diff options
| author | Spp <spp@jorge.gr> | 2011-09-29 12:43:05 +0200 |
|---|---|---|
| committer | Spp <spp@jorge.gr> | 2011-09-29 12:43:05 +0200 |
| commit | b16d2245bbd374805d15cdca585e8b42bf139605 (patch) | |
| tree | b7b63c567112e1999a2566611363cf5e83adb1be /src/server/game/Spells | |
| parent | 8b820baa7324d41df264f48e344d62584bff70f8 (diff) | |
Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
Diffstat (limited to 'src/server/game/Spells')
| -rwxr-xr-x | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 66 | ||||
| -rwxr-xr-x | src/server/game/Spells/Auras/SpellAuras.cpp | 50 | ||||
| -rwxr-xr-x | src/server/game/Spells/Auras/SpellAuras.h | 6 | ||||
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 8 | ||||
| -rwxr-xr-x | src/server/game/Spells/Spell.h | 2 | ||||
| -rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 54 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 20 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellInfo.h | 2 | ||||
| -rwxr-xr-x | src/server/game/Spells/SpellMgr.cpp | 4 | ||||
| -rwxr-xr-x | src/server/game/Spells/SpellMgr.h | 4 | ||||
| -rwxr-xr-x | src/server/game/Spells/SpellScript.cpp | 6 | ||||
| -rwxr-xr-x | src/server/game/Spells/SpellScript.h | 10 |
12 files changed, 116 insertions, 116 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index fae94236c17..55dc29e5ef4 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -449,7 +449,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster) float DoneActualBenefit = 0.0f; // custom amount calculations go here - switch(GetAuraType()) + switch (GetAuraType()) { // crowd control auras case SPELL_AURA_MOD_CONFUSE: @@ -483,7 +483,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster) m_canBeRecalculated = false; if (!caster) break; - switch(GetSpellInfo()->SpellFamilyName) + switch (GetSpellInfo()->SpellFamilyName) { case SPELLFAMILY_MAGE: // Ice Barrier @@ -864,7 +864,7 @@ void AuraEffect::CalculateSpellMod() switch (GetAuraType()) { case SPELL_AURA_DUMMY: - switch(GetSpellInfo()->SpellFamilyName) + switch (GetSpellInfo()->SpellFamilyName) { case SPELLFAMILY_PRIEST: // Pain and Suffering @@ -904,7 +904,7 @@ void AuraEffect::CalculateSpellMod() break; } case SPELL_AURA_MOD_SPELL_CRIT_CHANCE: - switch(GetId()) + switch (GetId()) { case 51466: // Elemental oath case 51470: // Elemental oath @@ -1112,21 +1112,21 @@ void AuraEffect::Update(uint32 diff, Unit* caster) void AuraEffect::UpdatePeriodic(Unit* caster) { - switch(GetAuraType()) + switch (GetAuraType()) { case SPELL_AURA_DUMMY: // Haunting Spirits if (GetId() == 7057) { - m_amplitude = irand (0 , 60) + 30; + m_amplitude = irand (0, 60) + 30; m_amplitude *= IN_MILLISECONDS; } break; case SPELL_AURA_PERIODIC_DUMMY: - switch(GetSpellInfo()->SpellFamilyName) + switch (GetSpellInfo()->SpellFamilyName) { case SPELLFAMILY_GENERIC: - switch(GetId()) + switch (GetId()) { // Drink case 430: @@ -1287,7 +1287,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const Unit* target = aurApp->GetTarget(); - switch(GetAuraType()) + switch (GetAuraType()) { case SPELL_AURA_PERIODIC_DUMMY: HandlePeriodicDummyAuraTick(target, caster); @@ -1327,7 +1327,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const case SPELL_AURA_DUMMY: // Haunting Spirits if (GetId() == 7057) - target->CastSpell((Unit*)NULL , GetAmount(), true); + target->CastSpell((Unit*)NULL, GetAmount(), true); break; default: break; @@ -1337,7 +1337,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const void AuraEffect::HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo) { // TODO: effect script handlers here - switch(GetAuraType()) + switch (GetAuraType()) { case SPELL_AURA_PROC_TRIGGER_SPELL: HandleProcTriggerSpellAuraProc(aurApp, eventInfo); @@ -1388,7 +1388,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const //uint32 spellId3 = 0; uint32 HotWSpellId = 0; - switch(GetMiscValue()) + switch (GetMiscValue()) { case FORM_CAT: spellId = 3025; @@ -1518,11 +1518,11 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const } } } - switch(GetMiscValue()) + switch (GetMiscValue()) { case FORM_CAT: // Savage Roar - if (target->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_DRUID, 0 , 0x10000000, 0)) + if (target->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_DRUID, 0, 0x10000000, 0)) target->CastSpell(target, 62071, true); // Nurturing Instinct if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254, 0)) @@ -3469,7 +3469,7 @@ void AuraEffect::HandleAuraModStateImmunity(AuraApplication const* aurApp, uint8 