diff options
| author | Spp <spp@jorge.gr> | 2011-09-29 12:43:05 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2011-09-29 12:43:05 +0200 |
| commit | b16d2245bbd374805d15cdca585e8b42bf139605 (patch) | |
| tree | b7b63c567112e1999a2566611363cf5e83adb1be /src/server/game/Server | |
| parent | 8b820baa7324d41df264f48e344d62584bff70f8 (diff) | |
Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
Diffstat (limited to 'src/server/game/Server')
19 files changed, 48 insertions, 48 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp index 23aa4c7a55a..cce89de27a8 100755 --- a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp @@ -148,7 +148,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) etime *= MINUTE; // client understand only 3 auction time - switch(etime) + switch (etime) { case 1*MIN_AUCTION_TIME: case 2*MIN_AUCTION_TIME: @@ -578,7 +578,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction()); - //sLog->outDebug("Auctionhouse search (GUID: %u TypeId: %u)", , list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", + //sLog->outDebug("Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", // GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable); WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4)); diff --git a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp index efdcb5f4e1e..95327a71374 100755 --- a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp @@ -414,7 +414,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) } uint32 queueSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId); WorldPacket data; - switch(action) + switch (action) { case 1: // port to battleground if (!_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId)) @@ -631,7 +631,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) uint32 arenaRating = 0; uint32 matchmakerRating = 0; - switch(arenaslot) + switch (arenaslot) { case 0: arenatype = ARENA_TYPE_2v2; diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 8cd2484bfa2..dc57baff7fe 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -1006,7 +1006,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) std::string IP_str = GetRemoteAddress(); sLog->outChar("Account: %d (IP: %s) Login Character:[%s] (GUID: %u)", - GetAccountId(), IP_str.c_str(), pCurrChar->GetName() , pCurrChar->GetGUIDLow()); + GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow()); if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STAT_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); diff --git a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp index cd80331069c..83d92df4f7a 100755 --- a/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/ChatHandler.cpp @@ -141,7 +141,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket & recv_data) lang = LANG_UNIVERSAL; else { - switch(type) + switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: @@ -549,7 +549,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket & recv_data) uint32 emote_anim = em->textid; - switch(emote_anim) + switch (emote_anim) { case EMOTE_STATE_SLEEP: case EMOTE_STATE_SIT: diff --git a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp index a3edcd3f827..7ace25832f2 100755 --- a/src/server/game/Server/Protocol/Handlers/LootHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/LootHandler.cpp @@ -106,7 +106,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/) Loot* loot = NULL; bool shareMoney = true; - switch(GUID_HIPART(guid)) + switch (GUID_HIPART(guid)) { case HIGHGUID_GAMEOBJECT: { diff --git a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp index 564478e75b9..432a8bf3f6a 100755 --- a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp @@ -577,7 +577,7 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data) data << uint32((*itr)->messageID); // Message ID data << uint8((*itr)->messageType); // Message Type - switch((*itr)->messageType) + switch ((*itr)->messageType) { case MAIL_NORMAL: // sender guid data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER)); @@ -743,7 +743,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/) else data << uint32(m->sender); // creature entry - switch(m->messageType) + switch (m->messageType) { case MAIL_AUCTION: data << uint32(2); diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp index 125fba6db91..c75c02a723d 100755 --- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp @@ -820,7 +820,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) if (player->GetMapId() != atEntry->mapid) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", + sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", player->GetName(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId); return; } @@ -1036,7 +1036,7 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) } else { - switch(type) + switch (type) { case