diff options
| author | kaelima <kaelima@live.se> | 2011-11-25 15:28:36 +0100 |
|---|---|---|
| committer | kaelima <kaelima@live.se> | 2011-11-25 15:28:36 +0100 |
| commit | 9696d6ba7b02b722b4a03e253ffa653e16940af1 (patch) | |
| tree | 409e18b34eff3bfa442d81601824bc9527ce8f5c /src/server/game/Spells/SpellInfo.cpp | |
| parent | ec3880a1d062c6b933feaf26de6a92c3cb5d98e2 (diff) | |
Core/Mechanics:
- Add basic support for focus used by players (hunters)
- Drop all support for pet happieness (as it has been completely removed)
- Add new fields to characters db to store new power values
(Should now be able to create characters again)
Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 78de015f200..3edf682f5bb 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2170,7 +2170,6 @@ uint32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask) case POWER_RAGE: case POWER_FOCUS: case POWER_ENERGY: - case POWER_HAPPINESS: powerCost += int32(CalculatePctU(caster->GetMaxPower(Powers(PowerType)), ManaCostPercentage)); break; case POWER_RUNE: |
