
-void AddSC_desolace();
-void AddSC_durotar();
-void AddSC_dustwallow_marsh();
-void AddSC_felwood();
-void AddSC_feralas();
-void AddSC_moonglade();
-void AddSC_mulgore();
-void AddSC_orgrimmar();
-void AddSC_silithus();
-void AddSC_stonetalon_mountains();
-void AddSC_tanaris();
-void AddSC_teldrassil();
-void AddSC_the_barrens();
-void AddSC_thousand_needles();
-void AddSC_thunder_bluff();
-void AddSC_ungoro_crater();
-void AddSC_winterspring();
-
-//northrend
-void AddSC_boss_slad_ran();
-void AddSC_boss_moorabi();
-void AddSC_boss_drakkari_colossus();
-void AddSC_boss_gal_darah();
-void AddSC_boss_eck();
-void AddSC_instance_gundrak();
-void AddSC_boss_krik_thir(); //Azjol-Nerub
-void AddSC_boss_hadronox();
-void AddSC_boss_anub_arak();
-void AddSC_instance_azjol_nerub();
-void AddSC_instance_ahnkahet(); //Azjol-Nerub Ahn'kahet
-void AddSC_boss_amanitar();
-void AddSC_boss_taldaram();
-void AddSC_boss_jedoga_shadowseeker();
-void AddSC_boss_elder_nadox();
-void AddSC_boss_volazj();
-void AddSC_boss_argent_challenge(); //Trial of the Champion
-void AddSC_boss_black_knight();
-void AddSC_boss_grand_champions();
-void AddSC_instance_trial_of_the_champion();
-void AddSC_trial_of_the_champion();
-void AddSC_boss_anubrekhan(); //Naxxramas
-void AddSC_boss_maexxna();
-void AddSC_boss_patchwerk();
-void AddSC_boss_grobbulus();
-void AddSC_boss_razuvious();
-void AddSC_boss_kelthuzad();
-void AddSC_boss_loatheb();
-void AddSC_boss_noth();
-void AddSC_boss_gluth();
-void AddSC_boss_sapphiron();
-void AddSC_boss_four_horsemen();
-void AddSC_boss_faerlina();
-void AddSC_boss_heigan();
-void AddSC_boss_gothik();
-void AddSC_boss_thaddius();
-void AddSC_instance_naxxramas();
-void AddSC_boss_magus_telestra(); //The Nexus Nexus
-void AddSC_boss_anomalus();
-void AddSC_boss_ormorok();
-void AddSC_boss_keristrasza();
-void AddSC_instance_nexus();
-void AddSC_boss_drakos(); //The Nexus The Oculus
-void AddSC_boss_urom();
-void AddSC_instance_oculus();
-void AddSC_oculus();
-void AddSC_boss_sartharion(); //Obsidian Sanctum
-void AddSC_instance_obsidian_sanctum();
-void AddSC_boss_bjarngrim(); //Ulduar Halls of Lightning
-void AddSC_boss_loken();
-void AddSC_boss_ionar();
-void AddSC_boss_volkhan();
-void AddSC_instance_halls_of_lightning();
-void AddSC_boss_maiden_of_grief(); //Ulduar Halls of Stone
-void AddSC_boss_krystallus();
-void AddSC_boss_sjonnir();
-void AddSC_instance_halls_of_stone();
-void AddSC_halls_of_stone();
-void AddSC_boss_auriaya(); //Ulduar Ulduar
-void AddSC_boss_flame_leviathan();
-void AddSC_boss_ignis();
-void AddSC_boss_razorscale();
-void AddSC_boss_xt002();
-void AddSC_boss_kologarn();
-void AddSC_boss_assembly_of_iron();
-void AddSC_ulduar_teleporter();
-void AddSC_instance_ulduar();
-void AddSC_boss_keleseth(); //Utgarde Keep
-void AddSC_boss_skarvald_dalronn();
-void AddSC_boss_ingvar_the_plunderer();
-void AddSC_instance_utgarde_keep();
-void AddSC_boss_svala(); //Utgarde pinnacle
-void AddSC_boss_palehoof();
-void AddSC_boss_skadi();
-void AddSC_boss_ymiron();
-void AddSC_instance_utgarde_pinnacle();
-void AddSC_utgarde_keep();
-void AddSC_boss_archavon(); //Vault of Archavon
-void AddSC_boss_emalon();
-void AddSC_boss_koralon();
-void AddSC_boss_toravon();
-void AddSC_instance_archavon();
-void AddSC_boss_trollgore(); //Drak'Tharon Keep
-void AddSC_boss_novos();
-void AddSC_boss_dred();
-void AddSC_boss_tharon_ja();
-void AddSC_instance_drak_tharon();
-void AddSC_boss_cyanigosa(); //Violet Hold
-void AddSC_boss_erekem();
-void AddSC_boss_ichoron();
-void AddSC_boss_lavanthor();
-void AddSC_boss_moragg();
-void AddSC_boss_xevozz();
-void AddSC_boss_zuramat();
-void AddSC_instance_violet_hold();
-void AddSC_violet_hold();
-void AddSC_instance_forge_of_souls(); //Forge of Souls
-void AddSC_forge_of_souls();
-void AddSC_boss_bronjahm();
-void AddSC_boss_devourer_of_souls();
-void AddSC_instance_pit_of_saron(); //Pit of Saron
-void AddSC_pit_of_saron();
-void AddSC_boss_garfrost();
-void AddSC_boss_ick();
-void AddSC_boss_tyrannus();
-void AddSC_instance_halls_of_reflection(); // Halls of Reflection
-void AddSC_halls_of_reflection();
-void AddSC_boss_falric();
-void AddSC_boss_marwyn();
-
-void AddSC_dalaran();
-void AddSC_borean_tundra();
-void AddSC_dragonblight();
-void AddSC_grizzly_hills();
-void AddSC_howling_fjord();
-void AddSC_icecrown();
-void AddSC_sholazar_basin();
-void AddSC_storm_peaks();
-void AddSC_zuldrak();
-void AddSC_crystalsong_forest();
-
-//outland
-void AddSC_boss_exarch_maladaar(); //Auchindoun Auchenai Crypts
-void AddSC_boss_shirrak_the_dead_watcher();
-void AddSC_boss_nexusprince_shaffar(); //Auchindoun Mana Tombs
-void AddSC_boss_pandemonius();
-void AddSC_boss_darkweaver_syth(); //Auchindoun Sekketh Halls
-void AddSC_boss_talon_king_ikiss();
-void AddSC_instance_sethekk_halls();
-void AddSC_instance_shadow_labyrinth(); //Auchindoun Shadow Labyrinth
-void AddSC_boss_ambassador_hellmaw();
-void AddSC_boss_blackheart_the_inciter();
-void AddSC_boss_grandmaster_vorpil();
-void AddSC_boss_murmur();
-void AddSC_black_temple(); //Black Temple
-void AddSC_boss_illidan();
-void AddSC_boss_shade_of_akama();
-void AddSC_boss_supremus();
-void AddSC_boss_gurtogg_bloodboil();
-void AddSC_boss_mother_shahraz();
-void AddSC_boss_reliquary_of_souls();
-void AddSC_boss_teron_gorefiend();
-void AddSC_boss_najentus();
-void AddSC_boss_illidari_council();
-void AddSC_instance_black_temple();
-void AddSC_boss_fathomlord_karathress(); //CR Serpent Shrine Cavern
-void AddSC_boss_hydross_the_unstable();
-void AddSC_boss_lady_vashj();
-void AddSC_boss_leotheras_the_blind();
-void AddSC_boss_morogrim_tidewalker();