ACTION_BUTTON_MACRO: case ACTION_BUTTON_CMACRO: @@ -1347,7 +1347,7 @@ void WorldSession::HandleComplainOpcode(WorldPacket & recv_data) std::string description = ""; recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat) recv_data >> spammer_guid; // player guid - switch(spam_type) + switch (spam_type) { case 0: recv_data >> unk1; // const 0 @@ -1401,7 +1401,7 @@ void WorldSession::HandleFarSightOpcode(WorldPacket & recv_data) uint8 apply; recv_data >> apply; - switch(apply) + switch (apply) { case 0: sLog->outDebug(LOG_FILTER_NETWORKIO, "Player %u set vision to self", _player->GetGUIDLow()); diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp index c8c7e882046..8023f98c93d 100755 --- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp @@ -427,7 +427,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" }; - switch(opcode) + switch (opcode) { case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break; case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break; diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp index 3976517152d..5a8781d3925 100755 --- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp @@ -147,10 +147,10 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid return; } - switch(flag) + switch (flag) { case ACT_COMMAND: //0x07 - switch(spellid) + switch (spellid) { case COMMAND_STAY: //flat=1792 //STAY pet->AttackStop(); @@ -267,7 +267,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid } break; case ACT_REACTION: // 0x6 - switch(spellid) + switch (spellid) { case REACT_PASSIVE: //passive pet->AttackStop(); @@ -677,7 +677,7 @@ void WorldSession::HandlePetAbandon(WorldPacket & recv_data) if (pet->GetGUID() == _player->GetPetGUID()) { uint32 feelty = pet->GetPower(POWER_HAPPINESS); - pet->SetPower(POWER_HAPPINESS , feelty > 50000 ? (feelty-50000) : 0); + pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty-50000) : 0); } _player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED); diff --git a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp index 80cb3eda484..e021b51c55e 100755 --- a/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp @@ -124,7 +124,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) return; } - switch(clientIndex) // arenaSlot+1 as received from client (1 from 3 case) + switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case) { case 1: charterid = ARENA_TEAM_CHARTER_2v2; @@ -224,7 +224,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) do { Field* fields = result->Fetch(); - ssInvalidPetitionGUIDs << '\'' << fields[0].GetUInt32() << "' , "; + ssInvalidPetitionGUIDs << '\'' << fields[0].GetUInt32() << "', "; } while (result->NextRow()); } diff --git a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp index 97f65865508..64711a41f97 100755 --- a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp @@ -47,7 +47,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recv_data) return; } - switch(questgiver->GetTypeId()) + switch (questgiver->GetTypeId()) { case TYPEID_UNIT: { @@ -185,7 +185,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recv_data) if (_player->CanCompleteQuest(quest)) _player->CompleteQuest(quest); - switch(pObject->GetTypeId()) + switch (pObject->GetTypeId()) { case TYPEID_UNIT: sScriptMgr->OnQuestAccept(_player, (pObject->ToCreature()), qInfo); @@ -327,7 +327,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data) if (!(sScriptMgr->OnQuestReward(_player, (object->ToCreature()), quest, reward))) { // Send next quest - if (Quest const* nextQuest = _player->GetNextQuest(guid , quest)) + if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) { if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true)) { @@ -346,7 +346,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data) if (!sScriptMgr->OnQuestReward(_player, ((GameObject*)object), quest, reward)) { // Send next quest - if (Quest const* nextQuest = _player->GetNextQuest(guid , quest)) + if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) { if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true)) { @@ -623,7 +623,7 @@ uint32 WorldSession::getDialogStatus(Player* pPlayer, Object* questgiver, uint32 QuestRelationBounds qr; QuestRelationBounds qir; - switch(questgiver->GetTypeId()) + switch (questgiver->GetTypeId()) { case TYPEID_GAMEOBJECT: { diff --git a/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp b/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp index 08b2d181cd4..fe6d3f02ffa 100755 --- a/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp @@ -191,7 +191,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket & recv_data) if (nodes.empty()) return; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d" , nodes.front(), nodes.back()); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d", nodes.front(), nodes.back()); GetPlayer()->ActivateTaxiPathTo(nodes, npc); } @@ -283,7 +283,7 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket & recv_data) nodes.resize(2); recv_data >> guid >> nodes[0] >> nodes[1]; - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d" , nodes[0], nodes[1]); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d", nodes[0], nodes[1]); Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER); if (!npc) { diff --git a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp index b8289bfada3..865158e7860 100755 --- a/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/TradeHandler.cpp @@ -34,7 +34,7 @@ void WorldSession::SendTradeStatus(TradeStatus status) { WorldPacket data; - switch(status) + switch (status) { case TRADE_STATUS_BEGIN_TRADE: data.Initialize(SMSG_TRADE_STATUS, 4+8); diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index cbaf789faf6..df7816f7cb9 100755 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -856,9 +856,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] = /*0x33B*/ { "SMSG_INSTANCE_DIFFICULTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, /*0x33C*/ { "MSG_GM_RESETINSTANCELIMIT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x33D*/ { "SMSG_MOTD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x33E*/ { "SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY",STATUS_NEVER,PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x33F*/ { "SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY",STATUS_NEVER,PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x340*/ { "CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK",STATUS_NEVER,PROCESS_INPLACE, &WorldSession::Handle_NULL }, + /*0x33E*/ { "SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, + /*0x33F*/ { "SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, + /*0x340*/ { "CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x341*/ { "MSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x342*/ { "MSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x343*/ { "SMSG_MOVE_SET_CAN_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, @@ -868,7 +868,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] = /*0x347*/ { "CMSG_SOCKET_GEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketOpcode }, /*0x348*/ { "CMSG_ARENA_TEAM_CREATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x349*/ { "SMSG_ARENA_TEAM_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x34A*/ { "MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY",STATUS_NEVER,PROCESS_INPLACE, &WorldSession::Handle_NULL }, + /*0x34A*/ { "MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x34B*/ { "CMSG_ARENA_TEAM_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode }, /*0x34C*/ { "SMSG_ARENA_TEAM_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, /*0x34D*/ { "CMSG_ARENA_TEAM_ROSTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode }, @@ -1284,7 +1284,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] = /*0x4E7*/ { "CMSG_BATTLEFIELD_MGR_EXIT_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x4E8*/ { "SMSG_BATTLEFIELD_MGR_STATE_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, /*0x4E9*/ { "CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, - /*0x4EA*/ { "CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME",STATUS_NEVER,PROCESS_INPLACE, &WorldSession::Handle_NULL }, + /*0x4EA*/ { "CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x4EB*/ { "MSG_SET_RAID_DIFFICULTY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode }, /*0x4EC*/ { "CMSG_TOGGLE_XP_GAIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x4ED*/ { "SMSG_TOGGLE_XP_GAIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h index c02b52bfb5a..ef51d1be918 100755 --- a/src/server/game/Server/Protocol/Opcodes.h +++ b/src/server/game/Server/Protocol/Opcodes.h @@ -1282,7 +1282,7 @@ enum Opcodes CMSG_SET_PAID_SERVICE_CHEAT = 0x4DD, SMSG_BATTLEFIELD_MGR_ENTRY_INVITE = 0x4DE, // uint32 CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE = 0x4DF, - SMSG_BATTLEFIELD_MGR_ENTERED = 0x4E0, // uint32, uint8, uint8 + SMSG_BATTLEFIELD_MGR_ENTERED = 0x4E0, // uint32, uint8, uint8 SMSG_BATTLEFIELD_MGR_QUEUE_INVITE = 0x4E1, // uint32 CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE = 0x4E2, CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST = 0x4E3, @@ -1300,7 +1300,7 @@ enum Opcodes SMSG_GMRESPONSE_RECEIVED = 0x4EF, // uint32, uint32, string[2000], string[4000][4] CMSG_GMRESPONSE_RESOLVE = 0x4F0, SMSG_GMRESPONSE_STATUS_UPDATE = 0x4F1, // uint8 (1 - EVENT_GMSURVEY_DISPLAY, 0 - EVENT_UPDATE_TICKET) - SMSG_GMRESPONSE_CREATE_TICKET = 0x4F2, + SMSG_GMRESPONSE_CREATE_TICKET = 0x4F2, CMSG_GMRESPONSE_CREATE_TICKET = 0x4F3, CMSG_SERVERINFO = 0x4F4, SMSG_SERVERINFO = 0x4F5, diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 80af3961caf..d6004e809df 