target->ApplySpellImmune(GetId(), IMMUNITY_STATE, GetMiscValue(), apply); if (apply && GetSpellInfo()->AttributesEx & SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY) - target->RemoveAurasByType(AuraType(GetMiscValue()), 0 , GetBase()); + target->RemoveAurasByType(AuraType(GetMiscValue()), 0, GetBase()); } void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const @@ -4488,8 +4488,8 @@ void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8 if (target->GetTypeId() == TYPEID_PLAYER) { - for(int i = 0; i < MAX_ATTACK; ++i) - if(Item* item = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i),false)) + for (int i = 0; i < MAX_ATTACK; ++i) + if (Item* item = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), false)) target->ToPlayer()->_ApplyWeaponDependentAuraDamageMod(item, WeaponAttackType(i), this, apply); } @@ -4669,7 +4669,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool break; } } - switch(GetId()) + switch (GetId()) { case 1515: // Tame beast // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness @@ -4707,7 +4707,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool { if (caster) { - switch(caster->getGender()) + switch (caster->getGender()) { case GENDER_FEMALE: caster->CastSpell(target, 37095, true, NULL, this); // Blood Elf Disguise @@ -4747,7 +4747,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool case 46354: // Blood Elf Illusion if (caster) { - switch(caster->getGender()) + switch (caster->getGender()) { case GENDER_FEMALE: caster->CastSpell(target, 46356, true, NULL, this); @@ -4787,7 +4787,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool if (caster) // actually we can also use cast(this, originalcasterguid) { int32 damage; - switch(GetBase()->GetStackAmount()) + switch (GetBase()->GetStackAmount()) { case 1: damage = 0; break; case 2: damage = 500; break; @@ -4820,7 +4820,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool if ((GetSpellInfo()->IsQuestTame()) && caster && caster->isAlive() && target->isAlive()) { uint32 finalSpelId = 0; - switch(GetId()) + switch (GetId()) { case 19548: finalSpelId = 19597; break; case 19674: finalSpelId = 19677; break; @@ -4846,10 +4846,10 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool caster->CastSpell(target, finalSpelId, true, NULL, this); } - switch(m_spellInfo->SpellFamilyName) + switch (m_spellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: - switch(GetId()) + switch (GetId()) { case 2584: // Waiting to Resurrect // Waiting to resurrect spell cancel, we must remove player from resurrect queue @@ -4967,13 +4967,13 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool // AT APPLY & REMOVE - switch(m_spellInfo->SpellFamilyName) + switch (m_spellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: { if (!(mode & AURA_EFFECT_HANDLE_REAL)) break; - switch(GetId()) + switch (GetId()) { // Recently Bandaged case 11196: @@ -5050,7 +5050,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool case 57723: // Exhaustion case 57724: // Sated { - switch(GetId()) + switch (GetId()) { case 57723: target->ApplySpellImmune(GetId(), IMMUNITY_ID, 32182, apply); break; // Heroism case 57724: target->ApplySpellImmune(GetId(), IMMUNITY_ID, 2825, apply); break; // Bloodlust @@ -5069,7 +5069,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool if (apply) { - switch(m_spellInfo->Id) + switch (m_spellInfo->Id) { case 57819: FactionID = 1106; break; // Argent Crusade case 57820: FactionID = 1098; break; // Knights of the Ebon Blade @@ -5151,7 +5151,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool { if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)) break; - switch(GetId()) + switch (GetId()) { case 52610: // Savage Roar { @@ -5608,8 +5608,8 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const case 66149: // Bullet Controller Periodic - 10 Man case 68396: // Bullet Controller Periodic - 25 Man { - caster->CastCustomSpell(66152, SPELLVALUE_MAX_TARGETS, urand(1,6), target, true); - caster->CastCustomSpell(66153, SPELLVALUE_MAX_TARGETS, urand(1,6), target, true); + caster->CastCustomSpell(66152, SPELLVALUE_MAX_TARGETS, urand(1, 6), target, true); + caster->CastCustomSpell(66153, SPELLVALUE_MAX_TARGETS, urand(1, 6), target, true); break; } case 54798: // FLAMING Arrow Triggered Effect @@ -5979,7 +5979,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster) } case SPELLFAMILY_SHAMAN: { - switch(auraId) + switch (auraId) { // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield) case 28820: @@ -6541,7 +6541,7 