-void AddSC_instance_serpentshrine_cavern();
-void AddSC_boss_the_lurker_below();
-void AddSC_boss_hydromancer_thespia(); //CR Steam Vault
-void AddSC_boss_mekgineer_steamrigger();
-void AddSC_boss_warlord_kalithresh();
-void AddSC_instance_steam_vault();
-void AddSC_boss_hungarfen(); //CR Underbog
-void AddSC_boss_the_black_stalker();
-void AddSC_boss_gruul(); //Gruul's Lair
-void AddSC_boss_high_king_maulgar();
-void AddSC_instance_gruuls_lair();
-void AddSC_boss_broggok(); //HC Blood Furnace
-void AddSC_boss_kelidan_the_breaker();
-void AddSC_boss_the_maker();
-void AddSC_instance_blood_furnace();
-void AddSC_boss_magtheridon(); //HC Magtheridon's Lair
-void AddSC_instance_magtheridons_lair();
-void AddSC_boss_grand_warlock_nethekurse(); //HC Shattered Halls
-void AddSC_boss_warbringer_omrogg();
-void AddSC_boss_warchief_kargath_bladefist();
-void AddSC_instance_shattered_halls();
-void AddSC_boss_watchkeeper_gargolmar(); //HC Ramparts
-void AddSC_boss_omor_the_unscarred();
-void AddSC_boss_vazruden_the_herald();
-void AddSC_instance_ramparts();
-void AddSC_arcatraz(); //TK Arcatraz
-void AddSC_boss_harbinger_skyriss();
-void AddSC_instance_arcatraz();
-void AddSC_boss_high_botanist_freywinn(); //TK Botanica
-void AddSC_boss_laj();
-void AddSC_boss_warp_splinter();
-void AddSC_boss_alar(); //TK The Eye
-void AddSC_boss_kaelthas();
-void AddSC_boss_void_reaver();
-void AddSC_boss_high_astromancer_solarian();
-void AddSC_instance_the_eye();
-void AddSC_the_eye();
-void AddSC_boss_gatewatcher_iron_hand(); //TK The Mechanar
-void AddSC_boss_nethermancer_sepethrea();
-void AddSC_boss_pathaleon_the_calculator();
-void AddSC_instance_mechanar();
-
-void AddSC_blades_edge_mountains();
-void AddSC_boss_doomlordkazzak();
-void AddSC_boss_doomwalker();
-void AddSC_hellfire_peninsula();
-void AddSC_nagrand();
-void AddSC_netherstorm();
-void AddSC_shadowmoon_valley();
-void AddSC_shattrath_city();
-void AddSC_terokkar_forest();
-void AddSC_zangarmarsh();
-void AddSC_onevents();
-
-#endif
-
-void AddScripts()
-{
-#ifdef DO_SCRIPTS
-
- //custom
-
- //examples
- AddSC_example_creature();
- AddSC_example_escort();
- AddSC_example_gossip_codebox();
- AddSC_example_misc();
-
- //world
- AddSC_areatrigger_scripts();
- AddSC_boss_emeriss();
- AddSC_boss_taerar();
- AddSC_boss_ysondre();
- AddSC_generic_creature();
- AddSC_go_scripts();
- AddSC_guards();
- AddSC_item_scripts();
- AddSC_npc_professions();
- AddSC_npc_innkeeper();
- AddSC_npcs_special();
- AddSC_npc_taxi();
-
- //eastern kingdoms
- AddSC_alterac_valley(); //Alterac Valley
- AddSC_boss_balinda();
- AddSC_boss_drekthar();
- AddSC_boss_galvangar();
- AddSC_boss_vanndar();
- AddSC_blackrock_depths(); //Blackrock Depths
- AddSC_boss_ambassador_flamelash();
- AddSC_boss_anubshiah();
- AddSC_boss_draganthaurissan();
- AddSC_boss_general_angerforge();
- AddSC_boss_gorosh_the_dervish();
- AddSC_boss_grizzle();
- AddSC_boss_high_interrogator_gerstahn();
- AddSC_boss_magmus();
- AddSC_boss_moira_bronzebeard();
- AddSC_boss_tomb_of_seven();
- AddSC_instance_blackrock_depths();
- AddSC_blackrock_spire(); //Blackrock Spire
- AddSC_boss_drakkisath();
- AddSC_boss_halycon();
- AddSC_boss_highlordomokk();
- AddSC_boss_mothersmolderweb();
- AddSC_boss_overlordwyrmthalak();
- AddSC_boss_shadowvosh();
- AddSC_boss_thebeast();
- AddSC_boss_warmastervoone();
- AddSC_boss_quatermasterzigris();
- AddSC_boss_pyroguard_emberseer();
- AddSC_boss_gyth();
- AddSC_boss_rend_blackhand();
- AddSC_instance_blackrock_spire();
- AddSC_boss_razorgore(); //Blackwing lair
- AddSC_boss_vael();
- AddSC_boss_broodlord();
- AddSC_boss_firemaw();
- AddSC_boss_ebonroc();
- AddSC_boss_flamegor();
- AddSC_boss_chromaggus();
- AddSC_boss_nefarian();
- AddSC_boss_victor_nefarius();
- AddSC_boss_mr_smite();
- AddSC_deadmines(); //Deadmines
- AddSC_instance_deadmines();
- AddSC_gnomeregan(); //Gnomeregan
- AddSC_instance_gnomeregan();
- AddSC_boss_attumen(); //Karazhan
- AddSC_boss_curator();
- AddSC_boss_maiden_of_virtue();
- AddSC_boss_shade_of_aran();
- AddSC_boss_malchezaar();
- AddSC_boss_terestian_illhoof();
- AddSC_boss_moroes();
- AddSC_bosses_opera();
- AddSC_boss_netherspite();
- AddSC_instance_karazhan();
- AddSC_karazhan();
- AddSC_boss_nightbane();
- AddSC_boss_felblood_kaelthas(); // Magister's Terrace
- AddSC_boss_selin_fireheart();
- AddSC_boss_vexallus();
- AddSC_boss_priestess_delrissa();
- AddSC_instance_magisters_terrace();
- AddSC_magisters_terrace();
- AddSC_boss_lucifron(); //Molten core
- AddSC_boss_magmadar();
- AddSC_boss_gehennas();
- AddSC_boss_garr();
- AddSC_boss_baron_geddon();
- AddSC_boss_shazzrah();
- AddSC_boss_golemagg();
- AddSC_boss_sulfuron();
- AddSC_boss_majordomo();
- AddSC_boss_ragnaros();
- AddSC_instance_molten_core();
- AddSC_molten_core();
- AddSC_the_scarlet_enclave(); //Scarlet Enclave
- AddSC_the_scarlet_enclave_c1();
- AddSC_the_scarlet_enclave_c2();
- AddSC_the_scarlet_enclave_c5();
- AddSC_boss_arcanist_doan(); //Scarlet Monastery
- AddSC_boss_azshir_the_sleepless();
- AddSC_boss_bloodmage_thalnos();
- AddSC_boss_headless_horseman();
- AddSC_boss_herod();
- AddSC_boss_high_inquisitor_fairbanks();
- AddSC_boss_houndmaster_loksey();
- AddSC_boss_interrogator_vishas();
- AddSC_boss_scorn();
- AddSC_instance_scarlet_monastery();
- AddSC_boss_mograine_and_whitemane();
- AddSC_boss_darkmaster_gandling(); //Scholomance
- AddSC_boss_death_knight_darkreaver();
- AddSC_boss_theolenkrastinov();
- AddSC_boss_illuciabarov();
- AddSC_boss_instructormalicia();
- AddSC_boss_jandicebarov();
- AddSC_boss_kormok();
- AddSC_boss_lordalexeibarov();
- AddSC_boss_lorekeeperpolkelt();
