aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Weather/Weather.cpp
diff options
context:
space:
mode:
authorclick <none@none>2010-07-12 00:30:17 +0200
committerclick <none@none>2010-07-12 00:30:17 +0200
commit673c652ba6e540d874e929dcc50f6c04ceae50c8 (patch)
treeeb17c6b66b383c48d978dfbe18e2e945b427e760 /src/server/game/Weather/Weather.cpp
parent07c1d011d436abac8703d3efabff864076b41d68 (diff)
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Weather/Weather.cpp')
-rw-r--r--src/server/game/Weather/Weather.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index d74f945fd5a..0bfb7f19345 100644
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -37,7 +37,7 @@ Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone
m_type = WEATHER_TYPE_FINE;
m_grade = 0;
- sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILISECONDS)));
+ sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
}
/// Launch a weather update