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authorkaelima <kaelima@live.se>2011-11-25 15:28:36 +0100
committerkaelima <kaelima@live.se>2011-11-25 15:28:36 +0100
commit9696d6ba7b02b722b4a03e253ffa653e16940af1 (patch)
tree409e18b34eff3bfa442d81601824bc9527ce8f5c /src/server/game/Spells/SpellInfo.cpp
parentec3880a1d062c6b933feaf26de6a92c3cb5d98e2 (diff)
Core/Mechanics:
- Add basic support for focus used by players (hunters) - Drop all support for pet happieness (as it has been completely removed) - Add new fields to characters db to store new power values (Should now be able to create characters again)
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 78de015f200..3edf682f5bb 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -2170,7 +2170,6 @@ uint32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask)
case POWER_RAGE:
case POWER_FOCUS:
case POWER_ENERGY:
- case POWER_HAPPINESS:
powerCost += int32(CalculatePctU(caster->GetMaxPower(Powers(PowerType)), ManaCostPercentage));
break;
case POWER_RUNE: