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authorForesterDev <11771800+ForesterDev@users.noreply.github.com>2019-08-23 21:24:56 +0400
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-08-23 19:24:56 +0200
commit448facc5e794bde5068533825ebfd55435effb57 (patch)
tree9df1c5ea6f2cb7f9b2e49d00fbaf0d66fc48cfc2 /src/server/game/Spells/Spell.cpp
parent10f6e3818578410246750c6fce53d189ad05bee4 (diff)
Core/Spells: Fixed warlock's Banish cancel if target was already banished (#23697)
* Core/Spells: Add SpellMissInfo argument to BeforeHit hooks and call them also when the spell doesn't hit. (#17613) (cherry picked from commit 8ff5b35be1256d03b85438b130dcec7cd4cae6e1) # Conflicts: # src/server/game/Spells/Spell.cpp # src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp # src/server/scripts/Spells/spell_warlock.cpp * Core/Spells: Fixed warlock's Banish cancel if target was already banished (#17614) (cherry picked from commit 4587b5d88082d2c6416fafaa2f5b9f5f15038520) # Conflicts: # src/server/scripts/Spells/spell_warlock.cpp
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 5e05fd2f911..740f7afdfab 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2284,6 +2284,8 @@ void Spell::TargetInfo::PreprocessTarget(Spell* spell)
if ((MissCondition == SPELL_MISS_IMMUNE || MissCondition == SPELL_MISS_IMMUNE2) && spell->m_caster->GetTypeId() == TYPEID_PLAYER && unit->GetTypeId() == TYPEID_PLAYER && spell->m_caster->IsValidAttackTarget(unit, spell->GetSpellInfo()))
unit->SetInCombatWith(spell->m_caster->ToPlayer());
+ spell->CallScriptBeforeHitHandlers(MissCondition);
+
_enablePVP = false; // need to check PvP state before spell effects, but act on it afterwards
if (_spellHitTarget)
{
@@ -2592,7 +2594,7 @@ void Spell::GOTargetInfo::DoTargetSpellHit(Spell* spell, uint8 effIndex)
if (!go)
return;
- spell->CallScriptBeforeHitHandlers();
+ spell->CallScriptBeforeHitHandlers(SPELL_MISS_NONE);
spell->HandleEffects(nullptr, nullptr, go, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET);
@@ -2616,7 +2618,7 @@ void Spell::GOTargetInfo::DoTargetSpellHit(Spell* spell, uint8 effIndex)
void Spell::ItemTargetInfo::DoTargetSpellHit(Spell* spell, uint8 effIndex)
{
- spell->CallScriptBeforeHitHandlers();
+ spell->CallScriptBeforeHitHandlers(SPELL_MISS_NONE);
spell->HandleEffects(nullptr, TargetItem, nullptr, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET);
@@ -2638,8 +2640,6 @@ SpellMissInfo Spell::PreprocessSpellHit(Unit* unit, bool scaleAura, TargetInfo&
if (m_spellInfo->Speed && unit->IsImmunedToSpell(m_spellInfo, m_caster))
return SPELL_MISS_IMMUNE;
- CallScriptBeforeHitHandlers();
-
if (Player* player = unit->ToPlayer())
{
player->StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, m_spellInfo->Id);
@@ -7826,7 +7826,7 @@ void Spell::CallScriptSuccessfulDispel(SpellEffIndex effIndex)
}
}
-void Spell::CallScriptBeforeHitHandlers()
+void Spell::CallScriptBeforeHitHandlers(SpellMissInfo missInfo)
{
for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
@@ -7834,7 +7834,7 @@ void Spell::CallScriptBeforeHitHandlers()
(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_HIT);
auto hookItrEnd = (*scritr)->BeforeHit.end(), hookItr = (*scritr)->BeforeHit.begin();
for (; hookItr != hookItrEnd; ++hookItr)
- (*hookItr).Call(*scritr);
+ (*hookItr).Call(*scritr, missInfo);
(*scritr)->_FinishScriptCall();
}