- AddSC_boss_rasfrost();
- AddSC_boss_theravenian();
- AddSC_boss_vectus();
- AddSC_instance_scholomance();
- AddSC_shadowfang_keep(); //Shadowfang keep
- AddSC_instance_shadowfang_keep();
- AddSC_boss_magistrate_barthilas(); //Stratholme
- AddSC_boss_maleki_the_pallid();
- AddSC_boss_nerubenkan();
- AddSC_boss_cannon_master_willey();
- AddSC_boss_baroness_anastari();
- AddSC_boss_ramstein_the_gorger();
- AddSC_boss_timmy_the_cruel();
- AddSC_boss_postmaster_malown();
- AddSC_boss_baron_rivendare();
- AddSC_boss_dathrohan_balnazzar();
- AddSC_boss_order_of_silver_hand();
- AddSC_instance_stratholme();
- AddSC_stratholme();
- AddSC_sunken_temple(); // Sunken Temple
- AddSC_instance_sunken_temple();
- AddSC_instance_sunwell_plateau(); //Sunwell Plateau
- AddSC_boss_kalecgos();
- AddSC_boss_brutallus();
- AddSC_boss_felmyst();
- AddSC_boss_eredar_twins();
- AddSC_boss_muru();
- AddSC_boss_kiljaeden();
- AddSC_sunwell_plateau();
- AddSC_boss_archaedas(); //Uldaman
- AddSC_boss_ironaya();
- AddSC_uldaman();
- AddSC_instance_uldaman();
- AddSC_boss_akilzon(); //Zul'Aman
- AddSC_boss_halazzi();
- AddSC_boss_hex_lord_malacrass();
- AddSC_boss_janalai();
- AddSC_boss_nalorakk();
- AddSC_boss_zuljin();
- AddSC_instance_zulaman();
- AddSC_zulaman();
- AddSC_boss_jeklik(); //Zul'Gurub
- AddSC_boss_venoxis();
- AddSC_boss_marli();
- AddSC_boss_mandokir();
- AddSC_boss_gahzranka();
- AddSC_boss_thekal();
- AddSC_boss_arlokk();
- AddSC_boss_jindo();
- AddSC_boss_hakkar();
- AddSC_boss_grilek();
- AddSC_boss_hazzarah();
- AddSC_boss_renataki();
- AddSC_boss_wushoolay();
- AddSC_instance_zulgurub();
-
- //AddSC_alterac_mountains();
- AddSC_arathi_highlands();
- AddSC_blasted_lands();
- AddSC_boss_kruul();
- AddSC_burning_steppes();
- AddSC_dun_morogh();
- AddSC_duskwood();
- AddSC_eastern_plaguelands();
- AddSC_elwynn_forest();
- AddSC_eversong_woods();
- AddSC_ghostlands();
- AddSC_hinterlands();
- AddSC_ironforge();
- AddSC_isle_of_queldanas();
- AddSC_loch_modan();
- AddSC_redridge_mountains();
- AddSC_searing_gorge();
- AddSC_silvermoon_city();
- AddSC_silverpine_forest();
- AddSC_stormwind_city();
- AddSC_stranglethorn_vale();
- AddSC_tirisfal_glades();
- AddSC_undercity();
- AddSC_western_plaguelands();
- AddSC_westfall();
- AddSC_wetlands();
-
- //kalimdor
- AddSC_blackfathom_deeps(); //Blackfathom Depths
- AddSC_boss_gelihast();
- AddSC_boss_kelris();
- AddSC_boss_aku_mai();
- AddSC_instance_blackfathom_deeps();
- AddSC_hyjal(); //CoT Battle for Mt. Hyjal
- AddSC_boss_archimonde();
- AddSC_instance_mount_hyjal();
- AddSC_hyjal_trash();
- AddSC_boss_rage_winterchill();
- AddSC_boss_anetheron();
- AddSC_boss_kazrogal();
- AddSC_boss_azgalor();
- AddSC_boss_captain_skarloc(); //CoT Old Hillsbrad
- AddSC_boss_epoch_hunter();
- AddSC_boss_lieutenant_drake();
- AddSC_instance_old_hillsbrad();
- AddSC_old_hillsbrad();
- AddSC_boss_aeonus(); //CoT The Dark Portal
- AddSC_boss_chrono_lord_deja();
- AddSC_boss_temporus();
- AddSC_dark_portal();
- AddSC_instance_dark_portal();
- AddSC_boss_epoch(); //CoT Culling Of Stratholme
- AddSC_boss_infinite_corruptor();
- AddSC_boss_salramm();
- AddSC_boss_mal_ganis();
- AddSC_boss_meathook();
- AddSC_culling_of_stratholme();
- AddSC_instance_culling_of_stratholme();
- AddSC_boss_celebras_the_cursed(); //Maraudon
- AddSC_boss_landslide();
- AddSC_boss_noxxion();
- AddSC_boss_ptheradras();
- AddSC_boss_onyxia(); //Onyxia's Lair
- AddSC_instance_onyxias_lair();
- AddSC_boss_amnennar_the_coldbringer(); //Razorfen Downs
- AddSC_razorfen_downs();
- AddSC_instance_razorfen_downs();
- AddSC_razorfen_kraul(); //Razorfen Kraul
- AddSC_boss_kurinnaxx(); //Ruins of ahn'qiraj
- AddSC_boss_rajaxx();
- AddSC_boss_moam();
- AddSC_boss_buru();
- AddSC_boss_ayamiss();
- AddSC_boss_ossirian();
- AddSC_instance_ruins_of_ahnqiraj();
- AddSC_boss_cthun(); //Temple of ahn'qiraj
- AddSC_boss_fankriss();
- AddSC_boss_huhuran();
- AddSC_bug_trio();
- AddSC_boss_sartura();
- AddSC_boss_skeram();
- AddSC_boss_twinemperors();
- AddSC_mob_anubisath_sentinel();
- AddSC_instance_temple_of_ahnqiraj();
- AddSC_wailing_caverns(); //Wailing caverns
- AddSC_instance_wailing_caverns();
- AddSC_zulfarrak(); //Zul'Farrak generic
- AddSC_instance_zulfarrak(); //Zul'Farrak instance script
-
- AddSC_ashenvale();
- AddSC_azshara();
- AddSC_azuremyst_isle();
- AddSC_bloodmyst_isle();
- AddSC_boss_azuregos();
- AddSC_darkshore();
- AddSC_desolace();
- AddSC_durotar();
- AddSC_dustwallow_marsh();
- AddSC_felwood();
- AddSC_feralas();
- AddSC_moonglade();
- AddSC_mulgore();
- AddSC_orgrimmar();
- AddSC_silithus();
- AddSC_stonetalon_mountains();
- AddSC_tanaris();
- AddSC_teldrassil();
- AddSC_the_barrens();
- AddSC_thousand_needles();
- AddSC_thunder_bluff();
- AddSC_ungoro_crater();
- AddSC_winterspring();
-
- //northrend
- AddSC_boss_slad_ran(); //Gundrak
- AddSC_boss_moorabi();
- AddSC_boss_drakkari_colossus();
- AddSC_boss_gal_darah();
- AddSC_boss_eck();
- AddSC_instance_gundrak();
- AddSC_boss_amanitar();
- AddSC_boss_taldaram(); //Azjol-Nerub Ahn'kahet
- AddSC_boss_elder_nadox();
- AddSC_boss_jedoga_shadowseeker();
- AddSC_boss_volazj();
- AddSC_instance_ahnkahet();
- AddSC_boss_argent_challenge(); //Trial of the Champion
- AddSC_boss_black_knight();
- AddSC_boss_grand_champions();
- AddSC_instance_trial_of_the_champion();
- AddSC_trial_of_the_champion();
- AddSC_boss_krik_thir(); //Azjol-Nerub Azjol-Nerub
- AddSC_boss_hadronox();
- AddSC_boss_anub_arak();
- AddSC_instance_azjol_nerub();
- AddSC_boss_anubrekhan(); //Naxxramas
- AddSC_boss_maexxna();
- AddSC_boss_patchwerk();
- AddSC_boss_grobbulus();
- AddSC_boss_razuvious();
