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author | Krudor <erikstrandberg93@hotmail.com> | 2017-03-18 20:15:38 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-03-18 20:15:38 +0100 |
commit | 940c80e3e85aa4508f296c69cc8daf77c1b6e229 (patch) | |
tree | 9690b81873105514d9f1325f6ff83d79de08d49e /src/server/game/Scripting/ScriptMgr.cpp | |
parent | 51207376b7efd06f5a6238ab22663dc9b3cced39 (diff) |
Core/Creatures: Use `broadcast_text` sound entry (#19321)
Currently if you use broadcast text, there is no sound because it
doesn't check the broadcast_text entry for it's sound id, it always uses
the creature_text sound entry.
Diffstat (limited to 'src/server/game/Scripting/ScriptMgr.cpp')
0 files changed, 0 insertions, 0 deletions