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con } // spell-specific code - switch(GetId()) + switch (GetId()) { case 31447: // Mark of Kaz'rogal if (target->GetPower(powerType) == 0) diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 8bb46ed6144..e2690c02b1d 100755 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -57,7 +57,7 @@ m_effectsToApply(effMask), m_removeMode(AURA_REMOVE_NONE), m_needClientUpdate(fa Unit::VisibleAuraMap const* visibleAuras = GetTarget()->GetVisibleAuras(); // lookup for free slots in units visibleAuras Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(0); - for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr , ++freeSlot) + for (uint32 freeSlot = 0; freeSlot < MAX_AURAS; ++itr, ++freeSlot) { if (itr == visibleAuras->end() || itr->first != freeSlot) { @@ -224,7 +224,7 @@ uint8 Aura::BuildEffectMaskForOwner(SpellInfo const* spellProto, uint8 avalibleE ASSERT(spellProto); ASSERT(owner); uint8 effMask = 0; - switch(owner->GetTypeId()) + switch (owner->GetTypeId()) { case TYPEID_UNIT: case TYPEID_PLAYER: @@ -362,7 +362,7 @@ void Aura::_InitEffects(uint8 effMask, Unit* caster, int32 *baseAmount) Aura::~Aura() { // unload scripts - while(!m_loadedScripts.empty()) + while (!m_loadedScripts.empty()) { std::list<AuraScript*>::iterator itr = m_loadedScripts.begin(); (*itr)->_Unload(); @@ -469,7 +469,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply) // fill up to date target list // target, effMask - std::map<Unit* , uint8> targets; + std::map<Unit*, uint8> targets; FillTargetMap(targets, caster); @@ -478,7 +478,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply) // mark all auras as ready to remove for (ApplicationMap::iterator appIter = m_applications.begin(); appIter != m_applications.end();++appIter) { - std::map<Unit* , uint8>::iterator existing = targets.find(appIter->second->GetTarget()); + std::map<Unit*, uint8>::iterator existing = targets.find(appIter->second->GetTarget()); // not found in current area - remove the aura if (existing == targets.end()) targetsToRemove.push_back(appIter->second->GetTarget()); @@ -495,7 +495,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply) } // register auras for units - for (std::map<Unit* , uint8>::iterator itr = targets.begin(); itr!= targets.end();) + for (std::map<Unit*, uint8>::iterator itr = targets.begin(); itr!= targets.end();) { // aura mustn't be already applied on target if (AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID())) @@ -572,7 +572,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply) return; // apply aura effects for units - for (std::map<Unit* , uint8>::iterator itr = targets.begin(); itr!= targets.end();++itr) + for (std::map<Unit*, uint8>::iterator itr = targets.begin(); itr!= targets.end();++itr) { if (AuraApplication * aurApp = GetApplicationOfTarget(itr->first->GetGUID())) { @@ -1091,7 +1091,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b switch (GetSpellInfo()->SpellFamilyName) { case SPELLFAMILY_GENERIC: - switch(GetId()) + switch (GetId()) { case 32474: // Buffeting Winds of Susurrus if (target->GetTypeId() == TYPEID_PLAYER) @@ -1153,7 +1153,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b caster->CastSpell(target, 61634, true); } } - switch(GetId()) + switch (GetId()) { case 12536: // Clearcasting case 12043: // Presence of Mind @@ -1190,7 +1190,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b } break; case SPELLFAMILY_WARLOCK: - switch(GetId()) + switch (GetId()) { case 48020: // Demonic Circle if (target->GetTypeId() == TYPEID_PLAYER) @@ -1294,10 +1294,10 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b // mods at aura remove else { - switch(GetSpellInfo()->SpellFamilyName) + switch (GetSpellInfo()->SpellFamilyName) { case SPELLFAMILY_GENERIC: - switch(GetId()) + switch (GetId()) { case 61987: // Avenging Wrath // Remove the immunity shield marker on Avenging Wrath removal if Forbearance is not present @@ -1319,7 +1319,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b } break; case SPELLFAMILY_MAGE: - switch(GetId()) + switch (GetId()) { case 66: // Invisibility if (removeMode != AURA_REMOVE_BY_EXPIRE) @@ -1403,7 +1403,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b caster->CastSpell(target, spellId, true); } } - switch(GetId()) + switch (GetId()) { case 48018: // Demonic Circle // Do not remove GO when aura is removed by stack @@ -1461,7 +1461,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b break; int32 triggeredSpellId = 0; - switch(target->getPowerType()) + switch (target->getPowerType()) { case POWER_MANA: { @@ -1480,7 +1480,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b } } } - switch(GetId()) + switch (GetId()) { case 47788: // Guardian Spirit if (removeMode != AURA_REMOVE_BY_EXPIRE) @@ -1570,7 +1570,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b else { int32 basepoints0 = aurEff->GetAmount(); - target->CastCustomSpell(target, 31665, &basepoints0, NULL, NULL , true); + target->CastCustomSpell(target, 31665, &basepoints0, NULL, NULL, true); } } // Overkill @@ -1585,7 +1585,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b } break; case SPELLFAMILY_HUNTER: - switch(GetId()) + switch (GetId()) { case 19574: // Bestial Wrath // The Beast Within cast on owner if talent present @@ -1604,7 +1604,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b } break; case SPELLFAMILY_PALADIN: - switch(GetId()) + switch (GetId()) { case 19746: case 31821: @@ -1646,7 +1646,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b Unit::AuraEffectList const& vDummyAuras = target->GetAuraEffectsByType(SPELL_AURA_DUMMY); for (Unit::AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) { - switch((*itr)->GetId()) + switch ((*itr)->GetId()) { // Improved Blood Presence case 50365: @@ -1698,7 +1698,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b { // Not listed as any effect, only base points set int32 basePoints0 = unholyPresenceAura->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); - target->CastCustomSpell(target, 63622, &basePoints0 , &basePoints0, &basePoints0, true, 0, unholyPresenceAura); + target->CastCustomSpell(target, 63622, &basePoints0, &basePoints0, &basePoints0, true, 0, unholyPresenceAura); } target->CastSpell(target, 49772, true); } @@ -2297,7 +2297,7 @@ void UnitAura::Remove(AuraRemoveMode removeMode) GetUnitOwner()->RemoveOwnedAura(this, removeMode); } -void UnitAura::FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster) +void UnitAura::FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster) { for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS ; ++effIndex) { @@ -2355,7 +2355,7 @@ void UnitAura::FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster) for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr) { - std::map<Unit* , uint8>::iterator existing = targets.find(*itr); + std::map<Unit*, uint8>::iterator existing = targets.find(*itr); if (existing != targets.end()) existing->second |= 1<<effIndex; else @@ -2382,7 +2382,7 @@ void DynObjAura::Remove(AuraRemoveMode removeMode) _Remove(removeMode); } -void DynObjAura::FillTargetMap(std::map<Unit* , uint8> & targets, Unit* /*caster*/) +void DynObjAura::FillTargetMap(std::map<Unit*, uint8> & targets, Unit* /*caster*/) { Unit* dynObjOwnerCaster = GetDynobjOwner()->GetCaster(); float radius = GetDynobjOwner()->GetRadius(); @@ -2408,7 +2408,7 @@ void DynObjAura::FillTargetMap(std::map<Unit* , uint8> & targets, Unit* /*caster for (UnitList::iterator itr = targetList.begin(); itr!= targetList.end();++itr) { - std::map<Unit* , uint8>::iterator existing = targets.find(*itr); + std::map<Unit*, uint8>::iterator existing = targets.find(*itr); if (existing != targets.end()) existing->second |= 1<<effIndex; else diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h index 6c641ef7d9b..bcf40fe69d7 100755 --- a/src/server/game/Spells/Auras/SpellAuras.h +++ b/src/server/game/Spells/Auras/SpellAuras.h @@ -112,7 +112,7 @@ class Aura void _Remove(AuraRemoveMode removeMode); virtual void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) = 0; - virtual void FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster) = 0; + virtual void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster) = 0; void UpdateTargetMap(Unit* caster, bool apply = true); void _RegisterForTargets() {Unit* caster = GetCaster(); UpdateTargetMap(caster, false);} @@ -252,7 +252,7 @@ class UnitAura : public Aura void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); - void FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster); + void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster); // Allow Apply Aura Handler to modify and access m_AuraDRGroup void SetDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; } @@ -270,6 +270,6 @@ class DynObjAura : public Aura public: void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); - void FillTargetMap(std::map<Unit* , uint8> & targets, Unit* caster); + void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster); }; #endif diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 255c6307d58..bcceb3eebbc 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -569,7 +569,7 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme Spell::~Spell() { // unload scripts - while(!m_loadedScripts.empty()) + while (!m_loadedScripts.empty()) { std::list<SpellScript*>::iterator itr = m_loadedScripts.begin(); (*itr)->_Unload(); @@ -1820,7 +1820,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin break; // Check if (*next) is a valid chain target. If not, don't add to TagUnitMap, and repeat loop. - // If you want to add any conditions to exclude a target from TagUnitMap, add condition in this while() loop. + // If you want to add any conditions to exclude a target from TagUnitMap, add condition in this while () loop. while ((m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE && !m_caster->isInFrontInMap(*next, max_range)) || !m_caster->canSeeOrDetect(*next) @@ -5162,12 +5162,12 @@ SpellCastResult Spell::CheckCast(bool strict) // RETURN HERE case SPELL_EFFECT_SUMMON_RAF_FRIEND: { - if(m_caster->GetTypeId() != TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; Player* playerCaster = m_caster->ToPlayer(); // - if(!(playerCaster->GetSelection())) + if (!(playerCaster->GetSelection())) return SPELL_FAILED_BAD_TARGETS; Player* target = ObjectAccessor::FindPlayer(playerCaster->GetSelection()); diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 6070df7e0aa..27b0844f32e 100755 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -723,7 +723,7 @@ namespace Trinity break; } - switch(i_push_type) + switch (i_push_type) { case PUSH_SRC_CENTER: case PUSH_DST_CENTER: diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 741648ce70f..1a3a5403bb2 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -330,7 +330,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) damage /= count; // divide to all targets } - switch(m_spellInfo->Id) // better way to check unknown + switch (m_spellInfo->Id) // better way to check unknown { // Positive/Negative Charge case 28062: @@ -945,7 +945,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) case 35745: // Socrethar's Stone { uint32 spell_id; - switch(m_caster->GetAreaId()) + switch (m_caster->GetAreaId()) { case 3900: spell_id = 35743; break; // Socrethar Portal case 3742: spell_id = 35744; break; // Socrethar Portal @@ -1281,7 +1281,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) m_damage += CalculatePctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); return; } - switch(m_spellInfo->Id) + switch (m_spellInfo->Id) { // Bloodthirst case 23881: @@ -1363,7 +1363,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) return; } - switch(m_spellInfo->Id) + switch (m_spellInfo->Id) { case 31789: // Righteous Defense (step 1) { @@ -1564,7 +1564,7 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex) && effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET) { // special cases - switch(triggered_spell_id) + switch (triggered_spell_id) { // Mirror Image case 58832: @@ -2399,7 +2399,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype) // bg reward have some special in code work uint32 bgType = 0; - switch(m_spellInfo->Id) + switch (m_spellInfo->Id) { case SPELL_AV_MARK_WINNER: case SPELL_AV_MARK_LOSER: @@ -3189,7 +3189,7 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex) } typedef std::list< std::pair<uint32, uint64> > DispelList; -typedef std::list< std::pair<Aura* , uint8> > DispelChargesList; +typedef std::list< std::pair<Aura*, uint8> > DispelChargesList; void Spell::EffectDispel(SpellEffIndex effIndex) { if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) @@ -3659,7 +3659,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex) // enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value // Note: damage calculated (correctly) with rounding int32(float(v)) but // RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime - switch(damage) + switch (damage) { // Rank 1 case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2] @@ -4236,7 +4236,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) { // We assume that a spell have at most one fixed_bonus // and at most one weaponDamagePercentMod - switch(m_spellInfo->Effects[j].Effect) + switch (m_spellInfo->Effects[j].Effect) { case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: @@ -4382,7 +4382,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex) Player* pl = m_caster->ToPlayer(); Battleground* bg = pl->GetBattleground(); - switch(pGameObj->GetMapId()) + switch (pGameObj->GetMapId()) { case 489: //WS { @@ -4438,11 +4438,11 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) // TODO: we must implement hunter pet summon at login there (spell 6962) - switch(m_spellInfo->SpellFamilyName) + switch (m_spellInfo->SpellFamilyName) { case SPELLFAMILY_GENERIC: { - switch(m_spellInfo->Id) + switch (m_spellInfo->Id) { // Glyph of Backstab case 63975: @@ -4525,7 +4525,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) return; uint32 spell_id = 0; - switch(urand(1, 5)) + switch (urand(1, 5)) { case 1: spell_id = 8854; break; default: spell_id = 8855; break; @@ -4660,7 +4660,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE))) canFly = false; - switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) + switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) { case 75: unitTarget->CastSpell(unitTarget, 51621, true); break; case 150: unitTarget->CastSpell(unitTarget, 48024, true); break; @@ -4705,7 +4705,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE))) canFly = false; - switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) + switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) { case 75: unitTarget->CastSpell(unitTarget, 42680, true); break; case 150: unitTarget->CastSpell(unitTarget, 42683, true); break; @@ -4775,7 +4775,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) return; uint32 spellId = 0; - switch(rand() % 4) + switch (rand() % 4) { case 0: spellId = 46740; break; case 1: spellId = 46739; break; @@ -5021,7 +5021,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE))) canFly = false; - switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) + switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) { case 0: unitTarget->CastSpell(unitTarget, 71343, true); break; case 75: unitTarget->CastSpell(unitTarget, 71344, true); break; @@ -5067,7 +5067,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE))) canFly = false; - switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) + switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) { case 75: unitTarget->CastSpell(unitTarget, 72281, true); break; case 150: unitTarget->CastSpell(unitTarget, 72282, true); break; @@ -5130,7 +5130,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) if (!pArea || (canFly && (pArea->flags & AREA_FLAG_NO_FLY_ZONE))) canFly = false; - switch(unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) + switch (unitTarget->ToPlayer()->GetBaseSkillValue(SKILL_RIDING)) { case 75: unitTarget->CastSpell(unitTarget, 75619, true); break; case 150: unitTarget->CastSpell(unitTarget, 75620, true); break; @@ -5229,7 +5229,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) uint32 spell_heal; - switch(m_caster->GetEntry()) + switch (m_caster->GetEntry()) { case 31897: spell_heal = 7001; break; case 31896: spell_heal = 27873; break; @@ -5396,7 +5396,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) } case SPELLFAMILY_POTION: { - switch(m_spellInfo->Id) + switch (m_spellInfo->Id) { // Netherbloom case 28702: @@ -5562,8 +5562,8 @@ void Spell::EffectDuel(SpellEffIndex effIndex) Map* map = m_caster->GetMap(); if (!pGameObj->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map, m_caster->GetPhaseMask(), - m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 , - m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 , + m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2, + m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2, m_caster->GetPositionZ(), m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) { @@ -5879,7 +5879,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex) uint32 go_id = m_spellInfo->Effects[effIndex].MiscValue; uint8 slot = 0; - switch(m_spellInfo->Effects[effIndex].Effect) + switch (m_spellInfo->Effects[effIndex].Effect) { case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: slot = 0; break; case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: slot = 1; break; @@ -6579,7 +6579,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex) int32 duration = m_spellInfo->GetDuration(); - switch(goinfo->type) + switch (goinfo->type) { case GAMEOBJECT_TYPE_FISHINGNODE: { @@ -6589,7 +6589,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex) // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo)) // start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME) int32 lastSec = 0; - switch(urand(0, 3)) + switch (urand(0, 3)) { case 0: lastSec = 3; break; case 1: lastSec = 7; break; @@ -7229,7 +7229,7 @@ void Spell::EffectPlayerNotification(SpellEffIndex