- AddSC_boss_kelthuzad();
- AddSC_boss_loatheb();
- AddSC_boss_noth();
- AddSC_boss_gluth();
- AddSC_boss_sapphiron();
- AddSC_boss_four_horsemen();
- AddSC_boss_faerlina();
- AddSC_boss_heigan();
- AddSC_boss_gothik();
- AddSC_boss_thaddius();
- AddSC_instance_naxxramas();
- AddSC_boss_magus_telestra(); //The Nexus Nexus
- AddSC_boss_anomalus();
- AddSC_boss_ormorok();
- AddSC_boss_keristrasza();
- AddSC_instance_nexus();
- AddSC_boss_drakos(); //The Nexus The Oculus
- AddSC_boss_urom();
- AddSC_instance_oculus();
- AddSC_oculus();
- AddSC_boss_sartharion(); //Obsidian Sanctum
- AddSC_instance_obsidian_sanctum();
- AddSC_boss_bjarngrim(); //Ulduar Halls of Lightning
- AddSC_boss_loken();
- AddSC_boss_ionar();
- AddSC_boss_volkhan();
- AddSC_instance_halls_of_lightning();
- AddSC_boss_maiden_of_grief(); //Ulduar Halls of Stone
- AddSC_boss_krystallus();
- AddSC_boss_sjonnir();
- AddSC_instance_halls_of_stone();
- AddSC_halls_of_stone();
- AddSC_boss_auriaya(); //Ulduar Ulduar
- AddSC_boss_flame_leviathan();
- AddSC_boss_ignis();
- AddSC_boss_razorscale();
- AddSC_boss_xt002();
- AddSC_boss_assembly_of_iron();
- AddSC_boss_kologarn();
- AddSC_ulduar_teleporter();
- AddSC_instance_ulduar();
- AddSC_boss_keleseth(); //Utgarde Keep
- AddSC_boss_skarvald_dalronn();
- AddSC_boss_ingvar_the_plunderer();
- AddSC_instance_utgarde_keep();
- AddSC_boss_svala(); //Utgarde pinnacle
- AddSC_boss_palehoof();
- AddSC_boss_skadi();
- AddSC_boss_ymiron();
- AddSC_instance_utgarde_pinnacle();
- AddSC_utgarde_keep();
- AddSC_boss_archavon(); //Vault of Archavon
- AddSC_boss_emalon();
- AddSC_boss_koralon();
- AddSC_boss_toravon();
- AddSC_instance_archavon();
- AddSC_boss_trollgore(); //Drak'Tharon Keep
- AddSC_boss_novos();
- AddSC_boss_dred();
- AddSC_boss_tharon_ja();
- AddSC_instance_drak_tharon();
- AddSC_boss_cyanigosa(); //Violet Hold
- AddSC_boss_erekem();
- AddSC_boss_ichoron();
- AddSC_boss_lavanthor();
- AddSC_boss_moragg();
- AddSC_boss_xevozz();
- AddSC_boss_zuramat();
- AddSC_instance_violet_hold();
- AddSC_violet_hold();
- AddSC_instance_forge_of_souls(); //Forge of Souls
- AddSC_forge_of_souls();
- AddSC_boss_bronjahm();
- AddSC_boss_devourer_of_souls();
- AddSC_instance_pit_of_saron(); //Pit of Saron
- AddSC_pit_of_saron();
- AddSC_boss_garfrost();
- AddSC_boss_ick();
- AddSC_boss_tyrannus();
- AddSC_instance_halls_of_reflection(); // Halls of Reflection
- AddSC_halls_of_reflection();
- AddSC_boss_falric();
- AddSC_boss_marwyn();
-
- AddSC_dalaran();
- AddSC_borean_tundra();
- AddSC_dragonblight();
- AddSC_grizzly_hills();
- AddSC_howling_fjord();
- AddSC_icecrown();
- AddSC_sholazar_basin();
- AddSC_storm_peaks();
- AddSC_zuldrak();
- AddSC_crystalsong_forest();
-
- //outland
- AddSC_boss_exarch_maladaar(); //Auchindoun Auchenai Crypts
- AddSC_boss_shirrak_the_dead_watcher();
- AddSC_boss_nexusprince_shaffar(); //Auchindoun Mana Tombs
- AddSC_boss_pandemonius();
- AddSC_boss_darkweaver_syth(); //Auchindoun Sekketh Halls
- AddSC_boss_talon_king_ikiss();
- AddSC_instance_sethekk_halls();
- AddSC_instance_shadow_labyrinth(); //Auchindoun Shadow Labyrinth
- AddSC_boss_ambassador_hellmaw();
- AddSC_boss_blackheart_the_inciter();
- AddSC_boss_grandmaster_vorpil();
- AddSC_boss_murmur();
- AddSC_black_temple(); //Black Temple
- AddSC_boss_illidan();
- AddSC_boss_shade_of_akama();
- AddSC_boss_supremus();
- AddSC_boss_gurtogg_bloodboil();
- AddSC_boss_mother_shahraz();
- AddSC_boss_reliquary_of_souls();
- AddSC_boss_teron_gorefiend();
- AddSC_boss_najentus();
- AddSC_boss_illidari_council();
- AddSC_instance_black_temple();
- AddSC_boss_fathomlord_karathress(); //CR Serpent Shrine Cavern
- AddSC_boss_hydross_the_unstable();
- AddSC_boss_lady_vashj();
- AddSC_boss_leotheras_the_blind();
- AddSC_boss_morogrim_tidewalker();
- AddSC_instance_serpentshrine_cavern();
- AddSC_boss_the_lurker_below();
- AddSC_boss_hydromancer_thespia(); //CR Steam Vault
- AddSC_boss_mekgineer_steamrigger();
- AddSC_boss_warlord_kalithresh();
- AddSC_instance_steam_vault();
- AddSC_boss_hungarfen(); //CR Underbog
- AddSC_boss_the_black_stalker();
- AddSC_boss_gruul(); //Gruul's Lair
- AddSC_boss_high_king_maulgar();
- AddSC_instance_gruuls_lair();
- AddSC_boss_broggok(); //HC Blood Furnace
- AddSC_boss_kelidan_the_breaker();
- AddSC_boss_the_maker();
- AddSC_instance_blood_furnace();
- AddSC_boss_magtheridon(); //HC Magtheridon's Lair
- AddSC_instance_magtheridons_lair();
- AddSC_boss_grand_warlock_nethekurse(); //HC Shattered Halls
- AddSC_boss_warbringer_omrogg();
- AddSC_boss_warchief_kargath_bladefist();
- AddSC_instance_shattered_halls();
- AddSC_boss_watchkeeper_gargolmar(); //HC Ramparts
- AddSC_boss_omor_the_unscarred();
- AddSC_boss_vazruden_the_herald();
- AddSC_instance_ramparts();
- AddSC_arcatraz(); //TK Arcatraz
- AddSC_boss_harbinger_skyriss();
- AddSC_instance_arcatraz();
- AddSC_boss_high_botanist_freywinn(); //TK Botanica
- AddSC_boss_laj();
- AddSC_boss_warp_splinter();
- AddSC_boss_alar(); //TK The Eye
- AddSC_boss_kaelthas();
- AddSC_boss_void_reaver();
- AddSC_boss_high_astromancer_solarian();
- AddSC_instance_the_eye();
- AddSC_the_eye();
- AddSC_boss_gatewatcher_iron_hand(); //TK The Mechanar
- AddSC_boss_nethermancer_sepethrea();
- AddSC_boss_pathaleon_the_calculator();
- AddSC_instance_mechanar();
-
- AddSC_blades_edge_mountains();
- AddSC_boss_doomlordkazzak();
- AddSC_boss_doomwalker();
- AddSC_hellfire_peninsula();
- AddSC_nagrand();
- AddSC_netherstorm();
- AddSC_shadowmoon_valley();
- AddSC_shattrath_city();
- AddSC_terokkar_forest();
- AddSC_zangarmarsh();
- AddSC_onevents();
-
-#endif
-}
