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authorQAston <qaston@gmail.com>2011-08-20 00:45:34 +0200
committerQAston <qaston@gmail.com>2011-08-20 00:45:34 +0200
commit03f3a2a6367742895620d8786477a27fcce016b9 (patch)
tree1e8860b63ed2978eb9168931e5dab153ee4437e0 /src/server/game/Spells/SpellScript.h
parente2d8faea093ab9aeeca1bbd8bba98fb06527a35b (diff)
Core/SpellScripts: Add possibility to access real damage/healing done by SpellScript from AfterHit hooks.
Diffstat (limited to 'src/server/game/Spells/SpellScript.h')
-rwxr-xr-xsrc/server/game/Spells/SpellScript.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index e28030d7605..764a260c66b 100755
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -287,10 +287,12 @@ class SpellScript : public _SpellScript
// returns: target of current effect if it was GameObject otherwise NULL
GameObject* GetHitGObj();
// setter/getter for for damage done by spell to target of spell hit
+ // returns damage calculated before hit, and real dmg done after hit
int32 GetHitDamage();
void SetHitDamage(int32 damage);
void PreventHitDamage() { SetHitDamage(0); }
// setter/getter for for heal done by spell to target of spell hit
+ // returns healing calculated before hit, and real dmg done after hit
int32 GetHitHeal();
void SetHitHeal(int32 heal);
void PreventHitHeal() { SetHitHeal(0); }