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -492,7 +492,7 @@ void WorldSession::LogoutPlayer(bool Save) // e.g if he got disconnected during a transfer to another map // calls to GetMap in this case may cause crashes _player->CleanupsBeforeDelete(); - sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() , _player->GetGUIDLow()); + sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName(), _player->GetGUIDLow()); Map* _map = _player->GetMap(); _map->Remove(_player, true); SetPlayer(NULL); // deleted in Remove call diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index c5daa540632..3875156289e 100755 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -310,7 +310,7 @@ int WorldSocket::handle_input (ACE_HANDLE) if ((errno == EWOULDBLOCK) || (errno == EAGAIN)) { - return Update(); // interesting line , isn't it ? + return Update(); // interesting line, isn't it ? } sLog->outStaticDebug("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno)); @@ -496,7 +496,7 @@ int WorldSocket::handle_input_header (void) if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240)) { Player* _player = m_Session ? m_Session->GetPlayer() : NULL; - sLog->outError ("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d , cmd: %d)", + sLog->outError ("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)", m_Session ? m_Session->GetAccountId() : 0, _player ? _player->GetGUIDLow() : 0, _player ? _player->GetName() : "<none>", @@ -599,7 +599,7 @@ int WorldSocket::handle_input_missing_data (void) // Its possible on some error situations that this happens // for example on closing when epoll receives more chunked data and stuff - // hope this is not hack , as proper m_RecvWPct is asserted around + // hope this is not hack, as proper m_RecvWPct is asserted around if (!m_RecvWPct) { sLog->outError ("Forcing close on input m_RecvWPct = NULL"); @@ -708,7 +708,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct) try { - switch(opcode) + switch (opcode) { case CMSG_PING: return HandlePing (*new_pct); @@ -722,7 +722,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct) sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct)); return HandleAuthSession (*new_pct); case CMSG_KEEP_ALIVE: - sLog->outStaticDebug ("CMSG_KEEP_ALIVE , size: " UI64FMTD, uint64(new_pct->size())); + sLog->outStaticDebug ("CMSG_KEEP_ALIVE, size: " UI64FMTD, uint64(new_pct->size())); sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct)); return 0; default: @@ -735,7 +735,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct) // Catches people idling on the login screen and any lingering ingame connections. m_Session->ResetTimeOutTime(); - // OK , give the packet to WorldSession + // OK, give the packet to WorldSession aptr.release(); // WARNINIG here we call it with locks held. // Its possible to cause deadlock if QueuePacket calls back diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h index d10b0a11301..aa7424085f8 100755 --- a/src/server/game/Server/WorldSocket.h +++ b/src/server/game/Server/WorldSocket.h @@ -118,7 +118,7 @@ class WorldSocket : public WorldHandler /// things called by ACE framework. - /// Called on open , the void* is the acceptor. + /// Called on open, the void* is the acceptor. virtual int open (void *); /// Called on failures inside of the acceptor, don't call from your code. @@ -152,7 +152,7 @@ class WorldSocket : public WorldHandler int handle_output_queue (GuardType& g); /// process one incoming packet. - /// @param new_pct received packet , note that you need to delete it. + /// @param new_pct received packet, note that you need to delete it. int ProcessIncoming (WorldPacket* new_pct); /// Called by ProcessIncoming() on CMSG_AUTH_SESSION. @@ -165,7 +165,7 @@ class WorldSocket : public WorldHandler /// Time in which the last ping was received ACE_Time_Value m_LastPingTime; - /// Keep track of over-speed pings , to prevent ping flood. + /// Keep track of over-speed pings, to prevent ping flood. uint32 m_OverSpeedPings; /// Address of the remote peer diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp index 95db31fd5df..ec29273d6b0 100755 --- a/src/server/game/Server/WorldSocketMgr.cpp +++ b/src/server/game/Server/WorldSocketMgr.cpp @@ -47,7 +47,7 @@ #include "ScriptMgr.h" /** -* This is a helper class to WorldSocketMgr , that manages +* This is a helper class to WorldSocketMgr, that manages * network threads, and assigning connections from acceptor thread * to other network threads */ @@ -263,7 +263,7 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address) if (m_Acceptor->open(listen_addr, m_NetThreads[0].GetReactor(), ACE_NONBLOCK) == -1) { - sLog->outError ("Failed to open acceptor , check if the port is free"); + sLog->outError ("Failed to open acceptor, check if the port is free"); return -1; } |