diff --git a/src/server/game/ScriptMgr/ScriptLoader.h b/src/server/game/ScriptMgr/ScriptLoader.h
deleted file mode 100644
index 57fb7d821f1..00000000000
--- a/src/server/game/ScriptMgr/ScriptLoader.h
+++ /dev/null
@@ -1,10 +0,0 @@
-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
-* This program is free software licensed under GPL version 2
-* Please see the included DOCS/LICENSE.TXT for more information */
-
-#ifndef SC_SCRIPTLOADER_H
-#define SC_SCRIPTLOADER_H
-
-void AddScripts();
-
-#endif
diff --git a/src/server/game/ScriptMgr/ScriptMgr.cpp b/src/server/game/ScriptMgr/ScriptMgr.cpp
deleted file mode 100644
index 2dcfd258942..00000000000
--- a/src/server/game/ScriptMgr/ScriptMgr.cpp
+++ /dev/null
@@ -1,549 +0,0 @@
-/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software licensed under GPL version 2
- * Please see the included DOCS/LICENSE.TXT for more information */
-
-#include "ScriptedPch.h"
-#include "Config/Config.h"
-#include "Database/DatabaseEnv.h"
-#include "DBCStores.h"
-#include "ObjectMgr.h"
-#include "ProgressBar.h"
-#include "ScriptLoader.h"
-#include "ScriptSystem.h"
-#include "Policies/SingletonImp.h"
-
-INSTANTIATE_SINGLETON_1(ScriptMgr);
-
-int num_sc_scripts;
-Script *m_scripts[MAX_SCRIPTS];
-
-void FillSpellSummary();
-void LoadOverridenSQLData();
-
-void ScriptMgr::LoadDatabase()
-{
- pSystemMgr.LoadVersion();
- pSystemMgr.LoadScriptTexts();
- pSystemMgr.LoadScriptTextsCustom();
- pSystemMgr.LoadScriptWaypoints();
-}
-
-struct TSpellSummary {
- uint8 Targets; // set of enum SelectTarget
- uint8 Effects; // set of enum SelectEffect
-}extern *SpellSummary;
-
-ScriptMgr::ScriptMgr()
-{
-
-}
-ScriptMgr::~ScriptMgr()
-{
-
-}
-
-void ScriptMgr::ScriptsInit()
-{
- //Trinity Script startup
- outstring_log(" _____ _ _ _ ____ _ _");
- outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ ");
- outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|");
- outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ ");
- outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|");
- outstring_log(" |___/ |_| ");
- outstring_log("");
- outstring_log("");
-
- //Load database (must be called after SD2Config.SetSource).
- LoadDatabase();
-
- outstring_log("TSCR: Loading C++ scripts");
- barGoLink bar(1);
- bar.step();
- outstring_log("");
-
- for (uint16 i =0; i<MAX_SCRIPTS; ++i)
- m_scripts[i]=NULL;
-
- FillSpellSummary();
-
- AddScripts();
-
- outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts);
-
- outstring_log(">> Load Overriden SQL Data.");
- LoadOverridenSQLData();
-}
-
-//*********************************
-//*** Functions used globally ***
-
-void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget)
-{
- if (!pSource)
- {
- error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry);
- return;
- }
-
- if (iTextEntry >= 0)
- {
- error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
- return;
- }
-
- const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry);
-
- if (!pData)
- {
- error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry);
- return;
- }
-
- debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote);
-
- if (pData->uiSoundId)
- {
- if (GetSoundEntriesStore()->LookupEntry(pData->uiSoundId))
- {
- pSource->SendPlaySound(pData->uiSoundId, false);
- }
- else
- error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId);
- }
-
- if (pData->uiEmote)
- {
- if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER)
- ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote);
- else
- error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId());
- }
-
- switch(pData->uiType)
- {
- case CHAT_TYPE_SAY:
- pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
- break;
- case CHAT_TYPE_YELL:
- pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
- break;
- case CHAT_TYPE_TEXT_EMOTE:
- pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0);
- break;
- case CHAT_TYPE_BOSS_EMOTE:
- pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true);
- break;
- case CHAT_TYPE_WHISPER:
- {
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
- pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID());
- else
- error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
- }
- break;
- case CHAT_TYPE_BOSS_WHISPER:
- {
- if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
- pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true);
- else
- error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry);
- }
- break;
- case CHAT_TYPE_ZONE_YELL:
- pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0);
- break;
- }
-}
-
-void Script::RegisterSelf()
-{
- // try to find scripts which try to use another script's allocated memory
- // that means didn't allocate memory for script
- for (uint16 i = 0; i < MAX_SCRIPTS; ++i)
- {
- // somebody forgot to allocate memory for a script by a method like this: newscript = new Script
- if (m_scripts[i] == this)
- {
- error_log("ScriptName: '%s' - Forgot to allocate memory, so this script and/or the script before that can't work.", Name.c_str());
- // don't register it
- // and don't delete it because its memory is used for another script
- return;
- }
- }
-
- int id = GetScriptId(Name.c_str());
- if (id)
- {
- // try to find the script in assigned scripts
- bool IsExist = false;
- for (uint16 i = 0; i < MAX_SCRIPTS; ++i)
- {
- if (m_scripts[i])
- {
- // if the assigned script's name and the new script's name is the same
- if (m_scripts[i]->Name == Name)
- {
- IsExist = true;
- break;
- }
- }
- }
-
- // if the script doesn't assigned -> assign it!
- if (!IsExist)
- {
- m_scripts[id] = this;
- ++num_sc_scripts;
- }
- // if the script is already assigned -> delete it!