effIndex) if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; - switch(m_spellInfo->Id) + switch (m_spellInfo->Id) { case 58730: // Restricted Flight Area case 58600: // Restricted Flight Area diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index b7bcf02f86c..8b831dd6c1a 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -370,7 +370,7 @@ SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_ {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24 {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY - {TARGET_OBJECT_TYPE_GOBJ_ITEM,TARGET_REFERENCE_TYPE_TARGET,TARGET_SELECT_CATEGORY_DEFAULT,TARGET_SELECT_CHECK_DEFAULT,TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET + {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY @@ -437,9 +437,9 @@ SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER - {TARGET_OBJECT_TYPE_CORPSE,TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY + {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE - {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PASSENGER,TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER + {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PASSENGER, TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0 {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1 {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2 @@ -522,7 +522,7 @@ bool SpellEffectInfo::IsAreaAuraEffect() const bool SpellEffectInfo::IsFarUnitTargetEffect() const { - return (Effect == SPELL_EFFECT_SUMMON_PLAYER) + return (Effect == SPELL_EFFECT_SUMMON_PLAYER) || (Effect == SPELL_EFFECT_SUMMON_RAF_FRIEND) || (Effect == SPELL_EFFECT_RESURRECT) || (Effect == SPELL_EFFECT_RESURRECT_NEW) @@ -689,7 +689,7 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] = {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 3 SPELL_EFFECT_DUMMY {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 4 SPELL_EFFECT_PORTAL_TELEPORT - {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 5 SPELL_EFFECT_TELEPORT_UNITS + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 5 SPELL_EFFECT_TELEPORT_UNITS {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 6 SPELL_EFFECT_APPLY_AURA {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 8 SPELL_EFFECT_POWER_DRAIN @@ -713,7 +713,7 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] = {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 26 SPELL_EFFECT_DEFENSE {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 28 SPELL_EFFECT_SUMMON - {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 29 SPELL_EFFECT_LEAP + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 29 SPELL_EFFECT_LEAP {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE @@ -727,7 +727,7 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] = {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_DEST}, // 42 SPELL_EFFECT_JUMP_DEST - {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 46 SPELL_EFFECT_SPAWN @@ -767,7 +767,7 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] = {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 80 SPELL_EFFECT_ADD_COMBO_POINTS {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 81 SPELL_EFFECT_CREATE_HOUSE {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 82 SPELL_EFFECT_BIND_SIGHT - {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 83 SPELL_EFFECT_DUEL + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 83 SPELL_EFFECT_DUEL {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_UNIT}, // 84 SPELL_EFFECT_STUCK {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 85 SPELL_EFFECT_SUMMON_PLAYER {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 86 SPELL_EFFECT_ACTIVATE_OBJECT @@ -828,8 +828,8 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] = {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER - {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 144 SPELL_EFFECT_KNOCK_BACK_DEST - {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 145 SPELL_EFFECT_PULL_TOWARDS_DEST + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 144 SPELL_EFFECT_KNOCK_BACK_DEST + {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 145 SPELL_EFFECT_PULL_TOWARDS_DEST {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_ACTIVATE_RUNE {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL {EFFECT_IMPLICIT_TARGET_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h index 9b29120ef1c..b4f4ca8c11e 100644 --- a/src/server/game/Spells/SpellInfo.h +++ b/src/server/game/Spells/SpellInfo.h @@ -62,7 +62,7 @@ enum