diff options
author | click <none@none> | 2010-07-12 00:30:17 +0200 |
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committer | click <none@none> | 2010-07-12 00:30:17 +0200 |
commit | 673c652ba6e540d874e929dcc50f6c04ceae50c8 (patch) | |
tree | eb17c6b66b383c48d978dfbe18e2e945b427e760 /src/server/game/Weather/Weather.cpp | |
parent | 07c1d011d436abac8703d3efabff864076b41d68 (diff) |
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Weather/Weather.cpp')
-rw-r--r-- | src/server/game/Weather/Weather.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp index d74f945fd5a..0bfb7f19345 100644 --- a/src/server/game/Weather/Weather.cpp +++ b/src/server/game/Weather/Weather.cpp @@ -37,7 +37,7 @@ Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone m_type = WEATHER_TYPE_FINE; m_grade = 0; - sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILISECONDS))); + sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS))); } /// Launch a weather update |