- else
- {
- // TODO: write a better error message than this one :)
- error_log("ScriptName: '%s' already assigned with the same ScriptName, so the script can't work.", Name.c_str());
- delete this;
- }
- }
- else
- {
- if (Name.find("example") == std::string::npos)
- error_db_log("TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str());
- delete this;
- }
-}
-
-void ScriptMgr::OnLogin(Player *pPlayer)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnLogin) return;
- tmpscript->pOnLogin(pPlayer);
-}
-
-void ScriptMgr::OnLogout(Player *pPlayer)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnLogout) return;
- tmpscript->pOnLogout(pPlayer);
-}
-
-void ScriptMgr::OnPVPKill(Player *killer, Player *killed)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnPVPKill) return;
- tmpscript->pOnPVPKill(killer, killed);
-}
-
-bool ScriptMgr::OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnSpellCast) return true;
- return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell);
-}
-
-uint32 ScriptMgr::OnGetXP(Player *pPlayer, uint32 amount)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnGetXP) return amount;
- return tmpscript->pOnGetXP(pPlayer,amount);
-}
-
-uint32 ScriptMgr::OnGetMoney(Player *pPlayer, int32 amount)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnGetMoney) return amount;
- return tmpscript->pOnGetMoney(pPlayer,amount);
-}
-
-bool ScriptMgr::OnPlayerChat(Player *pPlayer, const char *text)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnPlayerChat) return true;
- return tmpscript->pOnPlayerChat(pPlayer,text);
-}
-
-void ScriptMgr::OnServerStartup()
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnServerStartup) return;
- tmpscript->pOnServerStartup();
-}
-
-void ScriptMgr::OnServerShutdown()
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnServerShutdown) return;
- tmpscript->pOnServerShutdown();
-}
-
-void ScriptMgr::OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnAreaChange) return;
- tmpscript->pOnAreaChange(pPlayer, pArea);
-}
-
-bool ScriptMgr::OnItemClick (Player *pPlayer, Item *pItem)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnItemClick) return true;
- return tmpscript->pOnItemClick(pPlayer,pItem);
-}
-
-bool ScriptMgr::OnItemOpen (Player *pPlayer, Item *pItem)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnItemOpen) return true;
- return tmpscript->pOnItemOpen(pPlayer,pItem);
-}
-
-bool ScriptMgr::OnGoClick (Player *pPlayer, GameObject *pGameObject)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnGoClick) return true;
- return tmpscript->pOnGoClick(pPlayer,pGameObject);
-}
-
-void ScriptMgr::OnCreatureKill (Player *pPlayer, Creature *pCreature)
-{
- Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")];
- if (!tmpscript || !tmpscript->pOnCreatureKill) return;
- tmpscript->pOnCreatureKill(pPlayer,pCreature);
-}
-
-char const* ScriptMgr::ScriptsVersion()
-{
- return "Integrated Trinity Scripts";
-}
-
-bool ScriptMgr::GossipHello (Player * pPlayer, Creature* pCreature)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pGossipHello) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipHello(pPlayer, pCreature);
-}
-
-bool ScriptMgr::GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
-{
- debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
-
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pGossipSelect) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction);
-}
-
-bool ScriptMgr::GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
-{
- debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction);
-
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode);
-}
-
-bool ScriptMgr::GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction)
-{
- if (!pGO)
- return false;
- debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction);
-
- Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGOSelect) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction);
-}
-
-bool ScriptMgr::GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode)
-{
- if (!pGO)
- return false;
- debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction);
-
- Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGOSelectWithCode) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode);
-}
-
-bool ScriptMgr::QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pQuestAccept) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest);
-}
-
-bool ScriptMgr::QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pQuestSelect) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest);
-}
-
-bool ScriptMgr::QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pQuestComplete) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest);
-}
-
-bool ScriptMgr::ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pChooseReward) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt);
-}
-
-uint32 ScriptMgr::NPCDialogStatus(Player* pPlayer, Creature* pCreature)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pNPCDialogStatus(pPlayer, pCreature);
-}
-
-uint32 ScriptMgr::GODialogStatus(Player* pPlayer, GameObject* pGO)
-{
- Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGODialogStatus(pPlayer, pGO);
-}
-
-bool ScriptMgr::ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest)
-{
- Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
- if (!tmpscript || !tmpscript->pItemHello) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pItemHello(pPlayer, pItem, pQuest);
-}
-
-bool ScriptMgr::ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest)
-{
- Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
- if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest);
-}
-
-bool ScriptMgr::GOHello(Player* pPlayer, GameObject* pGO)
-{
- Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGOHello) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOHello(pPlayer, pGO);
-}
-
-bool ScriptMgr::GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest)
-{
- Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest);
-}
-
-bool ScriptMgr::GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt)
-{
- Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGOChooseReward) return false;
-
- pPlayer->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt);
-}
-
-void ScriptMgr::GODestroyed(Player* pPlayer, GameObject* pGO, uint32 destroyedEvent)
-{
- Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId];
- if (!tmpscript) return;
- tmpscript->pGODestroyed(pPlayer, pGO, destroyedEvent);
-}
-
-bool ScriptMgr::AreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry)
-{
- Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
- if (!tmpscript || !tmpscript->pAreaTrigger) return false;
-
- return tmpscript->pAreaTrigger(pPlayer, atEntry);
-}
-
-CreatureAI* ScriptMgr::GetAI(Creature* pCreature)
-{
- Script *tmpscript = m_scripts[pCreature->GetScriptId()];
- if (!tmpscript || !tmpscript->GetAI) return NULL;
-
- return tmpscript->GetAI(pCreature);
-}
-
-bool ScriptMgr::ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets)
-{
- Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId];
- if (!tmpscript || !tmpscript->pItemUse) return false;
-
- return tmpscript->pItemUse(pPlayer, pItem, targets);
-}
-
-bool ScriptMgr::ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto)
-{
- Script *tmpscript = m_scripts[pItemProto->ScriptId];
- if (!tmpscript || !tmpscript->pItemExpire) return true;
-
- return tmpscript->pItemExpire(pPlayer, pItemProto);
-}
-
-bool ScriptMgr::EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget)
-{
- Script *tmpscript = m_scripts[crTarget->GetScriptId()];
-
- if (!tmpscript || !tmpscript->pEffectDummyCreature) return false;
-
- return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget);
-}
-
-bool ScriptMgr::EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget)
-{
- Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId];
-
- if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false;
-
- return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget);
-}
-
-bool ScriptMgr::EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget)
-{
- Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId];
-
- if (!tmpscript || !tmpscript->pEffectDummyItem) return false;
-
- return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget);
-}
-
-InstanceData* ScriptMgr::CreateInstanceData(Map *map)
-{
- if (!map->IsDungeon()) return NULL;
-
- Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
- if (!tmpscript || !tmpscript->GetInstanceData) return NULL;
-
- return tmpscript->GetInstanceData(map);
-}
-
