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author | Shauren <shauren.trinity@gmail.com> | 2017-09-14 22:33:40 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-07-09 21:17:59 +0200 |
commit | 6eecb685ce0f3d3bf4cb7cd387b83ccf384b0c48 (patch) | |
tree | 1371c51fa67715c8afce5e05110750be534e9ebe /src/server/game/Weather/Weather.cpp | |
parent | 9a9af3cc5f7433a4de653b2cf28f3d8c757db8f9 (diff) |
Core/Weather: Fixed weather updates to be thread safe
(cherry picked from commit 6eb997394722fcd4b5248646b5abfa185a7ec58f)
Diffstat (limited to 'src/server/game/Weather/Weather.cpp')
-rw-r--r-- | src/server/game/Weather/Weather.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp index ffdbf6eeab8..48ea407dffb 100644 --- a/src/server/game/Weather/Weather.cpp +++ b/src/server/game/Weather/Weather.cpp @@ -29,8 +29,6 @@ #include "ScriptMgr.h" #include "Util.h" #include "World.h" -#include "WorldPacket.h" -#include "WorldSession.h" /// Create the Weather object Weather::Weather(uint32 zone, WeatherData const* weatherChances) @@ -199,6 +197,12 @@ void Weather::SendWeatherUpdateToPlayer(Player* player) player->SendDirectMessage(weather.Write()); } +void Weather::SendFineWeatherUpdateToPlayer(Player* player) +{ + WorldPackets::Misc::Weather weather(WEATHER_STATE_FINE); + player->SendDirectMessage(weather.Write()); +} + /// Send the new weather to all players in the zone bool Weather::UpdateWeather() { |