diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-07-19 12:46:31 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2018-07-19 12:46:31 +0200 |
commit | 8a4858bdcfba5b2c9fca27869db72704af39c2e6 (patch) | |
tree | d43d0a82073b1927ac8eb3ce1ab97a403f9f78e5 /src/server/game/Scripting/ScriptReloadMgr.cpp | |
parent | 64a61e03ab0799b5437ddb9fe702c4912f3f9dd9 (diff) |
Core/Handlers: Spell handler no longer downranks otherwise-negative spells because they have a potentially-positive aura effect. Closes #22153.
Diffstat (limited to 'src/server/game/Scripting/ScriptReloadMgr.cpp')
-rw-r--r-- | src/server/game/Scripting/ScriptReloadMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptReloadMgr.cpp b/src/server/game/Scripting/ScriptReloadMgr.cpp index 3e38adcfc43..7fcbcc7566d 100644 --- a/src/server/game/Scripting/ScriptReloadMgr.cpp +++ b/src/server/game/Scripting/ScriptReloadMgr.cpp @@ -1034,7 +1034,7 @@ private: // Wait for the current build job to finish, if the job finishes in time // evaluate it and continue with the next one. if (_build_job->GetProcess()->GetFutureResult(). - wait_for(0s) == std::future_status::ready) + wait_for(std::chrono::seconds(0)) == std::future_status::ready) ProcessReadyBuildJob(); else return; // Return when the job didn't finish in time |