diff --git a/src/server/game/ScriptMgr/ScriptMgr.h b/src/server/game/ScriptMgr/ScriptMgr.h
deleted file mode 100644
index ed7200d5786..00000000000
--- a/src/server/game/ScriptMgr/ScriptMgr.h
+++ /dev/null
@@ -1,163 +0,0 @@
-/* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software licensed under GPL version 2
- * Please see the included DOCS/LICENSE.TXT for more information */
-
-#ifndef SC_SCRIPTMGR_H
-#define SC_SCRIPTMGR_H
-
-#include "Common.h"
-#include "Platform/CompilerDefs.h"
-#include "DBCStructure.h"
-#include "Config/ConfigEnv.h"
-
-class Player;
-class Creature;
-class CreatureAI;
-class InstanceData;
-class Quest;
-class Item;
-class GameObject;
-class SpellCastTargets;
-class Map;
-class Unit;
-class WorldObject;
-struct ItemPrototype;
-
-#define MAX_SCRIPTS 5000 //72 bytes each (approx 351kb)
-#define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid)
-#define DEFAULT_TEXT "<Trinity Script Text Entry Missing!>"
-
-struct Script
-{
- Script() :
- pOnLogin(NULL), pOnLogout(NULL), pOnPVPKill(NULL), pOnSpellCast(NULL), pOnGetXP(NULL),
- pOnGetMoney(NULL), pOnPlayerChat(NULL), pOnServerStartup(NULL), pOnServerShutdown(NULL),
- pOnAreaChange(NULL), pOnItemClick(NULL), pOnItemOpen(NULL), pOnGoClick(NULL), pOnCreatureKill(NULL),
- pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL),
- pGOSelect(NULL), pGOSelectWithCode(NULL),
- pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL),
- pChooseReward(NULL), pGODestroyed(NULL), pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL),
- pGOQuestAccept(NULL), pGOChooseReward(NULL),pItemUse(NULL), pItemExpire(NULL),
- pEffectDummyCreature(NULL), pEffectDummyGameObj(NULL), pEffectDummyItem(NULL),
- GetAI(NULL), GetInstanceData(NULL)
- {}
-
- std::string Name;
-
- //Methods to be scripted
- void (*pOnLogin)(Player*);
- void (*pOnLogout)(Player*);
- void (*pOnPVPKill)(Player*, Player*);
- bool (*pOnSpellCast)(Unit*, Item*, GameObject*, uint32, SpellEntry const*);
- uint32 (*pOnGetXP)(Player*, uint32);
- int32 (*pOnGetMoney)(Player*, int32);
- bool (*pOnPlayerChat)(Player*, const char*);
- void (*pOnServerStartup)();
- void (*pOnServerShutdown)();
- void (*pOnAreaChange)(Player*, AreaTableEntry const*);
- bool (*pOnItemClick)(Player*, Item*);
- bool (*pOnItemOpen)(Player*, Item*);
- bool (*pOnGoClick)(Player*, GameObject*);
- void (*pOnCreatureKill)(Player*, Creature*);
- bool (*pGossipHello)(Player*, Creature*);
- bool (*pQuestAccept)(Player*, Creature*, Quest const*);
- bool (*pGossipSelect)(Player*, Creature*, uint32 , uint32);
- bool (*pGossipSelectWithCode)(Player*, Creature*, uint32 , uint32 , const char*);
- bool (*pGOSelect)(Player*, GameObject*, uint32 , uint32);
- bool (*pGOSelectWithCode)(Player*, GameObject*, uint32 , uint32 , const char*);
- bool (*pQuestSelect)(Player*, Creature*, Quest const*);
- bool (*pQuestComplete)(Player*, Creature*, Quest const*);
- uint32 (*pNPCDialogStatus)(Player*, Creature*);
- uint32 (*pGODialogStatus)(Player*, GameObject * _GO);
- bool (*pChooseReward)(Player*, Creature*, Quest const*, uint32);
- bool (*pItemHello)(Player*, Item*, Quest const*);
- bool (*pGOHello)(Player*, GameObject*);
- bool (*pAreaTrigger)(Player*, AreaTriggerEntry const*);
- bool (*pItemQuestAccept)(Player*, Item *, Quest const*);
- bool (*pGOQuestAccept)(Player*, GameObject*, Quest const*);
- bool (*pGOChooseReward)(Player*, GameObject*, Quest const*, uint32);
- void (*pGODestroyed)(Player*, GameObject*, uint32);
- bool (*pItemUse)(Player*, Item*, SpellCastTargets const&);
- bool (*pItemExpire)(Player*, ItemPrototype const *);
- bool (*pEffectDummyCreature)(Unit*, uint32, uint32, Creature*);
- bool (*pEffectDummyGameObj)(Unit*, uint32, uint32, GameObject*);
- bool (*pEffectDummyItem)(Unit*, uint32, uint32, Item*);
-
- CreatureAI* (*GetAI)(Creature*);
- InstanceData* (*GetInstanceData)(Map*);
-
- void RegisterSelf();
-};
-
-class ScriptMgr
-{
- public:
- ScriptMgr();
- ~ScriptMgr();
-
- void ScriptsInit();
- void LoadDatabase();
- char const* ScriptsVersion();
-
- //event handlers
- void OnLogin(Player *pPlayer);
- void OnLogout(Player *pPlayer);
- void OnPVPKill(Player *killer, Player *killed);
- bool OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell);
- uint32 OnGetXP(Player *pPlayer, uint32 amount);
- uint32 OnGetMoney(Player *pPlayer, int32 amount);
- bool OnPlayerChat(Player *pPlayer, const char *text);
- void OnServerStartup();
- void OnServerShutdown();
- void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea);
- bool OnItemClick (Player *pPlayer, Item *pItem);
- bool OnItemOpen (Player *pPlayer, Item *pItem);
- bool OnGoClick (Player *pPlayer, GameObject *pGameObject);
- void OnCreatureKill (Player *pPlayer, Creature *pCreature);
- bool GossipHello (Player * pPlayer, Creature* pCreature);
- bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction);
- bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode);
- bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction);
- bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode);
- bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
- bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
- bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
- bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt);
- uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature);
- uint32 GODialogStatus(Player* pPlayer, GameObject* pGO);
- bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest);
- bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest);
- bool GOHello(Player* pPlayer, GameObject* pGO);
- bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest);
- bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt);
- void GODestroyed(Player* pPlayer, GameObject* pGO, uint32 destroyedEvent);
- bool AreaTrigger(Player* pPlayer,AreaTriggerEntry const* atEntry);
- CreatureAI* GetAI(Creature* pCreature);
- bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets);
- bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto);
- bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget);
- bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget);
- bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget);
- InstanceData* CreateInstanceData(Map *map);
-};
-
-//Config file accessors
-//std::string GetConfigValueStr(char const* option);
-//int32 GetConfigValueInt32(char const* option);
-//float GetConfigValueFloat(char const* option);
-
-//Generic scripting text function
-void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL);
-
-#if COMPILER == COMPILER_GNU
-#define FUNC_PTR(name,callconvention,returntype,parameters) typedef returntype(*name)parameters __attribute__ ((callconvention));
-#else
-#define FUNC_PTR(name, callconvention, returntype, parameters) typedef returntype(callconvention *name)parameters;
-#endif
-
-#define sScriptMgr Trinity::Singleton<ScriptMgr>::Instance()
-#endif
-
diff --git a/src/server/game/ScriptMgr/ScriptSystem.cpp b/src/server/game/ScriptMgr/ScriptSystem.cpp
deleted file mode 100644
index 0037b100412..00000000000
--- a/src/server/game/ScriptMgr/ScriptSystem.cpp
+++ /dev/null
@@ -1,248 +0,0 @@
-/*
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * Thanks to the original authors: MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "ScriptedPch.h"
-#include "ScriptSystem.h"
-#include "ProgressBar.h"
-#include "ObjectMgr.h"
-#include "Database/DatabaseEnv.h"
-
-SystemMgr::SystemMgr()
-{
-}
-
-SystemMgr& SystemMgr::Instance()
-{
- static SystemMgr pSysMgr;
- return pSysMgr;
-}
-
-void SystemMgr::LoadVersion()
-{
- //Get Version information
- QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT script_version FROM version LIMIT 1");
-
- if (Result)
- {
- Field* pFields = Result->Fetch();
-
- outstring_log("TSCR: Database version is: %s", pFields[0].GetString());
- outstring_log("");
- }
- else
- {
- error_log("TSCR: Missing `version`.`script_version` information.");
- outstring_log("");
- }
-}
-
-void SystemMgr::LoadScriptTexts()
-{
- outstring_log("TSCR: Loading Script Texts...");
- LoadTrinityStrings(WorldDatabase,"script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2));
-
- QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM script_texts");
-
- outstring_log("TSCR: Loading Script Texts additional data...");
-
- if (Result)
- {
- barGoLink bar(Result->GetRowCount());
- uint32 uiCount = 0;
-
- do
- {
- bar.step();
- Field* pFields = Result->Fetch();
- StringTextData pTemp;
-
- int32 iId = pFields[0].GetInt32();
- pTemp.uiSoundId = pFields[1].GetUInt32();
- pTemp.uiType = pFields[2].GetUInt32();
