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authorBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 19:45:43 -0500
committerBootz <Stage6Dev@EMPulseGaming.com>2011-10-07 19:45:43 -0500
commit5b4c7783c2a28e420cb4aaf4f2967083db8f6787 (patch)
tree887be454d8d9d1a916d8085a243a2afaff2c0dbe /src/server/game/Scripting/ScriptSystem.cpp
parentc89b1f6989ce1f5a48c48766993c3dd8101cc21b (diff)
REPO: Code-style clean-ups
* Fixed pMap->map * Fixed pInstance->instance * Fixed pInsta->instance * Fixed pQuest->quest * Fixed pWho->who * Fixed pTarget->target * Fixed pGo->go ~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
Diffstat (limited to 'src/server/game/Scripting/ScriptSystem.cpp')
-rwxr-xr-xsrc/server/game/Scripting/ScriptSystem.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index ef5a3b8184f..8c6f5626101 100755
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -64,13 +64,13 @@ void SystemMgr::LoadScriptTexts()
do
{
Field* pFields = result->Fetch();
- StringTextData pTemp;
+ StringTextData temp;
int32 iId = pFields[0].GetInt32();
- pTemp.uiSoundId = pFields[1].GetUInt32();
- pTemp.uiType = pFields[2].GetUInt32();
- pTemp.uiLanguage = pFields[3].GetUInt32();
- pTemp.uiEmote = pFields[4].GetUInt32();
+ temp.uiSoundId = pFields[1].GetUInt32();
+ temp.uiType = pFields[2].GetUInt32();
+ temp.uiLanguage = pFields[3].GetUInt32();
+ temp.uiEmote = pFields[4].GetUInt32();
if (iId >= 0)
{
@@ -84,19 +84,19 @@ void SystemMgr::LoadScriptTexts()
continue;
}
- if (pTemp.uiSoundId)
+ if (temp.uiSoundId)
{
- if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId))
- sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId);
+ if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId))
+ sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId);
}
- if (!GetLanguageDescByID(pTemp.uiLanguage))
- sLog->outErrorDb("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage);
+ if (!GetLanguageDescByID(temp.uiLanguage))
+ sLog->outErrorDb("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage);
- if (pTemp.uiType > CHAT_TYPE_ZONE_YELL)
- sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType);
+ if (temp.uiType > CHAT_TYPE_ZONE_YELL)
+ sLog->outErrorDb("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType);
- m_mTextDataMap[iId] = pTemp;
+ m_mTextDataMap[iId] = temp;
++uiCount;
} while (result->NextRow());
@@ -125,13 +125,13 @@ void SystemMgr::LoadScriptTextsCustom()
do
{
Field* pFields = result->Fetch();
- StringTextData pTemp;
+ StringTextData temp;
int32 iId = pFields[0].GetInt32();
- pTemp.uiSoundId = pFields[1].GetUInt32();
- pTemp.uiType = pFields[2].GetUInt32();
- pTemp.uiLanguage = pFields[3].GetUInt32();
- pTemp.uiEmote = pFields[4].GetUInt32();
+ temp.uiSoundId = pFields[1].GetUInt32();
+ temp.uiType = pFields[2].GetUInt32();
+ temp.uiLanguage = pFields[3].GetUInt32();
+ temp.uiEmote = pFields[4].GetUInt32();
if (iId >= 0)
{
@@ -145,19 +145,19 @@ void SystemMgr::LoadScriptTextsCustom()
continue;
}
- if (pTemp.uiSoundId)
+ if (temp.uiSoundId)
{
- if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId))
- sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId);
+ if (!GetSoundEntriesStore()->LookupEntry(temp.uiSoundId))
+ sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, temp.uiSoundId);
}
- if (!GetLanguageDescByID(pTemp.uiLanguage))
- sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage);
+ if (!GetLanguageDescByID(temp.uiLanguage))
+ sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, temp.uiLanguage);
- if (pTemp.uiType > CHAT_TYPE_ZONE_YELL)
- sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType);
+ if (temp.uiType > CHAT_TYPE_ZONE_YELL)
+ sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, temp.uiType);
- m_mTextDataMap[iId] = pTemp;
+ m_mTextDataMap[iId] = temp;
++uiCount;
} while (result->NextRow());
@@ -195,28 +195,28 @@ void SystemMgr::LoadScriptWaypoints()
do
{
Field* pFields = result->Fetch();
- ScriptPointMove pTemp;
+ ScriptPointMove temp;
- pTemp.uiCreatureEntry = pFields[0].GetUInt32();
- uint32 uiEntry = pTemp.uiCreatureEntry;
- pTemp.uiPointId = pFields[1].GetUInt32();
- pTemp.fX = pFields[2].GetFloat();
- pTemp.fY = pFields[3].GetFloat();
- pTemp.fZ = pFields[4].GetFloat();
- pTemp.uiWaitTime = pFields[5].GetUInt32();
+ temp.uiCreatureEntry = pFields[0].GetUInt32();
+ uint32 uiEntry = temp.uiCreatureEntry;
+ temp.uiPointId = pFields[1].GetUInt32();
+ temp.fX = pFields[2].GetFloat();
+ temp.fY = pFields[3].GetFloat();
+ temp.fZ = pFields[4].GetFloat();
+ temp.uiWaitTime = pFields[5].GetUInt32();
- CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(pTemp.uiCreatureEntry);
+ CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
if (!pCInfo)
{
- sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", pTemp.uiCreatureEntry);
+ sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
continue;
}
if (!pCInfo->ScriptID)
- sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.uiCreatureEntry);
+ sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
- m_mPointMoveMap[uiEntry].push_back(pTemp);
+ m_mPointMoveMap[uiEntry].push_back(temp);
++count;
} while (result->NextRow());