SpellCastTargetFlags TARGET_FLAG_UNUSED20 = 0x00080000, // uint32 counter, loop { vec3 - screen position (?), guid }, not used so far TARGET_FLAG_UNIT_PASSENGER = 0x00100000, // guessed, used to validate target (if vehicle passenger) - TARGET_FLAG_UNIT_MASK = TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY + TARGET_FLAG_UNIT_MASK = TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_DEAD | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER, TARGET_FLAG_GAMEOBJECT_MASK = TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM, TARGET_FLAG_CORPSE_MASK = TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY, diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 57fa113dec8..c80a3123739 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -1135,7 +1135,7 @@ void SpellMgr::LoadSpellRanks() } mSpellChains.clear(); - QueryResult result = WorldDatabase.Query("SELECT first_spell_id, spell_id, rank from spell_ranks ORDER BY first_spell_id , rank"); + QueryResult result = WorldDatabase.Query("SELECT first_spell_id, spell_id, rank from spell_ranks ORDER BY first_spell_id, rank"); if (!result) { @@ -1820,7 +1820,7 @@ void SpellMgr::LoadSpellProcs() baseProcEntry.cooldown = uint32(cooldown); baseProcEntry.charges = fields[14].GetUInt32(); - while(true) + while (true) { if (mSpellProcMap.find(spellId) != mSpellProcMap.end()) { diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h index 64d21b7c3a5..d701ab2882c 100755 --- a/src/server/game/Spells/SpellMgr.h +++ b/src/server/game/Spells/SpellMgr.h @@ -144,10 +144,10 @@ enum ProcFlags PROC_FLAG_DEATH = 0x01000000, // 24 Died in any way // flag masks - AUTO_ATTACK_PROC_FLAG_MASK = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK + AUTO_ATTACK_PROC_FLAG_MASK = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK | PROC_FLAG_DONE_RANGED_AUTO_ATTACK | PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK, - MELEE_PROC_FLAG_MASK = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK + MELEE_PROC_FLAG_MASK = PROC_FLAG_DONE_MELEE_AUTO_ATTACK | PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK | PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS | PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS | PROC_FLAG_DONE_MAINHAND_ATTACK | PROC_FLAG_DONE_OFFHAND_ATTACK, diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 2d83b2e8f1a..53ec7822623 100755 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -87,7 +87,7 @@ bool _SpellScript::EffectHook::IsEffectAffected(SpellInfo const* spellEntry, uin std::string _SpellScript::EffectHook::EffIndexToString() { - switch(effIndex) + switch (effIndex) { case EFFECT_ALL: return "EFFECT_ALL"; @@ -114,7 +114,7 @@ bool _SpellScript::EffectNameCheck::Check(SpellInfo const* spellEntry, uint8 eff std::string _SpellScript::EffectNameCheck::ToString() { - switch(effName) + switch (effName) { case SPELL_EFFECT_ANY: return "SPELL_EFFECT_ANY"; @@ -136,7 +136,7 @@ bool _SpellScript::EffectAuraNameCheck::Check(SpellInfo const* spellEntry, uint8 std::string _SpellScript::EffectAuraNameCheck::ToString() { - switch(effAurName) + switch (effAurName) { case SPELL_AURA_ANY: return "SPELL_AURA_ANY"; diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 15b22097f2d..dab77f6533d 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -374,13 +374,13 @@ class AuraScript : public _SpellScript #define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \ typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \ - typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const* , AuraEffectHandleModes); \ + typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const*, AuraEffectHandleModes); \ typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const*); \ typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect*); \ - typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const* , int32 &, bool &); \ - typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const* , bool &, int32 &); \ - typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const* , SpellModifier* &); \ - typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect* , DamageInfo &, uint32 &); \ + typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const*, int32 &, bool &); \ + typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const*, bool &, int32 &); \ + typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const*, SpellModifier* &); \ + typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect*, DamageInfo &, uint32 &); \ AURASCRIPT_FUNCTION_TYPE_DEFINES(AuraScript) |
