diff options
| author | Shauren <shauren.trinity@gmail.com> | 2024-06-19 20:14:53 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-06-19 20:14:53 +0200 |
| commit | c968dedfee59db53fc912ac166309f3d87470821 (patch) | |
| tree | 040b523a5bed5e38c7447dadbad8b314ea6c6463 /src/server/game/Spells/Spell.cpp | |
| parent | e54e3ed2040d0c21c3b05433269044568572cb7a (diff) | |
Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index f84066f77c4..785f468612d 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2920,7 +2920,7 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) // Fill base damage struct (unitTarget - is real spell target) SpellNonMeleeDamage damageInfo(caster, spell->unitTarget, spell->m_spellInfo, spell->m_SpellVisual, spell->m_spellSchoolMask, spell->m_castId); // Check damage immunity - if (spell->unitTarget->IsImmunedToDamage(spell->m_spellInfo)) + if (spell->unitTarget->IsImmunedToDamage(caster, spell->m_spellInfo)) { hitMask = PROC_HIT_IMMUNE; spell->m_damage = 0; |