- pTemp.uiLanguage = pFields[3].GetUInt32();
- pTemp.uiEmote = pFields[4].GetUInt32();
-
- if (iId >= 0)
- {
- error_db_log("TSCR: Entry %i in table `script_texts` is not a negative value.", iId);
- continue;
- }
-
- if (iId > TEXT_SOURCE_RANGE || iId <= TEXT_SOURCE_RANGE*2)
- {
- error_db_log("TSCR: Entry %i in table `script_texts` is out of accepted entry range for table.", iId);
- continue;
- }
-
- if (pTemp.uiSoundId)
- {
- if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId))
- error_db_log("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId);
- }
-
- if (!GetLanguageDescByID(pTemp.uiLanguage))
- error_db_log("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage);
-
- if (pTemp.uiType > CHAT_TYPE_ZONE_YELL)
- error_db_log("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType);
-
- m_mTextDataMap[iId] = pTemp;
- ++uiCount;
- } while (Result->NextRow());
-
- outstring_log("");
- outstring_log(">> Loaded %u additional Script Texts data.", uiCount);
- }
- else
- {
- barGoLink bar(1);
- bar.step();
- outstring_log("");
- outstring_log(">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty.");
- }
-}
-
-void SystemMgr::LoadScriptTextsCustom()
-{
- outstring_log("TSCR: Loading Custom Texts...");
- LoadTrinityStrings(WorldDatabase,"custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3));
-
- QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM custom_texts");
-
- outstring_log("TSCR: Loading Custom Texts additional data...");
-
- if (Result)
- {
- barGoLink bar(Result->GetRowCount());
- uint32 uiCount = 0;
-
- do
- {
- bar.step();
- Field* pFields = Result->Fetch();
- StringTextData pTemp;
-
- int32 iId = pFields[0].GetInt32();
- pTemp.uiSoundId = pFields[1].GetUInt32();
- pTemp.uiType = pFields[2].GetUInt32();
- pTemp.uiLanguage = pFields[3].GetUInt32();
- pTemp.uiEmote = pFields[4].GetUInt32();
-
- if (iId >= 0)
- {
- error_db_log("TSCR: Entry %i in table `custom_texts` is not a negative value.", iId);
- continue;
- }
-
- if (iId > TEXT_SOURCE_RANGE*2 || iId <= TEXT_SOURCE_RANGE*3)
- {
- error_db_log("TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.", iId);
- continue;
- }
-
- if (pTemp.uiSoundId)
- {
- if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId))
- error_db_log("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId);
- }
-
- if (!GetLanguageDescByID(pTemp.uiLanguage))
- error_db_log("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage);
-
- if (pTemp.uiType > CHAT_TYPE_ZONE_YELL)
- error_db_log("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType);
-
- m_mTextDataMap[iId] = pTemp;
- ++uiCount;
- } while (Result->NextRow());
-
- outstring_log("");
- outstring_log(">> Loaded %u additional Custom Texts data.", uiCount);
- }
- else
- {
- barGoLink bar(1);
- bar.step();
- outstring_log("");
- outstring_log(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty.");
- }
-}
-
-void SystemMgr::LoadScriptWaypoints()
-{
- // Drop Existing Waypoint list
- m_mPointMoveMap.clear();
-
- uint64 uiCreatureCount = 0;
-
- // Load Waypoints
- QueryResult_AutoPtr Result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
- if (Result)
- uiCreatureCount = Result->GetRowCount();
-
- outstring_log("TSCR: Loading Script Waypoints for %u creature(s)...", uiCreatureCount);
-
- Result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
-
- if (Result)
- {
- barGoLink bar(Result->GetRowCount());
- uint32 uiNodeCount = 0;
-
- do
- {
- bar.step();
- Field* pFields = Result->Fetch();
- ScriptPointMove pTemp;
-
- pTemp.uiCreatureEntry = pFields[0].GetUInt32();
- uint32 uiEntry = pTemp.uiCreatureEntry;
- pTemp.uiPointId = pFields[1].GetUInt32();
- pTemp.fX = pFields[2].GetFloat();
- pTemp.fY = pFields[3].GetFloat();
- pTemp.fZ = pFields[4].GetFloat();
- pTemp.uiWaitTime = pFields[5].GetUInt32();
-
- CreatureInfo const* pCInfo = GetCreatureTemplateStore(pTemp.uiCreatureEntry);
-
- if (!pCInfo)
- {
- error_db_log("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", pTemp.uiCreatureEntry);
- continue;
- }
-
- if (!pCInfo->ScriptID)
- error_db_log("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.uiCreatureEntry);
-
- m_mPointMoveMap[uiEntry].push_back(pTemp);
- ++uiNodeCount;
- } while (Result->NextRow());
-
- outstring_log("");
- outstring_log(">> Loaded %u Script Waypoint nodes.", uiNodeCount);
- }
- else
- {
- barGoLink bar(1);
- bar.step();
- outstring_log("");
- outstring_log(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
- }
-}
diff --git a/src/server/game/ScriptMgr/ScriptSystem.h b/src/server/game/ScriptMgr/ScriptSystem.h
deleted file mode 100644
index f78cd2e64fa..00000000000
--- a/src/server/game/ScriptMgr/ScriptSystem.h
+++ /dev/null
@@ -1,100 +0,0 @@
-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
-* This program is free software licensed under GPL version 2
-* Please see the included DOCS/LICENSE.TXT for more information */
-
-#ifndef SC_SYSTEM_H
-#define SC_SYSTEM_H
-
-#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
-
-//TODO: find better namings and definitions.
-//N=Neutral, A=Alliance, H=Horde.
-//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition)
-//ACTIVE or PASSIVE = Hostility to environment surroundings.
-enum eEscortFaction
-{
- FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10,
- FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33,
- FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113,
-
- FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231,
- FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232,
- FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250,
-
- FACTION_ESCORT_N_FRIEND_PASSIVE = 290,
- FACTION_ESCORT_N_FRIEND_ACTIVE = 495,
-
- FACTION_ESCORT_A_PASSIVE = 774,
- FACTION_ESCORT_H_PASSIVE = 775,
-
- FACTION_ESCORT_N_ACTIVE = 1986,
- FACTION_ESCORT_H_ACTIVE = 2046
-};
-
-struct ScriptPointMove
-{
- uint32 uiCreatureEntry;
- uint32 uiPointId;
- float fX;
- float fY;
- float fZ;
- uint32 uiWaitTime;
-};
-
-struct StringTextData
-{
- uint32 uiSoundId;
- uint8 uiType;
- uint32 uiLanguage;
- uint32 uiEmote;
-};
-
-#define pSystemMgr SystemMgr::Instance()
-
-class SystemMgr
-{
- public:
- SystemMgr();
- ~SystemMgr() {}
-
- static SystemMgr& Instance();
-
- //Maps and lists
- typedef UNORDERED_MAP<int32, StringTextData> TextDataMap;
- typedef UNORDERED_MAP<uint32, std::vector<ScriptPointMove> > PointMoveMap;
-
- //Database
- void LoadVersion();
- void LoadScriptTexts();
- void LoadScriptTextsCustom();
- void LoadScriptWaypoints();
-
- //Retrive from storage
- StringTextData const* GetTextData(int32 uiTextId) const
- {
- TextDataMap::const_iterator itr = m_mTextDataMap.find(uiTextId);
-
- if (itr == m_mTextDataMap.end())
- return NULL;
-
- return &itr->second;
- }
-
- std::vector<ScriptPointMove> const &GetPointMoveList(uint32 uiCreatureEntry) const
- {
- static std::vector<ScriptPointMove> vEmpty;
-
- PointMoveMap::const_iterator itr = m_mPointMoveMap.find(uiCreatureEntry);
-
- if (itr == m_mPointMoveMap.end())
- return vEmpty;
-
- return itr->second;
- }
-
- protected:
- TextDataMap m_mTextDataMap; //additional data for text strings
- PointMoveMap m_mPointMoveMap; //coordinates for waypoints
-};
-
-#endif
diff --git a/src/server/game/ScriptMgr/ScriptedPch.cpp b/src/server/game/ScriptMgr/ScriptedPch.cpp
deleted file mode 100644
index a80690d05da..00000000000
--- a/src/server/game/ScriptMgr/ScriptedPch.cpp
+++ /dev/null
@@ -1,6 +0,0 @@
-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
-* This program is free software licensed under GPL version 2
-* Please see the included DOCS/LICENSE.TXT for more information */
-
-#include "ScriptedPch.h"
-
diff --git a/src/server/game/ScriptMgr/ScriptedPch.h b/src/server/game/ScriptMgr/ScriptedPch.h
deleted file mode 100644
index 1e83a88b87a..00000000000
--- a/src/server/game/ScriptMgr/ScriptedPch.h
+++ /dev/null
@@ -1,32 +0,0 @@
-/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
-* This program is free software licensed under GPL version 2
-* Please see the included DOCS/LICENSE.TXT for more information */
-
-#ifndef SC_PRECOMPILED_H
-#define SC_PRECOMPILED_H
-
-#include "ScriptMgr.h"
-#include "Cell.h"
-#include "CellImpl.h"
-#include "GameEventMgr.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "Unit.h"
-#include "GameObject.h"
-#include "ScriptedCreature.h"
-#include "ScriptedGossip.h"
-#include "ScriptedInstance.h"
-#include "CombatAI.h"
-#include "PassiveAI.h"
-#include "Chat.h"
-#include "DBCStructure.h"
-#include "DBCStores.h"
-#include "ObjectMgr.h"
-
-#ifdef WIN32
-#include <windows.h>
-
-#endif
-
-#endif
-