diff options
author | QAston <qaston@gmail.com> | 2011-08-20 00:45:34 +0200 |
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committer | QAston <qaston@gmail.com> | 2011-08-20 00:45:34 +0200 |
commit | 03f3a2a6367742895620d8786477a27fcce016b9 (patch) | |
tree | 1e8860b63ed2978eb9168931e5dab153ee4437e0 /src/server/game/Spells/SpellScript.h | |
parent | e2d8faea093ab9aeeca1bbd8bba98fb06527a35b (diff) |
Core/SpellScripts: Add possibility to access real damage/healing done by SpellScript from AfterHit hooks.
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rwxr-xr-x | src/server/game/Spells/SpellScript.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index e28030d7605..764a260c66b 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -287,10 +287,12 @@ class SpellScript : public _SpellScript // returns: target of current effect if it was GameObject otherwise NULL GameObject* GetHitGObj(); // setter/getter for for damage done by spell to target of spell hit + // returns damage calculated before hit, and real dmg done after hit int32 GetHitDamage(); void SetHitDamage(int32 damage); void PreventHitDamage() { SetHitDamage(0); } // setter/getter for for heal done by spell to target of spell hit + // returns healing calculated before hit, and real dmg done after hit int32 GetHitHeal(); void SetHitHeal(int32 heal); void PreventHitHeal() { SetHitHeal(0); } |